raze-gles/source
2020-11-22 21:18:02 +01:00
..
blood - Blood: ported BloodGDX's fix for the double shotgun graphics glitch. 2020-11-22 20:09:09 +01:00
build - made palette loader part of the game interface. 2020-11-21 12:54:09 +01:00
common - fixed incorrect autosegs section addresses on macOS 2020-11-14 12:48:39 +02:00
core - binaryangle.h: Extend file with sine/cosine inline helper functions. 2020-11-22 21:18:02 +01:00
exhumed - Exhumed: Fixed CalcPosVel not initializing the vel parameter. 2020-11-22 20:34:57 +01:00
games/duke - Duke WT: attenuate sound volume when commentaties are playing 2020-11-22 21:14:36 +01:00
glbackend - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW-TD: added a hack to flip an inverted card reader in level 10. 2020-11-22 19:47:20 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved Blood's and Exhumed's d_menu.cpp back into the gameprojects 2020-11-13 11:25:43 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00