- gameinput.h: For PlayerHorizon and PlayerAngle struct methods `settarget()`, always set the angle directly if backup set to true.

This commit is contained in:
Mitchell Richters 2020-11-26 16:42:07 +11:00
parent b9e1cbb5de
commit e9e4590f6a
1 changed files with 4 additions and 4 deletions

View File

@ -45,7 +45,7 @@ struct PlayerHorizon
void settarget(double value, bool backup = false)
{
if (!cl_syncinput)
if (!cl_syncinput && !backup)
{
target = value * FRACUNIT;
if (target == 0) target += 1;
@ -169,7 +169,7 @@ struct PlayerAngle
void settarget(int value, bool backup = false)
{
if (!cl_syncinput)
if (!cl_syncinput && !backup)
{
target = value << BAMBITS;
if (target == 0) target += 1;
@ -183,7 +183,7 @@ struct PlayerAngle
void settarget(double value, bool backup = false)
{
if (!cl_syncinput)
if (!cl_syncinput && !backup)
{
target = value * BAMUNIT;
if (target == 0) target += 1;
@ -197,7 +197,7 @@ struct PlayerAngle
void settarget(binangle value, bool backup = false)
{
if (!cl_syncinput)
if (!cl_syncinput && !backup)
{
target = value.asbam();
if (target == 0) target += 1;