mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
Some refactoring was needed to put a plain C array into a TArray to remove the limits.
This commit is contained in:
parent
a51b77b95b
commit
0b797b0ccd
3 changed files with 152 additions and 137 deletions
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@ -29,6 +29,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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void SerializeSwitch(FSerializer& arc);
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void SerializeView(FSerializer& arc);
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void SerializeAnubis(FSerializer& arc);
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void SerializeFish(FSerializer& arc);
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void SerializeLavadude(FSerializer& arc);
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@ -56,6 +59,9 @@ bool GameInterface::SaveGame()
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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SerializeSwitch(arc);
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SerializeView(arc);
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SerializeAnubis(arc);
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SerializeFish(arc);
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SerializeLavadude(arc);
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@ -26,51 +26,71 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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short LinkCount = -1;
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short SwitchCount = -1;
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struct Link
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{
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int8_t v[8];
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};
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int8_t LinkMap[kMaxLinks][8];
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struct Switch
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{
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short field_0;
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short field_2;
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short nWaitTimer;
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short nWait;
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short nChannel;
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short nLink;
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short field_8;
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short nRunPtr;
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short nSector;
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short field_C;
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short nRun2;
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short nWall;
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short field_10;
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uint16_t field_12;
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short field_14;
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char pad[10];
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short nRun3;
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uint16_t nKeyMask;
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};
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Switch SwitchData[kMaxSwitches];
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TArray<Link> LinkMap;
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TArray<Switch> SwitchData;
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static SavegameHelper sghswitch("switch",
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SV(LinkCount),
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SV(SwitchCount),
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SA(LinkMap),
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SA(SwitchData),
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nullptr);
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Link& w, Link* def)
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{
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arc.Array(keyname, w.v, 8);
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Switch& w, Switch* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("waittimer", w.nWaitTimer)
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("wait", w.nWait)
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("channel", w.nChannel)
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("link", w.nLink)
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("runptr", w.nRunPtr)
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("sector", w.nSector)
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("run2", w.nRun2)
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("wall", w.nWall)
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("run3", w.nRun3)
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("keymask", w.nKeyMask)
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.EndObject();
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}
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return arc;
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}
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void SerializeSwitch(FSerializer& arc)
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{
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arc("switch", SwitchData)
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("linkmap", LinkMap);
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}
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void InitLink()
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{
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LinkCount = kMaxLinks;
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LinkMap.Clear();
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}
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int BuildLink(int nCount, ...)
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{
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if (LinkCount <= 0) {
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return -1;
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}
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va_list list;
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va_start(list, nCount);
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LinkCount--;
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unsigned LinkCount = LinkMap.Reserve(1);
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for (int i = 0; i < 8; i++)
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{
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@ -85,7 +105,7 @@ int BuildLink(int nCount, ...)
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ebx = va_arg(list, int);
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}
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LinkMap[LinkCount][i] = (int8_t)ebx;
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LinkMap[LinkCount].v[i] = (int8_t)ebx;
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}
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va_end(list);
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@ -94,28 +114,25 @@ int BuildLink(int nCount, ...)
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void InitSwitch()
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{
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SwitchCount = kMaxSwitches;
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memset(SwitchData, 0, sizeof(SwitchData));
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SwitchData.Clear();
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}
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int BuildSwReady(int nChannel, short nLink)
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{
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if (SwitchCount <= 0 || nLink < 0) {
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if (nLink < 0) {
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I_Error("Too many switch readys!\n");
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return -1;
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}
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SwitchCount--;
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unsigned SwitchCount = SwitchData.Reserve(1);
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SwitchData[SwitchCount].nChannel = nChannel;
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SwitchData[SwitchCount].nLink = nLink;
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return SwitchCount | 0x10000;
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}
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void FuncSwReady(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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int nMessage = a & 0x7F0000;
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@ -130,7 +147,7 @@ void FuncSwReady(int a, int, int nRun)
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case 0x30000:
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{
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assert(sRunChannels[nChannel].c < 8);
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int8_t nVal = LinkMap[nLink][sRunChannels[nChannel].c];
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int8_t nVal = LinkMap[nLink].v[sRunChannels[nChannel].c];
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if (nVal >= 0) {
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runlist_ChangeChannel(nChannel, nVal);
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}
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@ -145,24 +162,23 @@ void FuncSwReady(int a, int, int nRun)
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int BuildSwPause(int nChannel, int nLink, int ebx)
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{
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for (int i = kMaxSwitches - 1; i >= SwitchCount; i--)
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for (unsigned i = 0; i < SwitchData.Size(); i++)
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{
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if (SwitchData[i].nChannel == nChannel && SwitchData[i].field_2 != 0) {
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if (SwitchData[i].nChannel == nChannel && SwitchData[i].nWait != 0) {
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return i | 0x20000;
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}
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}
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if (SwitchCount <= 0 || nLink < 0) {
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if (nLink < 0) {
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I_Error("Too many switches!\n");
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return -1;
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}
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SwitchCount--;
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unsigned SwitchCount = SwitchData.Reserve(1);
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SwitchData[SwitchCount].nChannel = nChannel;
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SwitchData[SwitchCount].nLink = nLink;
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SwitchData[SwitchCount].field_2 = ebx;
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SwitchData[SwitchCount].field_8 = -1;
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SwitchData[SwitchCount].nWait = ebx;
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SwitchData[SwitchCount].nRunPtr = -1;
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return SwitchCount | 0x20000;
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}
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@ -170,7 +186,7 @@ int BuildSwPause(int nChannel, int nLink, int ebx)
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void FuncSwPause(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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int nMessage = a & 0x7F0000;
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@ -184,10 +200,10 @@ void FuncSwPause(int a, int, int nRun)
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case 0x10000:
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{
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if (SwitchData[nSwitch].field_8 >= 0)
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if (SwitchData[nSwitch].nRunPtr >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].field_8);
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SwitchData[nSwitch].field_8 = -1;
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runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
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SwitchData[nSwitch].nRunPtr = -1;
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}
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return;
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@ -195,16 +211,16 @@ void FuncSwPause(int a, int, int nRun)
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case 0x20000:
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{
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SwitchData[nSwitch].field_0--;
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if (SwitchData[nSwitch].field_0 <= 0)
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SwitchData[nSwitch].nWaitTimer--;
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if (SwitchData[nSwitch].nWaitTimer <= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].field_8);
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SwitchData[nSwitch].field_8 = -1;
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runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
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SwitchData[nSwitch].nRunPtr = -1;
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assert(sRunChannels[nChannel].c < 8);
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assert(nLink < 1024);
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runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
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runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
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}
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return;
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@ -214,28 +230,28 @@ void FuncSwPause(int a, int, int nRun)
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{
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assert(sRunChannels[nChannel].c < 8);
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if (LinkMap[nLink][sRunChannels[nChannel].c] < 0) {
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if (LinkMap[nLink].v[sRunChannels[nChannel].c] < 0) {
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return;
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}
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if (SwitchData[nSwitch].field_8 >= 0) {
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if (SwitchData[nSwitch].nRunPtr >= 0) {
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return;
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}
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SwitchData[nSwitch].field_8 = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
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SwitchData[nSwitch].nRunPtr = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
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int eax;
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if (SwitchData[nSwitch].field_2 <= 0)
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if (SwitchData[nSwitch].nWait <= 0)
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{
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eax = 100;
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}
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else
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{
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eax = SwitchData[nSwitch].field_2;
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eax = SwitchData[nSwitch].nWait;
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}
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SwitchData[nSwitch].field_0 = eax;
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SwitchData[nSwitch].nWaitTimer = eax;
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return;
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}
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}
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@ -243,15 +259,14 @@ void FuncSwPause(int a, int, int nRun)
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int BuildSwStepOn(int nChannel, int nLink, int nSector)
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{
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if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
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if (nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
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int nSwitch = --SwitchCount;
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unsigned nSwitch = SwitchData.Reserve(1);
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SwitchData[nSwitch].nChannel = nChannel;
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SwitchData[nSwitch].nLink = nLink;
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SwitchData[nSwitch].nSector = nSector;
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SwitchData[nSwitch].field_C = -1;
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SwitchData[nSwitch].nRun2 = -1;
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return nSwitch | 0x30000;
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}
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@ -259,7 +274,7 @@ int BuildSwStepOn(int nChannel, int nLink, int nSector)
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void FuncSwStepOn(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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short nLink = SwitchData[nSwitch].nLink;
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short nChannel = SwitchData[nSwitch].nChannel;
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@ -267,7 +282,7 @@ void FuncSwStepOn(int a, int, int nRun)
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assert(sRunChannels[nChannel].c < 8);
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int8_t var_14 = LinkMap[nLink][sRunChannels[nChannel].c];
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int8_t var_14 = LinkMap[nLink].v[sRunChannels[nChannel].c];
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int nMessage = a & 0x7F0000;
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@ -278,15 +293,15 @@ void FuncSwStepOn(int a, int, int nRun)
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case 0x10000:
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{
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if (SwitchData[nSwitch].field_C >= 0)
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if (SwitchData[nSwitch].nRun2 >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].field_C);
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SwitchData[nSwitch].field_C = -1;
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runlist_SubRunRec(SwitchData[nSwitch].nRun2);
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SwitchData[nSwitch].nRun2 = -1;
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}
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if (var_14 >= 0)
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{
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SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
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SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
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}
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return;
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@ -301,7 +316,7 @@ void FuncSwStepOn(int a, int, int nRun)
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assert(sRunChannels[nChannel].c < 8);
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runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
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runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
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}
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}
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@ -312,17 +327,15 @@ void FuncSwStepOn(int a, int, int nRun)
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int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx)
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{
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if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
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if (nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
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int nSwitch = --SwitchCount;
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unsigned nSwitch = SwitchData.Reserve(1);
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SwitchData[nSwitch].nChannel = nChannel;
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SwitchData[nSwitch].nLink = nLink;
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SwitchData[nSwitch].field_2 = ecx;
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SwitchData[nSwitch].nWait = ecx;
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SwitchData[nSwitch].nSector = nSector;
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SwitchData[nSwitch].field_8 = -1;
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SwitchData[nSwitch].field_C = -1;
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SwitchData[nSwitch].nRunPtr = -1;
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SwitchData[nSwitch].nRun2 = -1;
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return nSwitch | 0x40000;
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}
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@ -330,7 +343,7 @@ int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx)
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void FuncSwNotOnPause(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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int nMessage = a & 0x7F0000;
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@ -344,16 +357,16 @@ void FuncSwNotOnPause(int a, int, int nRun)
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case 0x10000:
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{
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if (SwitchData[nSwitch].field_C >= 0)
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if (SwitchData[nSwitch].nRun2 >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].field_C);
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SwitchData[nSwitch].field_C = -1;
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runlist_SubRunRec(SwitchData[nSwitch].nRun2);
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SwitchData[nSwitch].nRun2 = -1;
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}
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if (SwitchData[nSwitch].field_8 >= 0)
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if (SwitchData[nSwitch].nRunPtr >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].field_8);
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SwitchData[nSwitch].field_8 = -1;
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runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
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SwitchData[nSwitch].nRunPtr = -1;
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}
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return;
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@ -361,12 +374,12 @@ void FuncSwNotOnPause(int a, int, int nRun)
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case 0x20000:
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{
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SwitchData[nSwitch].field_0 -= 4;
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if (SwitchData[nSwitch].field_0 <= 0)
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SwitchData[nSwitch].nWaitTimer -= 4;
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if (SwitchData[nSwitch].nWaitTimer <= 0)
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{
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assert(sRunChannels[nChannel].c < 8);
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runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
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runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
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}
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return;
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@ -376,16 +389,16 @@ void FuncSwNotOnPause(int a, int, int nRun)
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{
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assert(sRunChannels[nChannel].c < 8);
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if (LinkMap[nLink][sRunChannels[nChannel].c] >= 0)
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if (LinkMap[nLink].v[sRunChannels[nChannel].c] >= 0)
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{
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if (SwitchData[nSwitch].field_8 < 0)
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if (SwitchData[nSwitch].nRunPtr < 0)
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{
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SwitchData[nSwitch].field_8 = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
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SwitchData[nSwitch].nRunPtr = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
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short nSector = SwitchData[nSwitch].nSector;
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SwitchData[nSwitch].field_0 = SwitchData[nSwitch].field_2;
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SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
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SwitchData[nSwitch].nWaitTimer = SwitchData[nSwitch].nWait;
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SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
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}
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}
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@ -394,7 +407,7 @@ void FuncSwNotOnPause(int a, int, int nRun)
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case 0x50000:
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{
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SwitchData[nSwitch].field_0 = SwitchData[nSwitch].field_2;
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SwitchData[nSwitch].nWaitTimer = SwitchData[nSwitch].nWait;
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return;
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}
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}
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@ -402,16 +415,14 @@ void FuncSwNotOnPause(int a, int, int nRun)
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int BuildSwPressSector(int nChannel, int nLink, int nSector, int keyMask)
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{
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if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
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if (nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
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int nSwitch = --SwitchCount;
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unsigned nSwitch = SwitchData.Reserve(1);
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SwitchData[nSwitch].nChannel = nChannel;
|
||||
SwitchData[nSwitch].nLink = nLink;
|
||||
SwitchData[nSwitch].nSector = nSector;
|
||||
SwitchData[nSwitch].field_12 = keyMask;
|
||||
SwitchData[nSwitch].field_C = -1;
|
||||
SwitchData[nSwitch].nKeyMask = keyMask;
|
||||
SwitchData[nSwitch].nRun2 = -1;
|
||||
|
||||
return nSwitch | 0x50000;
|
||||
}
|
||||
|
@ -419,7 +430,7 @@ int BuildSwPressSector(int nChannel, int nLink, int nSector, int keyMask)
|
|||
void FuncSwPressSector(int a, int, int nRun)
|
||||
{
|
||||
short nSwitch = RunData[nRun].nVal;
|
||||
assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
|
||||
assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
|
||||
|
||||
int nMessage = a & 0x7F0000;
|
||||
|
||||
|
@ -434,33 +445,33 @@ void FuncSwPressSector(int a, int, int nRun)
|
|||
|
||||
case 0x10000:
|
||||
{
|
||||
if (SwitchData[nSwitch].field_C >= 0)
|
||||
if (SwitchData[nSwitch].nRun2 >= 0)
|
||||
{
|
||||
runlist_SubRunRec(SwitchData[nSwitch].field_C);
|
||||
SwitchData[nSwitch].field_C = -1;
|
||||
runlist_SubRunRec(SwitchData[nSwitch].nRun2);
|
||||
SwitchData[nSwitch].nRun2 = -1;
|
||||
}
|
||||
|
||||
assert(sRunChannels[nChannel].c < 8);
|
||||
|
||||
if (LinkMap[nLink][sRunChannels[nChannel].c] < 0) {
|
||||
if (LinkMap[nLink].v[sRunChannels[nChannel].c] < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
short nSector = SwitchData[nSwitch].nSector;
|
||||
|
||||
SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
|
||||
SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
|
||||
return;
|
||||
}
|
||||
|
||||
case 0x40000:
|
||||
{
|
||||
if ((PlayerList[nPlayer].keys & SwitchData[nSwitch].field_12) == SwitchData[nSwitch].field_12)
|
||||
if ((PlayerList[nPlayer].keys & SwitchData[nSwitch].nKeyMask) == SwitchData[nSwitch].nKeyMask)
|
||||
{
|
||||
runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
|
||||
runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SwitchData[nSwitch].field_12)
|
||||
if (SwitchData[nSwitch].nKeyMask)
|
||||
{
|
||||
short nSprite = PlayerList[nPlayer].nSprite;
|
||||
PlayFXAtXYZ(StaticSound[nSwitchSound], sprite[nSprite].x, sprite[nSprite].y, 0, sprite[nSprite].sectnum, CHANF_LISTENERZ);
|
||||
|
@ -474,17 +485,14 @@ void FuncSwPressSector(int a, int, int nRun)
|
|||
|
||||
int BuildSwPressWall(short nChannel, short nLink, short nWall)
|
||||
{
|
||||
if (SwitchCount <= 0 || nLink < 0 || nWall < 0) {
|
||||
if (nLink < 0 || nWall < 0) {
|
||||
I_Error("Too many switches!\n");
|
||||
}
|
||||
|
||||
SwitchCount--;
|
||||
|
||||
unsigned SwitchCount = SwitchData.Reserve(1);
|
||||
SwitchData[SwitchCount].nChannel = nChannel;
|
||||
SwitchData[SwitchCount].nLink = nLink;
|
||||
SwitchData[SwitchCount].nWall = nWall;
|
||||
SwitchData[SwitchCount].field_10 = -1;
|
||||
SwitchData[SwitchCount].field_14 = 0;
|
||||
SwitchData[SwitchCount].nRun3 = -1;
|
||||
|
||||
return SwitchCount | 0x60000;
|
||||
}
|
||||
|
@ -492,7 +500,7 @@ int BuildSwPressWall(short nChannel, short nLink, short nWall)
|
|||
void FuncSwPressWall(int a, int, int nRun)
|
||||
{
|
||||
short nSwitch = RunData[nRun].nVal;
|
||||
assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
|
||||
assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
|
||||
|
||||
short nChannel = SwitchData[nSwitch].nChannel;
|
||||
short nLink = SwitchData[nSwitch].nLink;
|
||||
|
@ -510,16 +518,16 @@ void FuncSwPressWall(int a, int, int nRun)
|
|||
|
||||
case 0x30000:
|
||||
{
|
||||
if (SwitchData[nSwitch].field_10 >= 0)
|
||||
if (SwitchData[nSwitch].nRun3 >= 0)
|
||||
{
|
||||
runlist_SubRunRec(SwitchData[nSwitch].field_10);
|
||||
SwitchData[nSwitch].field_10 = -1;
|
||||
runlist_SubRunRec(SwitchData[nSwitch].nRun3);
|
||||
SwitchData[nSwitch].nRun3 = -1;
|
||||
}
|
||||
|
||||
if (LinkMap[nLink][sRunChannels[nChannel].c] >= 0)
|
||||
if (LinkMap[nLink].v[sRunChannels[nChannel].c] >= 0)
|
||||
{
|
||||
short nWall = SwitchData[nSwitch].nWall;
|
||||
SwitchData[nSwitch].field_10 = runlist_AddRunRec(wall[nWall].lotag - 1, RunData[nRun].nMoves);
|
||||
SwitchData[nSwitch].nRun3 = runlist_AddRunRec(wall[nWall].lotag - 1, RunData[nRun].nMoves);
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -527,14 +535,14 @@ void FuncSwPressWall(int a, int, int nRun)
|
|||
|
||||
case 0x40000:
|
||||
{
|
||||
int8_t cx = LinkMap[nLink][sRunChannels[nChannel].c];
|
||||
int8_t cx = LinkMap[nLink].v[sRunChannels[nChannel].c];
|
||||
|
||||
runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
|
||||
runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
|
||||
|
||||
if (cx < 0 || LinkMap[nLink][cx] < 0)
|
||||
if (cx < 0 || LinkMap[nLink].v[cx] < 0)
|
||||
{
|
||||
runlist_SubRunRec(SwitchData[nSwitch].field_10);
|
||||
SwitchData[nSwitch].field_10 = -1;
|
||||
runlist_SubRunRec(SwitchData[nSwitch].nRun3);
|
||||
SwitchData[nSwitch].nRun3 = -1;
|
||||
}
|
||||
|
||||
short nWall = SwitchData[nSwitch].nWall;
|
||||
|
|
|
@ -467,21 +467,22 @@ void Clip()
|
|||
{
|
||||
}
|
||||
|
||||
|
||||
static SavegameHelper sghview("view",
|
||||
SV(nCamerax),
|
||||
SV(nCameray),
|
||||
SV(nCameraz),
|
||||
SV(bTouchFloor),
|
||||
SV(nChunkTotal),
|
||||
SV(nCameraa),
|
||||
SV(nCamerapan),
|
||||
SV(bCamera),
|
||||
SV(viewz),
|
||||
SV(enemy),
|
||||
SV(nEnemyPal),
|
||||
SA(dVertPan),
|
||||
SA(nQuake),
|
||||
nullptr);
|
||||
void SerializeView(FSerializer& arc)
|
||||
{
|
||||
arc("camerax", nCamerax)
|
||||
("cameray", nCameray)
|
||||
("cameraz", nCameraz)
|
||||
("touchfloor", bTouchFloor)
|
||||
("chunktotal", nChunkTotal)
|
||||
("cameraa", nCameraa)
|
||||
("camerapan", nCamerapan)
|
||||
("camera", bCamera)
|
||||
("viewz", viewz)
|
||||
("enemy", enemy)
|
||||
("enemypal", nEnemyPal)
|
||||
.Array("vertpan", dVertPan, countof(dVertPan))
|
||||
.Array("quake", nQuake, countof(nQuake))
|
||||
.EndObject();
|
||||
}
|
||||
|
||||
END_PS_NS
|
||||
|
|
Loading…
Reference in a new issue