raze-gles/source
2020-11-26 19:15:49 +11:00
..
blood - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf(). 2020-11-26 16:37:37 +11:00
build - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
common - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
core - gameinput.h: For PlayerAngle struct methods settarget(), properly set target as angle + delta between angle & target within method and not game-side. 2020-11-26 17:26:29 +11:00
exhumed - Exhumed: Add sprite interpolation to analyzesprites(). 2020-11-26 19:15:49 +11:00
games/duke - gameinput.h: For PlayerAngle struct methods settarget(), properly set target as angle + delta between angle & target within method and not game-side. 2020-11-26 17:26:29 +11:00
glbackend - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Clean up some Q16.16 angle usage within DoPlayerTurnTurret(). 2020-11-26 17:30:45 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved Blood's and Exhumed's d_menu.cpp back into the gameprojects 2020-11-13 11:25:43 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00