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- Exhumed: Snake and Sequence
# Conflicts: # source/exhumed/src/save.cpp
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e8c56b1f9f
commit
c1b478bf83
4 changed files with 50 additions and 52 deletions
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@ -456,23 +456,14 @@ struct Snake
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short sC;
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short nRun;
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// array?
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char c[8];
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/*
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char c1;
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char c2;
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char c3;
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char c4;
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char c5;
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char c6;
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char c7;
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char c8;
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*/
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short sE;
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short nSnakePlayer;
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};
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extern Snake SnakeList[];
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enum { kMaxSnakes = 50 };
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extern FreeListArray<Snake, kMaxSnakes> SnakeList;
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void InitSnakes();
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short GrabSnake();
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@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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void SerializeSequence(FSerializer& arc);
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void SerializeSnake(FSerializer& arc);
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void SerializeSwitch(FSerializer& arc);
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void SerializeView(FSerializer& arc);
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@ -61,6 +63,8 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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{
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if (arc.BeginObject("exhumed"))
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{
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SerializeSequence(arc);
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SerializeSnake(arc);
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SerializeSwitch(arc);
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SerializeView(arc);
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@ -635,12 +635,17 @@ int seq_PlotSequence(short nSprite, short edx, short nFrame, short ecx)
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return nPict;
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}
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static SavegameHelper sghseq("sequence",
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SV(nPilotLightFrame),
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SV(nPilotLightCount),
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SV(nPilotLightBase),
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SV(nShadowWidth),
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SV(nFlameHeight),
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nullptr);
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void SerializeSequence(FSerializer& arc)
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{
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if (arc.BeginObject("sequence"))
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{
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arc("pilotlightframe", nPilotLightFrame)
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("pilotlightcount", nPilotLightCount)
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("pilotlightbase", nPilotLightBase)
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("shadowwidth", nShadowWidth)
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("flameheight", nFlameHeight)
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.EndObject();
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}
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}
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END_PS_NS
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@ -29,42 +29,42 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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enum { kMaxSnakes = 50 };
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FreeListArray<Snake, kMaxSnakes> SnakeList;
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int nSnakeCount = 0;
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int nSnakesFree;
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short SnakeFree[kMaxSnakes];
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short nPlayerSnake[kMaxPlayers];
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Snake SnakeList[kMaxSnakes];
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short nSnakePlayer[kMaxSnakes];
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Snake& w, Snake* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("enemy", w.nEnemy)
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.Array("sprites", w.nSprites, kSnakeSprites)
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("sc", w.sC)
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("run", w.nRun)
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.Array("c", w.c, countof(w.c))
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("se", w.sE)
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("player", w.nSnakePlayer)
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.EndObject();
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}
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return arc;
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}
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void SerializeSnake(FSerializer& arc)
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{
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arc("snake", SnakeList);
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arc.Array("playersnake", nPlayerSnake, PlayerCount);
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}
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static SavegameHelper sghsnake("snake",
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SV(nSnakeCount),
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SV(nSnakesFree),
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SA(SnakeFree),
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SA(nPlayerSnake),
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SA(SnakeList),
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SA(nSnakePlayer),
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nullptr);
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void InitSnakes()
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{
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nSnakeCount = 0;
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for (int i = 0; i < kMaxSnakes; i++) {
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SnakeFree[i] = i;
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}
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nSnakesFree = kMaxSnakes;
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SnakeList.Clear();
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memset(nPlayerSnake, 0, sizeof(nPlayerSnake));
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}
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short GrabSnake()
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{
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nSnakesFree--;
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return SnakeFree[nSnakesFree];
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return SnakeList.Get();
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}
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void DestroySnake(int nSnake)
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@ -82,8 +82,7 @@ void DestroySnake(int nSnake)
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mydeletesprite(nSprite);
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}
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SnakeFree[nSnakesFree] = nSnake;
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nSnakesFree++;
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SnakeList.Release(nSnake);
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if (nSnake == nSnakeCam)
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{
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@ -116,8 +115,6 @@ void ExplodeSnakeSprite(int nSprite, short nPlayer)
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int BuildSnake(short nPlayer, short zVal)
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{
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if (!nSnakesFree)
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return -1;
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zVal -= 1280;
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@ -182,6 +179,7 @@ int BuildSnake(short nPlayer, short zVal)
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}
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short nSnake = GrabSnake();
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if (nSnake == -1) return -1;
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// GrabTimeSlot(3);
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@ -244,7 +242,7 @@ int BuildSnake(short nPlayer, short zVal)
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SnakeList[nSnake].nEnemy = nTarget;
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SnakeList[nSnake].sC = 1200;
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SnakeList[nSnake].sE = 0;
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nSnakePlayer[nSnake] = nPlayer;
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SnakeList[nSnake].nSnakePlayer = nPlayer;
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nPlayerSnake[nPlayer] = nSnake;
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if (bSnakeCam)
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@ -262,7 +260,7 @@ int BuildSnake(short nPlayer, short zVal)
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int FindSnakeEnemy(short nSnake)
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{
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short nPlayer = nSnakePlayer[nSnake];
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short nPlayer = SnakeList[nSnake].nSnakePlayer;
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short nPlayerSprite = PlayerList[nPlayer].nSprite;
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short nSprite = SnakeList[nSnake].nSprites[0]; // CHECKME
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@ -359,11 +357,11 @@ SEARCH_ENEMY:
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if (nMov)
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{
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short nPlayer = nSnakePlayer[nSnake];
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short nPlayer = SnakeList[nSnake].nSnakePlayer;
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ExplodeSnakeSprite(SnakeList[nSnake].nSprites[0], nPlayer);
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nPlayerSnake[nPlayer] = -1;
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nSnakePlayer[nSnake] = -1;
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SnakeList[nSnake].nSnakePlayer = -1;
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DestroySnake(nSnake);
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}
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