- Interpolate Duke's wave floor effect.

This commit is contained in:
Christoph Oelckers 2020-11-29 17:40:41 +01:00
parent 3ba0a242bf
commit 8a7b3dc667

View file

@ -1101,8 +1101,8 @@ void spawneffector(DDukeActor* actor)
break;
case SE_29_WAVES:
//This does not work. Why?
//StartInterpolation(actor->s.sectnum, Interp_Sect_Floorheinum);
StartInterpolation(actor->s.sectnum, Interp_Sect_Floorheinum);
StartInterpolation(actor->s.sectnum, Interp_Sect_Floorz);
break;
}