- buildutils: Replace sintable[] use within SW's eel.cpp with bsin()/bcos().

This commit is contained in:
Mitchell Richters 2020-11-15 20:42:20 +11:00 committed by Christoph Oelckers
parent e60747a913
commit ffd768ab71

View file

@ -545,7 +545,7 @@ int DoEelMatchPlayerZ(short SpriteNum)
u->sz = max(u->sz, hiz + u->ceiling_dist);
u->Counter = (u->Counter + (ACTORMOVETICS << 3) + (ACTORMOVETICS << 1)) & 2047;
sp->z = u->sz + ((EEL_BOB_AMT * (int)sintable[u->Counter]) >> 14);
sp->z = u->sz + mulscale14(EEL_BOB_AMT, bsin(u->Counter));
bound = u->hiz + u->ceiling_dist + EEL_BOB_AMT;
if (sp->z < bound)
@ -578,8 +578,8 @@ DoEelDeath(short SpriteNum)
DoActorSlide(SpriteNum);
// slide while falling
nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14;
ny = sp->xvel * (int) sintable[sp->ang] >> 14;
nx = mulscale14(sp->xvel, bcos(sp->ang));
ny = mulscale14(sp->xvel, bsin(sp->ang));
u->ret = move_sprite(SpriteNum, nx, ny, 0L, u->ceiling_dist, u->floor_dist, CLIPMASK_MISSILE, ACTORMOVETICS);
DoFindGroundPoint(SpriteNum);