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- buildutils: Replace sintable[]
use within SW's ninja.cpp with bsin()
/bcos()
.
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1 changed files with 2 additions and 2 deletions
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@ -2067,8 +2067,8 @@ NinjaJumpActionFunc(short SpriteNum)
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int nx, ny;
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// Move while jumping
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nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14;
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ny = sp->xvel * (int) sintable[sp->ang] >> 14;
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nx = mulscale14(sp->xvel, bcos(sp->ang));
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ny = mulscale14(sp->xvel, bsin(sp->ang));
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// if cannot move the sprite
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if (!move_actor(SpriteNum, nx, ny, 0L))
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