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- buildutils: Replace sintable[]
use within SW's skull.cpp with bsin()
/bcos()
.
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commit
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1 changed files with 4 additions and 4 deletions
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@ -438,8 +438,8 @@ int DoSkullBob(short SpriteNum)
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#define SKULL_BOB_AMT (Z(16))
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u->Counter = (u->Counter + (ACTORMOVETICS << 3) + (ACTORMOVETICS << 1)) & 2047;
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sp->z = u->sz + ((SKULL_BOB_AMT * (int)sintable[u->Counter]) >> 14) +
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((DIV2(SKULL_BOB_AMT) * (int)sintable[u->Counter]) >> 14);
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sp->z = u->sz + mulscale14(SKULL_BOB_AMT, bsin(u->Counter)) +
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mulscale14(DIV2(SKULL_BOB_AMT), bsin(u->Counter));
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return 0;
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}
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@ -849,8 +849,8 @@ int DoBettyBob(short SpriteNum)
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#define BETTY_BOB_AMT (Z(16))
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u->Counter = (u->Counter + (ACTORMOVETICS << 3) + (ACTORMOVETICS << 1)) & 2047;
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sp->z = u->sz + ((BETTY_BOB_AMT * (int)sintable[u->Counter]) >> 14) +
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((DIV2(BETTY_BOB_AMT) * (int)sintable[u->Counter]) >> 14);
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sp->z = u->sz + mulscale14(BETTY_BOB_AMT, bsin(u->Counter)) +
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mulscale14(DIV2(BETTY_BOB_AMT), bsin(u->Counter));
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return 0;
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}
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