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- Exhumed: Objects.
This commit is contained in:
parent
262af72235
commit
bb0ef6ff70
2 changed files with 315 additions and 260 deletions
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@ -30,20 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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enum
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{
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kMaxBobs = 200,
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kMaxDrips = 50,
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kMaxMoveSects = 50,
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kMaxObjects = 128,
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kMaxWallFace = 4096,
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kMaxSlideData = 128,
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kMaxTraps = 40,
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kMaxTrails = 20,
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kMaxTrailPoints = 100,
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};
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static short ObjectSeq[] = {
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46, -1, 72, -1
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};
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@ -57,13 +43,16 @@ struct Trail
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short field_0;
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short field_2;
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short field_4;
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short pad;
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};
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struct TrailPoint
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{
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int x;
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int y;
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char nTrailPointVal;
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short nTrailPointPrev;
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short nTrailPointNext;
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};
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struct Bob
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@ -72,6 +61,8 @@ struct Bob
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char field_2;
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char field_3;
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int z;
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short sBobID;
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};
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struct Drip
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@ -106,6 +97,8 @@ struct MoveSect
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short field_8; // nSector?
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int field_10;
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short field_14; // nChannel?
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short sMoveDir;
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};
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struct Object
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@ -127,19 +120,14 @@ struct wallFace
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short field_6[8];
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};
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// TODO - rename
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struct slideData2
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{
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short nChannel;
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short field_2;
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short field_4;
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short field_6;
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short field_8;
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uint8_t field_A[6]; // pad?
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};
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struct slideData
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{
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short nChannel;
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short field_2a;
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short field_4a;
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short field_6a;
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short field_8a;
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int field_0;
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int field_4;
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int field_8;
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@ -180,71 +168,240 @@ struct Trap
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short field_A;
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short field_C;
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short field_E;
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short nTrapInterval;
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};
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Trap sTrap[kMaxTraps];
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Bob sBob[kMaxBobs];
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Trail sTrail[kMaxTrails];
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TrailPoint sTrailPoint[kMaxTrailPoints];
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Elev Elevator[kMaxElevs];
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Object ObjectList[kMaxObjects];
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MoveSect sMoveSect[kMaxMoveSects];
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slideData SlideData[kMaxSlideData];
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short sMoveDir[kMaxMoveSects];
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wallFace WallFace[kMaxWallFace];
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slideData2 SlideData2[kMaxSlideData];
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Point PointList[kMaxPoints];
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short nTrapInterval[kMaxTraps];
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short sBobID[kMaxBobs];
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short PointCount;
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short PointFree[kMaxPoints];
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short SlideCount = 0;
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short SlideFree[kMaxSlides];
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char nTrailPointVal[kMaxTrailPoints];
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short nTrailPointPrev[kMaxTrailPoints];
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short nTrailPointNext[kMaxTrailPoints];
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Drip sDrip[kMaxDrips];
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short ElevCount = -1;
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short WallFaceCount = -1;
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TArray<Point> PointList;
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TArray<Trap> sTrap;
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TArray<Bob> sBob;
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TArray<Trail> sTrail;
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TArray<TrailPoint> sTrailPoint;
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TArray<Elev> Elevator;
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TArray<Object> ObjectList;
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TArray<MoveSect> sMoveSect;
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TArray<slideData> SlideData;
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TArray<wallFace> WallFace;
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TArray<Drip> sDrip;
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int lFinaleStart;
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short nTrailPoints;
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short nEnergyBlocks;
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short nMoveSects;
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short nFinaleStage;
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short nTrails;
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short nTraps;
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short nFinaleSpr;
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short ObjectCount;
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short nDrips;
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short nBobs = 0;
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short nDronePitch = 0;
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short nSmokeSparks = 0;
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Trail& w, Trail* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("at0", w.field_0)
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("at2", w.field_2)
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("at4", w.field_4)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, TrailPoint& w, TrailPoint* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("x", w.x)
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("y", w.y)
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("val", w.nTrailPointVal)
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("next", w.nTrailPointNext)
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("prev", w.nTrailPointPrev)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Bob& w, Bob* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("sector", w.nSector)
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("at2", w.field_2)
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("at3", w.field_3)
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("z", w.z)
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("id", w.sBobID)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Drip& w, Drip* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("sprite", w.nSprite)
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("at2", w.field_2)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Elev& w, Elev* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("at0", w.field_0)
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("channel", w.nChannel)
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("sector", w.nSector)
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("at6", w.field_6)
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("ata", w.field_A)
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("countz", w.nCountZOffsets)
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("curz", w.nCurZOffset)
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.Array("zofs", w.zOffsets, 8)
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("at32", w.field_32)
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("sprite", w.nSprite)
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("at36", w.field_36)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, MoveSect& w, MoveSect* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("sector", w.nSector)
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("trail", w.nTrail)
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("trailpoint", w.nTrailPoint)
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("at6", w.field_6)
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("at8", w.field_8)
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("at10", w.field_10)
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("at14", w.field_14)
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("movedir", w.sMoveDir)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Object& w, Object* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("at0", w.field_0)
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("health", w.nHealth)
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("at4", w.field_4)
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("at8", w.field_8)
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("sprite", w.nSprite)
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("at8", w.field_8)
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("at10", w.field_10)
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("at12", w.field_12)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, wallFace& w, wallFace* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("channel", w.nChannel)
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("wall", w.nWall)
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("at4", w.field_4)
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.Array("at6", w.field_6, 8)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, slideData& w, slideData* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("at0", w.field_0)
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("at4", w.field_4)
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("at8", w.field_8)
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("atc", w.field_C)
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("x1", w.x1)
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("y1", w.y1)
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("x2", w.x2)
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("y2", w.y2)
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("at20", w.field_20)
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("at24", w.field_24)
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("at28", w.field_28)
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("at2c", w.field_2C)
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("at30", w.field_30)
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("at34", w.field_34)
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("at38", w.field_38)
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("at3c", w.field_3C)
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("channel", w.nChannel)
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("at2a", w.field_2a)
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("at4a", w.field_4a)
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("at6a", w.field_6a)
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("at8a", w.field_8a)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Point& w, Point* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("at0", w.field_0)
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("at2", w.field_2)
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("at4", w.field_4)
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("at6", w.field_6)
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("at8", w.field_8)
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("ata", w.field_A)
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("atc", w.field_C)
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("ate", w.field_E)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Trap& w, Trap* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("at0", w.field_0)
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("sprite", w.nSprite)
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("type", w.nType)
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("at6", w.field_6)
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("at8", w.field_8)
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("ata", w.field_A)
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("atc", w.field_C)
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("ate", w.field_E)
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("interval", w.nTrapInterval)
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.EndObject();
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}
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return arc;
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}
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void SerializeObjects(FSerializer& arc)
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{
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if (arc.BeginObject("objects"))
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{
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arc("points", PointList)
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("traps", sTrap)
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("bob", sBob)
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("trails", sTrail)
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("trailpoints", sTrailPoint)
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("elevators", Elevator)
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("objects", ObjectList)
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("movesect", sMoveSect)
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("slides", SlideData)
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("wallface", WallFace)
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("drips", sDrip)
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("finalestart", lFinaleStart)
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("energyblocks", nEnergyBlocks)
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("finalestage", nFinaleStage)
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("finalespr", nFinaleSpr)
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("dronepitch", nDronePitch)
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("smokesparks", nSmokeSparks)
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.EndObject();
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}
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}
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// done
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void InitObjects()
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{
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ObjectCount = 0;
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nTraps = 0;
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nDrips = 0;
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nBobs = 0;
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nTrails = 0;
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nTrailPoints = 0;
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nMoveSects = 0;
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memset(sTrail, -1, sizeof(sTrail));
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sTrap.Clear();
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sBob.Clear();
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sTrail.Clear();
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sTrailPoint.Clear();
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ObjectList.Clear();
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sMoveSect.Clear();
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sDrip.Clear();
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nEnergyBlocks = 0;
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nDronePitch = 0;
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@ -256,7 +413,7 @@ void InitObjects()
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// done
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void InitElev()
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{
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ElevCount = kMaxElevs;
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Elevator.Clear();
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}
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// done
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@ -358,13 +515,7 @@ short FindWallSprites(short nSector)
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int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...)
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{
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assert(ElevCount > 0);
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if (ElevCount <= 0) {
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return -1;
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}
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ElevCount--;
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auto ElevCount = Elevator.Reserve(1);
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Elevator[ElevCount].field_0 = 2;
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Elevator[ElevCount].field_6 = arg_4;
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@ -406,12 +557,7 @@ int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, i
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{
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int edi = arg5;
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assert(ElevCount > 0);
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if (ElevCount <= 0) {
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return -1;
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}
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ElevCount--;
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auto ElevCount = Elevator.Reserve(1);
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Elevator[ElevCount].field_0 = arg1;
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@ -563,7 +709,7 @@ void StartElevSound(short nSprite, int nVal)
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void FuncElev(int a, int, int nRun)
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{
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short nElev = RunData[nRun].nVal;
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assert(nElev >= 0 && nElev < kMaxElevs);
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assert(nElev >= 0 && nElev < (int)Elevator.Size());
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short nChannel = Elevator[nElev].nChannel;
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short var_18 = Elevator[nElev].field_0;
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@ -782,16 +928,12 @@ void FuncElev(int a, int, int nRun)
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// done
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void InitWallFace()
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{
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WallFaceCount = kMaxWallFace;
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WallFace.Clear();
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}
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int BuildWallFace(short nChannel, short nWall, int nCount, ...)
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{
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if (WallFaceCount <= 0) {
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I_Error("Too many wall faces!\n");
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}
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WallFaceCount--;
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auto WallFaceCount = WallFace.Reserve(1);
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WallFace[WallFaceCount].field_4 = 0;
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WallFace[WallFaceCount].nWall = nWall;
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@ -819,7 +961,7 @@ int BuildWallFace(short nChannel, short nWall, int nCount, ...)
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void FuncWallFace(int a, int, int nRun)
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{
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int nWallFace = RunData[nRun].nVal;
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assert(nWallFace >= 0 && nWallFace < kMaxWallFace);
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assert(nWallFace >= 0 && nWallFace < (int)WallFace.Size());
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short nChannel = WallFace[nWallFace].nChannel;
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@ -837,27 +979,19 @@ void FuncWallFace(int a, int, int nRun)
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// done
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void InitPoint()
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{
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PointCount = 0;
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for (int i = 0; i < kMaxPoints; i++) {
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PointFree[i] = i;
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}
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PointList.Clear();
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}
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// done
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int GrabPoint()
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{
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return PointFree[PointCount++];
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return PointList.Reserve(1);
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}
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// done
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void InitSlide()
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{
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SlideCount = kMaxSlides;
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for (int i = 0; i < kMaxSlides; i++) {
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SlideFree[i] = i;
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}
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SlideData.Clear();
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}
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int IdentifySector(int nVal)
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@ -883,24 +1017,17 @@ int IdentifySector(int nVal)
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int BuildSlide(int nChannel, int nStartWall, int ebx, int ecx, int nWall2, int nWall3, int nWall4)
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{
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if (SlideCount <= 0) {
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I_Error("Too many slides!\n");
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return -1;
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}
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SlideCount--;
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int nSlide = SlideCount;
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auto nSlide = SlideData.Reserve(1);
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short nSector = IdentifySector(nStartWall);
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SlideData2[nSlide].field_4 = -1;
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SlideData2[nSlide].nChannel = nChannel;
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SlideData2[nSlide].field_2 = -1;
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SlideData[nSlide].field_4a = -1;
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SlideData[nSlide].nChannel = nChannel;
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SlideData[nSlide].field_2a = -1;
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int nPoint = GrabPoint();
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SlideData2[nSlide].field_2 = nPoint;
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SlideData[nSlide].field_2a = nPoint;
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||||
PointList[nPoint].field_E = -1;
|
||||
PointList[nPoint].field_0 = nSector;
|
||||
|
@ -910,7 +1037,7 @@ int BuildSlide(int nChannel, int nStartWall, int ebx, int ecx, int nWall2, int n
|
|||
|
||||
for (int nWall = startwall; nWall < endwall; nWall++)
|
||||
{
|
||||
short ax = SlideData2[nSlide].field_2;
|
||||
short ax = SlideData[nSlide].field_2a;
|
||||
|
||||
if (ax >= 0)
|
||||
{
|
||||
|
@ -929,10 +1056,10 @@ int BuildSlide(int nChannel, int nStartWall, int ebx, int ecx, int nWall2, int n
|
|||
{
|
||||
nPoint = GrabPoint();
|
||||
|
||||
PointList[nPoint].field_E = SlideData2[nSlide].field_2;
|
||||
PointList[nPoint].field_E = SlideData[nSlide].field_2a;
|
||||
PointList[nPoint].field_0 = wall[nWall].nextsector;
|
||||
|
||||
SlideData2[nSlide].field_2 = nPoint;
|
||||
SlideData[nSlide].field_2a = nPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -962,13 +1089,13 @@ int BuildSlide(int nChannel, int nStartWall, int ebx, int ecx, int nWall2, int n
|
|||
|
||||
int nSprite = insertsprite(nSector, 899);
|
||||
|
||||
SlideData2[nSlide].field_6 = nSprite;
|
||||
SlideData[nSlide].field_6a = nSprite;
|
||||
sprite[nSprite].cstat = 0x8000;
|
||||
sprite[nSprite].x = wall[nStartWall].x;
|
||||
sprite[nSprite].y = wall[nStartWall].y;
|
||||
sprite[nSprite].z = sector[nSector].floorz;
|
||||
|
||||
SlideData2[nSlide].field_8 = 0;
|
||||
SlideData[nSlide].field_8a = 0;
|
||||
|
||||
return nSlide | 0x80000;
|
||||
}
|
||||
|
@ -976,9 +1103,9 @@ int BuildSlide(int nChannel, int nStartWall, int ebx, int ecx, int nWall2, int n
|
|||
void FuncSlide(int a, int, int nRun)
|
||||
{
|
||||
int nSlide = RunData[nRun].nVal;
|
||||
assert(nSlide >= 0 && nSlide < kMaxSlides);
|
||||
assert(nSlide >= 0 && nSlide < (int)SlideData.Size());
|
||||
|
||||
short nChannel = SlideData2[nSlide].nChannel;
|
||||
short nChannel = SlideData[nSlide].nChannel;
|
||||
|
||||
int nMessage = a & 0x7F0000;
|
||||
|
||||
|
@ -990,22 +1117,22 @@ void FuncSlide(int a, int, int nRun)
|
|||
{
|
||||
case 0x10000:
|
||||
{
|
||||
if (SlideData2[nSlide].field_4 >= 0)
|
||||
if (SlideData[nSlide].field_4a >= 0)
|
||||
{
|
||||
runlist_SubRunRec(SlideData2[nSlide].field_4);
|
||||
SlideData2[nSlide].field_4 = -1;
|
||||
runlist_SubRunRec(SlideData[nSlide].field_4a);
|
||||
SlideData[nSlide].field_4a = -1;
|
||||
}
|
||||
|
||||
if (sRunChannels[nChannel].c && sRunChannels[nChannel].c != 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
SlideData2[nSlide].field_4 = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
|
||||
SlideData[nSlide].field_4a = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
|
||||
|
||||
if (SlideData2[nSlide].field_8 != sRunChannels[nChannel].c)
|
||||
if (SlideData[nSlide].field_8a != sRunChannels[nChannel].c)
|
||||
{
|
||||
D3PlayFX(StaticSound[kSound23], SlideData2[nSlide].field_6);
|
||||
SlideData2[nSlide].field_8 = sRunChannels[nChannel].c;
|
||||
D3PlayFX(StaticSound[kSound23], SlideData[nSlide].field_6a);
|
||||
SlideData[nSlide].field_8a = sRunChannels[nChannel].c;
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -1030,7 +1157,7 @@ void FuncSlide(int a, int, int nRun)
|
|||
int var_24 = nSeekB;
|
||||
|
||||
dragpoint(SlideData[nSlide].field_4, x, y, 0);
|
||||
movesprite(SlideData2[nSlide].field_6, var_34 << 14, var_2C << 14, 0, 0, 0, CLIPMASK1);
|
||||
movesprite(SlideData[nSlide].field_6a, var_34 << 14, var_2C << 14, 0, 0, 0, CLIPMASK1);
|
||||
|
||||
if (var_34 == 0)
|
||||
{
|
||||
|
@ -1130,10 +1257,10 @@ void FuncSlide(int a, int, int nRun)
|
|||
// loc_21A51:
|
||||
if (ebp >= 2)
|
||||
{
|
||||
runlist_SubRunRec(SlideData2[nSlide].field_4);
|
||||
runlist_SubRunRec(SlideData[nSlide].field_4a);
|
||||
|
||||
SlideData2[nSlide].field_4 = -1;
|
||||
D3PlayFX(StaticSound[nStopSound], SlideData2[nSlide].field_6);
|
||||
SlideData[nSlide].field_4a = -1;
|
||||
D3PlayFX(StaticSound[nStopSound], SlideData[nSlide].field_6a);
|
||||
|
||||
runlist_ReadyChannel(nChannel);
|
||||
}
|
||||
|
@ -1149,12 +1276,7 @@ int BuildTrap(int nSprite, int edx, int ebx, int ecx)
|
|||
int var_18 = ebx;
|
||||
int var_10 = ecx;
|
||||
|
||||
if (nTraps >= kMaxTraps) {
|
||||
I_Error("Too many traps!\n");
|
||||
}
|
||||
|
||||
short nTrap = nTraps;
|
||||
nTraps++;
|
||||
int nTrap = sTrap.Reserve(1);
|
||||
|
||||
changespritestat(nSprite, 0);
|
||||
|
||||
|
@ -1174,9 +1296,9 @@ int BuildTrap(int nSprite, int edx, int ebx, int ecx)
|
|||
sTrap[nTrap].nType = (var_14 == 0) + 14;
|
||||
sTrap[nTrap].field_0 = -1;
|
||||
|
||||
nTrapInterval[nTrap] = 64 - (2 * var_10);
|
||||
if (nTrapInterval[nTrap] < 5) {
|
||||
nTrapInterval[nTrap] = 5;
|
||||
sTrap[nTrap].nTrapInterval = 64 - (2 * var_10);
|
||||
if (sTrap[nTrap].nTrapInterval < 5) {
|
||||
sTrap[nTrap].nTrapInterval = 5;
|
||||
}
|
||||
|
||||
sTrap[nTrap].field_C = 0;
|
||||
|
@ -1258,7 +1380,7 @@ void FuncTrap(int a, int, int nRun)
|
|||
|
||||
if (sTrap[nTrap].field_0 == 0)
|
||||
{
|
||||
sTrap[nTrap].field_0 = nTrapInterval[nTrap];
|
||||
sTrap[nTrap].field_0 = sTrap[nTrap].nTrapInterval;
|
||||
|
||||
if (nType == 14)
|
||||
{
|
||||
|
@ -1821,13 +1943,9 @@ void FuncEnergyBlock(int a, int nDamage, int nRun)
|
|||
|
||||
int BuildObject(int const nSprite, int nOjectType, int nHitag)
|
||||
{
|
||||
if (ObjectCount >= kMaxObjects) {
|
||||
I_Error("Too many objects!\n");
|
||||
}
|
||||
auto spr = &sprite[nSprite];
|
||||
|
||||
short nObject = ObjectCount;
|
||||
ObjectCount++;
|
||||
auto nObject = ObjectList.Reserve(1);
|
||||
|
||||
changespritestat(nSprite, ObjectStatnum[nOjectType]);
|
||||
|
||||
|
@ -2134,23 +2252,15 @@ FUNCOBJECT_GOTO:
|
|||
|
||||
void BuildDrip(int nSprite)
|
||||
{
|
||||
if (nDrips >= kMaxDrips) {
|
||||
I_Error("Too many drips!\n");
|
||||
}
|
||||
|
||||
auto nDrips = sDrip.Reserve(1);
|
||||
sDrip[nDrips].nSprite = nSprite;
|
||||
sDrip[nDrips].field_2 = RandomSize(8) + 90;
|
||||
|
||||
nDrips++;
|
||||
|
||||
sprite[nSprite].cstat = 0x8000u;
|
||||
}
|
||||
|
||||
void DoDrips()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nDrips; i++)
|
||||
for (unsigned i = 0; i < sDrip.Size(); i++)
|
||||
{
|
||||
sDrip[i].field_2--;
|
||||
if (sDrip[i].field_2 <= 0)
|
||||
|
@ -2169,7 +2279,7 @@ void DoDrips()
|
|||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < nBobs; i++)
|
||||
for (unsigned i = 0; i < sBob.Size(); i++)
|
||||
{
|
||||
sBob[i].field_2 += 4;
|
||||
|
||||
|
@ -2198,7 +2308,7 @@ void SnapBobs(short nSectorA, short nSectorB)
|
|||
// int var_14 = nSector;
|
||||
// int edi = edx;
|
||||
|
||||
for (int i = 0; i < nBobs; i++)
|
||||
for (unsigned i = 0; i < sBob.Size(); i++)
|
||||
{
|
||||
int esi = sBob[i].nSector;
|
||||
|
||||
|
@ -2234,10 +2344,7 @@ void SnapBobs(short nSectorA, short nSectorB)
|
|||
|
||||
void AddSectorBob(int nSector, int nHitag, int bx)
|
||||
{
|
||||
if (nBobs >= kMaxBobs) {
|
||||
I_Error("Too many bobs!\n");
|
||||
}
|
||||
|
||||
auto nBobs = sBob.Reserve(1);
|
||||
sBob[nBobs].field_3 = bx;
|
||||
|
||||
int z;
|
||||
|
@ -2251,39 +2358,32 @@ void AddSectorBob(int nSector, int nHitag, int bx)
|
|||
|
||||
sBob[nBobs].z = z;
|
||||
sBob[nBobs].field_2 = nHitag << 4;
|
||||
sBobID[nBobs] = nHitag;
|
||||
sBob[nBobs].sBobID = nHitag;
|
||||
|
||||
sBob[nBobs].nSector = nSector;
|
||||
|
||||
SectFlag[nSector] |= 0x0010;
|
||||
|
||||
nBobs++;
|
||||
}
|
||||
|
||||
// Confirmed 100% correct with original .exe
|
||||
int FindTrail(int nVal)
|
||||
{
|
||||
for (int i = 0; i < nTrails; i++)
|
||||
for (unsigned i = 0; i < sTrail.Size(); i++)
|
||||
{
|
||||
if (sTrail[i].field_2 == nVal)
|
||||
return i;
|
||||
}
|
||||
|
||||
auto nTrails = sTrail.Reserve(1);
|
||||
sTrail[nTrails].field_2 = nVal;
|
||||
sTrail[nTrails].field_0 = -1;
|
||||
|
||||
return nTrails++;
|
||||
sTrail[nTrails].field_4 = -1;
|
||||
return nTrails;
|
||||
}
|
||||
|
||||
// ok ?
|
||||
void ProcessTrailSprite(int nSprite, int nLotag, int nHitag)
|
||||
{
|
||||
if (nTrailPoints >= 100) {
|
||||
I_Error("Too many trail point sprites (900-949)... increase MAX_TRAILPOINTS\n");
|
||||
}
|
||||
|
||||
short nPoint = nTrailPoints;
|
||||
nTrailPoints++;
|
||||
auto nPoint = sTrailPoint.Reserve(1);
|
||||
|
||||
sTrailPoint[nPoint].x = sprite[nSprite].x;
|
||||
sTrailPoint[nPoint].y = sprite[nSprite].y;
|
||||
|
@ -2292,7 +2392,7 @@ void ProcessTrailSprite(int nSprite, int nLotag, int nHitag)
|
|||
|
||||
int var_14 = nLotag - 900;
|
||||
|
||||
nTrailPointVal[nPoint] = var_14;
|
||||
sTrailPoint[nPoint].nTrailPointVal = var_14;
|
||||
|
||||
int field0 = sTrail[nTrail].field_0;
|
||||
|
||||
|
@ -2301,8 +2401,8 @@ void ProcessTrailSprite(int nSprite, int nLotag, int nHitag)
|
|||
sTrail[nTrail].field_0 = nPoint;
|
||||
sTrail[nTrail].field_4 = nPoint;
|
||||
|
||||
nTrailPointNext[nPoint] = -1;
|
||||
nTrailPointPrev[nPoint] = -1;
|
||||
sTrailPoint[nPoint].nTrailPointNext = -1;
|
||||
sTrailPoint[nPoint].nTrailPointPrev = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2310,11 +2410,11 @@ void ProcessTrailSprite(int nSprite, int nLotag, int nHitag)
|
|||
|
||||
while (field0 != -1)
|
||||
{
|
||||
if (nTrailPointVal[field0] > var_14)
|
||||
if (sTrailPoint[field0].nTrailPointVal > var_14)
|
||||
{
|
||||
nTrailPointPrev[nPoint] = nTrailPointPrev[field0];
|
||||
nTrailPointPrev[field0] = nPoint;
|
||||
nTrailPointNext[nPoint] = field0;
|
||||
sTrailPoint[nPoint].nTrailPointPrev = sTrailPoint[field0].nTrailPointPrev;
|
||||
sTrailPoint[field0].nTrailPointPrev = nPoint;
|
||||
sTrailPoint[nPoint].nTrailPointNext = field0;
|
||||
|
||||
if (field0 == sTrail[nTrail].field_0) {
|
||||
sTrail[nTrail].field_0 = nPoint;
|
||||
|
@ -2324,14 +2424,14 @@ void ProcessTrailSprite(int nSprite, int nLotag, int nHitag)
|
|||
}
|
||||
|
||||
ecx = field0;
|
||||
field0 = nTrailPointNext[field0];
|
||||
field0 = sTrailPoint[field0].nTrailPointNext;
|
||||
}
|
||||
|
||||
if (field0 == -1)
|
||||
{
|
||||
nTrailPointNext[ecx] = nPoint;
|
||||
nTrailPointPrev[nPoint] = ecx;
|
||||
nTrailPointNext[nPoint] = -1;
|
||||
sTrailPoint[ecx].nTrailPointNext = nPoint;
|
||||
sTrailPoint[nPoint].nTrailPointPrev = ecx;
|
||||
sTrailPoint[nPoint].nTrailPointNext = -1;
|
||||
sTrail[nTrail].field_4 = nPoint;
|
||||
}
|
||||
}
|
||||
|
@ -2342,19 +2442,15 @@ void ProcessTrailSprite(int nSprite, int nLotag, int nHitag)
|
|||
// ok?
|
||||
void AddMovingSector(int nSector, int edx, int ebx, int ecx)
|
||||
{
|
||||
if (nMoveSects >= kMaxMoveSects) {
|
||||
I_Error("Too many moving sectors\n");
|
||||
}
|
||||
|
||||
CreatePushBlock(nSector);
|
||||
|
||||
short nTrail = FindTrail(ebx);
|
||||
|
||||
sMoveDir[nMoveSects] = 1;
|
||||
|
||||
auto nMoveSects = sMoveSect.Reserve(1);
|
||||
MoveSect *pMoveSect = &sMoveSect[nMoveSects];
|
||||
nMoveSects++;
|
||||
|
||||
pMoveSect->sMoveDir = 1;
|
||||
pMoveSect->nTrail = nTrail;
|
||||
pMoveSect->nTrailPoint = -1;
|
||||
pMoveSect->field_8 = -1;
|
||||
|
@ -2376,7 +2472,7 @@ void AddMovingSector(int nSector, int edx, int ebx, int ecx)
|
|||
|
||||
void DoMovingSects()
|
||||
{
|
||||
for (int i = 0; i < nMoveSects; i++)
|
||||
for (unsigned i = 0; i < sMoveSect.Size(); i++)
|
||||
{
|
||||
if (sMoveSect[i].nSector == -1) {
|
||||
continue;
|
||||
|
@ -2402,8 +2498,8 @@ void DoMovingSects()
|
|||
|
||||
if (sMoveSect[i].field_6 & 0x10)
|
||||
{
|
||||
sMoveDir[i] = -sMoveDir[i];
|
||||
if (sMoveDir[i] > 0)
|
||||
sMoveSect[i].sMoveDir = -sMoveSect[i].sMoveDir;
|
||||
if (sMoveSect[i].sMoveDir > 0)
|
||||
{
|
||||
ax = sTrail[sMoveSect[i].nTrail].field_0;
|
||||
}
|
||||
|
@ -2466,13 +2562,13 @@ void DoMovingSects()
|
|||
nYVel = ecx;
|
||||
nXVel = ebx;
|
||||
|
||||
if (sMoveDir[i] > 0)
|
||||
if (sMoveSect[i].sMoveDir > 0)
|
||||
{
|
||||
sMoveSect[i].nTrailPoint = nTrailPointNext[sMoveSect[i].nTrailPoint];
|
||||
sMoveSect[i].nTrailPoint = sTrailPoint[sMoveSect[i].nTrailPoint].nTrailPointNext;
|
||||
}
|
||||
else
|
||||
{
|
||||
sMoveSect[i].nTrailPoint = nTrailPointPrev[sMoveSect[i].nTrailPoint];
|
||||
sMoveSect[i].nTrailPoint = sTrailPoint[sMoveSect[i].nTrailPoint].nTrailPointPrev;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2482,13 +2578,13 @@ void DoMovingSects()
|
|||
nYVel = ecx;
|
||||
nXVel = ebx;
|
||||
|
||||
if (sMoveDir[i] > 0)
|
||||
if (sMoveSect[i].sMoveDir > 0)
|
||||
{
|
||||
sMoveSect[i].nTrailPoint = nTrailPointNext[sMoveSect[i].nTrailPoint];
|
||||
sMoveSect[i].nTrailPoint = sTrailPoint[sMoveSect[i].nTrailPoint].nTrailPointNext;
|
||||
}
|
||||
else
|
||||
{
|
||||
sMoveSect[i].nTrailPoint = nTrailPointPrev[sMoveSect[i].nTrailPoint];
|
||||
sMoveSect[i].nTrailPoint = sTrailPoint[sMoveSect[i].nTrailPoint].nTrailPointPrev;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2513,9 +2609,9 @@ void DoMovingSects()
|
|||
|
||||
void PostProcess()
|
||||
{
|
||||
int i, j;
|
||||
int i,j;
|
||||
|
||||
for (i = 0; i < nMoveSects; i++)
|
||||
for (unsigned i = 0; i < sMoveSect.Size(); i++)
|
||||
{
|
||||
int nTrail = sMoveSect[i].nTrail;
|
||||
sMoveSect[i].nTrailPoint = sTrail[nTrail].field_0;
|
||||
|
@ -2531,7 +2627,7 @@ void PostProcess()
|
|||
sector[nSector].ceilingstat |= 0x40;
|
||||
sector[nSector].floorstat &= 0xBFFF;
|
||||
|
||||
for (j = 0; j < nMoveSects; j++)
|
||||
for (unsigned j = 0; j < sMoveSect.Size(); j++)
|
||||
{
|
||||
if (j != i && sMoveSect[i].nTrail == sMoveSect[j].nTrail)
|
||||
{
|
||||
|
@ -2544,17 +2640,17 @@ void PostProcess()
|
|||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < nBobs; i++)
|
||||
for (unsigned i = 0; i < sBob.Size(); i++)
|
||||
{
|
||||
if (sBob[i].field_3 == 0)
|
||||
{
|
||||
int bobID = sBobID[i];
|
||||
int bobID = sBob[i].sBobID;
|
||||
|
||||
for (j = 0; j < nBobs; j++)
|
||||
for (unsigned j = 0; j < sBob.Size(); j++)
|
||||
{
|
||||
if (j != i)
|
||||
{
|
||||
if (sBob[i].field_3 != 0 && sBobID[j] == bobID) {
|
||||
if (sBob[i].field_3 != 0 && sBob[j].sBobID == bobID) {
|
||||
SnapSectors(i, j, 0);
|
||||
}
|
||||
}
|
||||
|
@ -2642,8 +2738,7 @@ void PostProcess()
|
|||
}
|
||||
}
|
||||
|
||||
// esi is i
|
||||
for (i = 0; i < ObjectCount; i++)
|
||||
for (unsigned i = 0; i < ObjectList.Size(); i++)
|
||||
{
|
||||
int nObjectSprite = ObjectList[i].nSprite;
|
||||
|
||||
|
@ -2657,8 +2752,7 @@ void PostProcess()
|
|||
int edi = ObjectList[i].field_10;
|
||||
ObjectList[i].field_10 = -1;
|
||||
|
||||
// ecx, ebx is j
|
||||
for (j = 0; j < ObjectCount; j++)
|
||||
for (unsigned j = 0; j < ObjectList.Size(); j++)
|
||||
{
|
||||
if (i != j && sprite[ObjectList[j].nSprite].statnum == kStatExplodeTarget && edi == ObjectList[j].field_10)
|
||||
{
|
||||
|
@ -2671,46 +2765,5 @@ void PostProcess()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
static SavegameHelper sghobj("objects",
|
||||
SA(sTrap),
|
||||
SA(sBob),
|
||||
SA(sTrail),
|
||||
SA(sTrailPoint),
|
||||
SA(Elevator),
|
||||
SA(ObjectList),
|
||||
SA(sMoveSect),
|
||||
SA(SlideData),
|
||||
SA(sMoveDir),
|
||||
SA(WallFace),
|
||||
SA(SlideData2),
|
||||
SA(PointList),
|
||||
SA(nTrapInterval),
|
||||
SA(sBobID),
|
||||
SA(PointFree),
|
||||
SA(SlideFree),
|
||||
SA(nTrailPointVal),
|
||||
SA(nTrailPointPrev),
|
||||
SA(nTrailPointNext),
|
||||
SA(sDrip),
|
||||
SV(PointCount),
|
||||
SV(SlideCount),
|
||||
SV(ElevCount),
|
||||
SV(WallFaceCount),
|
||||
SV(lFinaleStart),
|
||||
SV(nTrailPoints),
|
||||
SV(nEnergyBlocks),
|
||||
SV(nMoveSects),
|
||||
SV(nFinaleStage),
|
||||
SV(nTrails),
|
||||
SV(nTraps),
|
||||
SV(nFinaleSpr),
|
||||
SV(ObjectCount),
|
||||
SV(nDrips),
|
||||
SV(nBobs),
|
||||
SV(nDronePitch),
|
||||
SV(nSmokeSparks),
|
||||
nullptr);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
BEGIN_PS_NS
|
||||
|
||||
void SerializeAnim(FSerializer& arc);
|
||||
void SerializeObjects(FSerializer& arc);
|
||||
void SerializePlayer(FSerializer& arc);
|
||||
void SerializeRa(FSerializer& arc);
|
||||
void SerializeRand(FSerializer& arc);
|
||||
|
@ -70,6 +71,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
|
|||
if (arc.BeginObject("exhumed"))
|
||||
{
|
||||
SerializeAnim(arc);
|
||||
SerializeObjects(arc);
|
||||
SerializePlayer(arc);
|
||||
SerializeRa(arc);
|
||||
SerializeRand(arc);
|
||||
|
|
Loading…
Reference in a new issue