fix a missing break
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@ -745,6 +745,7 @@ ammo_touch =
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case 2: // spikes
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if (other.ammo_nails >= 200)
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return;
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break;
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other.ammo_nails = other.ammo_nails + self.aflag;
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case 3: // rockets
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if (other.ammo_rockets >= 100)
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