raze-gles/source
2020-12-01 22:02:20 +11:00
..
blood - Blood: Call resetForcedSyncInput() after sethorizon() in ProcessInput() vs. playerProcess(). Call was too early and causing player not to be able to look while synchronised input is being forced. 2020-12-01 22:02:20 +11:00
build - use floats for wall panning offsets. 2020-11-26 18:32:35 +01:00
common - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
core - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
exhumed - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
games/duke - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
glbackend - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - cross-game, serialization-friendly and pointer free interpolation implementation. 2020-11-26 18:32:35 +01:00
g_pch.h
gitinfo.cpp