mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- buildutils: Replace sintable[]
use within Duke's player_d.cpp with bsin()
/bcos()
.
This commit is contained in:
parent
50b4d8cc99
commit
5e45f988e3
1 changed files with 45 additions and 48 deletions
|
@ -113,8 +113,8 @@ static void shootfireball(DDukeActor *actor, int p, int sx, int sy, int sz, int
|
|||
else
|
||||
{
|
||||
zvel = -mulscale16(ps[p].horizon.sum().asq16(), 98);
|
||||
sx += sintable[(sa + 860) & 0x7FF] / 448;
|
||||
sy += sintable[(sa + 348) & 0x7FF] / 448;
|
||||
sx += bcos(sa + 348) / 448;
|
||||
sy += bsin(sa + 348) / 448;
|
||||
sz += (3 << 8);
|
||||
}
|
||||
|
||||
|
@ -197,8 +197,8 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int
|
|||
spawned->s.zvel = (short)zvel;
|
||||
}
|
||||
|
||||
spawned->s.x = sx + sintable[(sa + 630) & 0x7FF] / 448;
|
||||
spawned->s.y = sy + sintable[(sa + 112) & 0x7FF] / 448;
|
||||
spawned->s.x = sx + bsin(sa + 630) / 448;
|
||||
spawned->s.y = sy + bsin(sa + 112) / 448;
|
||||
spawned->s.z = sz - 256;
|
||||
spawned->s.sectnum = s->sectnum;
|
||||
spawned->s.cstat = 0x80;
|
||||
|
@ -213,8 +213,8 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int
|
|||
{
|
||||
if (s->picnum == BOSS5)
|
||||
{
|
||||
spawned->s.x -= sintable[sa & 2047] / 56;
|
||||
spawned->s.y -= sintable[(sa + 1024 + 512) & 2047] / 56;
|
||||
spawned->s.x -= bsin(sa) / 56;
|
||||
spawned->s.y += bcos(sa) / 56;
|
||||
spawned->s.xrepeat = 10;
|
||||
spawned->s.yrepeat = 10;
|
||||
}
|
||||
|
@ -251,8 +251,8 @@ static void shootknee(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
|
|||
}
|
||||
|
||||
hitscan(sx, sy, sz, sect,
|
||||
sintable[(sa + 512) & 2047],
|
||||
sintable[sa & 2047], zvel << 6,
|
||||
bcos(sa),
|
||||
bsin(sa), zvel << 6,
|
||||
&hitsect, &hitwall, &hitsprt, &hitx, &hity, &hitz, CLIPMASK1);
|
||||
|
||||
|
||||
|
@ -404,8 +404,8 @@ static void shootweapon(DDukeActor *actor, int p, int sx, int sy, int sz, int sa
|
|||
|
||||
s->cstat &= ~257;
|
||||
hitscan(sx, sy, sz, sect,
|
||||
sintable[(sa + 512) & 2047],
|
||||
sintable[sa & 2047],
|
||||
bcos(sa),
|
||||
bsin(sa),
|
||||
zvel << 6, &hitsect, &hitwall, &hitact, &hitx, &hity, &hitz, CLIPMASK1);
|
||||
s->cstat |= 257;
|
||||
|
||||
|
@ -728,8 +728,8 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
|
|||
if (p < 0) aimed = nullptr;
|
||||
|
||||
auto spawned = EGS(sect,
|
||||
sx + (sintable[(348 + sa + 512) & 2047] / 448),
|
||||
sy + (sintable[(sa + 348) & 2047] / 448),
|
||||
sx + (bcos(sa + 348) / 448),
|
||||
sy + (bsin(sa + 348) / 448),
|
||||
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, actor, 4);
|
||||
|
||||
auto spj = &spawned->s;
|
||||
|
@ -748,8 +748,8 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
|
|||
{
|
||||
if (s->picnum == BOSS3)
|
||||
{
|
||||
int xoffs = sintable[sa & 2047] >> 6;
|
||||
int yoffs = sintable[(sa + 1024 + 512) & 2047] >> 6;
|
||||
int xoffs = bsin(sa, -6);
|
||||
int yoffs = -bcos(sa, -6);
|
||||
int aoffs = 4;
|
||||
|
||||
if ((krand() & 1) != 0)
|
||||
|
@ -776,8 +776,8 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
|
|||
}
|
||||
else if (s->picnum == BOSS2)
|
||||
{
|
||||
int xoffs = sintable[sa & 2047] / 56;
|
||||
int yoffs = sintable[(sa + 1024 + 512) & 2047] / 56;
|
||||
int xoffs = bsin(sa) / 56;
|
||||
int yoffs = -bcos(sa) / 56;
|
||||
int aoffs = 8 + (krand() & 255) - 128;
|
||||
|
||||
if (isWorldTour()) { // Twentieth Anniversary World Tour
|
||||
|
@ -791,8 +791,8 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
|
|||
spj->y -= yoffs;
|
||||
spj->ang -= aoffs;
|
||||
|
||||
spj->x -= sintable[sa & 2047] / 56;
|
||||
spj->y -= sintable[(sa + 1024 + 512) & 2047] / 56;
|
||||
spj->x -= bsin(sa) / 56;
|
||||
spj->y += bcos(sa) / 56;
|
||||
spj->ang -= 8 + (krand() & 255) - 128;
|
||||
spj->xrepeat = 24;
|
||||
spj->yrepeat = 24;
|
||||
|
@ -814,13 +814,13 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
|
|||
|
||||
if (ps[p].hbomb_hold_delay)
|
||||
{
|
||||
spj->x -= sintable[sa & 2047] / 644;
|
||||
spj->y -= sintable[(sa + 1024 + 512) & 2047] / 644;
|
||||
spj->x -= bsin(sa) / 644;
|
||||
spj->y += bcos(sa) / 644;
|
||||
}
|
||||
else
|
||||
{
|
||||
spj->x += sintable[sa & 2047] >> 8;
|
||||
spj->y += sintable[(sa + 1024 + 512) & 2047] >> 8;
|
||||
spj->x += bsin(sa, -8);
|
||||
spj->y -= bcos(sa, -8);
|
||||
}
|
||||
spj->xrepeat >>= 1;
|
||||
spj->yrepeat >>= 1;
|
||||
|
@ -854,8 +854,8 @@ static void shootlaser(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
|
|||
else zvel = 0;
|
||||
|
||||
hitscan(sx, sy, sz - ps[p].pyoff, sect,
|
||||
sintable[(sa + 512) & 2047],
|
||||
sintable[sa & 2047],
|
||||
bcos(sa),
|
||||
bsin(sa),
|
||||
zvel << 6, &hitsect, &hitwall, &hitsprt, &hitx, &hity, &hitz, CLIPMASK1);
|
||||
|
||||
j = 0;
|
||||
|
@ -967,7 +967,7 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
|
|||
// RESHOOTGROW:
|
||||
|
||||
s->cstat &= ~257;
|
||||
hitscan(sx, sy, sz, sect, sintable[(sa + 512) & 2047], sintable[sa & 2047],
|
||||
hitscan(sx, sy, sz, sect, bcos(sa), bsin(sa),
|
||||
zvel << 6, &hitsect, &hitwall, &hitsprt, &hitx, &hity, &hitz, CLIPMASK1);
|
||||
|
||||
s->cstat |= 257;
|
||||
|
@ -1044,8 +1044,8 @@ void shoot_d(DDukeActor* actor, int atwith)
|
|||
sz -= (7 << 8);
|
||||
if (badguy(s) && s->picnum != COMMANDER)
|
||||
{
|
||||
sx += (sintable[(sa + 1024 + 96) & 2047] >> 7);
|
||||
sy += (sintable[(sa + 512 + 96) & 2047] >> 7);
|
||||
sx -= bsin(sa + 96, -7);
|
||||
sy += bcos(sa + 96, -7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1128,8 +1128,8 @@ void shoot_d(DDukeActor* actor, int atwith)
|
|||
vel = x >> 4;
|
||||
|
||||
EGS(sect,
|
||||
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
|
||||
sy + (sintable[(sa + 512) & 2047] >> 8),
|
||||
sx - bsin(sa, -8),
|
||||
sy + bcos(sa, -8),
|
||||
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, actor, 1);
|
||||
break;
|
||||
}
|
||||
|
@ -1160,8 +1160,8 @@ void shoot_d(DDukeActor* actor, int atwith)
|
|||
else zvel = 0;
|
||||
|
||||
auto j = EGS(sect,
|
||||
sx + (sintable[(512 + sa + 512) & 2047] >> 12),
|
||||
sy + (sintable[(sa + 512) & 2047] >> 12),
|
||||
sx - bsin(sa, -12),
|
||||
sy + bcos(sa, -12),
|
||||
sz + (2 << 8), SHRINKSPARK, -16, 28, 28, sa, 768, zvel, actor, 4);
|
||||
|
||||
j->s.cstat = 128;
|
||||
|
@ -1659,7 +1659,7 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, int fz,
|
|||
|
||||
p->pycount += 32;
|
||||
p->pycount &= 2047;
|
||||
p->pyoff = sintable[p->pycount] >> 7;
|
||||
p->pyoff = bsin(p->pycount, -7);
|
||||
|
||||
if (p->jetpack_on && S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
|
||||
{
|
||||
|
@ -1741,7 +1741,7 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
|
|||
i = 34;
|
||||
p->pycount += 32;
|
||||
p->pycount &= 2047;
|
||||
p->pyoff = sintable[p->pycount] >> 6;
|
||||
p->pyoff = bsin(p->pycount, -6);
|
||||
}
|
||||
else i = 12;
|
||||
|
||||
|
@ -1877,7 +1877,7 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
|
|||
}
|
||||
else
|
||||
{
|
||||
p->poszv -= (sintable[(2048 - 128 + p->jumping_counter) & 2047]) / 12;
|
||||
p->poszv -= bsin(128 + p->jumping_counter) / 12;
|
||||
p->jumping_counter += 180;
|
||||
p->on_ground = 0;
|
||||
}
|
||||
|
@ -1918,7 +1918,7 @@ static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
|
|||
|
||||
p->pycount += 32;
|
||||
p->pycount &= 2047;
|
||||
p->pyoff = sintable[p->pycount] >> 7;
|
||||
p->pyoff = bsin(p->pycount, -7);
|
||||
|
||||
if (!S_CheckActorSoundPlaying(pact, DUKE_UNDERWATER))
|
||||
S_PlayActorSound(DUKE_UNDERWATER, pact);
|
||||
|
@ -1971,10 +1971,8 @@ static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
|
|||
if (p->scuba_on && (krand() & 255) < 8)
|
||||
{
|
||||
auto j = spawn(pact, WATERBUBBLE);
|
||||
j->s.x +=
|
||||
sintable[(p->angle.ang.asbuild() + 512 + 64 - (global_random & 128)) & 2047] >> 6;
|
||||
j->s.y +=
|
||||
sintable[(p->angle.ang.asbuild() + 64 - (global_random & 128)) & 2047] >> 6;
|
||||
j->s.x += bcos(p->angle.ang.asbuild() + 64 - (global_random & 128), -6);
|
||||
j->s.y += bsin(p->angle.ang.asbuild() + 64 - (global_random & 128), -6);
|
||||
j->s.xrepeat = 3;
|
||||
j->s.yrepeat = 2;
|
||||
j->s.z = p->posz + (8 << 8);
|
||||
|
@ -1996,8 +1994,8 @@ int operateTripbomb(int snum)
|
|||
DDukeActor* hitsprt;
|
||||
|
||||
hitscan(p->posx, p->posy, p->posz,
|
||||
p->cursectnum, sintable[(p->angle.ang.asbuild() + 512) & 2047],
|
||||
sintable[p->angle.ang.asbuild() & 2047], -p->horizon.sum().asq16() >> 11,
|
||||
p->cursectnum, p->angle.ang.bcos(),
|
||||
p->angle.ang.bsin(), -p->horizon.sum().asq16() >> 11,
|
||||
§, &hw, &hitsprt, &sx, &sy, &sz, CLIPMASK1);
|
||||
|
||||
if (sect < 0 || hitsprt)
|
||||
|
@ -2189,8 +2187,8 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
}
|
||||
|
||||
auto spawned = EGS(p->cursectnum,
|
||||
p->posx + (sintable[(p->angle.ang.asbuild() + 512) & 2047] >> 6),
|
||||
p->posy + (sintable[p->angle.ang.asbuild() & 2047] >> 6),
|
||||
p->posx + p->angle.ang.bcos(-6),
|
||||
p->posy + p->angle.ang.bsin(-6),
|
||||
p->posz, HEAVYHBOMB, -16, 9, 9,
|
||||
p->angle.ang.asbuild(), (k + (p->hbomb_hold_delay << 5)), i, pact, 1);
|
||||
|
||||
|
@ -2789,8 +2787,8 @@ void processinput_d(int snum)
|
|||
else if (badguy(clz.actor) && clz.actor->s.xrepeat > 24 && abs(s->z - clz.actor->s.z) < (84 << 8))
|
||||
{
|
||||
j = getangle(clz.actor->s.x - p->posx, clz.actor->s.y - p->posy);
|
||||
p->posxv -= sintable[(j + 512) & 2047] << 4;
|
||||
p->posyv -= sintable[j & 2047] << 4;
|
||||
p->posxv -= bcos(j, 4);
|
||||
p->posyv -= bsin(j, 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2938,7 +2936,7 @@ void processinput_d(int snum)
|
|||
{
|
||||
p->crack_time = CRACK_TIME;
|
||||
|
||||
k = sintable[p->bobcounter & 2047] >> 12;
|
||||
k = bsin(p->bobcounter, -12);
|
||||
|
||||
if (truefdist < PHEIGHT + (8 << 8) && (k == 1 || k == 3))
|
||||
{
|
||||
|
@ -3049,8 +3047,7 @@ HORIZONLY:
|
|||
{
|
||||
p->pycount += 52;
|
||||
p->pycount &= 2047;
|
||||
p->pyoff =
|
||||
abs(s->xvel * sintable[p->pycount]) / 1596;
|
||||
p->pyoff = abs(s->xvel * bsin(p->pycount)) / 1596;
|
||||
}
|
||||
}
|
||||
else if (psectlotag != 2 && psectlotag != 1)
|
||||
|
|
Loading…
Reference in a new issue