Commit graph

7018 commits

Author SHA1 Message Date
Christoph Oelckers
b52668ecdf - SW: added some simple allocation wrappers around common code sequences. 2020-12-01 16:53:29 +01:00
Christoph Oelckers
6dfe869614 - shorten the struct for puser to what actually gets used from it.
This is preparation for making USER more serialization friendly as it was copied to puser.
2020-12-01 16:22:32 +01:00
Christoph Oelckers
dd75c8dbe4 - weaken the reverb in Duke.
Unfortunately the entire thing is very poorly defined, not setting it for sectors but for sprites with a distance. But some of these sprites cover non-reverb sectors as well and this can produce some ugly sound field in spots where this isn't wanted at all.
2020-12-01 16:34:47 +01:00
Christoph Oelckers
1d6d58538c - cleaned out the remains of the old savegame code. 2020-12-01 12:58:10 +01:00
Christoph Oelckers
67dff2a863 - Exhumed: Serialize global state as JSON.
This was the last item to be converted.
2020-12-01 12:58:10 +01:00
Christoph Oelckers
487d62e264 - Exhumed: Bullet and Grenade. 2020-12-01 12:58:10 +01:00
Christoph Oelckers
54eec61828 - Exhumed: Init 2020-12-01 12:58:10 +01:00
Christoph Oelckers
15579798ad - Exhumed: bubbles and gun. 2020-12-01 12:58:09 +01:00
Christoph Oelckers
08d8ba8fe4 - Exhumed: lighting 2020-12-01 12:58:09 +01:00
Christoph Oelckers
83ba046d04 - Exhumed: items and move. 2020-12-01 12:58:09 +01:00
Christoph Oelckers
bb0ef6ff70 - Exhumed: Objects. 2020-12-01 12:58:09 +01:00
Christoph Oelckers
262af72235 - Exhumed: Anims and Player. 2020-12-01 12:58:09 +01:00
Christoph Oelckers
531d7c96b4 - Exhumed: Queen 2020-12-01 12:53:10 +01:00
Christoph Oelckers
026d355096 - serialize Ra as JSON, do not serialize Ramses.
The Ramses intermissions cannot be safely resumed from a savegame - so saving was blocked there, meaning that this data does not need to be saved.
2020-12-01 12:53:10 +01:00
Christoph Oelckers
3c83775273 - add back the missing secret hint notification calls for Duke/RR. 2020-12-01 12:52:49 +01:00
Christoph Oelckers
92a72cef8b - Blood: only trigger a secret if the hint system hasn't registered it.
There's some bugs in Blood that allow a secret to be triggered multiple times. However, since the hint system already knows which secrets were triggered, use that info to avoid retriggers.
Fixes #206
2020-12-01 12:52:42 +01:00
Christoph Oelckers
6475d772ca - Exhumed: Runlist and Rand. 2020-12-01 12:19:09 +01:00
Christoph Oelckers
c1b478bf83 - Exhumed: Snake and Sequence
# Conflicts:
#	source/exhumed/src/save.cpp
2020-12-01 12:15:43 +01:00
Christoph Oelckers
e8c56b1f9f - Exhumed: serialize the status bar as JSON - added a helper class to handle static arrays with an attached free list more easily. 2020-12-01 12:15:43 +01:00
Christoph Oelckers
1b2895bee6 - Exhumed: wrap all serialized game data into another JSON object
# Conflicts:
#	source/exhumed/src/save.cpp
2020-12-01 12:15:43 +01:00
Mitchell Richters
f9866f4a21 - Blood: Call resetForcedSyncInput() after sethorizon() in ProcessInput() vs. playerProcess(). Call was too early and causing player not to be able to look while synchronised input is being forced. 2020-12-01 22:02:20 +11:00
Christoph Oelckers
5850c7b284 - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
Christoph Oelckers
ae36ea88c3 - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
Mitchell Richters
f429871cc6 - Blood: Promote pPlayer->angold to binangle class. 2020-12-01 07:43:31 +11:00
Mitchell Richters
232dd5e07a - Blood: Force synchronised input while a revolving door is busy/in-use.
* Fixes #205.
2020-12-01 07:43:25 +11:00
Mitchell Richters
22f7fc93f4 - Exhumed/SW: Move code to trigger synchronised input for edge cases where its needed into gamecontrol. 2020-12-01 07:31:47 +11:00
Christoph Oelckers
0b797b0ccd - Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
Some refactoring was needed to put a plain C array into a TArray to remove the limits.
2020-11-29 23:32:28 +01:00
Christoph Oelckers
a51b77b95b - do not statically initialize DukeGameInfo.
Since this structure contains several large arrays it will inflate the EXE size with 800kb of empty space.
2020-11-29 22:31:02 +01:00
Christoph Oelckers
9a345bdfa7 - Exhumed: Wasp 2020-11-29 22:29:36 +01:00
Christoph Oelckers
45ee475df7 - Exhumed: Set. 2020-11-29 20:59:42 +01:00
Christoph Oelckers
59e9cfa6ac - Exhumed: Scorpion 2020-11-29 20:52:16 +01:00
Christoph Oelckers
cf5982b3fc - Exhumed: Roach. 2020-11-29 20:47:55 +01:00
Christoph Oelckers
4f1999ab24 - Exhumed: Rex 2020-11-29 20:43:35 +01:00
Christoph Oelckers
4543982e54 - Exhumed: Rat 2020-11-29 20:39:27 +01:00
Christoph Oelckers
d92428d217 - Exhumed: The mummy has been handled, too - also renamed some fields to match the other enemies. 2020-11-29 20:34:55 +01:00
Christoph Oelckers
1fa087767e - Exhumed: ... and for the lava dude. 2020-11-29 20:30:17 +01:00
Christoph Oelckers
bd3efcb6c4 - Exhumed: same procedure for the Lion. 2020-11-29 20:26:54 +01:00
Christoph Oelckers
b669e5405d - Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs. 2020-11-29 20:16:58 +01:00
Christoph Oelckers
e81dbbdc93 - Exhumed: limit removal, cleanup and JSON serialization for the spider. 2020-11-29 19:32:58 +01:00
Christoph Oelckers
b26f6157e9 - Exhumed: Anubis cleanup, JSON serialization and limit removal. 2020-11-29 19:20:38 +01:00
Christoph Oelckers
8a7b3dc667 - Interpolate Duke's wave floor effect. 2020-11-29 17:40:41 +01:00
Christoph Oelckers
3ba0a242bf - Blood: do not recreate the bucket list when loading a savegame.
It has been read from the savegame already, and creating a new one will not produce a correct list because not all data has been loaded yet.
2020-11-29 16:22:29 +01:00
Christoph Oelckers
ed8266df0b - fixed bad args check in WarpToCoords CCMD. 2020-11-29 16:06:15 +01:00
Christoph Oelckers
1b1449605f - fixed: Blood did not serialize its mirror data (which is also used for certain portals.)
Fixes #203
2020-11-29 16:05:23 +01:00
Christoph Oelckers
cd1b79a703 - use stricter checks when trying to levelwarp.
If saving is blocked, so should changing the level.
Fixes #204.
2020-11-29 15:22:54 +01:00
Christoph Oelckers
92bf1232da - Duke: documented global variables for eventual scriptification.
Most are only needed internally or for very special uses and do not need any scripting consideration.
2020-11-29 15:09:23 +01:00
Christoph Oelckers
553bb2af19 - moved 'frags' into player_struct.
Again for reducing the work with the script interface.
2020-11-29 14:10:03 +01:00
Christoph Oelckers
346921211e - re-enabled the widescreen pinning code.
It is still off by default - the idea here is to provide a means for the user to switch it on in case a mod replaces the weapons with non-widescreen-friendly versions.
2020-11-29 14:05:53 +01:00
Christoph Oelckers
7ad0750839 - grouped all of Duke's constant per-session state in a single struct.
Mainly done so later the script export can be done more easily.
This also renames a few of the affected variables for clarity.
2020-11-29 13:54:58 +01:00
Christoph Oelckers
a34f5debe8 - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
Christoph Oelckers
48b16d5233 - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
Christoph Oelckers
7887c4e80d - use lambdas instead of templates for chaining ExitFromMenu's actions. 2020-11-29 13:15:19 +01:00
Christoph Oelckers
f2f095c469 - Blood: Only clear global state before reading a savegame.
Doing it before writing permanently trashes it.
2020-11-28 00:20:12 +01:00
Christoph Oelckers
7143f62cb1 - Blood: restore pointers after loading all sequences. 2020-11-27 23:47:39 +01:00
Christoph Oelckers
6a29c38240 - Blood: write out the buckethead array to the savegame instead of trying to restore it afterward.
It looks like this cannot be reliably reconstructed from a running level anymore.
2020-11-27 23:34:36 +01:00
Christoph Oelckers
a587a1a888 - SW: generalize the resetting of the one-sided flag for pickup items instead of trying to handle each case explicitly.
Fixes #202
2020-11-27 20:21:13 +01:00
Christoph Oelckers
daf71fa470 - replaced a few more literal numbers. 2020-11-27 20:06:38 +01:00
Christoph Oelckers
81bdee90f7 - Exhumed: interpolate texture animations. 2020-11-26 18:32:37 +01:00
Christoph Oelckers
d22229c042 - removed the unused interpolation utilities in Exhumed.
None of this was used, but with the shared implementation it isn't needed anymore.
2020-11-26 18:32:37 +01:00
Christoph Oelckers
922dc178d6 - SW: interpolate texture panning. 2020-11-26 18:32:37 +01:00
Christoph Oelckers
3d0842d851 - SW: made sector object interpolation more serialization friendly.
This eliminates all the direct pointers to various game data and replaces it by encoded offsets.
2020-11-26 18:32:36 +01:00
Christoph Oelckers
bf4cc9c6af - migrated SW to the common interpolation system.
So far only the existing pieces - animations and sector objects still to do.
2020-11-26 18:32:36 +01:00
Christoph Oelckers
b9477f147e - migrated Duke's interpolations to the common system and added handling for texture scrollers. 2020-11-26 18:32:36 +01:00
Christoph Oelckers
87111a2fbc - we no longer need to recreate interpolations after loading a savegame. 2020-11-26 18:32:36 +01:00
Christoph Oelckers
82a0e95485 - made the new interpolation system work in Blood.
The panning interpolations need wraparuound handling due to their small value range.
2020-11-26 18:32:35 +01:00
Christoph Oelckers
2cd3927613 - use floats for wall panning offsets. 2020-11-26 18:32:35 +01:00
Christoph Oelckers
357199ecc1 - cross-game, serialization-friendly and pointer free interpolation implementation.
Not hooked up yet.
2020-11-26 18:32:35 +01:00
Christoph Oelckers
d545eb7aa9 - make sector panning variables floats and added some convenience wrappers. 2020-11-26 18:32:35 +01:00
Christoph Oelckers
82d80f3f07 - Blood: handle super secrets properly in the statistics display.
Fixes #198
2020-11-26 07:48:34 +01:00
Mitchell Richters
1504e19cf8 - Exhumed: Add sprite interpolation to analyzesprites(). 2020-11-26 19:15:49 +11:00
Mitchell Richters
00ce61959c - SW: Clean up some Q16.16 angle usage within DoPlayerTurnTurret(). 2020-11-26 17:30:45 +11:00
Mitchell Richters
80ff918b17 - gameinput.h: For PlayerAngle struct methods settarget(), properly set target as angle + delta between angle & target within method and not game-side. 2020-11-26 17:26:29 +11:00
Mitchell Richters
e9e4590f6a - gameinput.h: For PlayerHorizon and PlayerAngle struct methods settarget(), always set the angle directly if backup set to true. 2020-11-26 16:42:07 +11:00
Mitchell Richters
b9e1cbb5de - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf().
* Uses internal struct variables at full BAM precision.
2020-11-26 16:37:37 +11:00
Christoph Oelckers
aac4fcefa2 - fixed comment 2020-11-25 00:09:13 +01:00
Christoph Oelckers
6549f05127 - SW: silence an apparently misplaced ambient sound in level 9. 2020-11-24 22:39:50 +01:00
Mitchell Richters
73df144f65 - SW: Fix ladder angle issues.
* Fixes #197.
2020-11-25 07:50:30 +11:00
Christoph Oelckers
0b115ac9c7 - Exhumed: added a countdown display for the magic spells in the fullscreen HUD. 2020-11-24 21:04:27 +01:00
Christoph Oelckers
7470286d5b - Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position. 2020-11-24 00:14:32 +01:00
Christoph Oelckers
8cbd67974e - Exhumed: fixed typo in player taunt code. 2020-11-23 19:32:12 +01:00
Christoph Oelckers
2fda1b9d52 - Exhumed: fixed positioning of the player's scream sound.
This was played on the wrong actor - the calling code passed 0 instead of the player's actual sprite index.
2020-11-23 18:38:58 +01:00
Christoph Oelckers
5a5f9b8e02 - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
Mitchell Richters
4ad227c7d6 - Blood: Remove orphaned/unincluded loadsave.h header file. 2020-11-23 22:47:43 +11:00
Christoph Oelckers
88666c3e95 - Blood: always compare xsector and xwall serialization against a null base to reduce file size. 2020-11-23 12:23:19 +01:00
Christoph Oelckers
48049d5548 - Blood: fixed AIState and posture data serialization 2020-11-23 10:18:47 +01:00
Christoph Oelckers
9a4073508d - Blood: Savegame fully transitioned to JSON
not tested yet.
2020-11-23 09:53:58 +01:00
Christoph Oelckers
572d3c9944 - Blood: serialize player as JSON. 2020-11-23 09:53:58 +01:00
Christoph Oelckers
13eae3a7bd - a bit more cleanup 2020-11-23 09:53:58 +01:00
Christoph Oelckers
fde6407266 - removed the local duplication of the player name in Blood.
Using the global CVAR instead - once multiplayer support is in this will work for all players.
2020-11-23 09:53:58 +01:00
Christoph Oelckers
0c6318aed9 - renamed team variables to something meaningful. 2020-11-23 09:53:58 +01:00
Christoph Oelckers
4950a5e963 - Blood: serialize mirrors as JSON and renamed the 3 atxx variables in here. 2020-11-23 09:53:57 +01:00
Christoph Oelckers
169d708547 - removed all remaining uses of tilesiz. 2020-11-23 08:55:02 +01:00
Christoph Oelckers
d60bc8be9f - replaced all remaining uses of tilesiz[].y 2020-11-23 08:39:49 +01:00
Christoph Oelckers
35f3de64f7 - partial cleanup of SW's game.h
inlined several macros, removed some unused ones, replaced a few with one or two uses and simplified some functions to remove 90's optimizations that these days have no positive effect aside from complicating the code.
2020-11-23 08:39:20 +01:00
Christoph Oelckers
6b889cbb77 - port from NBlood: Show all available powerups in HUD. 2020-11-23 07:49:36 +01:00
Mitchell Richters
3f14886830 - binaryangle.h: Return BAngToBAM() as int64_t to handle signed values without overflowing on unsigned values. 2020-11-23 10:49:47 +11:00
Mitchell Richters
ea2e4051f1 - Duke (RR): Fix incorrect inline call for angAdjustment following changes in ea4ad0548a. 2020-11-23 10:44:38 +11:00
Mitchell Richters
b65326dc22 - Duke (RR): Fix weapon swaying after copy-paste issue originating from 5172c43e71. 2020-11-23 10:24:43 +11:00
Christoph Oelckers
bbf1352db1 - replaced approx 1/3 of all accesses to the tilesiz wrapper class. 2020-11-23 00:18:30 +01:00
Mitchell Richters
fc359065ae - Duke: Tune level end summary screen text positioning.
* Number positioning was 1 px off for some items such as `TXT_YourTime`.
* Positioning of number and text was 1px off for some items such as `TXT_3DRTIME` and `TXT_EnemiesLeft`.
2020-11-23 09:36:05 +11:00
Christoph Oelckers
3ad37631a6 - SW: fixed several keycards that were accidentally flagged one-sided. 2020-11-22 23:18:45 +01:00
Mitchell Richters
89048c8e70 - binaryangle.h: Use cmath.h functions for binangle/lookangle trig methods as well. 2020-11-23 08:40:18 +11:00
Christoph Oelckers
b89cd6d14c - cleanup on binaryangle.h
* why the reference parameters? These should be passed by value.
* removed the < and > operators from binangle class because angles should not be ordered.
* instead of calling the CRT trig functions, use the ones from cmath.h which are more reliable
2020-11-22 21:54:39 +01:00
Mitchell Richters
5ba2e7863d - binaryangle.h: Add asbuildf() method to all classes and use where appropriate. 2020-11-22 21:18:12 +01:00
Mitchell Richters
e57d6f8785 - Duke: Fix crane's angle settarget() call.
* Fixes #185.
2020-11-22 21:18:12 +01:00
Mitchell Richters
c42771228d - binaryangle.h: Reverse order of binangle and lookangle classes and declare binangle class a friend of lookangle.
* In-prep for addressing #185.
2020-11-22 21:18:11 +01:00
Mitchell Richters
3b3e926fd3 - gameinput.h: For PlayerAngle struct, add int settarget() overload and change one true call with a float to bvectangf(). 2020-11-22 21:18:11 +01:00
Mitchell Richters
ea4ad0548a - All Games: Make use of new addadjustment() overloads in PlayerAngle struct created in 25207e4f1818a5ed38648ce87673329cd75e20e4. 2020-11-22 21:18:11 +01:00
Mitchell Richters
2341ed4e25 - gameinput.h: For PlayerAngle struct, add extra addadjustment() overloads to remove type conversions game-side, and when incoming. 2020-11-22 21:18:11 +01:00
Mitchell Richters
35845a63e2 - binaryangle.h: Expand all classes with bit-shift operators and binangle/lookangle classes with some lt/le/ge/gt bools to have parity with the fixedhoriz class. 2020-11-22 21:18:11 +01:00
Mitchell Richters
42689e02c4 - gameinput.cpp: Define getincanglebam() and slightly clean up other getincangle*() functions. 2020-11-22 21:18:11 +01:00
Mitchell Richters
0190a98a10 - Remove calcSinTableValue() inline function and clean up use of PI/fPI and BANG2RAD #defines. 2020-11-22 21:18:10 +01:00
Mitchell Richters
6b66a958d0 - buildutils: Replace calcSinTableValue() use within Exhumed with bsinf()/bcosf(). 2020-11-22 21:18:10 +01:00
Mitchell Richters
5172c43e71 - buildutils: Replace calcSinTableValue() use within Duke with bsinf()/bcosf(). 2020-11-22 21:18:10 +01:00
Mitchell Richters
a2ac8cccc1 - buildutils: Replace calcSinTableValue() use within SW with bsinf()/bcosf(). 2020-11-22 21:18:10 +01:00
Mitchell Richters
feb6d023fa - buildutils: Replace sintable[] use within SW's weapon.cpp with bsin()/bcos(). 2020-11-22 21:18:10 +01:00
Mitchell Richters
a7a223c13d - buildutils: Replace sintable[] use within SW's wallmove.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
Mitchell Richters
a5082d24d9 - buildutils: Replace sintable[] use within SW's track.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
Mitchell Richters
72f12e19f3 - buildutils: Replace sintable[] use within SW's sprite.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
Mitchell Richters
09a560cb6d - buildutils: Replace sintable[] use within SW's skull.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
Mitchell Richters
3d7d31a5b7 - buildutils: Replace sintable[] use within SW's sector.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
Mitchell Richters
f57372237c - buildutils: Replace sintable[] use within SW's sbar.cpp with bsin()/bcos(). 2020-11-22 21:18:09 +01:00
Mitchell Richters
f1d9c3ea9b - buildutils: Replace sintable[] use within SW's rooms.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
Mitchell Richters
d0a8f1fbda - buildutils: Replace sintable[] use within SW's ripper2.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
Mitchell Richters
54d0b4c291 - buildutils: Replace sintable[] use within SW's ripper.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
Mitchell Richters
f8cd6d2a37 - buildutils: Replace sintable[] use within SW's player.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
Mitchell Richters
73355edd2b - buildutils: Replace sintable[] use within SW's ninja.cpp with bsin()/bcos(). 2020-11-22 21:18:08 +01:00
Mitchell Richters
32ea54aca3 - buildutils: Replace sintable[] use within SW's morph.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
Mitchell Richters
512bb29ed9 - buildutils: Replace sintable[] use within SW's mclip.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
Mitchell Richters
94bd45569c - buildutils: Replace sintable[] use within SW's input.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
Mitchell Richters
2e4bced7f9 - buildutils: Replace sintable[] use within SW's hornet.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
Mitchell Richters
85841f5abd - buildutils: Replace sintable[] use within SW's girlninj.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
Mitchell Richters
f0be96c385 - buildutils: Replace sintable[] use within SW's game.h with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
Mitchell Richters
ffd768ab71 - buildutils: Replace sintable[] use within SW's eel.cpp with bsin()/bcos(). 2020-11-22 21:18:07 +01:00
Mitchell Richters
e60747a913 - buildutils: Replace sintable[] use within SW's draw.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
Mitchell Richters
c2c49bd0b9 - buildutils: Replace sintable[] use within SW's coolg.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
Mitchell Richters
4192416268 - buildutils: Replace sintable[] use within SW's bunny.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
Mitchell Richters
156709d6bf - buildutils: Replace sintable[] use within SW's ai.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
Mitchell Richters
772635e351 - buildutils: Replace sintable[] use within SW's actor.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
Mitchell Richters
ad814f66b0 - buildutils: Replace sintable[] use within Duke's spawn.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
Mitchell Richters
d6a094dcdd - buildutils: Replace sintable[] use within Duke's sectors_r.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
6fba78c123 - buildutils: Replace sintable[] use within Duke's sectors_d.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
6ccf925429 - buildutils: Replace sintable[] use within Duke's sectors.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
410c2cf41f - buildutils: Replace sintable[] use within Duke's sbar_*.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
0781d627dc - buildutils: Replace sintable[] use within Duke's prediction.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
6800e192e1 - buildutils: Replace sintable[] use within Duke's player_w.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
1c5c90d00f - buildutils: Replace sintable[] use within Duke's player_r.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
5e45f988e3 - buildutils: Replace sintable[] use within Duke's player_d.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
50b4d8cc99 - buildutils: Replace sintable[] use within Duke's player.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
fd4e1b3b28 - buildutils: Replace sintable[] use within Duke's input.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
d934bfd985 - buildutils: Replace sintable[] use within Duke's gameexec.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
f1f0b42172 - buildutils: Replace sintable[] use within Duke's game_misc.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
95fa3a6f52 - buildutils: Replace sintable[] use within Duke's animatesprites_*.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
b6e8030307 - buildutils: Replace sintable[] use within Duke's actors_r.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
abc49fed62 - buildutils: Replace sintable[] use within Duke's actors_d.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
bf8b1238c6 - buildutils: Replace sintable[] use within Duke's actors.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
bae4d77427 - buildutils: Replace sintable[] use within Exhumed with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
d6d74c2712 - buildutils: Replace sintable[] use within core with bsin()/bcos(). 2020-11-22 21:18:02 +01:00
Mitchell Richters
32a1796728 - buildutils: Replace sintable[] use within Build with bsin()/bcos(), using bsinf()/bcosf() where appropriate.
* Includes a few header include shuffles to make it all come together.
2020-11-22 21:18:02 +01:00
Mitchell Richters
b2c42d5d03 - buildutils: Replace sintable[] use within Blood with bsin()/bcos().
* Further review of this should be considered as the use of sintable[] for nCos was actually sine and the use of sintable[] for nSin was actually cosine. Preserved math despite the variable names.
2020-11-22 21:18:02 +01:00
Mitchell Richters
cf6188b034 - buildutils: Replace Sin() and Cos() from Exhumed with bsin()/bcos(). 2020-11-22 21:18:02 +01:00
Mitchell Richters
8aa7051f78 - buildutils.h: Replace FSin() from Exhumed with bsinf()/bcosf(). 2020-11-22 21:18:02 +01:00
Mitchell Richters
85bb248309 - binaryangle.h: Extend file with sine/cosine inline helper functions. 2020-11-22 21:18:02 +01:00
Christoph Oelckers
a906067102 - Duke WT: attenuate sound volume when commentaties are playing 2020-11-22 21:14:36 +01:00
Christoph Oelckers
3bd48fb8c5 - Exhumed: Fixed CalcPosVel not initializing the vel parameter.
This caused spurious errors in OpenAL if the passed values were NANs or INFs.
Fixes #183
2020-11-22 20:34:57 +01:00
Christoph Oelckers
182b8023ca - Blood: ported BloodGDX's fix for the double shotgun graphics glitch.
Fixes #114
2020-11-22 20:09:09 +01:00
Christoph Oelckers
2db60ae847 - SW-TD: added a hack to flip an inverted card reader in level 10.
For now this is just inserted into the level loader - it should use more sophisticated checks.
Fixes #173.
2020-11-22 19:47:20 +01:00
Christoph Oelckers
143dd3d2cf - fixed weapon cycling in Exhumed.
The sword was checked for ammo (and failed) and wraparound was not handled.
Fixes #193
2020-11-22 18:59:59 +01:00
Christoph Oelckers
921a7a7166 - RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
Fixes #189.
2020-11-22 18:46:20 +01:00
Christoph Oelckers
24c797b7e3 - Duke World Tour: Exiting E1L7 should go back to E1L5.
fixes #187
2020-11-22 18:27:52 +01:00
Christoph Oelckers
dfc2cd8580 - make sure that all of SW's sound function check SoundEnabled().
Fixes #192
2020-11-22 18:16:08 +01:00
Christoph Oelckers
7df20ee047 - RR: Give ammo for the secondary ripsaw mode when picking up the weapon in standard RR, too. 2020-11-22 17:50:38 +01:00
Christoph Oelckers
034ef2290b - RR: screen should not turn green when being attacked with alien poo. 2020-11-22 17:38:07 +01:00
Christoph Oelckers
63d71c120a - Blood: save level stats as JSON. 2020-11-22 13:05:17 +01:00
Christoph Oelckers
c6c9b26af2 - do not specifically look in the 'music' directory for CD tracks.
Prepending of 'music/' is done automatically for all music not found without a path so this only limits options.
2020-11-22 12:51:13 +01:00
Christoph Oelckers
751c295b62 - minor savegame optimizations.
Do not write out empty elements of arrays where these are by far the most common ones.
2020-11-22 12:48:43 +01:00
Christoph Oelckers
1a588c3cbf - merged two smaller savegame handlers into the main function. 2020-11-22 12:48:43 +01:00
Christoph Oelckers
2cb3d44384 - AI JSON serialization. 2020-11-22 12:48:43 +01:00
Christoph Oelckers
18352a760c - more renames. 2020-11-22 12:48:42 +01:00
Christoph Oelckers
2c6fa57090 - activeXSprites map. 2020-11-22 12:48:42 +01:00
Christoph Oelckers
d4873754f3 - even more renames 2020-11-22 12:48:42 +01:00
Christoph Oelckers
dced173cda - JSON serializer for actor.
Also cleaned up use of gAffectedSectors and gAffectedXWalls. These are merely needed as local worker variables, not as global persistent status.
2020-11-22 12:48:42 +01:00
Mitchell Richters
2c1b53ad1c - Exhumed: Get GOG music playing without any user intervention required. 2020-11-22 22:35:45 +11:00
Mitchell Richters
d7c4e5e59f - searchpaths.cpp: Add registry detection for Powerslave/Exhumed from GOG.
* Fixes #191.
2020-11-22 22:23:01 +11:00
Christoph Oelckers
b2a7a0635b - Blood: JSON serializer for triggers
Also renaming members of struct BUSY.
2020-11-21 20:25:06 +01:00
Christoph Oelckers
f73ca55c79 - renamed more disasm stuff. 2020-11-21 20:10:45 +01:00
Christoph Oelckers
27dfefef6c - JSON serializer for warp.cpp 2020-11-21 19:39:24 +01:00
Christoph Oelckers
678dedf224 - more renaming. 2020-11-21 19:30:00 +01:00
Christoph Oelckers
c13dd52e34 - renamed a few functions with disasm names. 2020-11-21 19:19:02 +01:00
Christoph Oelckers
a319687373 - use static init for QAV callbacks.
runtime init order is undefined, so this is not safe.
2020-11-21 18:28:29 +01:00
Christoph Oelckers
9bd02634d9 - renamed a few things with disasm names. 2020-11-21 18:18:58 +01:00
Christoph Oelckers
7945242fa8 - removed some redundant utility functions. 2020-11-21 18:13:10 +01:00
Christoph Oelckers
8bfc6d98d4 - Blood: cleanup and simplification of SEQ code.
* removed all the large instance arrays. None of this is really necessary, all we need is a single dynamic array with only the active sequences that can expand as needed.
* added JSON serialization. With the above change this part now becomes trivial.
* renamed all 'atxx' variables in this code.
2020-11-21 18:12:51 +01:00
Christoph Oelckers
4aa06ff702 - use a static table for SEQ callbacks.
This ensures that callback indices are consistent. Runtime registration as performed by NBlood has undefined order and will make savegames non-transferrable.
2020-11-21 16:34:32 +01:00
Christoph Oelckers
fe845d7e12 - renamed some of those annoying 'atxx' variables. 2020-11-21 15:45:37 +01:00
Christoph Oelckers
1535182577 - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
Christoph Oelckers
5f54eac297 - made palette loader part of the game interface.
This gets rid of the Blood 'replace' hook for thus.
2020-11-21 12:54:09 +01:00
Christoph Oelckers
71e70f8d15 - simplified the event code by removing the priority queue layer.
We do not need that compatibility handling so the high level code can use the multiset directly.
2020-11-21 12:49:24 +01:00
Christoph Oelckers
b97f12a2eb - did some global search & replace to reduce the number of accesses to the tilesiz wrapper. 2020-11-20 08:18:26 +01:00
Christoph Oelckers
9a43886be6 - Duke: fixed parsing of overlong CON identifiers. 2020-11-15 07:35:39 +01:00