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https://git.code.sf.net/p/quake/game-source
synced 2025-04-10 09:31:06 +00:00
more "self" cleanup
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parent
34f4aaa1c7
commit
e1d70fa840
3 changed files with 22 additions and 22 deletions
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@ -127,7 +127,7 @@ weapon_range =
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if (waypoint_mode > WM_LOADED)
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return;
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self.avoid = NIL;
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avoid = NIL;
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if (ent.enemy) {
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v = ent.origin - realorigin (ent.enemy);
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@ -144,30 +144,30 @@ weapon_range =
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flen = vlen (foe.origin - ent.origin);
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if (flen < avdist) {
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avdist = flen;
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self.avoid = foe;
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avoid = foe;
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}
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foe = find (foe, classname, "grenade");
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}
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if (!self.avoid) {
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if (!avoid) {
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foe = find (NIL, classname, "missile");
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while (foe) {
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if (foe.owner != ent) {
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flen = vlen (foe.origin - ent.origin);
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if (flen < avdist) {
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avdist = flen;
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self.avoid = foe;
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avoid = foe;
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}
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}
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foe = find(foe, classname, "missile");
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}
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if (!self.avoid) {
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if (!avoid) {
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foe = find(NIL, classname, "spike");
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while (foe) {
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if (foe.owner != ent) {
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flen = vlen(foe.origin - ent.origin);
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if (flen < avdist) {
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avdist = flen;
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self.avoid = foe;
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avoid = foe;
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}
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}
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foe = find (foe, classname, "spike");
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@ -211,7 +211,7 @@ weapon_range =
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tsz = [self size_player:foe];
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if (tsz < foesz) {
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/*XXX
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if (fov(foe) || foe.b_sound > time || self.b_skill == 3) {
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if (fov(foe) || foe.b_sound > time || b_skill == 3) {
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if ([self canSee:foe]) {
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ent.enemy = foe;
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foedist = vlen (foe.origin - ent.origin);
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@ -322,7 +322,7 @@ attacking an enemy.
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}
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org = realorigin (ent.enemy);
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makevectors (self.v_angle);
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makevectors (v_angle);
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// decide if I should shoot
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foedist = vlen (org - ent.origin);
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@ -339,7 +339,7 @@ attacking an enemy.
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} else
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[self weapon_switch:foedist];
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if (!(self.b_aiflags & (AI_PRECISION | AI_BLIND | AI_OBSTRUCTED))) {
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if (!(b_aiflags & (AI_PRECISION | AI_BLIND | AI_OBSTRUCTED))) {
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foesz = [self size_player:ent.enemy];
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mysz = [self size_player:self] + 5;
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@ -347,23 +347,23 @@ attacking an enemy.
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if (teamplay) {
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if (random () < 0.02) {
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[self start_topic:5];
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self.b_chattime = 1;
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b_chattime = 1;
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}
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}
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return;
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} else if (mysz < 140)
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return;
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else if (self.avoid) {
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if (self.avoid.velocity)
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v = self.avoid.velocity;
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else if (avoid) {
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if (avoid.velocity)
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v = avoid.velocity;
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else
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v = normalize (self.avoid.origin - ent.origin);
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v = normalize (avoid.origin - ent.origin);
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v1_x = v_y;
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v1_y = v_y * -1;
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v2_x = v_y;
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v2_y = v_y * -1;
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foedist = vlen (self.avoid.origin - (ent.origin + v1));
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if (foedist < vlen (self.avoid.origin - (ent.origin + v2)))
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foedist = vlen (avoid.origin - (ent.origin + v1));
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if (foedist < vlen (avoid.origin - (ent.origin + v2)))
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[self walkmove:v2];
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else
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[self walkmove:v1];
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@ -372,7 +372,7 @@ attacking an enemy.
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[self walkmove:ent.origin - org];
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else if (foedist - 32 > v_x)
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[self walkmove:org - ent.origin];
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else if (self.wallhug)
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else if (wallhug)
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[self walkmove:v_right];
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else
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[self walkmove:v_right * -1];
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@ -385,7 +385,7 @@ attacking an enemy.
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return;
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else if (mysz < 140)
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return;
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self.keys &= 960;
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keys &= 960;
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}
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}
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@end
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@ -394,7 +394,7 @@ blah
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[self dodge_obstruction];
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[self recognize_plat: TRUE];
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if (self.b_aiflags & AI_OBSTRUCTED)
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if (b_aiflags & AI_OBSTRUCTED)
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return FALSE;
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else
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return TRUE;
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@ -423,7 +423,7 @@ void () BotImpulses =
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[self start_topic:9];
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} else
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[self start_topic:2];
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self.b_frags = ent.frags;
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b_frags = ent.frags;
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}
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[self dynamicWaypoint];
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return FALSE;
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@ -431,9 +431,9 @@ void () BotImpulses =
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- (integer) postFrame
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{
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if (self.b_clientno == -1)
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if (b_clientno == -1)
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return TRUE;
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if (self.ishuman)
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if (ishuman)
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BotImpulses ();
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return FALSE;
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}
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