mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- buildutils: Replace sintable[]
use within SW's actor.cpp with bsin()
/bcos()
.
This commit is contained in:
parent
ad814f66b0
commit
772635e351
1 changed files with 17 additions and 17 deletions
|
@ -304,8 +304,8 @@ DoDebrisCurrent(SPRITEp sp)
|
|||
|
||||
//sp->clipdist = (256+128)>>2;
|
||||
|
||||
nx = DIV4(sectu->speed) * (int) sintable[NORM_ANGLE(sectu->ang + 512)] >> 14;
|
||||
ny = DIV4(sectu->speed) * (int) sintable[sectu->ang] >> 14;
|
||||
nx = mulscale14(DIV4(sectu->speed), bcos(sectu->ang));
|
||||
ny = mulscale14(DIV4(sectu->speed), bsin(sectu->ang));
|
||||
|
||||
// faster than move_sprite
|
||||
//move_missile(sp-sprite, nx, ny, 0, Z(2), Z(0), 0, ACTORMOVETICS);
|
||||
|
@ -316,8 +316,8 @@ DoDebrisCurrent(SPRITEp sp)
|
|||
{
|
||||
short rang = RANDOM_P2(2048);
|
||||
|
||||
nx = DIV4(sectu->speed) * (int) sintable[NORM_ANGLE(sectu->ang + rang + 512)] >> 14;
|
||||
ny = DIV4(sectu->speed) * (int) sintable[NORM_ANGLE(sectu->ang + rang)] >> 14;
|
||||
nx = mulscale14(DIV4(sectu->speed), bcos(sectu->ang + rang));
|
||||
nx = mulscale14(DIV4(sectu->speed), bsin(sectu->ang + rang));
|
||||
|
||||
move_sprite(sp-sprite, nx, ny, 0, u->ceiling_dist, u->floor_dist, 0, ACTORMOVETICS);
|
||||
}
|
||||
|
@ -442,10 +442,10 @@ DoActorDebris(short SpriteNum)
|
|||
}
|
||||
else
|
||||
{
|
||||
//nx = sp->xvel * ACTORMOVETICS * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14;
|
||||
//ny = sp->xvel * ACTORMOVETICS * (int) sintable[sp->ang] >> 14;
|
||||
nx = ACTORMOVETICS * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14;
|
||||
ny = ACTORMOVETICS * (int) sintable[sp->ang] >> 14;
|
||||
//nx = sp->xvel * ACTORMOVETICS * bcos(sp->ang) >> 14;
|
||||
//ny = sp->xvel * ACTORMOVETICS * bsin(sp->ang) >> 14;
|
||||
nx = mulscale14(ACTORMOVETICS, bcos(sp->ang));
|
||||
ny = mulscale14(ACTORMOVETICS, bsin(sp->ang));
|
||||
|
||||
//sp->clipdist = (256+128)>>2;
|
||||
|
||||
|
@ -458,8 +458,8 @@ DoActorDebris(short SpriteNum)
|
|||
if (SectUser[sp->sectnum] && SectUser[sp->sectnum]->depth > 10) // JBF: added null check
|
||||
{
|
||||
u->WaitTics = (u->WaitTics + (ACTORMOVETICS << 3)) & 1023;
|
||||
//sp->z = Z(2) + u->loz + ((Z(4) * (int) sintable[u->WaitTics]) >> 14);
|
||||
sp->z = u->loz - ((Z(2) * (int) sintable[u->WaitTics]) >> 14);
|
||||
//sp->z = Z(2) + u->loz + ((Z(4) * (int) bsin(u->WaitTics)) >> 14);
|
||||
sp->z = u->loz - mulscale14(Z(2), bsin(u->WaitTics));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -478,8 +478,8 @@ DoFireFly(short SpriteNum)
|
|||
USERp u = User[SpriteNum];
|
||||
int nx, ny;
|
||||
|
||||
nx = 4 * ACTORMOVETICS * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14;
|
||||
ny = 4 * ACTORMOVETICS * (int) sintable[sp->ang] >> 14;
|
||||
nx = 4 * ACTORMOVETICS * bcos(sp->ang) >> 14;
|
||||
ny = 4 * ACTORMOVETICS * bsin(sp->ang) >> 14;
|
||||
|
||||
sp->clipdist = 256>>2;
|
||||
if (!move_actor(SpriteNum, nx, ny, 0L))
|
||||
|
@ -489,7 +489,7 @@ DoFireFly(short SpriteNum)
|
|||
|
||||
u->WaitTics = (u->WaitTics + (ACTORMOVETICS << 1)) & 2047;
|
||||
|
||||
sp->z = u->sz + ((Z(32) * (int) sintable[u->WaitTics]) >> 14);
|
||||
sp->z = u->sz + mulscale14(Z(32), bsin(u->WaitTics));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -635,8 +635,8 @@ DoActorSlide(short SpriteNum)
|
|||
USERp u = User[SpriteNum];
|
||||
int nx, ny;
|
||||
|
||||
nx = u->slide_vel * (int) sintable[NORM_ANGLE(u->slide_ang + 512)] >> 14;
|
||||
ny = u->slide_vel * (int) sintable[u->slide_ang] >> 14;
|
||||
nx = mulscale14(u->slide_vel, bcos(u->slide_ang));
|
||||
ny = mulscale14(u->slide_vel, bsin(u->slide_ang));
|
||||
|
||||
if (!move_actor(SpriteNum, nx, ny, 0L))
|
||||
{
|
||||
|
@ -853,8 +853,8 @@ DoActorDeathMove(short SpriteNum)
|
|||
DoActorFall(SpriteNum);
|
||||
}
|
||||
|
||||
nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14;
|
||||
ny = sp->xvel * (int) sintable[sp->ang] >> 14;
|
||||
nx = mulscale14(sp->xvel, bcos(sp->ang));
|
||||
ny = mulscale14(sp->xvel, bsin(sp->ang));
|
||||
|
||||
sp->clipdist = (128+64)>>2;
|
||||
move_actor(SpriteNum, nx, ny, 0);
|
||||
|
|
Loading…
Reference in a new issue