raze-gles/source
Christoph Oelckers 35f3de64f7 - partial cleanup of SW's game.h
inlined several macros, removed some unused ones, replaced a few with one or two uses and simplified some functions to remove 90's optimizations that these days have no positive effect aside from complicating the code.
2020-11-23 08:39:20 +01:00
..
blood - port from NBlood: Show all available powerups in HUD. 2020-11-23 07:49:36 +01:00
build - replaced approx 1/3 of all accesses to the tilesiz wrapper class. 2020-11-23 00:18:30 +01:00
common - fixed incorrect autosegs section addresses on macOS 2020-11-14 12:48:39 +02:00
core - binaryangle.h: Return BAngToBAM() as int64_t to handle signed values without overflowing on unsigned values. 2020-11-23 10:49:47 +11:00
exhumed - replaced approx 1/3 of all accesses to the tilesiz wrapper class. 2020-11-23 00:18:30 +01:00
games/duke - Duke (RR): Fix incorrect inline call for angAdjustment following changes in ea4ad0548a. 2020-11-23 10:44:38 +11:00
glbackend - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - partial cleanup of SW's game.h 2020-11-23 08:39:20 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved Blood's and Exhumed's d_menu.cpp back into the gameprojects 2020-11-13 11:25:43 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00