- Exhumed: Rex

This commit is contained in:
Christoph Oelckers 2020-11-29 20:43:35 +01:00
parent 4543982e54
commit 4f1999ab24
2 changed files with 47 additions and 40 deletions

View file

@ -26,11 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS
enum { kMaxRex = 50 };
short RexCount = 0;
short RexChan[kMaxRex];
struct Rex
{
short nHealth;
@ -38,10 +33,12 @@ struct Rex
short nAction;
short nSprite;
short nTarget;
short field_A;
short nCount;
short nChannel;
};
Rex RexList[kMaxRex];
TArray<Rex> RexList;
static actionSeq RexSeq[] = {
{29, 0},
@ -54,27 +51,35 @@ static actionSeq RexSeq[] = {
{28, 1}
};
FSerializer& Serialize(FSerializer& arc, const char* keyname, Rex& w, Rex* def)
{
if (arc.BeginObject(keyname))
{
arc("health", w.nHealth)
("frame", w.nFrame)
("action", w.nAction)
("sprite", w.nSprite)
("target", w.nTarget)
("count", w.nCount)
("channel", w.nChannel)
.EndObject();
}
return arc;
}
static SavegameHelper sghrex("rex",
SV(RexCount),
SA(RexChan),
SA(RexList),
nullptr);
void SerializeRex(FSerializer& arc)
{
arc("rex", RexList);
}
void InitRexs()
{
RexCount = kMaxRex;
RexList.Clear();
}
int BuildRex(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel)
{
RexCount--;
int nRex = RexCount;
if (nRex < 0) {
return -1;
}
int nRex = RexList.Reserve(1);
if (nSprite == -1)
{
@ -118,9 +123,9 @@ int BuildRex(short nSprite, int x, int y, int z, short nSector, short nAngle, in
RexList[nRex].nFrame = 0;
RexList[nRex].nSprite = nSprite;
RexList[nRex].nTarget = -1;
RexList[nRex].field_A = 0;
RexList[nRex].nCount = 0;
RexChan[nRex] = nChannel;
RexList[nRex].nChannel = nChannel;
sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nRex | 0x180000);
@ -135,7 +140,7 @@ int BuildRex(short nSprite, int x, int y, int z, short nSector, short nAngle, in
void FuncRex(int a, int nDamage, int nRun)
{
short nRex = RunData[nRun].nVal;
assert(nRex >= 0 && nRex < kMaxRex);
assert(nRex >= 0 && nRex < (int)RexList.Size());
short nAction = RexList[nRex].nAction;
short nSprite = RexList[nRex].nSprite;
@ -242,7 +247,7 @@ void FuncRex(int a, int nDamage, int nRun)
case 0:
{
if (!RexList[nRex].field_A)
if (!RexList[nRex].nCount)
{
if ((nRex & 0x1F) == (totalmoves & 0x1F))
{
@ -254,14 +259,14 @@ void FuncRex(int a, int nDamage, int nRun)
}
else
{
RexList[nRex].field_A = 60;
RexList[nRex].nCount = 60;
}
}
}
else
{
RexList[nRex].field_A--;
if (RexList[nRex].field_A <= 0)
RexList[nRex].nCount--;
if (RexList[nRex].nCount <= 0)
{
RexList[nRex].nAction = 1;
RexList[nRex].nFrame = 0;
@ -271,7 +276,7 @@ void FuncRex(int a, int nDamage, int nRun)
D3PlayFX(StaticSound[kSound48], nSprite);
RexList[nRex].field_A = 30;
RexList[nRex].nCount = 30;
}
}
@ -280,9 +285,9 @@ void FuncRex(int a, int nDamage, int nRun)
case 1:
{
if (RexList[nRex].field_A > 0)
if (RexList[nRex].nCount > 0)
{
RexList[nRex].field_A--;
RexList[nRex].nCount--;
}
if ((nRex & 0x0F) == (totalmoves & 0x0F))
@ -297,7 +302,7 @@ void FuncRex(int a, int nDamage, int nRun)
}
else
{
if (((PlotCourseToSprite(nSprite, nTarget) >> 8) >= 60) || RexList[nRex].field_A > 0)
if (((PlotCourseToSprite(nSprite, nTarget) >> 8) >= 60) || RexList[nRex].nCount > 0)
{
int nAngle = sprite[nSprite].ang & 0xFFF8;
sprite[nSprite].xvel = bcos(nAngle, -2);
@ -306,7 +311,7 @@ void FuncRex(int a, int nDamage, int nRun)
else
{
RexList[nRex].nAction = 2;
RexList[nRex].field_A = 240;
RexList[nRex].nCount = 240;
D3PlayFX(StaticSound[kSound48], nSprite);
RexList[nRex].nFrame = 0;
return;
@ -346,8 +351,8 @@ void FuncRex(int a, int nDamage, int nRun)
case 2:
{
RexList[nRex].field_A--;
if (RexList[nRex].field_A > 0)
RexList[nRex].nCount--;
if (RexList[nRex].nCount > 0)
{
PlotCourseToSprite(nSprite, nTarget);
@ -361,7 +366,7 @@ void FuncRex(int a, int nDamage, int nRun)
case 0x8000:
{
SetQuake(nSprite, 25);
RexList[nRex].field_A = 60;
RexList[nRex].nCount = 60;
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask;
sprite[nSprite].xvel = bcos(sprite[nSprite].ang, -2);
@ -402,7 +407,7 @@ void FuncRex(int a, int nDamage, int nRun)
}
}
RexList[nRex].field_A >>= 2;
RexList[nRex].nCount >>= 2;
return;
}
}
@ -411,7 +416,7 @@ void FuncRex(int a, int nDamage, int nRun)
{
RexList[nRex].nAction = 1;
RexList[nRex].nFrame = 0;
RexList[nRex].field_A = 90;
RexList[nRex].nCount = 90;
}
return;
@ -450,7 +455,7 @@ void FuncRex(int a, int nDamage, int nRun)
if (bVal)
{
RexList[nRex].nAction = 1;
RexList[nRex].field_A = 15;
RexList[nRex].nCount = 15;
}
return;
}
@ -461,7 +466,7 @@ void FuncRex(int a, int nDamage, int nRun)
{
RexList[nRex].nAction = 7;
RexList[nRex].nFrame = 0;
runlist_ChangeChannel(RexChan[nRex], 1);
runlist_ChangeChannel(RexList[nRex].nChannel, 1);
}
return;
}
@ -480,7 +485,7 @@ void FuncRex(int a, int nDamage, int nRun)
{
RexList[nRex].nAction = 0;
RexList[nRex].nFrame = 0;
RexList[nRex].field_A = 0;
RexList[nRex].nCount = 0;
RexList[nRex].nTarget = -1;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;

View file

@ -35,6 +35,7 @@ void SerializeLavadude(FSerializer& arc);
void SerializeLion(FSerializer& arc);
void SerializeMummy(FSerializer& arc);
void SerializeRat(FSerializer& arc);
void SerializeRex(FSerializer& arc);
void SerializeSpider(FSerializer& arc);
@ -58,6 +59,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
SerializeLion(arc);
SerializeMummy(arc);
SerializeRat(arc);
SerializeRex(arc);
SerializeSpider(arc);
}