mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-02-05 05:10:55 +00:00
- removed the local duplication of the player name in Blood.
Using the global CVAR instead - once multiplayer support is in this will work for all players.
This commit is contained in:
parent
0c6318aed9
commit
fde6407266
8 changed files with 25 additions and 20 deletions
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@ -531,7 +531,6 @@ static void gameInit()
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gMe = gView = &gPlayer[myconnectindex];
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PROFILE* pProfile = &gProfile[myconnectindex];
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strcpy(pProfile->name, playername);
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pProfile->skill = gSkill;
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UpdateNetworkMenus();
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@ -126,7 +126,7 @@ class DBloodSummaryScreen : public DScreenJob
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{
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mysnprintf(pBuffer, 40, "%-2d", i);
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viewDrawText(3, pBuffer, 85, 50 + 8 * i, -128, 0, 0, 1);
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mysnprintf(pBuffer, 40, "%s", gProfile[i].name);
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mysnprintf(pBuffer, 40, "%s", PlayerName(i));
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viewDrawText(3, pBuffer, 100, 50 + 8 * i, -128, 0, 0, 1);
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mysnprintf(pBuffer, 40, "%d", gPlayer[i].fragCount);
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viewDrawText(3, pBuffer, 210, 50 + 8 * i, -128, 0, 0, 1);
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@ -523,7 +523,6 @@ bool GameInterface::LoadGame()
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Mus_ResumeSaved();
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PROFILE* pProfile = &gProfile[myconnectindex];
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strcpy(pProfile->name, playername);
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pProfile->skill = gSkill;
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return true;
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}
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@ -942,7 +942,7 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
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pPlayer->hasFlag |= 1;
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pPlayer->used2[0] = pItem->index;
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trTriggerSprite(pItem->index, pXItem, kCmdOff);
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sprintf(buffer, "%s stole Blue Flag", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s stole Blue Flag", PlayerName(pPlayer->nPlayer));
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sndStartSample(8007, 255, 2, 0);
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viewSetMessage(buffer);
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}
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@ -954,7 +954,7 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
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pPlayer->hasFlag &= ~1;
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pPlayer->used2[0] = -1;
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trTriggerSprite(pItem->index, pXItem, kCmdOn);
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sprintf(buffer, "%s returned Blue Flag", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s returned Blue Flag", PlayerName(pPlayer->nPlayer));
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sndStartSample(8003, 255, 2, 0);
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viewSetMessage(buffer);
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}
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@ -965,7 +965,7 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
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team_score[pPlayer->teamId] += 10;
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team_ticker[pPlayer->teamId] += 240;
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evSend(0, 0, 81, kCmdOn);
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sprintf(buffer, "%s captured Red Flag!", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s captured Red Flag!", PlayerName(pPlayer->nPlayer));
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sndStartSample(8001, 255, 2, 0);
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viewSetMessage(buffer);
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}
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@ -979,7 +979,7 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
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pPlayer->hasFlag |= 2;
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pPlayer->used2[1] = pItem->index;
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trTriggerSprite(pItem->index, pXItem, kCmdOff);
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sprintf(buffer, "%s stole Red Flag", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s stole Red Flag", PlayerName(pPlayer->nPlayer));
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sndStartSample(8006, 255, 2, 0);
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viewSetMessage(buffer);
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}
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@ -991,7 +991,7 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
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pPlayer->hasFlag &= ~2;
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pPlayer->used2[1] = -1;
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trTriggerSprite(pItem->index, pXItem, kCmdOn);
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sprintf(buffer, "%s returned Red Flag", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s returned Red Flag", PlayerName(pPlayer->nPlayer));
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sndStartSample(8002, 255, 2, 0);
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viewSetMessage(buffer);
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}
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@ -1002,7 +1002,7 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
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team_score[pPlayer->teamId] += 10;
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team_ticker[pPlayer->teamId] += 240;
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evSend(0, 0, 80, kCmdOn);
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sprintf(buffer, "%s captured Blue Flag!", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s captured Blue Flag!", PlayerName(pPlayer->nPlayer));
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sndStartSample(8000, 255, 2, 0);
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viewSetMessage(buffer);
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}
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@ -1814,7 +1814,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
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}
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else
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{
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sprintf(buffer, gSuicide[nMessage].message, gProfile[nVictim].name);
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sprintf(buffer, gSuicide[nMessage].message, PlayerName(nVictim));
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}
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}
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else
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@ -1837,7 +1837,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
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int nMessage = Random(25);
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int nSound = gVictory[nMessage].Kills;
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const char* pzMessage = gVictory[nMessage].message;
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sprintf(buffer, pzMessage, gProfile[nKiller].name, gProfile[nVictim].name);
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sprintf(buffer, pzMessage, PlayerName(nKiller), PlayerName(nVictim));
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if (gGameOptions.nGameType > 0 && nSound >= 0 && pKiller == gMe)
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sndStartSample(nSound, 255, 2, 0);
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}
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@ -1905,7 +1905,7 @@ spritetype *flagDropped(PLAYER *pPlayer, int a2)
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if (pSprite)
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pSprite->owner = pPlayer->used2[0];
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gBlueFlagDropped = true;
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sprintf(buffer, "%s dropped Blue Flag", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s dropped Blue Flag", PlayerName(pPlayer->nPlayer));
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sndStartSample(8005, 255, 2, 0);
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viewSetMessage(buffer);
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break;
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@ -1915,7 +1915,7 @@ spritetype *flagDropped(PLAYER *pPlayer, int a2)
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if (pSprite)
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pSprite->owner = pPlayer->used2[1];
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gRedFlagDropped = true;
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sprintf(buffer, "%s dropped Red Flag", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s dropped Red Flag", PlayerName(pPlayer->nPlayer));
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sndStartSample(8004, 255, 2, 0);
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viewSetMessage(buffer);
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break;
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@ -2141,7 +2141,7 @@ void PlayerSurvive(int, int nXSprite)
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viewSetMessage(GStrings("TXT_LIVEAGAIM"));
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else
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{
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sprintf(buffer, "%s lives again!", gProfile[pPlayer->nPlayer].name);
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sprintf(buffer, "%s lives again!", PlayerName(pPlayer->nPlayer));
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viewSetMessage(buffer);
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}
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pPlayer->newWeapon = 1;
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@ -188,7 +188,7 @@ struct PLAYER
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struct PROFILE
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{
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int skill;
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char name[MAXPLAYERNAME];
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//char name[MAXPLAYERNAME];
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};
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struct AMMOINFO
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@ -48,6 +48,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "statusbar.h"
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#include "automap.h"
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#include "v_draw.h"
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#include "gamecvars.h"
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CVARD(Bool, hud_powerupduration, true, CVAR_ARCHIVE/*|CVAR_FRONTEND_BLOOD*/, "enable/disable displaying the remaining seconds for power-ups")
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@ -427,7 +428,7 @@ private:
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int x = -160 + 80 * (i & 3);
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int y = 9 * (i / 4);
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int col = gPlayer[p].teamId & 3;
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char* name = gProfile[p].name;
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const char* name = PlayerName(p);
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if (gProfile[p].skill == 2)
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gTempStr.Format("%s", name);
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else
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@ -455,7 +456,7 @@ private:
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int x = -160 + 80 * (i & 3);
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int y = 9 * (i / 4);
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int col = gPlayer[p].teamId & 3;
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char* name = gProfile[p].name;
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const char* name = PlayerName(p);
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if (gProfile[p].skill == 2)
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gTempStr.Format("%s", name);
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else
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@ -242,8 +242,8 @@ void viewDrawAimedPlayerName(void)
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spritetype* pSprite = &sprite[gHitInfo.hitsprite];
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if (IsPlayerSprite(pSprite))
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{
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char nPlayer = pSprite->type-kDudePlayer1;
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char* szName = gProfile[nPlayer].name;
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int nPlayer = pSprite->type-kDudePlayer1;
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const char* szName = PlayerName(nPlayer);
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int nPalette = (gPlayer[nPlayer].teamId&3)+11;
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viewDrawText(4, szName, 160, 125, -128, nPalette, 1, 1);
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}
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@ -1001,7 +1001,7 @@ void viewDrawScreen(bool sceneonly)
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}
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else if (gView != gMe)
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{
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FStringf gTempStr("] %s [", gProfile[gView->nPlayer].name);
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FStringf gTempStr("] %s [", PlayerName(gView->nPlayer));
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viewDrawText(0, gTempStr, 160, 10, 0, 0, 1, 0);
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}
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if (cl_interpolate)
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@ -101,6 +101,12 @@ EXTERN_CVAR(Int, m_ffire)
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EXTERN_CVAR(Int, m_noexits)
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EXTERN_CVAR(Int, playercolor)
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inline const char* PlayerName(int pindex)
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{
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// Todo: proper implementation of user CVARs.
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return playername;
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}
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extern bool gNoAutoLoad;
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extern int hud_statusbarrange; // will be set by the game's configuration setup.
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bool G_CheckAutorun(bool button);
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