use @self instead of self

This commit is contained in:
Bill Currie 2003-07-29 20:09:30 +00:00
parent 0704ef5a9c
commit 58bd3a5a6d
2 changed files with 9 additions and 9 deletions

View file

@ -119,10 +119,10 @@ void() DropPunchAngle =
{
local float len;
len = vlen (self.punchangle);
self.punchangle = normalize (self.punchangle);
len = vlen (@self.punchangle);
@self.punchangle = normalize (@self.punchangle);
len -= 10 * real_frametime;
if (len < 0)
len = 0;
self.punchangle *= len;
@self.punchangle *= len;
};

View file

@ -218,7 +218,7 @@ ClientInRankings =
void ()
ClientDisconnected =
{
local integer cl_no = ClientNumber (self);
local integer cl_no = ClientNumber (@self);
players[cl_no] = NIL;
};
@ -257,7 +257,7 @@ BotSay = // simulate talking by composing a 'chat' message
WriteByte (MSG_ALL, 8);
WriteByte (MSG_ALL, 3);
WriteByte (MSG_ALL, 1);
WriteString (MSG_ALL, self.netname);
WriteString (MSG_ALL, @self.netname);
WriteByte (MSG_ALL, 8);
WriteByte (MSG_ALL, 3);
WriteByte (MSG_ALL, 2);
@ -270,7 +270,7 @@ BotSayInit =
WriteByte (MSG_ALL, 8);
WriteByte (MSG_ALL, 3);
WriteByte (MSG_ALL, 1);
WriteString (MSG_ALL, self.netname);
WriteString (MSG_ALL, @self.netname);
};
void (string h)
BotSay2 =
@ -395,15 +395,15 @@ void () BotImpulses =
local integer f;
local string h;
if (self.impulse == 100) {
if (@self.impulse == 100) {
h = infokey (NIL, "skill");
f = (integer) stof (h);
BotConnect (0, f);
} else if (self.impulse == 102)
} else if (@self.impulse == 102)
[Bot kick];
else
return;
self.impulse = 0;
@self.impulse = 0;
};
@implementation Bot