mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 12:01:26 +00:00
Okay, before I break the whole thing, it's time to check in. About to start
rewriting it in full Ruamoko -- time to give qfcc something to choke on. :)
This commit is contained in:
parent
2c4f7410fd
commit
9ef1a2f337
5 changed files with 274 additions and 221 deletions
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@ -5,7 +5,7 @@ SRC= buttons.r builtins.r client.r combat.r defs.r doors.r dynlight.r \
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HEADERS = client.rh paroxysm.rh config.rh
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RFLAGS += -Wall -Werror -g
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RFLAGS += -DQUAKEWORLD -Wall -Werror -g
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QFCC = qfcc
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INSTALLDIR = $(HOME)/.quake/paroxysm/
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@ -18,7 +18,6 @@ DEP = $(addprefix .deps/,$(addsuffix .d,$(basename $(SRC))))
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@$(QFCC) -M -q $(RFLAGS) -c $< | sed -e 's/\(\.r\)\?\.o\>/.o/' > .deps/`basename $@ .o`.d
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$(QFCC) $(RFLAGS) -q -c -o $@ $<
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all: qwprogs.dat
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qwprogs.dat: $(OBJ)
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@ -50,22 +50,34 @@ void() SetNewParms =
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void() DecodeLevelParms =
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{
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#ifdef QUAKEWORLD
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localcmd ("serverinfo playerfly 1");
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#endif
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//POX v1.2 - parms are used to store the Taget ID toggle, and to prevent running autoexec.cfg more than once per session
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if(!@self.target_id_toggle && !@self.target_id_temp)
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@self.target_id_toggle = parm1;
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#ifdef QUAKEWORLD
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@self.configed = parm2;
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if(!@self.target_id_toggle && !@self.target_id_temp)
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@self.target_id_toggle = parm1;
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@self.configed = parm2;
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//POX v1.2 - run autoexec.cfg ONCE when first joining server only!
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if (!@self.configed) {
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@self.configed = TRUE;
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stuffcmd(@self, "exec autoexec.cfg\n");
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stuffcmd (@self, "exec autoexec.cfg\n");
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}
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#endif
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};
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/*
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============
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FindIntermission
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Returns the entity to view from
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============
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*/
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@ -73,10 +85,9 @@ entity() FindIntermission =
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{
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local entity spot;
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local float cyc;
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// look for info_intermission first
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spot = find (world, classname, "info_intermission");
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if (spot)
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{ // pick a random one
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// look for info_intermission first
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if (spot = find (world, classname, "info_intermission")) { // pick a random one
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cyc = random() * 4;
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while (cyc > 1) {
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spot = find (spot, classname, "info_intermission");
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@ -86,25 +97,26 @@ entity() FindIntermission =
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}
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return spot;
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}
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// then look for the start position
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spot = find (world, classname, "info_player_start");
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if (spot)
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// then look for the start position
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if (spot = find (world, classname, "info_player_start"))
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return spot;
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objerror ("FindIntermission: no spot");
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};
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void() GotoNextMap =
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{
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local string newmap;
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/*
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configurable map lists, see if the current map exists as a
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serverinfo/localinfo var
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*/
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local string newmap = INFOKEY (world, mapname);
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//ZOID: 12-13-96, samelevel is overloaded, only 1 works for same level
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if (cvar ("samelevel") == 1) // if samelevel is set, stay on same level
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if (cvar ("samelevel") == 1) { // if samelevel is set, stay on same level
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changelevel (mapname);
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else {
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// configurable map lists, see if the current map exists as a
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// serverinfo/localinfo var
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newmap = infokey(world, mapname);
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} else {
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if (newmap != "")
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changelevel (newmap);
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else
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@ -481,9 +493,7 @@ void() PutClientInServer =
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spawn_tdeath (@self.origin, @self);
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// Set Rocket Jump Modifiers
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if (stof (infokey (world, "rj"))) {
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rj = stof (infokey (world, "rj"));
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} else {
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if (!(rj = stof (INFOKEY (world, "rj")))) {
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rj = 1;
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}
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@ -1260,13 +1270,16 @@ called when a player connects to a server
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*/
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void() ClientConnect =
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{
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// + POX - I hard coded some environmental changes to prevent tampering....
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// NOTE: autoexec.cfg is called at DecodeLevelParms (QW ignores it when called from quake.rc - which is also ignored)
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// POX v1.12 added 'fov 90' (mostly for lms_observer additions)
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stuffcmd (@self, "alias rules impulse 253;alias secondtrigger impulse 15;alias idtarget impulse 16;alias gllight impulse 17;wait;fov 90;v_idlescale 0.54;v_ipitch_cycle 3.5;v_ipitch_level 0.4;v_iroll_level 0.1;v_iyaw_level 0;v_kickpitch 0.8;v_kickroll 0.8;scr_conspeed 900;cl_bobcycle 0.8;cl_bobup 0;cl_bob 0.015\n");
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// - POX
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/*
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Hard-code some environmental changes to prevent tampering a little...
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// + POX LMS late joiners get booted to spectate
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NOTE: autoexec.cfg is called at DecodeLevelParms (QW ignores it when
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called from quake.rc - which is also ignored)
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*/
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// POX v1.12 added 'fov 90' (mostly for lms_observer additions)
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stuffcmd (@self, "alias rules impulse 253; alias secondtrigger impulse 15; alias idtarget impulse 16; alias gllight impulse 17; wait; fov 90; v_idlescale 0.54; v_ipitch_cycle 3.5; v_ipitch_level 0.4; v_iroll_level 0.1; v_iyaw_level 0; v_kickpitch 0.8; v_kickroll 0.8; scr_conspeed 900; cl_bobcycle 0.8; cl_bobup 0; cl_bob 0.015\n");
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// LMS late-joiners get booted to spectate
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if (!(deathmatch & DM_LMS)) {
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BPRINT (PRINT_HIGH, @self.netname);
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BPRINT (PRINT_HIGH, " entered the game\n");
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@ -1276,14 +1289,14 @@ void() ClientConnect =
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BPRINT (PRINT_HIGH, " entered the game\n");
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if (!lms_plrcount)
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centerprint(@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players...");
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centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players...");
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else
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centerprint(@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.");
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} else { //After 40 secs, If there are two or more players, go into observer mode
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centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.");
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} else { // After 40 secs, If there are two or more players, go into observer mode
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if (!lms_plrcount) { //First player arrived, let him wait around
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BPRINT (PRINT_HIGH, @self.netname);
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BPRINT (PRINT_HIGH, " entered the game\n");
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centerprint(@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players...");
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centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players...");
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} else if (lms_plrcount == 1) { // second player arrived, so go to the next map (for a fair start)
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BPRINT (PRINT_HIGH, @self.netname);
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BPRINT (PRINT_HIGH, " entered the game\n");
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@ -1291,21 +1304,20 @@ void() ClientConnect =
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} else { // LMS Game allready started so boot to observe
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BPRINT (PRINT_HIGH, @self.netname);
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BPRINT (PRINT_HIGH, " entered the game late!");
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//LMS reconnect as spectator
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// LMS reconnect as spectator
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@self.LMS_observer = 1;
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}
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}
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// a client connecting during an intermission can cause problems
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if (intermission_running)
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GotoNextMap ();
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};
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/*
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===========
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ClientDisconnect
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called when a player disconnects from a server
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============
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ClientDisconnect
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called when a player disconnects from a server
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*/
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void() ClientDisconnect =
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{
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@ -1315,15 +1327,13 @@ void() ClientDisconnect =
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BPRINT (PRINT_HIGH, ftos (@self.frags));
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BPRINT (PRINT_HIGH, " frags\n");
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sound (@self, CHAN_BODY, "player/tornoff2.wav", 1, ATTN_NONE);
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// + POX
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if ((deathmatch & DM_LMS) && (@self.LMS_registered))
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{
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lms_plrcount = lms_plrcount - 1;
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if ((deathmatch & DM_LMS) && (@self.LMS_registered)) {
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lms_plrcount--;
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if (lms_plrcount <= 1) //One or no players left so end the game
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if (lms_plrcount <= 1) // 1 or 0 players left, end the game
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NextLevel ();
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}
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// - POX
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set_suicide_frame ();
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};
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@ -1341,24 +1351,29 @@ void(entity targ, entity attacker) ClientObituary =
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local string attackerteam;
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local string targteam;
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#else
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local entity nar;
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local float attackerteam;
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local float targteam;
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#endif
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local integer gibbed = (targ.health < -40);
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#ifdef QUAKEWORLD
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attackerteam = infokey (attacker, "team");
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targteam = infokey (targ, "team");
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attackerteam = INFOKEY (attacker, "team");
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targteam = INFOKEY (targ, "team");
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#else
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attackerteam = attacker.team;
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targteam = targ.team;
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#endif
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rnum = random ();
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rnum = random ();
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if (targ.classname == "player") {
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if (deathmatch & DM_LMS) { // Last Man Standing frag stuff...
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targ.frags = targ.frags - 1;
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targ.frags--;
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//LOGFRAG (attacker, targ); // we don't log frags until the end
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if (targ.frags <= 0) {
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BPRINT (PRINT_HIGH, targ.netname);
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BPRINT (PRINT_HIGH, " is eliminated!\n");
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lms_plrcount = lms_plrcount - 1;
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BPRINT (PRINT_HIGH, targ.netname + " is eliminated!\n");
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lms_plrcount--;
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sound (targ, CHAN_BODY, "nar/n_elim.wav", 1, ATTN_NONE);
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LOGFRAG (attacker.owner, targ);
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if (!(deathmatch & DM_LMS)) // don't add frags in Last Man Standing
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attacker.owner.frags = attacker.owner.frags + 1;
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attacker.owner.frags++;
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BPRINT (PRINT_MEDIUM, targ.netname);
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BPRINT (PRINT_MEDIUM, " was telefragged by ");
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BPRINT (PRINT_MEDIUM, attacker.owner.netname);
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BPRINT (PRINT_MEDIUM, "\n");
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BPRINT (PRINT_MEDIUM, targ.netname
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+ " was telefragged by "
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+ attacker.owner.netname
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+ "\n");
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return;
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}
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@ -1391,11 +1406,11 @@ void(entity targ, entity attacker) ClientObituary =
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LOGFRAG (targ, targ);
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if (!(deathmatch & DM_LMS))
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targ.frags = targ.frags - 1;
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targ.frags--;
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BPRINT (PRINT_MEDIUM, "MegaShields deflect ");
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BPRINT (PRINT_MEDIUM, targ.netname);
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BPRINT (PRINT_MEDIUM, "'s telefrag\n");
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BPRINT (PRINT_MEDIUM, "MegaShields deflect "
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+ targ.netname
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+ "'s telefrag!\n");
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return;
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}
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@ -1404,13 +1419,12 @@ void(entity targ, entity attacker) ClientObituary =
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LOGFRAG (targ, targ);
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if (!(deathmatch & DM_LMS)) // do regular obituary taunts in LMS
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targ.frags = targ.frags - 1;
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BPRINT (PRINT_MEDIUM, targ.netname);
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BPRINT (PRINT_MEDIUM, " was telefragged by ");
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BPRINT (PRINT_MEDIUM, attacker.owner.netname);
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BPRINT (PRINT_MEDIUM, "'s MegaShield's power\n");
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targ.frags--;
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BPRINT (PRINT_MEDIUM, targ.netname
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+ " was telefragged by "
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+ attacker.owner.netname
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+ "'s MegaShield's power\n");
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return;
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}
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@ -1421,11 +1435,9 @@ void(entity targ, entity attacker) ClientObituary =
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LOGFRAG (attacker, attacker);
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if (!(deathmatch & DM_LMS))
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attacker.frags = attacker.frags - 1;
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BPRINT (PRINT_MEDIUM, attacker.netname);
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BPRINT (PRINT_MEDIUM, " squished a teammate\n");
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attacker.frags--;
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BPRINT (PRINT_MEDIUM, attacker.netname + " squished a teammate\n");
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return;
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}
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}
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@ -1434,86 +1446,105 @@ void(entity targ, entity attacker) ClientObituary =
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LOGFRAG (attacker, targ);
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if (!(deathmatch & DM_LMS))
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attacker.frags = attacker.frags + 1;
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BPRINT (PRINT_MEDIUM, attacker.netname);
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BPRINT (PRINT_MEDIUM, " squishes ");
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BPRINT (PRINT_MEDIUM, targ.netname);
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BPRINT (PRINT_MEDIUM, "\n");
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attacker.frags++;
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BPRINT (PRINT_MEDIUM, attacker.netname + " squishes "
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+ targ.netname + "\n");
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return;
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}
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} else {
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LOGFRAG (targ, targ);
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if (!(deathmatch & DM_LMS))
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targ.frags = targ.frags - 1;
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BPRINT (PRINT_MEDIUM, targ.netname);
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BPRINT (PRINT_MEDIUM, " was squished\n");
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targ.frags--;
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BPRINT (PRINT_MEDIUM, targ.netname + " was squished\n");
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return;
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}
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}
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if (attacker.classname == "player") {
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if (targ == attacker) { // killed @self (dumbass!)
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if (targ == attacker) { // killed self (dumbass!)
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LOGFRAG (attacker, attacker);
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if (!(deathmatch & DM_LMS))
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attacker.frags = attacker.frags - 1;
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attacker.frags--;
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deathstring2 = "\n";
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if (targ.deathtype == "grenade") {
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if (rnum < 0.5)
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deathstring = " tries to put the pin back in";
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else
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deathstring = " throws the pin";
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} else if (targ.deathtype == "impactgrenade") {
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deathstring = " eats his own impact grenade";
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} else if (targ.deathtype == "megaplasma") {
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deathstring = " plays with the plasma";
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} else if (targ.deathtype == "mine") {
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if (rnum < 0.67)
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deathstring = " forgot where his phase mine was";
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else
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deathstring = " found his phase mine";
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} else if (targ.deathtype == "nail") {
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deathstring = " nails himself to the wall";
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} else if (targ.deathtype == "rocket") {
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if (rnum < 0.5)
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deathstring = " finds his rocket tasty";
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else
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deathstring = " plays \"Doctor Strangelove\"";
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} else if (targ.deathtype == "shrapnel") {
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if (rnum < 0.9)
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deathstring = " finds out what a shrapnel bomb does";
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else
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deathstring = " give us up the bomb";
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} else if (targ.deathtype == "supernail") {
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deathstring = " decides to use himself for a pin cushion";
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} else if (targ.weapon == IT_PLASMAGUN && targ.waterlevel > 1) {
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deathstring = " discharges into the ";
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if (targ.watertype == CONTENT_SLIME)
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deathstring2 = "slime\n";
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else if (targ.watertype == CONTENT_LAVA)
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deathstring2 = "lava\n";
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else
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deathstring2 = "water\n";
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} else {
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deathstring = " becomes bored with life";
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switch (targ.deathtype) {
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case "grenade":
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if (rnum < 0.5)
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deathstring = " tries to put the pin back in";
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else
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deathstring = " throws the pin";
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break;
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case "impactgrenade":
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deathstring = " eats his own impact grenade";
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break;
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case "megaplasma":
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deathstring = " plays with the plasma";
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break;
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case "mine":
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if (rnum < 0.67)
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deathstring = " forgot where his phase mine was";
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else
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deathstring = " found his phase mine";
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break;
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case "nail":
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deathstring = " nails himself to the wall";
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break;
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case "rocket":
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if (rnum < 0.5)
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deathstring = " finds his rocket tasty";
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else
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deathstring = " plays \"Doctor Strangelove\"";
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break;
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case "shrapnel":
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if (rnum < 0.9)
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deathstring = " finds out what a shrapnel bomb does";
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else
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deathstring = " give us up the bomb";
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break;
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case "supernail":
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deathstring = " decides to use himself for a pin cushion";
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break;
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default:
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if (targ.weapon == IT_PLASMAGUN
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&& targ.waterlevel > 1) {
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deathstring = " discharges into the ";
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if (targ.watertype == CONTENT_SLIME)
|
||||
deathstring2 = "slime\n";
|
||||
else if (targ.watertype == CONTENT_LAVA)
|
||||
deathstring2 = "lava\n";
|
||||
else
|
||||
deathstring2 = "water\n";
|
||||
} else {
|
||||
deathstring = " becomes bored with life";
|
||||
}
|
||||
}
|
||||
|
||||
BPRINT (PRINT_MEDIUM, targ.netname);
|
||||
BPRINT (PRINT_MEDIUM, deathstring);
|
||||
BPRINT (PRINT_MEDIUM, deathstring2);
|
||||
|
||||
return;
|
||||
} else if ((teamplay == 2) && (targteam == attackerteam) && (attackerteam != "")) {
|
||||
} else if ((teamplay & 2)
|
||||
&& (targteam == attackerteam)
|
||||
&& (attackerteam != "")) {
|
||||
|
||||
LOGFRAG (attacker, attacker);
|
||||
|
||||
if (!(deathmatch & DM_LMS))
|
||||
attacker.frags = attacker.frags - 1;
|
||||
attacker.frags--;
|
||||
|
||||
if (rnum < 0.25)
|
||||
deathstring = " mows down a teammate\n";
|
||||
|
@ -1532,94 +1563,111 @@ void(entity targ, entity attacker) ClientObituary =
|
|||
LOGFRAG (attacker, targ);
|
||||
|
||||
if (!(deathmatch & DM_LMS))
|
||||
attacker.frags = attacker.frags + 1;
|
||||
attacker.frags++;
|
||||
|
||||
deathstring2 = "\n";
|
||||
|
||||
if (targ.deathtype == "nail") {
|
||||
deathstring = " was nailed by ";
|
||||
} else if (targ.deathtype == "supernail") {
|
||||
deathstring = " was punctured by ";
|
||||
} else if (targ.deathtype == "grenade") {
|
||||
deathstring = " eats ";
|
||||
deathstring2 = "'s pineapple\n";
|
||||
if (targ.health < -40) {
|
||||
deathstring = " was gibbed by ";
|
||||
deathstring2 = "'s grenade\n";
|
||||
}
|
||||
} else if (targ.deathtype == "rocket") {
|
||||
if (attacker.super_damage_finished > 0 && targ.health < -40) {
|
||||
if (rnum < 0.3) {
|
||||
deathstring = " was brutalized by ";
|
||||
} else if (rnum < 0.6) {
|
||||
deathstring = " was smeared by ";
|
||||
} else {
|
||||
BPRINT (PRINT_MEDIUM, attacker.netname);
|
||||
BPRINT (PRINT_MEDIUM, " rips ");
|
||||
BPRINT (PRINT_MEDIUM, targ.netname);
|
||||
BPRINT (PRINT_MEDIUM, " a new one\n");
|
||||
return;
|
||||
switch (targ.deathtype) {
|
||||
case "nail":
|
||||
deathstring = " was nailed by ";
|
||||
break;
|
||||
|
||||
case "supernail":
|
||||
deathstring = " was punctured by ";
|
||||
break;
|
||||
|
||||
case "grenade":
|
||||
if (gibbed) {
|
||||
deathstring = " was gibbed by ";
|
||||
deathstring2 = "'s grenade\n";
|
||||
break;
|
||||
}
|
||||
deathstring2 = "'s quad rocket\n";
|
||||
} else {
|
||||
if (targ.health < -40)
|
||||
deathstring = " eats ";
|
||||
deathstring2 = "'s pineapple\n";
|
||||
break;
|
||||
|
||||
case "rocket":
|
||||
if (attacker.super_damage_finished > 0)
|
||||
deathstring2 = "'s quad rocket\n";
|
||||
else
|
||||
deathstring2 = "'s rocket\n";
|
||||
|
||||
if (gibbed) {
|
||||
if (rnum < 0.3) {
|
||||
deathstring = " was brutalized by ";
|
||||
} else if (rnum < 0.6) {
|
||||
deathstring = " was smeared by ";
|
||||
} else {
|
||||
BPRINT (PRINT_MEDIUM, attacker.netname
|
||||
+ " rips " + targ.netname
|
||||
+ " a new one!\n");
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
deathstring = " rides ";
|
||||
}
|
||||
break;
|
||||
|
||||
case "megaplasma":
|
||||
if (gibbed)
|
||||
deathstring = " was discombobulated by ";
|
||||
else
|
||||
deathstring = " bites ";
|
||||
deathstring2 = "'s plasma burst\n";
|
||||
break;
|
||||
|
||||
case "impactgrenade":
|
||||
if (gibbed)
|
||||
deathstring = " was gibbed by ";
|
||||
else
|
||||
deathstring = " rides ";
|
||||
deathstring2 = "'s rocket\n";
|
||||
}
|
||||
} else if (targ.deathtype == "megaplasma") {
|
||||
if (targ.health < -40)
|
||||
deathstring = " was discombobulated by ";
|
||||
else
|
||||
deathstring = " bites ";
|
||||
deathstring2 = "'s plasma burst\n";
|
||||
} else if (targ.deathtype == "impactgrenade") {
|
||||
if (targ.health < -40)
|
||||
deathstring = " was gibbed by ";
|
||||
else
|
||||
deathstring = " swallows ";
|
||||
deathstring2 = "'s impact grenade\n";
|
||||
} else if (targ.deathtype == "mine") {
|
||||
if (targ.health < -40)
|
||||
deathstring = " is chum thanks to ";
|
||||
else
|
||||
deathstring = " stepped on ";
|
||||
deathstring2 = "'s phase mine\n";
|
||||
} else if (targ.deathtype == "shrapnel") {
|
||||
if (targ.health < -40)
|
||||
deathstring = " gets a face full of ";
|
||||
else
|
||||
deathstring = " got too close to ";
|
||||
deathstring2 = "'s shrapnel bomb\n";
|
||||
deathstring = " swallows ";
|
||||
deathstring2 = "'s impact grenade\n";
|
||||
break;
|
||||
|
||||
case "mine":
|
||||
if (gibbed)
|
||||
deathstring = " is chum thanks to ";
|
||||
else
|
||||
deathstring = " stepped on ";
|
||||
deathstring2 = "'s phase mine\n";
|
||||
break;
|
||||
|
||||
case "shrapnel":
|
||||
if (gibbed)
|
||||
deathstring = " gets a face full of ";
|
||||
else
|
||||
deathstring = " got too close to ";
|
||||
deathstring2 = "'s shrapnel bomb\n";
|
||||
break;
|
||||
default:
|
||||
#ifdef QUAKEWORLD
|
||||
} else if (attacker.weapon == IT_AXE) {
|
||||
if (attacker.weapon == IT_AXE) {
|
||||
#else
|
||||
} else if (attacker.weapon == IT_BONESAW) {
|
||||
if (attacker.weapon == IT_BONESAW) {
|
||||
#endif
|
||||
deathstring = " was butchered by ";
|
||||
deathstring2 = "\n";
|
||||
} else if (attacker.weapon == IT_TSHOT) {
|
||||
deathstring = " chewed on ";
|
||||
deathstring2 = "'s boomstick\n";
|
||||
} else if (attacker.weapon == IT_COMBOGUN) {
|
||||
deathstring = " ate 2 loads of ";
|
||||
deathstring2 = "'s buckshot\n";
|
||||
} else if (attacker.weapon == IT_PLASMAGUN) {
|
||||
deathstring = " got burned by ";
|
||||
deathstring2 = "'s plasma\n";
|
||||
deathstring = " was butchered by ";
|
||||
deathstring2 = "\n";
|
||||
} else if (attacker.weapon == IT_TSHOT) {
|
||||
deathstring = " chewed on ";
|
||||
deathstring2 = "'s boomstick\n";
|
||||
} else if (attacker.weapon == IT_COMBOGUN) {
|
||||
deathstring = " ate 2 loads of ";
|
||||
deathstring2 = "'s buckshot\n";
|
||||
} else if (attacker.weapon == IT_PLASMAGUN) {
|
||||
deathstring = " got burned by ";
|
||||
deathstring2 = "'s plasma\n";
|
||||
}
|
||||
break;
|
||||
}
|
||||
BPRINT (PRINT_MEDIUM, targ.netname);
|
||||
BPRINT (PRINT_MEDIUM, deathstring);
|
||||
BPRINT (PRINT_MEDIUM, attacker.netname);
|
||||
BPRINT (PRINT_MEDIUM, deathstring2);
|
||||
BPRINT (PRINT_MEDIUM, targ.netname + deathstring
|
||||
+ attacker.netname + deathstring2);
|
||||
}
|
||||
return;
|
||||
} else { // traps, world stuff
|
||||
LOGFRAG (targ, targ);
|
||||
|
||||
if (!(deathmatch & DM_LMS)) //POX 1.2 - do regular obituary taunts in LMS mode
|
||||
targ.frags = targ.frags - 1; // killed @self
|
||||
targ.frags--;
|
||||
|
||||
if (attacker.classname == "explo_box" || attacker.classname == "explo_bsp") {
|
||||
deathstring = " blew up\n";
|
||||
|
@ -1658,8 +1706,7 @@ void(entity targ, entity attacker) ClientObituary =
|
|||
deathstring = " died\n";
|
||||
}
|
||||
|
||||
BPRINT (PRINT_MEDIUM, targ.netname);
|
||||
BPRINT (PRINT_MEDIUM, deathstring);
|
||||
BPRINT (PRINT_MEDIUM, targ.netname + deathstring);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,11 +96,10 @@ void (entity targ, entity attacker) Killed =
|
|||
|
||||
|
||||
/*
|
||||
============
|
||||
T_Damage
|
||||
The damage is coming from inflictor, but get mad at attacker
|
||||
This should be the only function that ever reduces health.
|
||||
============
|
||||
T_Damage
|
||||
|
||||
The damage is coming from inflictor, but get mad at attacker
|
||||
This should be the only function that ever reduces health.
|
||||
*/
|
||||
void (entity targ, entity inflictor, entity attacker, float damage) T_Damage =
|
||||
{
|
||||
|
@ -108,29 +107,32 @@ void (entity targ, entity inflictor, entity attacker, float damage) T_Damage =
|
|||
local entity oldself;
|
||||
local float save;
|
||||
local float take;
|
||||
#ifdef QUAKEWORLD
|
||||
local string attackerteam, targteam;
|
||||
#else
|
||||
local float attackerteam, targteam;
|
||||
#endif
|
||||
|
||||
if (!targ.takedamage)
|
||||
return;
|
||||
|
||||
|
||||
if (targ.flags & FL_GODMODE) // godmode completely unaffected by damage
|
||||
return;
|
||||
|
||||
// check for invincibility
|
||||
if (targ.invincible_finished >= time && @self.invincible_sound < time) {
|
||||
sound (targ, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
|
||||
@self.invincible_sound = time + 2;
|
||||
return;
|
||||
}
|
||||
|
||||
// used by buttons and triggers to set activator for target firing
|
||||
damage_attacker = attacker;
|
||||
|
||||
// check for quad damage powerup on the attacker
|
||||
if (attacker.super_damage_finished > time && inflictor.classname != "door")
|
||||
damage = damage * 4;
|
||||
|
||||
//POX - this was moved from below the armour save routines to above so armour isn't lost
|
||||
|
||||
// check for godmode or invincibility
|
||||
if (targ.flags & FL_GODMODE)
|
||||
return;
|
||||
|
||||
if (targ.invincible_finished >= time && @self.invincible_sound < time) {
|
||||
sound (targ, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
|
||||
@self.invincible_sound = time + 2;
|
||||
return;
|
||||
}
|
||||
damage *= 4;
|
||||
|
||||
// save damage based on the target's armor level
|
||||
save = ceil (targ.armortype * damage);
|
||||
|
@ -157,10 +159,10 @@ void (entity targ, entity inflictor, entity attacker, float damage) T_Damage =
|
|||
|
||||
take = ceil (damage - save);
|
||||
|
||||
/*
|
||||
Add to the damage total for clients, which will be sent as a single
|
||||
message at the end of the frame
|
||||
*/
|
||||
/*
|
||||
Add to the damage total for clients, which will be sent as a single
|
||||
message at the end of the frame
|
||||
*/
|
||||
// FIXME: remove after combining shotgun blasts?
|
||||
if (targ.flags & FL_CLIENT) {
|
||||
targ.dmg_take += take;
|
||||
|
@ -188,9 +190,14 @@ void (entity targ, entity inflictor, entity attacker, float damage) T_Damage =
|
|||
}
|
||||
|
||||
// team play damage avoidance
|
||||
//ZOID 12-13-96: @self.team doesn't work in QW. Use keys
|
||||
// ZOID 12-13-96: self.team doesn't work in QW. Use keys
|
||||
#ifdef QUAKEWORLD
|
||||
attackerteam = infokey (attacker, "team");
|
||||
targteam = infokey (targ, "team");
|
||||
#else
|
||||
attackerteam = attacker.team;
|
||||
targteam = targ.team;
|
||||
#endif
|
||||
|
||||
if (((teamplay == 1) || (teamplay == 3))
|
||||
&& (attacker.classname == "player")
|
||||
|
|
|
@ -33,5 +33,6 @@
|
|||
|
||||
#define BPRINT(a,b) bprint ((b))
|
||||
#define LOGFRAG(a,b)
|
||||
#define INFOKEY(a,b) ""
|
||||
|
||||
#endif // __config_nq_
|
||||
|
|
|
@ -29,9 +29,8 @@
|
|||
#ifndef __config_qw_
|
||||
#define __config_qw_
|
||||
|
||||
#define QUAKEWORLD 1
|
||||
|
||||
#define BPRINT(a,b) bprint ((a), (b))
|
||||
#define LOGFRAG(a,b) logfrag ((a), (b))
|
||||
#define INFOKEY(a,b) infokey ((a), (b))
|
||||
|
||||
#endif // __config_qw_
|
||||
|
|
Loading…
Reference in a new issue