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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- Exhumed: Queen
This commit is contained in:
parent
026d355096
commit
531d7c96b4
2 changed files with 125 additions and 80 deletions
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@ -70,19 +70,6 @@ static actionSeq EggSeq[] = {
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{23, 1},
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};
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int nQHead = 0;
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short nEggsFree;
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short nHeadVel;
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short nVelShift;
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short tailspr[kMaxTails];
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short nEggFree[kMaxEggs];
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short QueenChan[kMaxQueens];
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struct Queen
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{
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short nHealth;
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@ -92,7 +79,6 @@ struct Queen
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short nTarget;
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short field_A;
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short field_C;
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short pad;
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short field_10;
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short field_12;
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};
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@ -100,7 +86,7 @@ struct Queen
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struct Egg
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{
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short nHealth;
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short field_2;
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short nFrame;
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short nAction;
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short nSprite;
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short field_8;
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@ -112,16 +98,26 @@ struct Egg
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struct Head
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{
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short nHealth;
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short field_2;
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short nFrame;
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short nAction;
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short nSprite;
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short field_8;
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short nTarget;
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short field_C;
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short field_E;
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short tails;
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};
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Egg QueenEgg[kMaxEggs];
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FreeListArray<Egg, kMaxEggs> QueenEgg;
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int nQHead = 0;
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short nHeadVel;
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short nVelShift;
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short tailspr[kMaxTails];
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short QueenChan[kMaxQueens];
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Queen QueenList[kMaxQueens];
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Head QueenHead;
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@ -131,49 +127,98 @@ int MoveQZ[25];
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short MoveQS[25];
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short MoveQA[25];
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Queen& w, Queen* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("health", w.nHealth)
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("frame", w.nFrame)
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("action", w.nAction)
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("sprite", w.nSprite)
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("target", w.nTarget)
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("ata", w.field_A)
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("atc", w.field_C)
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("at10", w.field_10)
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("at12", w.field_12)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Egg& w, Egg* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("health", w.nHealth)
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("frame", w.nFrame)
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("action", w.nAction)
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("sprite", w.nSprite)
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("target", w.nTarget)
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("at8", w.field_8)
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("atc", w.field_C)
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("ate", w.field_E)
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.EndObject();
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}
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return arc;
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}
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static SavegameHelper sghqueen("queen",
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SV(QueenCount),
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SV(nQHead),
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SV(nEggsFree),
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SV(nHeadVel),
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SV(nVelShift),
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SV(QueenHead),
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SA(tailspr),
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SA(nEggFree),
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SA(QueenChan),
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SA(QueenEgg),
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SA(QueenList),
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SA(MoveQX),
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SA(MoveQY),
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SA(MoveQZ),
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SA(MoveQS),
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SA(MoveQA),
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nullptr);
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Head& w, Head* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("health", w.nHealth)
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("frame", w.nFrame)
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("action", w.nAction)
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("sprite", w.nSprite)
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("target", w.nTarget)
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("at8", w.field_8)
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("atc", w.field_C)
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("tails", w.tails)
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.EndObject();
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}
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return arc;
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}
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void SerializeQueen(FSerializer& arc)
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{
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if (arc.BeginObject("queen"))
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{
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arc("count", QueenCount);
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if (QueenCount == 0) // only save the rest if we got a queen. There can only be one.
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{
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arc("qhead", nQHead)
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("headvel", nHeadVel)
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("velshift", nVelShift)
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("head", QueenHead)
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.Array("tailspr", tailspr, countof(tailspr))
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("queenchan", QueenChan[0])
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("queen", QueenList[0])
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("eggs", QueenEgg)
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.Array("moveqx", MoveQX, countof(MoveQX))
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.Array("moveqy", MoveQY, countof(MoveQY))
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.Array("moveqz", MoveQZ, countof(MoveQZ))
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.Array("moveqa", MoveQA, countof(MoveQA))
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.Array("moveqs", MoveQS, countof(MoveQS));
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}
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arc.EndObject();
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}
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}
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void InitQueens()
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{
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QueenCount = 1;
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QueenEgg.Clear();
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for (int i = 0; i < kMaxEggs; i++)
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{
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nEggFree[i] = i;
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QueenEgg[i].field_8 = -1;
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}
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nEggsFree = kMaxEggs;
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}
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int GrabEgg()
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{
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if (!nEggsFree) {
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return -1;
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}
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nEggsFree--;
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return nEggFree[nEggsFree];
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auto egg = QueenEgg.Get();
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if (egg == -1) return -1;
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return egg;
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}
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void BlowChunks(int nSprite)
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@ -207,9 +252,7 @@ void DestroyEgg(short nEgg)
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QueenEgg[nEgg].field_8 = -1;
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mydeletesprite(nSprite);
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nEggFree[nEggsFree] = nEgg;
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nEggsFree++;
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QueenEgg.Release(nEgg);
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}
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void DestroyAllEggs()
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@ -313,11 +356,11 @@ int QueenAngleChase(short nSprite, short nSprite2, int val1, int val2)
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int DestroyTailPart()
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{
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if (!QueenHead.field_E) {
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if (!QueenHead.tails) {
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return 0;
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}
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short nSprite = tailspr[--QueenHead.field_E];
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short nSprite = tailspr[--QueenHead.tails];
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BlowChunks(nSprite);
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BuildExplosion(nSprite);
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@ -380,7 +423,7 @@ void BuildTail()
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}
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nQHead = 0;
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QueenHead.field_E = 7;
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QueenHead.tails = 7;
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}
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int BuildQueenEgg(short nQueen, int nVal)
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@ -438,7 +481,7 @@ int BuildQueenEgg(short nQueen, int nVal)
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GrabTimeSlot(3);
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QueenEgg[nEgg].nHealth = 200;
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QueenEgg[nEgg].field_2 = 0;
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QueenEgg[nEgg].nFrame = 0;
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QueenEgg[nEgg].nSprite = nSprite2;
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QueenEgg[nEgg].field_E = nVal;
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QueenEgg[nEgg].nTarget = QueenList[nQueen].nTarget;
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@ -493,16 +536,16 @@ void FuncQueenEgg(int a, int nDamage, int nRun)
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short nSeq = SeqOffsets[kSeqQueenEgg] + EggSeq[nAction].a;
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, pEgg->field_2);
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, pEgg->nFrame);
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if (nAction != 4)
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{
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seq_MoveSequence(nSprite, nSeq, pEgg->field_2);
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seq_MoveSequence(nSprite, nSeq, pEgg->nFrame);
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pEgg->field_2++;
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if (pEgg->field_2 >= SeqSize[nSeq])
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pEgg->nFrame++;
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if (pEgg->nFrame >= SeqSize[nSeq])
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{
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pEgg->field_2 = 0;
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pEgg->nFrame = 0;
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bVal = true;
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}
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@ -535,7 +578,7 @@ void FuncQueenEgg(int a, int nDamage, int nRun)
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if (!RandomSize(1))
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{
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pEgg->nAction = 1;
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pEgg->field_2 = 0;
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pEgg->nFrame = 0;
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}
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else
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{
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@ -653,7 +696,7 @@ void FuncQueenEgg(int a, int nDamage, int nRun)
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case 0x90000:
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{
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seq_PlotSequence(a & 0xFFFF, SeqOffsets[kSeqQueenEgg] + EggSeq[nAction].a, pEgg->field_2, EggSeq[nAction].b);
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seq_PlotSequence(a & 0xFFFF, SeqOffsets[kSeqQueenEgg] + EggSeq[nAction].a, pEgg->nFrame, EggSeq[nAction].b);
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break;
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}
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}
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@ -699,14 +742,14 @@ int BuildQueenHead(short nQueen)
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QueenHead.nHealth = 800;
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QueenHead.nAction = 0;
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QueenHead.nTarget = QueenList[nQueen].nTarget;
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QueenHead.field_2 = 0;
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QueenHead.nFrame = 0;
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QueenHead.nSprite = nSprite2;
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QueenHead.field_C = 0;
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sprite[nSprite2].owner = runlist_AddRunRec(sprite[nSprite2].lotag - 1, 0x1B0000);
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QueenHead.field_8 = runlist_AddRunRec(NewRun, 0x1B0000);
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QueenHead.field_E = 0;
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QueenHead.tails = 0;
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return 0;
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}
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@ -737,14 +780,14 @@ void FuncQueenHead(int a, int nDamage, int nRun)
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short nSeq = SeqOffsets[kSeqQueen] + HeadSeq[QueenHead.nAction].a;
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seq_MoveSequence(nSprite, nSeq, QueenHead.field_2);
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seq_MoveSequence(nSprite, nSeq, QueenHead.nFrame);
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, QueenHead.field_2);
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, QueenHead.nFrame);
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QueenHead.field_2++;
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if (QueenHead.field_2 >= SeqSize[nSeq])
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QueenHead.nFrame++;
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if (QueenHead.nFrame >= SeqSize[nSeq])
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{
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QueenHead.field_2 = 0;
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QueenHead.nFrame = 0;
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var_14 = 1;
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}
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@ -837,7 +880,7 @@ void FuncQueenHead(int a, int nDamage, int nRun)
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if (var_14)
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{
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QueenHead.nAction = 1;
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QueenHead.field_2 = 0;
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QueenHead.nFrame = 0;
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break;
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}
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fallthrough__;
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@ -846,7 +889,7 @@ void FuncQueenHead(int a, int nDamage, int nRun)
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if ((sprite[nTarget].z - 51200) > sprite[nSprite].z)
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{
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QueenHead.nAction = 4;
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QueenHead.field_2 = 0;
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QueenHead.nFrame = 0;
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}
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else
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{
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@ -912,7 +955,7 @@ __MOVEQS:
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nHd = nQHead;
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for (int i = 0; i < QueenHead.field_E; i++)
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for (int i = 0; i < QueenHead.tails; i++)
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{
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nHd -= 3;
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if (nHd < 0) {
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@ -949,9 +992,9 @@ __MOVEQS:
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{
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QueenHead.field_C = 3;
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if (QueenHead.field_E--)
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if (QueenHead.tails--)
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{
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if (QueenHead.field_E >= 15 || QueenHead.field_E < 10)
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if (QueenHead.tails >= 15 || QueenHead.tails < 10)
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{
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int x = sprite[nSprite].x;
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int y = sprite[nSprite].y;
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@ -959,8 +1002,8 @@ __MOVEQS:
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short nSector = sprite[nSprite].sectnum;
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int nAngle = RandomSize(11) & kAngleMask;
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sprite[nSprite].xrepeat = 127 - QueenHead.field_E;
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sprite[nSprite].yrepeat = 127 - QueenHead.field_E;
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sprite[nSprite].xrepeat = 127 - QueenHead.tails;
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sprite[nSprite].yrepeat = 127 - QueenHead.tails;
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sprite[nSprite].cstat = 0x8000;
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@ -981,8 +1024,8 @@ __MOVEQS:
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sprite[nSprite].y = y;
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sprite[nSprite].z = z;
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if (QueenHead.field_E < 10) {
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for (int i = (10 - QueenHead.field_E) * 2; i > 0; i--)
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if (QueenHead.tails < 10) {
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for (int i = (10 - QueenHead.tails) * 2; i > 0; i--)
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{
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BuildLavaLimb(nSprite, i, GetSpriteHeight(nSprite));
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}
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@ -1037,7 +1080,7 @@ __MOVEQS:
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{
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QueenHead.nTarget = a & 0xFFFF;
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QueenHead.nAction = 7;
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QueenHead.field_2 = 0;
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QueenHead.nFrame = 0;
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}
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if (QueenHead.nHealth <= 0)
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@ -1050,9 +1093,9 @@ __MOVEQS:
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else
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{
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QueenHead.nAction = 5;
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QueenHead.field_2 = 0;
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QueenHead.nFrame = 0;
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QueenHead.field_C = 0;
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QueenHead.field_E = 80;
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QueenHead.tails = 80;
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sprite[nSprite].cstat = 0;
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}
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}
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@ -1076,7 +1119,7 @@ __MOVEQS:
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nSeq += 73;
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}
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seq_PlotSequence(a & 0xFFFF, nSeq, QueenHead.field_2, edx);
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seq_PlotSequence(a & 0xFFFF, nSeq, QueenHead.nFrame, edx);
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break;
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}
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@ -42,6 +42,7 @@ void SerializeFish(FSerializer& arc);
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void SerializeLavadude(FSerializer& arc);
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void SerializeLion(FSerializer& arc);
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void SerializeMummy(FSerializer& arc);
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void SerializeQueen(FSerializer& arc);
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void SerializeRat(FSerializer& arc);
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void SerializeRex(FSerializer& arc);
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void SerializeRoach(FSerializer& arc);
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@ -79,6 +80,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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SerializeLavadude(arc);
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SerializeLion(arc);
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SerializeMummy(arc);
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SerializeQueen(arc);
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SerializeRat(arc);
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SerializeRex(arc);
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SerializeRoach(arc);
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