- Exhumed: Runlist and Rand.

This commit is contained in:
Christoph Oelckers 2020-11-30 00:23:57 +01:00
parent c1b478bf83
commit 6475d772ca
4 changed files with 58 additions and 39 deletions

View file

@ -383,8 +383,13 @@ struct RunStruct
int nMoves;
struct
{
#if B_BIG_ENDIAN == 1
short nRef;
short nVal;
#else
short nVal;
short nRef;
#endif
};
};
@ -402,7 +407,7 @@ struct RunChannel
typedef void(*AiFunc)(int, int, int nRun);
extern RunStruct RunData[kMaxRuns];
extern FreeListArray<RunStruct, kMaxRuns> RunData;
extern RunChannel sRunChannels[kMaxChannels];
extern short NewRun;
extern int nRadialOwner;

View file

@ -25,12 +25,16 @@ int randA = 0;
int randB = 0x11111111;
int randC = 0x1010101;
static SavegameHelper sghrandom("rand",
SV(randA),
SV(randB),
SV(randC),
nullptr);
void SerializeRand(FSerializer& arc)
{
if (arc.BeginObject("rand"))
{
arc("a", randA)
("b", randB)
("c", randC)
.EndObject();
}
}
void InitRandom()
{

View file

@ -32,7 +32,6 @@ enum
};
short RunCount = -1;
short nRadialSpr = -1;
short nStackCount = 0;
short word_966BE = 0;
@ -46,9 +45,42 @@ short RunChain;
short NewRun;
int sRunStack[kMaxRunStack];
short RunFree[kMaxRuns];
RunChannel sRunChannels[kMaxChannels];
RunStruct RunData[kMaxRuns];
FreeListArray<RunStruct, kMaxRuns> RunData;
FSerializer& Serialize(FSerializer& arc, const char* keyname, RunStruct& w, RunStruct* def)
{
if (arc.BeginObject(keyname))
{
arc("moves", w.nMoves)
("_4", w._4)
("_6", w._6)
.EndObject();
}
return arc;
}
void SerializeRunList(FSerializer& arc)
{
if (arc.BeginObject("runlist"))
{
arc("data", RunData)
("radialspr", nRadialSpr)
("stackcount", nStackCount)
("w966be", word_966BE)
("list", ChannelList)
("last", ChannelLast)
("radialowner", nRadialOwner)
("damageradius", nDamageRadius)
("radialdamage", nRadialDamage)
("runchain", RunChain)
("newrun", NewRun)
.Array("runstack", sRunStack, nStackCount)
.Array("runchannels", &sRunChannels[0].a, 4 * kMaxChannels) // save this in a more compact form than an array of structs.
.EndObject();
}
}
AiFunc aiFunctions[kFuncMax] = {
FuncElev,
@ -95,25 +127,17 @@ AiFunc aiFunctions[kFuncMax] = {
int runlist_GrabRun()
{
assert(RunCount > 0 && RunCount <= kMaxRuns);
RunCount--;
return RunFree[RunCount];
return RunData.Get();
}
int runlist_FreeRun(int nRun)
{
assert(RunCount >= 0 && RunCount < kMaxRuns);
assert(nRun >= 0 && nRun < kMaxRuns);
RunFree[RunCount] = nRun;
RunCount++;
RunData[nRun]._6 = -1;
RunData[nRun].nMoves = -1;
RunData[nRun]._4 = RunData[nRun]._6;
RunData.Release(nRun);
return 1;
}
@ -131,14 +155,13 @@ void runlist_InitRun()
{
int i;
RunCount = kMaxRuns;
RunData.Clear();
nStackCount = 0;
for (i = 0; i < kMaxRuns; i++)
{
RunData[i].nMoves = -1;
RunData[i]._6 = -1;
RunFree[i] = i;
RunData[i]._4 = -1;
}
@ -1669,22 +1692,5 @@ void runlist_DamageEnemy(int nSprite, int nSprite2, short nDamage)
}
}
static SavegameHelper sghrunlist("runlist",
SV(RunCount),
SV(nRadialSpr),
SV(nStackCount),
SV(word_966BE),
SV(ChannelList),
SV(ChannelLast),
SV(nRadialOwner),
SV(nDamageRadius),
SV(nRadialDamage),
SV(RunChain),
SV(NewRun),
SA(sRunStack),
SA(RunFree),
SA(sRunChannels),
SA(RunData),
nullptr);
END_PS_NS

View file

@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS
void SerializeRand(FSerializer& arc);
void SerializeRunList(FSerializer& arc);
void SerializeSequence(FSerializer& arc);
void SerializeSnake(FSerializer& arc);
void SerializeSwitch(FSerializer& arc);
@ -63,6 +65,8 @@ void GameInterface::SerializeGameState(FSerializer& arc)
{
if (arc.BeginObject("exhumed"))
{
SerializeRand(arc);
SerializeRunList(arc);
SerializeSequence(arc);
SerializeSnake(arc);
SerializeSwitch(arc);