- more renames.

This commit is contained in:
Christoph Oelckers 2020-11-21 23:40:08 +01:00
parent 2c6fa57090
commit 18352a760c
9 changed files with 74 additions and 79 deletions

View file

@ -588,9 +588,9 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
fr.Read(&byte_19AE44, 128);
dbCrypt((char*)&byte_19AE44, 128, numwalls);
byte_19AE44.at40 = LittleLong(byte_19AE44.at40);
byte_19AE44.at44 = LittleLong(byte_19AE44.at44);
byte_19AE44.at48 = LittleLong(byte_19AE44.at48);
byte_19AE44.numxsprites = LittleLong(byte_19AE44.numxsprites);
byte_19AE44.numxwalls = LittleLong(byte_19AE44.numxwalls);
byte_19AE44.numxsectors = LittleLong(byte_19AE44.numxsectors);
}
else
{
@ -658,7 +658,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
}
else
{
nCount = byte_19AE44.at48;
nCount = byte_19AE44.numxsectors;
}
assert(nCount <= nXSectorSize);
fr.Read(pBuffer, nCount);
@ -785,7 +785,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
}
else
{
nCount = byte_19AE44.at44;
nCount = byte_19AE44.numxwalls;
}
assert(nCount <= nXWallSize);
fr.Read(pBuffer, nCount);
@ -880,7 +880,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
}
else
{
nCount = byte_19AE44.at40;
nCount = byte_19AE44.numxsprites;
}
assert(nCount <= nXSpriteSize);
fr.Read(pBuffer, nCount);

View file

@ -283,10 +283,10 @@ struct MAPHEADER {
};
struct MAPHEADER2 {
char TotalKills[64];
int at40; // xsprite size
int at44; // xwall size
int at48; // xsector size
char name[64];
int numxsprites; // xsprite size
int numxwalls; // xwall size
int numxsectors; // xsector size
char pad[52];
};

View file

@ -53,7 +53,7 @@ struct GIBFX
struct GIBTHING
{
int TotalKills;
int type;
int Kills;
int chance;
int atc;
@ -362,7 +362,7 @@ void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *p
void GibThing(spritetype *pSprite, GIBTHING *pGThing, CGibPosition *pPos, CGibVelocity *pVel)
{
if (adult_lockout && gGameOptions.nGameType <= 0)
switch (pGThing->TotalKills) {
switch (pGThing->type) {
case kThingBloodBits:
case kThingZombieHead:
return;
@ -391,7 +391,7 @@ void GibThing(spritetype *pSprite, GIBTHING *pGThing, CGibPosition *pPos, CGibVe
getzsofslope(nSector, x, y, &ceilZ, &floorZ);
int dz1 = floorZ-z;
int dz2 = z-ceilZ;
spritetype *pGib = actSpawnThing(nSector, x, y, z, pGThing->TotalKills);
spritetype *pGib = actSpawnThing(nSector, x, y, z, pGThing->type);
assert(pGib != NULL);
if (pGThing->Kills > -1)
pGib->picnum = pGThing->Kills;

View file

@ -38,12 +38,12 @@ int mirrorcnt, mirrorsector, mirrorwall[4];
typedef struct
{
int TotalKills;
int Kills;
int type;
int link;
int at8;
int atc;
int at10;
int at14;
int wallnum;
} MIRROR;
MIRROR mirror[16];
@ -70,8 +70,8 @@ void InitMirrors(void)
if (wall[i].extra > 0 && GetWallType(i) == kWallStack)
{
wall[i].overpicnum = nTile;
mirror[mirrorcnt].at14 = i;
mirror[mirrorcnt].TotalKills = 0;
mirror[mirrorcnt].wallnum = i;
mirror[mirrorcnt].type = 0;
wall[i].cstat |= 32;
int tmp = xwall[wall[i].extra].data;
int j;
@ -85,7 +85,7 @@ void InitMirrors(void)
continue;
wall[i].hitag = j;
wall[j].hitag = i;
mirror[mirrorcnt].Kills = j;
mirror[mirrorcnt].link = j;
break;
}
}
@ -97,10 +97,10 @@ void InitMirrors(void)
}
if (wall[i].picnum == 504)
{
mirror[mirrorcnt].Kills = i;
mirror[mirrorcnt].at14 = i;
mirror[mirrorcnt].link = i;
mirror[mirrorcnt].wallnum = i;
wall[i].picnum = nTile;
mirror[mirrorcnt].TotalKills = 0;
mirror[mirrorcnt].type = 0;
wall[i].cstat |= 32;
mirrorcnt++;
continue;
@ -120,20 +120,20 @@ void InitMirrors(void)
int j = sprite[nLink2].sectnum;
if (sector[j].ceilingpicnum != 504)
I_Error("Lower link sector %d doesn't have mirror picnum\n", j);
mirror[mirrorcnt].TotalKills = 2;
mirror[mirrorcnt].type = 2;
mirror[mirrorcnt].at8 = sprite[nLink2].x-sprite[nLink].x;
mirror[mirrorcnt].atc = sprite[nLink2].y-sprite[nLink].y;
mirror[mirrorcnt].at10 = sprite[nLink2].z-sprite[nLink].z;
mirror[mirrorcnt].at14 = i;
mirror[mirrorcnt].Kills = j;
mirror[mirrorcnt].wallnum = i;
mirror[mirrorcnt].link = j;
sector[i].floorpicnum = 4080+mirrorcnt;
mirrorcnt++;
mirror[mirrorcnt].TotalKills = 1;
mirror[mirrorcnt].type = 1;
mirror[mirrorcnt].at8 = sprite[nLink].x-sprite[nLink2].x;
mirror[mirrorcnt].atc = sprite[nLink].y-sprite[nLink2].y;
mirror[mirrorcnt].at10 = sprite[nLink].z-sprite[nLink2].z;
mirror[mirrorcnt].at14 = j;
mirror[mirrorcnt].Kills = i;
mirror[mirrorcnt].wallnum = j;
mirror[mirrorcnt].link = i;
sector[j].ceilingpicnum = 4080+mirrorcnt;
mirrorcnt++;
}
@ -167,19 +167,19 @@ void sub_5571C(char mode)
int nTile = 4080+i;
if (TestBitString(gotpic, nTile))
{
switch (mirror[i].TotalKills)
switch (mirror[i].type)
{
case 1:
if (mode)
sector[mirror[i].at14].ceilingstat |= 1;
sector[mirror[i].wallnum].ceilingstat |= 1;
else
sector[mirror[i].at14].ceilingstat &= ~1;
sector[mirror[i].wallnum].ceilingstat &= ~1;
break;
case 2:
if (mode)
sector[mirror[i].at14].floorstat |= 1;
sector[mirror[i].wallnum].floorstat |= 1;
else
sector[mirror[i].at14].floorstat &= ~1;
sector[mirror[i].wallnum].floorstat &= ~1;
break;
}
}
@ -200,10 +200,10 @@ void sub_557C4(int x, int y, int interpolation)
int nTile = 4080+i;
if (TestBitString(gotpic, nTile))
{
if (mirror[i].TotalKills == 1 || mirror[i].TotalKills == 2)
if (mirror[i].type == 1 || mirror[i].type == 2)
{
int nSector = mirror[i].Kills;
int nSector2 = mirror[i].at14;
int nSector = mirror[i].link;
int nSector2 = mirror[i].wallnum;
int nSprite;
SectIterator it(nSector);
while ((nSprite = it.NextIndex()) >= 0)
@ -218,7 +218,7 @@ void sub_557C4(int x, int y, int interpolation)
if (pSprite->statnum == kStatDude && (top < zCeil || bottom > zFloor))
{
int j = i;
if (mirror[i].TotalKills == 2)
if (mirror[i].type == 2)
j++;
else
j--;
@ -307,11 +307,11 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
if (TestBitString(gotpic, nTile))
{
ClearBitString(gotpic, nTile);
switch (mirror[i].TotalKills)
switch (mirror[i].type)
{
case 0:
{
int nWall = mirror[i].Kills;
int nWall = mirror[i].link;
int nSector = sectorofwall(nWall);
walltype *pWall = &wall[nWall];
int nNextWall = pWall->nextwall;
@ -355,7 +355,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
case 1:
{
r_rorphase = 1;
int nSector = mirror[i].Kills;
int nSector = mirror[i].link;
int bakCstat;
if (viewPlayer >= 0)
{
@ -387,7 +387,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
case 2:
{
r_rorphase = 1;
int nSector = mirror[i].Kills;
int nSector = mirror[i].link;
int bakCstat;
if (viewPlayer >= 0)
{

View file

@ -165,12 +165,12 @@ AMMOINFO gAmmoInfo[] = {
};
struct ARMORDATA {
int TotalKills;
int Kills;
int at8;
int atc;
int at10;
int at14;
int armor0;
int armor0max;
int armor1;
int armor1max;
int armor2;
int armor2max;
};
ARMORDATA armorData[5] = {
{ 0x320, 0x640, 0x320, 0x640, 0x320, 0x640 },
@ -183,7 +183,7 @@ ARMORDATA armorData[5] = {
struct VICTORY {
const char *TotalKills;
const char *message;
int Kills;
};
@ -216,7 +216,7 @@ VICTORY gVictory[] = {
};
struct SUICIDE {
const char *TotalKills;
const char *message;
int Kills;
};
@ -229,7 +229,7 @@ SUICIDE gSuicide[] = {
};
struct DAMAGEINFO {
int TotalKills;
int armorType;
int Kills[3];
int at10[3];
};
@ -1030,18 +1030,18 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
case kItemArmorSpirit:
case kItemArmorSuper: {
ARMORDATA *pArmorData = &armorData[pItem->type - kItemArmorBasic]; bool pickedUp = false;
if (pPlayer->armor[1] < pArmorData->atc) {
pPlayer->armor[1] = ClipHigh(pPlayer->armor[1]+pArmorData->at8, pArmorData->atc);
if (pPlayer->armor[1] < pArmorData->armor1max) {
pPlayer->armor[1] = ClipHigh(pPlayer->armor[1]+pArmorData->armor1, pArmorData->armor1max);
pickedUp = true;
}
if (pPlayer->armor[0] < pArmorData->Kills) {
pPlayer->armor[0] = ClipHigh(pPlayer->armor[0]+pArmorData->TotalKills, pArmorData->Kills);
if (pPlayer->armor[0] < pArmorData->armor0max) {
pPlayer->armor[0] = ClipHigh(pPlayer->armor[0]+pArmorData->armor0, pArmorData->armor0max);
pickedUp = true;
}
if (pPlayer->armor[2] < pArmorData->at14) {
pPlayer->armor[2] = ClipHigh(pPlayer->armor[2]+pArmorData->at10, pArmorData->at14);
if (pPlayer->armor[2] < pArmorData->armor2max) {
pPlayer->armor[2] = ClipHigh(pPlayer->armor[2]+pArmorData->armor2, pArmorData->armor2max);
pickedUp = true;
}
@ -1814,7 +1814,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
}
else
{
sprintf(buffer, gSuicide[nMessage].TotalKills, gProfile[nVictim].name);
sprintf(buffer, gSuicide[nMessage].message, gProfile[nVictim].name);
}
}
else
@ -1836,7 +1836,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
}
int nMessage = Random(25);
int nSound = gVictory[nMessage].Kills;
const char* pzMessage = gVictory[nMessage].TotalKills;
const char* pzMessage = gVictory[nMessage].message;
sprintf(buffer, pzMessage, gProfile[nKiller].name, gProfile[nVictim].name);
if (gGameOptions.nGameType > 0 && nSound >= 0 && pKiller == gMe)
sndStartSample(nSound, 255, 2, 0);
@ -1875,7 +1875,7 @@ void FragPlayer(PLAYER *pPlayer, int nSprite)
int playerDamageArmor(PLAYER *pPlayer, DAMAGE_TYPE nType, int nDamage)
{
DAMAGEINFO *pDamageInfo = &damageInfo[nType];
int nArmorType = pDamageInfo->TotalKills;
int nArmorType = pDamageInfo->armorType;
if (nArmorType >= 0 && pPlayer->armor[nArmorType])
{
#if 0

View file

@ -78,7 +78,7 @@ void viewInitializePrediction(void)
predict.at4c = gMe->angle.spin;
predict.at6e = !!(gMe->input.actions & SB_CENTERVIEW);
memcpy(&predict.at75,&gSpriteHit[gMe->pSprite->extra],sizeof(SPRITEHIT));
predict.TotalKills = gMe->bobPhase;
predict.bobPhase = gMe->bobPhase;
predict.Kills = gMe->bobAmp;
predict.at8 = gMe->bobHeight;
predict.atc = gMe->bobWidth;
@ -313,7 +313,7 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
predict.at34 = predict.at40 - predict.at38 - (12<<8);
predict.TotalKills = ClipLow(predict.TotalKills-4, 0);
predict.bobPhase = ClipLow(predict.bobPhase-4, 0);
nSpeed >>= FRACBITS;
if (predict.at48 == 1)
@ -321,9 +321,9 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
predict.Kills = (predict.Kills+17)&2047;
predict.at14 = (predict.at14+17)&2047;
predict.at8 = mulscale30(10*pPosture->bobV,Sin(predict.Kills*2));
predict.atc = mulscale30(predict.TotalKills*pPosture->bobH,Sin(predict.Kills-256));
predict.at18 = mulscale30(predict.TotalKills*pPosture->swayV,Sin(predict.at14*2));
predict.at1c = mulscale30(predict.TotalKills*pPosture->swayH,Sin(predict.at14-0x155));
predict.atc = mulscale30(predict.bobPhase*pPosture->bobH,Sin(predict.Kills-256));
predict.at18 = mulscale30(predict.bobPhase*pPosture->swayV,Sin(predict.at14*2));
predict.at1c = mulscale30(predict.bobPhase*pPosture->swayH,Sin(predict.at14-0x155));
}
else
{
@ -333,19 +333,19 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
predict.at14 = (predict.at14+(pPosture->pace[predict.at70]*4)/2)&2047;
if (predict.at70)
{
if (predict.TotalKills < 60)
predict.TotalKills = ClipHigh(predict.TotalKills + nSpeed, 60);
if (predict.bobPhase < 60)
predict.bobPhase = ClipHigh(predict.bobPhase + nSpeed, 60);
}
else
{
if (predict.TotalKills < 30)
predict.TotalKills = ClipHigh(predict.TotalKills + nSpeed, 30);
if (predict.bobPhase < 30)
predict.bobPhase = ClipHigh(predict.bobPhase + nSpeed, 30);
}
}
predict.at8 = mulscale30(predict.TotalKills*pPosture->bobV,Sin(predict.Kills*2));
predict.atc = mulscale30(predict.TotalKills*pPosture->bobH,Sin(predict.Kills-256));
predict.at18 = mulscale30(predict.TotalKills*pPosture->swayV,Sin(predict.at14*2));
predict.at1c = mulscale30(predict.TotalKills*pPosture->swayH,Sin(predict.at14-0x155));
predict.at8 = mulscale30(predict.bobPhase*pPosture->bobV,Sin(predict.Kills*2));
predict.atc = mulscale30(predict.bobPhase*pPosture->bobH,Sin(predict.Kills-256));
predict.at18 = mulscale30(predict.bobPhase*pPosture->swayV,Sin(predict.at14*2));
predict.at1c = mulscale30(predict.bobPhase*pPosture->swayH,Sin(predict.at14-0x155));
}
if (!pXSprite->health)
return;

View file

@ -138,12 +138,6 @@ int sndGetRate(int format)
void SoundCallback(intptr_t val)
{
SAMPLE2D *pChannel = (SAMPLE2D*)val;
pChannel->TotalKills = 0;
}
bool sndCheckPlaying(unsigned int nSound)
{
auto snd = soundEngine->FindSoundByResID(nSound);

View file

@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_BLD_NS
struct VIEW {
int TotalKills;
int bobPhase;
int Kills;
int at8; // bob height
int atc; // bob width

View file

@ -31,6 +31,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
#include "duke3d.h"
#include "gamestate.h"
#include "dukeactor.h"
#include "savegamehelp.h"
//==========================================================================
//