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- Interpolate Duke's wave floor effect.
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1 changed files with 2 additions and 2 deletions
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@ -1101,8 +1101,8 @@ void spawneffector(DDukeActor* actor)
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break;
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case SE_29_WAVES:
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//This does not work. Why?
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//StartInterpolation(actor->s.sectnum, Interp_Sect_Floorheinum);
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StartInterpolation(actor->s.sectnum, Interp_Sect_Floorheinum);
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StartInterpolation(actor->s.sectnum, Interp_Sect_Floorz);
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break;
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}
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