mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- more renames.
This commit is contained in:
parent
2c6fa57090
commit
18352a760c
9 changed files with 74 additions and 79 deletions
|
@ -588,9 +588,9 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
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fr.Read(&byte_19AE44, 128);
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dbCrypt((char*)&byte_19AE44, 128, numwalls);
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byte_19AE44.at40 = LittleLong(byte_19AE44.at40);
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byte_19AE44.at44 = LittleLong(byte_19AE44.at44);
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byte_19AE44.at48 = LittleLong(byte_19AE44.at48);
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byte_19AE44.numxsprites = LittleLong(byte_19AE44.numxsprites);
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byte_19AE44.numxwalls = LittleLong(byte_19AE44.numxwalls);
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byte_19AE44.numxsectors = LittleLong(byte_19AE44.numxsectors);
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}
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else
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{
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@ -658,7 +658,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
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}
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else
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{
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nCount = byte_19AE44.at48;
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nCount = byte_19AE44.numxsectors;
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}
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assert(nCount <= nXSectorSize);
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fr.Read(pBuffer, nCount);
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@ -785,7 +785,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
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}
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else
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{
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nCount = byte_19AE44.at44;
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nCount = byte_19AE44.numxwalls;
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}
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assert(nCount <= nXWallSize);
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fr.Read(pBuffer, nCount);
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@ -880,7 +880,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
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}
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else
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{
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nCount = byte_19AE44.at40;
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nCount = byte_19AE44.numxsprites;
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}
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assert(nCount <= nXSpriteSize);
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fr.Read(pBuffer, nCount);
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@ -283,10 +283,10 @@ struct MAPHEADER {
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};
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struct MAPHEADER2 {
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char TotalKills[64];
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int at40; // xsprite size
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int at44; // xwall size
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int at48; // xsector size
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char name[64];
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int numxsprites; // xsprite size
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int numxwalls; // xwall size
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int numxsectors; // xsector size
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char pad[52];
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};
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@ -53,7 +53,7 @@ struct GIBFX
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struct GIBTHING
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{
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int TotalKills;
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int type;
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int Kills;
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int chance;
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int atc;
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@ -362,7 +362,7 @@ void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *p
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void GibThing(spritetype *pSprite, GIBTHING *pGThing, CGibPosition *pPos, CGibVelocity *pVel)
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{
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if (adult_lockout && gGameOptions.nGameType <= 0)
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switch (pGThing->TotalKills) {
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switch (pGThing->type) {
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case kThingBloodBits:
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case kThingZombieHead:
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return;
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@ -391,7 +391,7 @@ void GibThing(spritetype *pSprite, GIBTHING *pGThing, CGibPosition *pPos, CGibVe
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getzsofslope(nSector, x, y, &ceilZ, &floorZ);
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int dz1 = floorZ-z;
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int dz2 = z-ceilZ;
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spritetype *pGib = actSpawnThing(nSector, x, y, z, pGThing->TotalKills);
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spritetype *pGib = actSpawnThing(nSector, x, y, z, pGThing->type);
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assert(pGib != NULL);
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if (pGThing->Kills > -1)
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pGib->picnum = pGThing->Kills;
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@ -38,12 +38,12 @@ int mirrorcnt, mirrorsector, mirrorwall[4];
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typedef struct
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{
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int TotalKills;
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int Kills;
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int type;
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int link;
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int at8;
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int atc;
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int at10;
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int at14;
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int wallnum;
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} MIRROR;
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MIRROR mirror[16];
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@ -70,8 +70,8 @@ void InitMirrors(void)
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if (wall[i].extra > 0 && GetWallType(i) == kWallStack)
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{
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wall[i].overpicnum = nTile;
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mirror[mirrorcnt].at14 = i;
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mirror[mirrorcnt].TotalKills = 0;
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mirror[mirrorcnt].wallnum = i;
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mirror[mirrorcnt].type = 0;
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wall[i].cstat |= 32;
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int tmp = xwall[wall[i].extra].data;
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int j;
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@ -85,7 +85,7 @@ void InitMirrors(void)
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continue;
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wall[i].hitag = j;
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wall[j].hitag = i;
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mirror[mirrorcnt].Kills = j;
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mirror[mirrorcnt].link = j;
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break;
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}
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}
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@ -97,10 +97,10 @@ void InitMirrors(void)
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}
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if (wall[i].picnum == 504)
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{
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mirror[mirrorcnt].Kills = i;
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mirror[mirrorcnt].at14 = i;
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mirror[mirrorcnt].link = i;
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mirror[mirrorcnt].wallnum = i;
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wall[i].picnum = nTile;
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mirror[mirrorcnt].TotalKills = 0;
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mirror[mirrorcnt].type = 0;
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wall[i].cstat |= 32;
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mirrorcnt++;
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continue;
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@ -120,20 +120,20 @@ void InitMirrors(void)
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int j = sprite[nLink2].sectnum;
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if (sector[j].ceilingpicnum != 504)
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I_Error("Lower link sector %d doesn't have mirror picnum\n", j);
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mirror[mirrorcnt].TotalKills = 2;
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mirror[mirrorcnt].type = 2;
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mirror[mirrorcnt].at8 = sprite[nLink2].x-sprite[nLink].x;
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mirror[mirrorcnt].atc = sprite[nLink2].y-sprite[nLink].y;
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mirror[mirrorcnt].at10 = sprite[nLink2].z-sprite[nLink].z;
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mirror[mirrorcnt].at14 = i;
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mirror[mirrorcnt].Kills = j;
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mirror[mirrorcnt].wallnum = i;
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mirror[mirrorcnt].link = j;
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sector[i].floorpicnum = 4080+mirrorcnt;
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mirrorcnt++;
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mirror[mirrorcnt].TotalKills = 1;
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mirror[mirrorcnt].type = 1;
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mirror[mirrorcnt].at8 = sprite[nLink].x-sprite[nLink2].x;
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mirror[mirrorcnt].atc = sprite[nLink].y-sprite[nLink2].y;
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mirror[mirrorcnt].at10 = sprite[nLink].z-sprite[nLink2].z;
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mirror[mirrorcnt].at14 = j;
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mirror[mirrorcnt].Kills = i;
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mirror[mirrorcnt].wallnum = j;
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mirror[mirrorcnt].link = i;
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sector[j].ceilingpicnum = 4080+mirrorcnt;
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mirrorcnt++;
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}
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@ -167,19 +167,19 @@ void sub_5571C(char mode)
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int nTile = 4080+i;
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if (TestBitString(gotpic, nTile))
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{
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switch (mirror[i].TotalKills)
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switch (mirror[i].type)
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{
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case 1:
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if (mode)
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sector[mirror[i].at14].ceilingstat |= 1;
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sector[mirror[i].wallnum].ceilingstat |= 1;
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else
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sector[mirror[i].at14].ceilingstat &= ~1;
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sector[mirror[i].wallnum].ceilingstat &= ~1;
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break;
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case 2:
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if (mode)
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sector[mirror[i].at14].floorstat |= 1;
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sector[mirror[i].wallnum].floorstat |= 1;
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else
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sector[mirror[i].at14].floorstat &= ~1;
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sector[mirror[i].wallnum].floorstat &= ~1;
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break;
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}
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}
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@ -200,10 +200,10 @@ void sub_557C4(int x, int y, int interpolation)
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int nTile = 4080+i;
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if (TestBitString(gotpic, nTile))
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{
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if (mirror[i].TotalKills == 1 || mirror[i].TotalKills == 2)
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if (mirror[i].type == 1 || mirror[i].type == 2)
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{
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int nSector = mirror[i].Kills;
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int nSector2 = mirror[i].at14;
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int nSector = mirror[i].link;
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int nSector2 = mirror[i].wallnum;
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int nSprite;
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SectIterator it(nSector);
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while ((nSprite = it.NextIndex()) >= 0)
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@ -218,7 +218,7 @@ void sub_557C4(int x, int y, int interpolation)
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if (pSprite->statnum == kStatDude && (top < zCeil || bottom > zFloor))
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{
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int j = i;
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if (mirror[i].TotalKills == 2)
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if (mirror[i].type == 2)
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j++;
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else
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j--;
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@ -307,11 +307,11 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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if (TestBitString(gotpic, nTile))
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{
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ClearBitString(gotpic, nTile);
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switch (mirror[i].TotalKills)
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switch (mirror[i].type)
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{
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case 0:
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{
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int nWall = mirror[i].Kills;
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int nWall = mirror[i].link;
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int nSector = sectorofwall(nWall);
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walltype *pWall = &wall[nWall];
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int nNextWall = pWall->nextwall;
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@ -355,7 +355,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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case 1:
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{
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r_rorphase = 1;
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int nSector = mirror[i].Kills;
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int nSector = mirror[i].link;
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int bakCstat;
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if (viewPlayer >= 0)
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{
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@ -387,7 +387,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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case 2:
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{
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r_rorphase = 1;
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int nSector = mirror[i].Kills;
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int nSector = mirror[i].link;
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int bakCstat;
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if (viewPlayer >= 0)
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{
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@ -165,12 +165,12 @@ AMMOINFO gAmmoInfo[] = {
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};
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struct ARMORDATA {
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int TotalKills;
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int Kills;
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int at8;
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int atc;
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int at10;
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int at14;
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int armor0;
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int armor0max;
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int armor1;
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int armor1max;
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int armor2;
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int armor2max;
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};
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ARMORDATA armorData[5] = {
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{ 0x320, 0x640, 0x320, 0x640, 0x320, 0x640 },
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@ -183,7 +183,7 @@ ARMORDATA armorData[5] = {
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struct VICTORY {
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const char *TotalKills;
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const char *message;
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int Kills;
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};
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@ -216,7 +216,7 @@ VICTORY gVictory[] = {
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};
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struct SUICIDE {
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const char *TotalKills;
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const char *message;
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int Kills;
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};
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@ -229,7 +229,7 @@ SUICIDE gSuicide[] = {
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};
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struct DAMAGEINFO {
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int TotalKills;
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int armorType;
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int Kills[3];
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int at10[3];
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};
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@ -1030,18 +1030,18 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
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case kItemArmorSpirit:
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case kItemArmorSuper: {
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ARMORDATA *pArmorData = &armorData[pItem->type - kItemArmorBasic]; bool pickedUp = false;
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if (pPlayer->armor[1] < pArmorData->atc) {
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pPlayer->armor[1] = ClipHigh(pPlayer->armor[1]+pArmorData->at8, pArmorData->atc);
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if (pPlayer->armor[1] < pArmorData->armor1max) {
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pPlayer->armor[1] = ClipHigh(pPlayer->armor[1]+pArmorData->armor1, pArmorData->armor1max);
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pickedUp = true;
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}
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if (pPlayer->armor[0] < pArmorData->Kills) {
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pPlayer->armor[0] = ClipHigh(pPlayer->armor[0]+pArmorData->TotalKills, pArmorData->Kills);
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if (pPlayer->armor[0] < pArmorData->armor0max) {
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pPlayer->armor[0] = ClipHigh(pPlayer->armor[0]+pArmorData->armor0, pArmorData->armor0max);
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pickedUp = true;
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}
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if (pPlayer->armor[2] < pArmorData->at14) {
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pPlayer->armor[2] = ClipHigh(pPlayer->armor[2]+pArmorData->at10, pArmorData->at14);
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if (pPlayer->armor[2] < pArmorData->armor2max) {
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pPlayer->armor[2] = ClipHigh(pPlayer->armor[2]+pArmorData->armor2, pArmorData->armor2max);
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pickedUp = true;
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}
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@ -1814,7 +1814,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
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}
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else
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{
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sprintf(buffer, gSuicide[nMessage].TotalKills, gProfile[nVictim].name);
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sprintf(buffer, gSuicide[nMessage].message, gProfile[nVictim].name);
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}
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}
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else
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@ -1836,7 +1836,7 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
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}
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int nMessage = Random(25);
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int nSound = gVictory[nMessage].Kills;
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const char* pzMessage = gVictory[nMessage].TotalKills;
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const char* pzMessage = gVictory[nMessage].message;
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sprintf(buffer, pzMessage, gProfile[nKiller].name, gProfile[nVictim].name);
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if (gGameOptions.nGameType > 0 && nSound >= 0 && pKiller == gMe)
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sndStartSample(nSound, 255, 2, 0);
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@ -1875,7 +1875,7 @@ void FragPlayer(PLAYER *pPlayer, int nSprite)
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int playerDamageArmor(PLAYER *pPlayer, DAMAGE_TYPE nType, int nDamage)
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{
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DAMAGEINFO *pDamageInfo = &damageInfo[nType];
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int nArmorType = pDamageInfo->TotalKills;
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int nArmorType = pDamageInfo->armorType;
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if (nArmorType >= 0 && pPlayer->armor[nArmorType])
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{
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#if 0
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@ -78,7 +78,7 @@ void viewInitializePrediction(void)
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predict.at4c = gMe->angle.spin;
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predict.at6e = !!(gMe->input.actions & SB_CENTERVIEW);
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memcpy(&predict.at75,&gSpriteHit[gMe->pSprite->extra],sizeof(SPRITEHIT));
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predict.TotalKills = gMe->bobPhase;
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predict.bobPhase = gMe->bobPhase;
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predict.Kills = gMe->bobAmp;
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predict.at8 = gMe->bobHeight;
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predict.atc = gMe->bobWidth;
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@ -313,7 +313,7 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
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predict.at34 = predict.at40 - predict.at38 - (12<<8);
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predict.TotalKills = ClipLow(predict.TotalKills-4, 0);
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predict.bobPhase = ClipLow(predict.bobPhase-4, 0);
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nSpeed >>= FRACBITS;
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if (predict.at48 == 1)
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@ -321,9 +321,9 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
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predict.Kills = (predict.Kills+17)&2047;
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predict.at14 = (predict.at14+17)&2047;
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predict.at8 = mulscale30(10*pPosture->bobV,Sin(predict.Kills*2));
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predict.atc = mulscale30(predict.TotalKills*pPosture->bobH,Sin(predict.Kills-256));
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predict.at18 = mulscale30(predict.TotalKills*pPosture->swayV,Sin(predict.at14*2));
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predict.at1c = mulscale30(predict.TotalKills*pPosture->swayH,Sin(predict.at14-0x155));
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predict.atc = mulscale30(predict.bobPhase*pPosture->bobH,Sin(predict.Kills-256));
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predict.at18 = mulscale30(predict.bobPhase*pPosture->swayV,Sin(predict.at14*2));
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predict.at1c = mulscale30(predict.bobPhase*pPosture->swayH,Sin(predict.at14-0x155));
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}
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else
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{
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@ -333,19 +333,19 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
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predict.at14 = (predict.at14+(pPosture->pace[predict.at70]*4)/2)&2047;
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if (predict.at70)
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{
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if (predict.TotalKills < 60)
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predict.TotalKills = ClipHigh(predict.TotalKills + nSpeed, 60);
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if (predict.bobPhase < 60)
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predict.bobPhase = ClipHigh(predict.bobPhase + nSpeed, 60);
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}
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else
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{
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if (predict.TotalKills < 30)
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predict.TotalKills = ClipHigh(predict.TotalKills + nSpeed, 30);
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if (predict.bobPhase < 30)
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predict.bobPhase = ClipHigh(predict.bobPhase + nSpeed, 30);
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}
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}
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predict.at8 = mulscale30(predict.TotalKills*pPosture->bobV,Sin(predict.Kills*2));
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predict.atc = mulscale30(predict.TotalKills*pPosture->bobH,Sin(predict.Kills-256));
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predict.at18 = mulscale30(predict.TotalKills*pPosture->swayV,Sin(predict.at14*2));
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predict.at1c = mulscale30(predict.TotalKills*pPosture->swayH,Sin(predict.at14-0x155));
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predict.at8 = mulscale30(predict.bobPhase*pPosture->bobV,Sin(predict.Kills*2));
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predict.atc = mulscale30(predict.bobPhase*pPosture->bobH,Sin(predict.Kills-256));
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predict.at18 = mulscale30(predict.bobPhase*pPosture->swayV,Sin(predict.at14*2));
|
||||
predict.at1c = mulscale30(predict.bobPhase*pPosture->swayH,Sin(predict.at14-0x155));
|
||||
}
|
||||
if (!pXSprite->health)
|
||||
return;
|
||||
|
|
|
@ -138,12 +138,6 @@ int sndGetRate(int format)
|
|||
|
||||
|
||||
|
||||
void SoundCallback(intptr_t val)
|
||||
{
|
||||
SAMPLE2D *pChannel = (SAMPLE2D*)val;
|
||||
pChannel->TotalKills = 0;
|
||||
}
|
||||
|
||||
bool sndCheckPlaying(unsigned int nSound)
|
||||
{
|
||||
auto snd = soundEngine->FindSoundByResID(nSound);
|
||||
|
|
|
@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
BEGIN_BLD_NS
|
||||
|
||||
struct VIEW {
|
||||
int TotalKills;
|
||||
int bobPhase;
|
||||
int Kills;
|
||||
int at8; // bob height
|
||||
int atc; // bob width
|
||||
|
|
|
@ -31,6 +31,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|||
#include "duke3d.h"
|
||||
#include "gamestate.h"
|
||||
#include "dukeactor.h"
|
||||
#include "savegamehelp.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue