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- buildutils: Replace sintable[]
use within Duke's player_w.cpp with bsin()
/bcos()
.
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1 changed files with 2 additions and 2 deletions
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@ -342,8 +342,8 @@ void operateweapon_ww(int snum, ESyncBits actions, int psect)
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}
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auto j = EGS(p->cursectnum,
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p->posx + (sintable[(p->angle.ang.asbuild() + 512) & 2047] >> 6),
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p->posy + (sintable[p->angle.ang.asbuild() & 2047] >> 6),
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p->posx + p->angle.ang.bcos(-6),
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p->posy + p->angle.ang.bsin(-6),
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p->posz, HEAVYHBOMB, -16, 9, 9,
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p->angle.ang.asbuild(), (k + (p->hbomb_hold_delay << 5)), i, p->GetActor(), 1);
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