Christoph Oelckers
3c6e9f361c
- fixed typo in fog boundary check.
2017-03-14 16:13:00 +01:00
alexey.lysiuk
6b8ea7ead3
Fixed comparison of class names for functions and fields
...
https://mantis.zdoom.org/view.php?id=426
2017-03-14 15:50:05 +01:00
Christoph Oelckers
44a087554f
- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
...
- added access to the glow properties for ZSCript and ACS.
2017-03-14 13:54:24 +01:00
Christoph Oelckers
72ecaba50a
- fixed: When vr_quadbuffering is on and context creation fails, first retry without it before falling back on the compatibility handler.
2017-03-14 13:50:33 +01:00
Christoph Oelckers
0ebe98d1e0
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
Christoph Oelckers
f70d0a6ced
- added a setinv cheat CCMD.
2017-03-14 11:44:21 +01:00
Christoph Oelckers
dd8963142f
- fixed: P_RailAttack must send DMG_PLAYERATTACK if the attack originates from a player.
2017-03-14 11:13:52 +01:00
Christoph Oelckers
6db355a947
- added a callback to menu items for when a new menu gets created.
...
- added a StartSlideshow ACS and ZScript command and extended the functionality to specify the slideshow's name when starting it.
This is for triggering any kind of intermission definition in the middle of a level - keep in mind that this may not be set up to loop!
2017-03-14 10:41:13 +01:00
Christoph Oelckers
fbcf1b2c45
- restored a line of accidentally deleted code in the animated door thinker.
2017-03-14 10:08:43 +01:00
Christoph Oelckers
303ccb3ecc
- this is past version 2.4
2017-03-13 21:24:30 +01:00
Christoph Oelckers
d1ce5e37fc
- fixed another error in DispatchScriptProperty. That AST's data organization is really messed up... :(
2017-03-13 21:22:11 +01:00
Christoph Oelckers
5141fee8c0
- reverted the change of position where polyobjects get linked to the subsectors.
2017-03-13 21:17:25 +01:00
alexey.lysiuk
3a039b1e44
Fixed compilation error reported by GCC
2017-03-13 22:05:55 +02:00
Christoph Oelckers
6037ecb6a1
- fixed: Getting the offset to the 'Size' field for static arrays should use a fixed offset, not the size of the defining variable, which, depending on where things are defined, can be different.
2017-03-13 20:27:46 +01:00
Christoph Oelckers
cc60b005a1
- fixed processing of parameter-less ZScript properties.
2017-03-13 19:57:20 +01:00
Magnus Norddahl
a08f35fe3b
Fix missing player sprites in some situations when r_scene_multithreaded is on
2017-03-13 19:19:46 +01:00
Magnus Norddahl
22d3599ea1
Fix warp texture crash in software renderer true color mode
2017-03-13 18:02:44 +01:00
Magnus Norddahl
a408ea312f
Remove if statement that was always false
2017-03-13 17:54:05 +01:00
Christoph Oelckers
cd392e50e9
- added a dummy struct named '_' to define global variables. This can only be used internally.
...
This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar.
This way the global variables can be handled by a small bit of special coding in the struct generator.
2017-03-13 14:42:14 +01:00
Christoph Oelckers
feb680a4eb
- Removed the RSQRTSS code from GLSeg::Normal.
...
If we have to write compiler specific code for micro-optimizations I am out.
The Posix compatible version nullified most the advantage on MSVC by writing out the XMM register to memory and then reading back the float.
That's not worth the hassle for an optimization that brings a few microseconds at best.
2017-03-13 13:17:15 +01:00
Christoph Oelckers
5fd86cf98c
- added some syntactic help to the ZScript parser to allow defining the arrays with native structs on the script side instead of having to define them internally.
2017-03-13 12:51:09 +01:00
alexey.lysiuk
fc8b697e33
Fixed compilation of POSIX targets
...
TODO: Need better way to detect SSE support
2017-03-13 12:51:06 +02:00
Christoph Oelckers
822cda652b
- fixed: A_FireProjectile was still using the inverted pitch from A_FireCustomMissile it was supposed to correct.
2017-03-13 10:03:42 +01:00
Christoph Oelckers
1fccec32d6
- add limits.h include to vectors.h for FLT_EPSILON.
2017-03-13 09:23:57 +01:00
Christoph Oelckers
60fd79ce23
- some menu reorganization:
...
* dynamic lights also work in the true color software renderer and have been moved out of the OpenGL menu.
* created a separate software renderer menu and moved all relevant options there.
* delete non-applicable options when running in legacy mode.
* moved the OpenGL preferences menu one level up to eliminate a two-entry GL top level menu.
2017-03-13 01:17:46 +01:00
Christoph Oelckers
f9bb64a5f3
- fixed: MIDIStreamer::Update did not check if the device was still valid.
...
Stopping a song can delete device while the streamer is still valid.
2017-03-13 00:38:59 +01:00
Christoph Oelckers
439e4f9f94
Merge remote-tracking branch 'remotes/origin/3.0_work'
2017-03-13 00:02:16 +01:00
Christoph Oelckers
4965cdfd9a
- removed some unused global variables.
2017-03-12 23:56:17 +01:00
Christoph Oelckers
d72623b9b5
- eliminated global in_area variable.
...
Removing this made me realize that calling the renderers' FakeFlat functions from the automap is inherently unsafe with the recent refactorings because there is absolutely no guarantee that the data may actually still be defined when the automap is being drawn.
So the best approach here is to give the automap its own FakeFlat function that runs independently of render data and assumptions of data preservation. This one can also be a lot simpler because it only needs the floor, not the ceiling info.
2017-03-12 23:13:07 +01:00
Magnus Norddahl
a663f71a9f
- Added thread safety to texture loading in the software renderer
2017-03-12 22:53:20 +01:00
Christoph Oelckers
4c61048278
- moved gl_fixedcolormap into GLSceneDrawer.
...
This means that one of the most extensively used global variables is gone.
2017-03-12 21:57:39 +01:00
Magnus Norddahl
00f6ed45a2
Make LightVisibility thread local
2017-03-12 20:40:00 +01:00
Christoph Oelckers
61c91f05fc
Merge branch '3.0_work'
...
# Conflicts:
# src/gl/scene/gl_portal.cpp
# src/r_plane.cpp
2017-03-12 20:31:34 +01:00
ZZYZX
0176c29ec2
Will not emit OP_SCOPE if self type can be checked at compile time.
2017-03-12 20:27:38 +01:00
ZZYZX
91e83bf3c6
Fixed DECORATE scope for duplicates
2017-03-12 20:27:38 +01:00
ZZYZX
bd889cc8f1
Fixed various virtualscope oddities; set scope for DECORATE classes to play.
2017-03-12 20:27:38 +01:00
Christoph Oelckers
438b983ab1
- inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp.
...
# Conflicts:
# src/CMakeLists.txt
# Conflicts:
# src/CMakeLists.txt
2017-03-12 20:11:57 +01:00
Christoph Oelckers
b52d1c3d50
- some cleanup.
2017-03-12 20:04:46 +01:00
Christoph Oelckers
4cd0d3d454
- removed the Vector class in the GL renderer and replaced all its uses with FVector3.
...
- optimized the math to get a plane equation from a linedef. The original code used a generic algorithm that knew nothing about the fact that Doom walls are always perfectly vertical. With this knowledge the plane calculation can be reduced to a lot less code because retrieving the normal is trivial in this special case.
- use the SSE2 rsqrtss instruction to calculate a wall's length, because this is by far the most frequent use of square roots in the GL renderer. So far this is only active on x64, it may be activated on 32 bit later as well, but only after it has been decided if 32 bit builds should be x87 or SSE2.
# Conflicts:
# src/gl/dynlights/gl_dynlight.cpp
# Conflicts:
# src/g_shared/a_dynlightdata.cpp
2017-03-12 19:59:45 +01:00
Christoph Oelckers
ef3421eee5
- moved dynamic lights out of the GL code into the common game code.
...
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
Magnus Norddahl
6788b19e89
- stop using PORTSF_INSKYBOX flag in software renderer as it is not thread safe
2017-03-12 19:43:40 +01:00
Magnus Norddahl
3113db798d
Debug build compile fix
2017-03-12 19:10:52 +01:00
Magnus Norddahl
5bcdc7d889
Fix compile error on Linux
2017-03-12 18:56:48 +01:00
Magnus Norddahl
5fdbbc4f9e
Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
2017-03-12 18:54:39 +01:00
alexey.lysiuk
23130678a1
Fixed compilation errors and warnings in Mac PowerPC target
...
Tested with GCC 5.2 on 10.4 (32-bit only) and Clang from Xcode 8.2 on 10.12 (64-bit only)
2017-03-12 16:27:02 +02:00
alexey.lysiuk
b398c7458c
Do not draw crosshair on automap with alternative HUD enabled
2017-03-12 08:57:25 -04:00
Christoph Oelckers
e7330cfa03
- all main functions in gl_scene.cpp now belong to the new GLSceneDrawer class.
2017-03-12 12:51:26 +01:00
Christoph Oelckers
e4d7d9de8b
- moved several more functions from FGLRenderer to GLSceneDrawer.
2017-03-12 12:03:54 +01:00
Christoph Oelckers
90c42519b7
- fixed changed variable inside an assert that apparently got overlooked because it got only compiled as release.
2017-03-12 01:59:41 +01:00
Christoph Oelckers
64183fc3cd
- moved GL texture precaching to gl_texture.cpp.
2017-03-12 01:49:44 +01:00
Christoph Oelckers
9b33d1dd18
Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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# Conflicts:
# src/gl/scene/gl_clipper.cpp
# src/gl/scene/gl_portal.cpp
# src/gl/scene/gl_scene.cpp
# src/swrenderer/scene/r_scene.cpp
2017-03-12 00:38:55 +01:00
Rachael Alexanderson
0f61197bae
- Forbade return scripts from triggering on save load.
2017-03-12 00:22:59 +01:00
Magnus Norddahl
c79051126e
Fix ssao being applied to skybox portals
2017-03-12 00:22:58 +01:00
Christoph Oelckers
0aa0db637c
- started adding a SceneDrawer class to the OpenGL renderer.
...
This will eventually hold all the global variables for the rendering.
2017-03-12 00:19:20 +01:00
Rachael Alexanderson
bfc8c614a0
- Forbade return scripts from triggering on save load.
2017-03-11 17:39:57 -05:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
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- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Christoph Oelckers
8e2ebe15fe
- removed several unused variables from OpenGLFrameBuffer.
...
- removed the LastCamera logic in RenderView. This code predates the first GZDoom release and apparently was only added because back then R_SetupFrame was not fully compatible with the hardware renderer. Today it is not needed anymore.
2017-03-11 21:10:21 +01:00
Christoph Oelckers
9e70771da3
- Added a check to allow shader storage buffers on GL 4.3 Intel drivers. It doesn't work if GLSL version is set to 4.0 and the feature activated via extension.
2017-03-11 20:14:18 +01:00
Christoph Oelckers
9eae422dab
Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/language.enu
2017-03-11 19:55:43 +01:00
Christoph Oelckers
28aba3469d
- missed 2 includes
2017-03-11 19:18:31 +01:00
Christoph Oelckers
921abc404d
- fixed GCC warnings and errors
...
(Is there anyway to tone down GCC's warning level? It outputs too many false positives for potentially uninitialized variables in which the genuine errors get drowned.)
2017-03-11 19:02:35 +01:00
Magnus Norddahl
77a388e908
Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode
2017-03-11 18:31:53 +01:00
Christoph Oelckers
756e6432c0
- missed a typo.
2017-03-11 18:26:56 +01:00
Christoph Oelckers
7d6cd2ac83
- fixed some issues with the AudioToolboxMIDIDevice interface that got broken by yesterday's changes.
2017-03-11 18:17:08 +01:00
Magnus Norddahl
38ad6ce6b7
Fix ssao being applied to skybox portals
2017-03-11 17:20:06 +01:00
Rachael Alexanderson
d868f79413
- fixed: Froze on startup on Linux.
2017-03-11 11:04:37 -05:00
Rachael Alexanderson
81291e6892
- fixed: Clang on Linux compile
2017-03-11 11:01:30 -05:00
Christoph Oelckers
355bbf4829
- removed debug output from recent translation additions.
2017-03-11 14:58:59 +02:00
alexey.lysiuk
b8ba2d20e5
Do not draw crosshair on automap with alternative HUD enabled
2017-03-11 14:58:33 +02:00
Christoph Oelckers
72da1fed7e
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
...
- some concepts about building a RenderViewpoint struct. No actual work yet.
2017-03-11 11:31:09 +01:00
Christoph Oelckers
56986ba843
- removed debug output from recent translation additions.
2017-03-11 09:56:05 +01:00
Christoph Oelckers
daacaa961e
- removed Windows includes from two more files.
2017-03-10 23:30:30 +01:00
Christoph Oelckers
5eb9587135
- moved the various music format files into their own directory.
2017-03-10 22:26:02 +01:00
Christoph Oelckers
95b181e618
-added missing file.
2017-03-10 22:19:36 +01:00
Magnus Norddahl
b407ea2164
Change gl_light_shadowmap to default to being off
2017-03-10 22:12:13 +01:00
Magnus Norddahl
59ec97d2d5
Fix shadow map acne and the attenuate flag
2017-03-10 22:08:55 +01:00
Christoph Oelckers
5cc525cd54
- renamed Timidity++ device source file for consistency.
2017-03-10 21:34:42 +01:00
Christoph Oelckers
c8bfef039a
- removed dependency on windows.h for music_fluidsynth_mididevice.cpp. It just accesses a single function from Windows so let's manually define this so that this file can use precompiled headers.
...
- enable precompiled headers for all non-system-specific MIDI devices.
- moved the native Windows and Mac MIDI devices into their respective sections in the project file so that they won't get compiled on the other ones.
2017-03-10 21:18:15 +01:00
Christoph Oelckers
0b645dc42d
- reorganized sound related code.
2017-03-10 20:53:03 +01:00
Christoph Oelckers
343db41b63
- changed the #defines in ddstexture.cpp into an enum
...
(because #defines suck...)
2017-03-10 20:08:39 +01:00
Christoph Oelckers
fec958cc0a
- finally managed to get rid of the DWORD type.
...
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
Christoph Oelckers
2b0e9650bb
- forgot to add the new header.
2017-03-10 19:11:30 +01:00
Magnus Norddahl
b660493051
Add menu option for disabling shadow maps and detecting if storage buffers are available or not
2017-03-10 19:10:40 +01:00
Christoph Oelckers
5374eed06d
- cleaned up the interdependencies between the MIDIStreamer and the WinMIDIDevice classes.
...
A major part of this device's implementation details about how to handle the callback were not encapsulated by the device class at all, they were #ifdef'd into the streamer class.
This puts everything into the device class which now exposes a clean interface to the rest of the game with no special handling aside from calling two additional virtual functions that are empty for the other devices
2017-03-10 19:08:37 +01:00
Christoph Oelckers
8d6fe24945
cleanup of MIDI code dependencies
...
* make the critical section local to the respective platform instead of polluting everything with system specific symbols.
* moved system specific class declarations into the source file instead of having them in the global header.
This commit temporarily disables the Windows system device because it cannot be done without polluting the global header and still needs a bit of refactoring.
2017-03-10 19:08:36 +01:00
Magnus Norddahl
d75e09f545
Fix span dynamic light rendering glitch
2017-03-10 12:25:18 -05:00
Magnus Norddahl
1e7ea1c7ff
Fix crash HOM effect when vid_hw2d is off
2017-03-10 12:25:05 -05:00
Magnus Norddahl
b6ea5944d3
Fix crash when vid_hw2d is off
2017-03-10 12:24:09 -05:00
Christoph Oelckers
86d8f9ca83
- removed all dependencies on Windows-defined constants, rename the ones for non-Windows platforms and use those througout.
...
This should remove all dependencies on Windows definitions from the music interface, what remains is some cleanup.
2017-03-10 12:39:23 +01:00
Christoph Oelckers
f1630cebf3
- backported Line_Align... fix.
2017-03-10 12:09:15 +01:00
Rachael Alexanderson
9d5f8ba250
- fixed: P_AlignFlat's y-offset data was ignored when calculating plane offsets for the final render
2017-03-10 12:04:43 +01:00
Rachael Alexanderson
bb1d29d491
- Fixing r_voxel's license.
2017-03-10 12:04:43 +01:00
Christoph Oelckers
bfd968a88c
- uncoupled the MIDI player from Windows system structures.
...
The approach being used here caused the entire sound system to be infested by windows.h, just to avoid copying around a handful of variables in one place, effectively preventing any compiling optimization.
Windows will now use the same internally defined structure for all MIDI processing which only for actual submission to the system player will be converted to the internal format.
2017-03-10 12:01:29 +01:00
Christoph Oelckers
bc63c664f2
Merge branch 'master' into 3.0_work
2017-03-10 10:39:12 +01:00
Christoph Oelckers
5b9fece062
- fixed bad definition of FBlockThingsIterator.Next(). When implementing the BlockLinesIterator apparently some incorrect code got modified.
...
- fixed an uninitialized variable in P_CheckSight.
2017-03-10 10:38:30 +01:00
Christoph Oelckers
4ed5b91b0f
- added a few missing includes which were not triggered as error in a debug build.
2017-03-10 09:57:10 +01:00
Christoph Oelckers
96fa38bdc6
- make GCC happy.
2017-03-10 02:29:03 +01:00
Christoph Oelckers
bd7476fb8d
- untangled r_defs.h from actor.h
...
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
Christoph Oelckers
ea0a9b537b
- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.
2017-03-10 01:10:14 +01:00
Rachael Alexanderson
7dc70b636f
- enable multiprocessor compilation with MSVC++ using /MP for MSBuild
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- Target NEON processors for ARM.
2017-03-10 00:49:26 +01:00
Rachael Alexanderson
0d5cb0536e
- enable multiprocessor compilation with MSVC++ using /MP for MSBuild
...
- Target NEON processors for ARM.
2017-03-10 00:44:25 +01:00
Christoph Oelckers
4de0f8b1fa
- compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more.
2017-03-10 00:43:36 +01:00
Christoph Oelckers
a4710bcdb0
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
Christoph Oelckers
1c81c40c59
- moved several files for which fastmath is mostly irrelevant into the PCH group.
...
Because reducing compile time is more important than some microscopic performance gain in non-time-critical code.
2017-03-09 20:56:33 +01:00
Christoph Oelckers
6325fbc491
- did a bit of cleanup on the MIDI callback interface, made the function type a typedef and removed the two unused parameters. Only the native Windows player passed something, but it wasn't used by the callback.
2017-03-09 20:28:57 +01:00
Christoph Oelckers
9b87a167d7
- replaced a large batch of DWORDs.
...
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
Christoph Oelckers
a17685f3fd
- removed some long longs, to reduce that type's use to the necessary minimum
...
.
2017-03-09 20:05:22 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Christoph Oelckers
cc1241a4b8
Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
...
# Conflicts:
# src/win32/win32gliface.h
# src/win32/win32iface.h
This compiles but no guarantees otherwise.
2017-03-09 19:09:13 +01:00
Christoph Oelckers
609e4c78b4
- fixed: NOINFIGHTSPECIES checked the wrong target actor.
2017-03-09 18:44:32 +01:00
Rachael Alexanderson
536e8fad19
- Make QZDoom GZDoom again!
2017-03-09 11:51:42 -05:00
Christoph Oelckers
878e6015df
- made all iterator classes natively abstract so that they do not get a ConstructNative method so that OP_NEW can refuse creating them without the need to mark them as abstract.
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- block creation of actors with the 'new' instruction. Unlike the above these cannot be made abstract because without ConstructNative they cannot be serialized.
2017-03-09 17:21:37 +01:00
Christoph Oelckers
20c56f6dda
- added SectorTagIterator and LineIDIterator script classes.
2017-03-09 17:05:51 +01:00
Christoph Oelckers
420f71fc4f
- added a BlockLinesIterator script class.
2017-03-09 16:45:48 +01:00
ZZYZX
4dd1910d6d
Fixed the size of the local params array for WorldTick/UiTick
2017-03-09 15:38:49 +01:00
ZZYZX
5eb20b7877
Removed Create, CreateOnce, Register, Unregister from the C++ side as well
2017-03-09 15:38:49 +01:00
ZZYZX
01561eb768
Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
...
Removed: RenderOverlay, RenderFrame (commented out), Create, CreateOnce, Register, Unregister (completely)
2017-03-09 15:38:49 +01:00
Christoph Oelckers
e080f0cf89
- removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster.
2017-03-09 13:19:51 +01:00
Christoph Oelckers
396c570a96
- moved Win32GLVideo's definition into the .cpp file, because it isn't needed anywhere else.
2017-03-09 13:09:38 +01:00
Christoph Oelckers
05919a2926
- remove Windows includes from gl_load.h
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This is one of two places that unconditionally pulled in all Windows headers into the GL code.
We also do not need the cruft for defining the standard integer types. GZDoom is C++11 which means that stdint.h will be present. So the madness with the definitions should be avoided to ensure that the types are always the same.
2017-03-09 13:03:49 +01:00
Christoph Oelckers
03e1cbcfc0
- removed Windows types from several files which don't need them.
...
- split out the software renderer's video classes into their own file because they got included by all OpenGL sources.
2017-03-09 12:52:31 +01:00
Christoph Oelckers
8bd9c5a983
- moved some ACS enums from p_acs.h to p_acs.cpp.
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There is really no point including this in multiple files if only one of them actually uses these constants.
2017-03-09 09:49:07 +01:00
Christoph Oelckers
77bac4f6fa
- fixed code generation for min/max when the first operand was a local variable or constant.
...
The code for constants was not optimal because the first operand of the instructions cannot be constant. This was solved by swapping it with the second choice which will always be non-constant.
The code for local variables did not allocate a new destination register and would overwrite the first parameter's variable.
2017-03-09 09:36:12 +01:00
Rachael Alexanderson
4d70b01da5
- followed through with GZDoom's SQWORD removals.
2017-03-08 21:35:20 -05:00
Rachael Alexanderson
cc9a2e5121
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
Magnus Norddahl
279fa7e886
Non-SSE version of the sky drawers
2017-03-08 23:35:13 +01:00
Christoph Oelckers
a632fae33f
- for some reason the change to c_expr.cpp got lost.
...
- moved NO_SANITIZE to autosegs.h, because it's the only place where it is used.
2017-03-08 21:14:21 +01:00
Christoph Oelckers
b513b32bcf
- reduced missing texture messages in the menu to warnings.
2017-03-08 19:04:35 +01:00
Christoph Oelckers
f341e7fb6a
- removed SQWORD, there were only a handful of occurences.
2017-03-08 19:02:50 +01:00
Christoph Oelckers
ba0f5a3f94
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
Christoph Oelckers
8ab562ef13
- the fourth.
2017-03-08 18:55:54 +01:00
Christoph Oelckers
6dee9ff566
- replaced another large batch of homegrown type use.
2017-03-08 18:55:53 +01:00
Christoph Oelckers
6c6bab73ad
- more of the same.
2017-03-08 18:55:53 +01:00
Christoph Oelckers
ad41b23506
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
alexey.lysiuk
3a0e29dab9
Added missing linker options for native MIDI support on macOS
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Continuous integration is a cool thing: I completely forgot about addition of these frameworks because of my build environment which relies on static libraries and custom command line options
2017-03-08 16:11:04 +02:00
Magnus Norddahl
b281a697ce
Document the algorithm used for generating the 1D shadow maps
2017-03-08 14:12:59 +01:00
Christoph Oelckers
b8f7e305db
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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This addresses the main issue with TObjPtr, namely that using it required pulling in the entire class hierarchy in basic headers like r_defs which polluted nearly every single source file in the project.
2017-03-08 13:35:21 +01:00
Christoph Oelckers
1cb89c6b37
- fixed bad call to validate function.
2017-03-08 13:35:21 +01:00
Magnus Norddahl
d09c3ad305
Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree
2017-03-08 13:31:19 +01:00
Magnus Norddahl
8687a9868a
Rename Level2DShape to LevelAABBTree and add a bit of documentation to it
2017-03-08 12:40:45 +01:00
alexey.lysiuk
de9c9221fe
Added AudioToolbox MIDI device for macOS
...
This device is the default one for OpenAL backend on Apple's platform
2017-03-08 11:23:36 +02:00
alexey.lysiuk
54ca55f070
Default MIDI device is now created by sound backend
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OpenAL backend now plays music by default
It uses WinMM device on Windows and OPL on other platforms
2017-03-08 11:04:02 +02:00
Rachael Alexanderson
527a172fcd
Merge https://github.com/coelckers/gzdoom
2017-03-07 22:03:56 -05:00
Magnus Norddahl
850e61d1c9
Add shadow test to sprites
2017-03-08 00:34:08 +01:00
Christoph Oelckers
d911cdcfe7
- missed a bit.
2017-03-07 22:18:50 +01:00
Christoph Oelckers
e2f3a09dd0
- refactored the scope check for VirtualScope calls.
...
It now uses a dedicated opcode instead of piggybacking on OP_CALL and it passes data that is closer to the VM. Symbols should be avoided at this level.
It also will skip the scope instruction if the code generator detects that both calling function and the self pointer type have the same scope, this assumes that subclasses cannot flip between UI and Play.
2017-03-07 22:17:48 +01:00
Christoph Oelckers
0c686c593b
- simplify the runtime checks for OP_NEW.
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They are not needed for OP_NEW_K which can evaluate the class relations at compile time and for OP_NEW the calling function can also be checked at compile time, passing only the scope value itself.
2017-03-07 19:57:55 +01:00
Christoph Oelckers
7a0c466b24
- fixed: For reflective floors, closed doors need to be considered an outer boundary, even if the floor below the door is reflective itself.
2017-03-07 18:59:48 +01:00
Rachael Alexanderson
71f400e238
Merge https://github.com/coelckers/gzdoom
2017-03-07 10:00:20 -05:00
Magnus Norddahl
6df3b3fbca
Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane
2017-03-07 15:58:22 +01:00
ZZYZX
620ce72ebd
Fixed E_Responder for mouse events. It being active during console was actually a bug, because console should prevent any events.
2017-03-07 12:46:26 +01:00
ZZYZX
883048b538
Added E_Responder call for direct mouse input interception
2017-03-07 12:46:26 +01:00
Christoph Oelckers
1c95ddacb8
Revert "Moved some ancient playsim mouse input code around so that it works properly with input events"
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This reverts commit 2e0eb742eb
.
This effectively nullifies the attempt to get a higher mouse update rate for the display.
2017-03-07 10:26:03 +01:00
ZZYZX
a681b5b706
Just in case, don't send useless mouse move events to G_Responder.
2017-03-07 09:47:47 +01:00
ZZYZX
2e0eb742eb
Moved some ancient playsim mouse input code around so that it works properly with input events
2017-03-07 09:47:47 +01:00
Rachael Alexanderson
bd50b5d05a
Merge https://github.com/coelckers/gzdoom
2017-03-06 19:40:55 -05:00
Magnus Norddahl
65f8d65858
Minor code clean up
2017-03-06 23:27:02 +01:00
Rachael Alexanderson
cb8b2de287
- somehow, this missed a few.
2017-03-06 16:58:48 -05:00
Christoph Oelckers
9d6b5f7015
- switched the menu code over to the data types of the event system.
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Note that this will require adjustment of all menu code which overrides the Responder method!
2017-03-06 22:27:51 +01:00
Rachael Alexanderson
28abc96aef
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
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- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Rachael Alexanderson
5c3b9d81ad
Merge remote-tracking branch 'origin/no-diminishing-light'
2017-03-06 13:47:33 -05:00
Christoph Oelckers
4f97db74f2
- fixed: The deprecation checks in the compiler backend were wrong.
2017-03-06 19:24:31 +01:00
Rachael Alexanderson
134c2f3f38
Merge https://github.com/coelckers/gzdoom
2017-03-06 12:36:34 -05:00
Major Cooke
e111b0b92e
Fixed: Deprecated functions could not act because FxVMFunctionCall::CheckAccessibility returned false on warning.
2017-03-06 17:37:18 +01:00
alexey.lysiuk
cf23deef74
Fixed ssize_t type definition for mpg123 (affects MSVC x64 only)
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According to MinGW headers (which is used for compiling libmpg123) ssize_t type must be 64-bit in size on 64-bit Windows
Moreover it was impossible to build GZDoom with the recent versions of libmpg123 because of wrong type redifinition
Tested MP3 music on Deus Vult II with Release x64 and OpenAL backend
2017-03-06 18:05:06 +02:00
ZZYZX
21ecd714ec
Added a way to tell apart console-executed events from code-executed SendNetworkEvent
2017-03-06 11:23:36 +01:00
alexey.lysiuk
4eb9f662cb
Fixed compilation with Clang
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src/scripting/backend/codegen.cpp:8568:10: error: cannot initialize return object of type 'FxExpression *' with an rvalue of type 'bool'
2017-03-06 10:41:17 +02:00
Rachael Alexanderson
7ef8ed5867
Merge https://github.com/coelckers/gzdoom
2017-03-05 18:40:44 -05:00
Gaerzi
ad89d3eea0
Added SLADE3's colourise and tint translations.
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Includes support for ACS.
Added tokens for '#' and '@' in sc_man_scanner.re.
2017-03-05 22:50:35 +01:00
Rachael Alexanderson
b4079b9915
- implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on.
2017-03-05 22:48:46 +01:00
Christoph Oelckers
2b5fea4ea8
- added version checks for function calls and virtual overrides.
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- restricted the UI functions in inventory.
2017-03-05 21:44:10 +01:00
Christoph Oelckers
8a5daf211c
- added version check for member variables.
2017-03-05 20:41:41 +01:00
alexey.lysiuk
f9e543bed3
Fixed black target screen during wipe (legacy renderer only)
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Credits: NiTROACTiVE and Erick194
https://www.doomworld.com/vb/source-ports/93179-two-issues-im-having-with-gzdoom-v2-3-2/
2017-03-05 20:51:48 +02:00
Rachael Alexanderson
effe8a1e80
Revert "- started adding ARM support. incomplete. won't compile. don't try."
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This reverts commit be8abba344
.
2017-03-05 13:07:25 -05:00
ZZYZX
8400961a00
Did some cleanup - since FScopeBarrier is not in codegen now, it's possible to include it properly from vm.h
2017-03-05 18:39:59 +01:00
Christoph Oelckers
456ac64723
- implemented version checks for compile-time type determination and for class inheritance.
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Note that in this system, DECORATE counts as version 2.0, so any data that should be available to DECORATE should not use version restriction.
2017-03-05 17:58:55 +01:00
Magnus Norddahl
eb7955694b
Disable diminishing light in software renderer
2017-03-05 16:57:58 +01:00
Christoph Oelckers
7df698dad8
- implemented the parser basics of a ZScript versioning system.
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Note that this completely disables the newly added keywords 'play' and 'ui' for unversioned code to allow using them as identifiers as I have found at least one mod that uses a variable named 'play' that would have been rendered broken otherwise.
This also disables many ZScript only keywords for other parsing jobs.
2017-03-05 14:13:00 +01:00
alexey.lysiuk
5d3244c3a7
Fixed minor issues in config file reader
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Removed hardcoded values from long lines handling and made sure that pointer to the last character is always initialized
2017-03-05 13:07:51 +02:00
alexey.lysiuk
27376b1697
Fixed compilation of Debug configuration
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src/scripting/vm/vmexec.cpp:204:44: error: no member named 'Native' in 'VMScriptFunction'
2017-03-05 11:39:25 +02:00
ZZYZX
38b86ad83c
No need for explicit EFX_Self check in FxStructMember::RequestAddress if self is set to readonly elsewhere.
2017-03-05 09:49:31 +01:00
ZZYZX
1832531726
Fixed: check protected fields against analog of OwningClass in functions, as opposed to the type that the field was accessed from.
2017-03-05 09:49:31 +01:00
ZZYZX
3eafc13b08
Removed BarrierSide from VMFunction, since it's obsolete with addition of VarFlags
2017-03-05 09:49:31 +01:00
ZZYZX
7cbabfb0d4
Implemented implicit 'protected' inheritance in virtual functions
2017-03-05 09:49:31 +01:00
ZZYZX
b87f9b540e
Implemented 'protected' on fields and methods
2017-03-05 09:49:31 +01:00
ZZYZX
9d4179ca06
Protected on methods of StaticEventHandler is completely useless
2017-03-05 09:49:31 +01:00
ZZYZX
6af5c1fa2b
Produce a warning if clearscope is used on non-inner structs. Also now checking for outer class presence correctly.
2017-03-05 09:49:31 +01:00
ZZYZX
86a494aacd
Can use clearscope on struct to signify that it should be plain data even if defined inside a play/ui class
2017-03-05 09:49:31 +01:00
ZZYZX
6c90d05407
By default, inner struct in class should take the scope of it's outer class
2017-03-05 09:49:31 +01:00
ZZYZX
0a7aebae93
Fixed const method qualifier. Also, fixed: const is not clearscope, treat differently.
2017-03-05 09:49:31 +01:00
Rachael Alexanderson
2c27b74e34
Merge https://github.com/coelckers/gzdoom
2017-03-05 02:55:38 -05:00
Christoph Oelckers
f07bd5ec65
- fixed some mess by two nearly similarly named flags.
2017-03-05 00:36:32 +01:00
Christoph Oelckers
600f57405f
- fixed typo in TexMan.GetSize.
2017-03-05 00:28:15 +01:00
Rachael Alexanderson
be8abba344
- started adding ARM support. incomplete. won't compile. don't try.
2017-03-04 16:50:42 -05:00
Rachael Alexanderson
b8b5360de1
Merge https://github.com/coelckers/gzdoom
2017-03-04 07:28:02 -05:00
Christoph Oelckers
cfafbfe4f2
- removed FStringNoInit.
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This was development garbage.
2017-03-04 12:55:20 +01:00
Christoph Oelckers
7dbc6939c4
- declared most native getters in Actor as const.
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- made the self pointer of const functions readonly.
This seems to work fine. Both calling a non-const function and trying to assign a value to a member fail with an error message.
2017-03-04 12:43:07 +01:00
Christoph Oelckers
b3ba5bfe2c
- allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
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Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
Christoph Oelckers
5551f3a8c5
- declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const.
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This is to block modification of the planes directly. For future-proofness with renderer changes everything that alters these values should go through he function interface.
2017-03-04 11:48:36 +01:00
Christoph Oelckers
3879e67cee
- the #if was in the wrong place.
2017-03-04 11:34:53 +01:00
alexey.lysiuk
a5edd48996
Fixed remaining warning reported by Clang
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src/scripting/zscript/zcc_compile.cpp:2456:54: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
2017-03-04 12:23:15 +02:00
alexey.lysiuk
d8cee4d3a5
Fixed most of warnings reported by Clang
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src/scripting/zscript/zcc_compile.cpp: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
src/p_acs.cpp: warning: format specifies type 'char *' but the argument has type 'PClass *' [-Wformat]
2017-03-04 12:17:53 +02:00
alexey.lysiuk
8a1e0ee4b5
Fixed compilation with GCC/Clang
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src/menu/menu.cpp:806:20: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-03-04 12:03:31 +02:00
Christoph Oelckers
a7fdf4b90d
- fixed: M_Init needs to catch VM exceptions from MENUDEF init to print out meaningful error messages in case something goes wrong.
2017-03-04 10:58:34 +01:00
Christoph Oelckers
fd4727e701
- did a bit of cleanup.
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- disabled the runtime check in OP_CALL because as implemented it doesn't clean up properly and is not fully implemented.
2017-03-04 10:28:51 +01:00
Magnus Norddahl
8515f9720a
1D shadow maps are now working
2017-03-04 09:14:01 +01:00
ZZYZX
3338fb7f33
Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call)
2017-03-04 00:57:41 +02:00
ZZYZX
c9a994a885
Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember)
2017-03-04 00:04:19 +02:00
ZZYZX
723f9770a4
Merge remote-tracking branch 'gz/master' into gz_master2
2017-03-03 23:33:02 +02:00
Rachael Alexanderson
21a8964bea
Merge remote-tracking branch 'gzdoom/master'
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# Conflicts:
# src/v_video.cpp
2017-03-03 16:29:33 -05:00
ZZYZX
a924564bf3
Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess)
2017-03-03 23:21:12 +02:00
Rachael Alexanderson
4b63092c7a
- disable size checking in windowed mode for vid_setmode, allowing it to set arbitrary sizes.
2017-03-03 22:19:58 +01:00
ZZYZX
421f78c771
Fixed potential crash with new() in anonymous functions (is that even allowed?); Added compile-time check for disallowed new()
2017-03-03 22:52:35 +02:00
ZZYZX
3a57a9809f
Removed nonew class modifier
2017-03-03 22:42:12 +02:00
ZZYZX
78533cc316
Fixed: the name of accessed field is now properly retrieved in FxStructMember::RequestAddress
2017-03-03 22:38:33 +02:00
Christoph Oelckers
fd20e1d78f
- allow hooking custom serializers into PPointer so that serializable types can be handled without having to create new type classes which would be a bit unwieldy thanks to how the type system works.
2017-03-03 20:11:13 +01:00
Christoph Oelckers
c630b07011
- replaced SDWORD with int32_t globally.
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This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
Christoph Oelckers
f563a296c2
- added an ACS ScriptCall function. So far only superficially tested.
2017-03-03 19:23:27 +01:00
Christoph Oelckers
217bcb847d
- fixed: When the savegame code errors out, some cleanup is required in G_DoSaveGame.
2017-03-03 19:19:19 +01:00
Christoph Oelckers
7736e42740
- fixed: The respawn event handler was not called for a regular in-game respawn, only for a cheat resurrection.
2017-03-03 18:53:11 +01:00
Magnus Norddahl
6055f136d8
Make sure SwapInterval is only ever called while the default frame buffer is bound to avoid problems with some drivers
2017-03-03 16:55:18 +01:00
Rachael Alexanderson
b3a69e1df8
Merge https://github.com/coelckers/gzdoom
2017-03-02 18:13:33 -05:00
Magnus Norddahl
0d1deddae5
Bind shadow map texture for main.fp and sample from the shadowmap texture
2017-03-02 19:10:57 +01:00
Christoph Oelckers
1761da6079
- fixed: AActor::Howl checked HowlSound for the wrong type.
2017-03-02 18:40:01 +01:00
Christoph Oelckers
8253b91d97
- fixed: The stair and donut builders did not initialize FFloor::m_Instant.
2017-03-02 18:18:34 +01:00
Magnus Norddahl
538d516c9a
Upload shadow map index for each light to main.fp
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Move storage buffer binding location
2017-03-02 18:07:47 +01:00
Magnus Norddahl
62c285f7b3
Create a shadowmap texture and upload light list
2017-03-02 16:19:06 +01:00
Magnus Norddahl
7a4b01471d
Add class updating and managing the shadow map texture
2017-03-02 16:19:06 +01:00
Magnus Norddahl
6363c6cf58
Add a shadowmap shader
2017-03-02 16:19:06 +01:00
Magnus Norddahl
58c7c3c902
Upload BSP tree to the GPU
2017-03-02 16:19:06 +01:00
Rachael Alexanderson
26f7902c3f
- fixed: If player is killed by world, attacker was not checked for nullptr, causing a crash.
2017-03-02 13:02:25 +01:00
Christoph Oelckers
ff88ecd3f0
- a bit more reordering for another minor performance gain.
2017-03-02 12:55:04 +01:00
Christoph Oelckers
4dc0599a6c
- did a bit of reordering AActor's variables to group the ones together which are accessed by the renderer. Tested with some actor-heavy maps this does provide a small, approx 3-4% speedup in the OpenGL sprite processing function.
2017-03-02 12:37:25 +01:00
Christoph Oelckers
3532e50575
- check for RF_MASKROTATION before calling IsInsideVisibleAngles, because it is a bit faster this way.
2017-03-02 12:14:00 +01:00
Christoph Oelckers
cfda1a49d4
- forgot to save the last fix for the previous commit.
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- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
Christoph Oelckers
b194ba205a
- backported Zandronum's MaxHealth base class for the MaxHealthBonus item.
2017-03-02 11:39:52 +01:00
Christoph Oelckers
00dc59ebdc
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
2017-03-02 10:26:23 +01:00
Rachael Alexanderson
d84ba4b953
Merge https://github.com/coelckers/gzdoom
2017-03-02 04:22:32 -05:00
Christoph Oelckers
59bd4d608c
- fixed: Be a bit more paranoid about what to consider a mod with an empty top-level directory.
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This should only be accepted if the subdirectory contains at least one identifiable game definition lump to avoid catching some patch mods with only a few files.
2017-03-02 10:00:22 +01:00
Christoph Oelckers
3c21ca9cb1
- added a compatibility option to move vertices and applied it to E1M6 of Masters of Chaos.
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This map has a door/lift combination that could trap the player without any chance to get out because both elements are so close together that it was almost impossible to trigger the lift. Moved two vertices by one map unit to make enough room.
2017-03-01 22:06:39 +01:00
Christoph Oelckers
9b2f31e692
- had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type.
2017-03-01 20:54:37 +01:00
Christoph Oelckers
0de79042d4
- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
2017-03-01 20:20:46 +01:00
Christoph Oelckers
b5d4a59465
- fixed: Meta properties must not be serialized.
2017-03-01 20:10:24 +01:00
Rachael Alexanderson
bb3a2b25ff
Merge branch 'qzdoom-gpuswitch'
2017-03-01 10:26:15 -05:00
Rachael Alexanderson
4ebd25171c
- Implemented a simple graphics switch. This currently affects NVidia Optimus-enabled notebooks only.
2017-03-01 09:58:56 -05:00
Matthew McAllister
0583691670
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
Rachael Alexanderson
5e5f88b629
Merge commit '5aec906' into testmaster
2017-02-28 21:34:36 -05:00
Rachael Alexanderson
d6169ea75e
Merge https://github.com/coelckers/gzdoom
2017-02-28 18:55:17 -05:00
Christoph Oelckers
cb295e0441
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
Christoph Oelckers
12915b5f6e
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
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- use an enum type for ItemFlags, just like it was done for actor flags. Since the flag word is almost full it may soon be necessary to add a second one and then this kind of security check may become necessary.
2017-02-28 21:45:47 +01:00
Christoph Oelckers
dc6c91042b
- fixed misordered ACS functions.
2017-02-28 18:47:18 +01:00
Christoph Oelckers
314a642527
Merge branch 'meta'
2017-02-28 14:47:00 +01:00
nashmuhandes
bb1709228c
Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript.
2017-02-28 14:46:30 +01:00
Christoph Oelckers
5f6da0d222
fixed double allocation of metadata.
2017-02-28 14:44:18 +01:00
Christoph Oelckers
168627f549
- native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone.
2017-02-28 14:38:50 +01:00
Christoph Oelckers
bc0ffc4185
- removed access to the PlayerPawn's DisplayName variable. This one has implicit semantics, so wherever a displayable name is needed GetPrintableDisplayName should be called instead to allow later refactoring of the internal handling.
2017-02-28 14:33:46 +01:00
Christoph Oelckers
fc125f7eaf
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
Christoph Oelckers
851984efe0
- made GetDeathHeight a virtual scripted function.
...
- made GetGibHealth a virtual scripted function.
- removed a few more native meta properties.
2017-02-28 13:40:46 +01:00
Christoph Oelckers
d5250d6b9f
- made WoundHealth modifiable to allow more control over the wound state.
2017-02-28 12:56:35 +01:00
Christoph Oelckers
2a4a5e7a70
- refactored a few more native meta properties.
2017-02-28 12:47:44 +01:00
Christoph Oelckers
1311f08f47
- scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here.
...
- made CameraHeight a modifiable actor property - it was readonly before.
- allow accessing the type constants from ZScript, this required quite a bit of explicit coding because the type system has no capabilities to search for basic types by name.
2017-02-28 12:11:25 +01:00
Christoph Oelckers
b6a1fe7fc6
- scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system.
2017-02-28 10:51:32 +01:00
Rachael Alexanderson
5aec906031
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2017-02-28 04:46:23 -05:00
Christoph Oelckers
a93a7e1cac
- handle player meta properties.
...
Only two really make sense, the rest is never used from scripts and may just remain where it was.
2017-02-28 01:23:12 +01:00
Christoph Oelckers
4a87a598fb
- do floatification of the UDMF Health property as it should have been.
2017-02-28 00:59:09 +01:00
Christoph Oelckers
78a66e001a
- properly handle all meta properties for inventory items.
2017-02-28 00:45:16 +01:00
Christoph Oelckers
f343d36ea9
- implemented the basics of a working metadata system.
...
This will store class meta properties in a separate memory block so that it won't have to muck around with PClass - which made the implementation from the scripting branch relatively useless because extending the data wasn't particularly easy and also not well implemented. This can now be handled just like the defaults.
2017-02-27 23:28:19 +01:00
Christoph Oelckers
3700dea336
Revert "- the UDMF health key for actors was not correctly implemented. This addresses the problem by adding a second one and documenting 'Health' as implemented."
...
This reverts commit e4e023e59a
.
(This was nonsense.)
2017-02-27 22:05:20 +01:00
Christoph Oelckers
d5d383ee93
- added Floor_Stop and Ceiling_Stop action specials.
2017-02-27 21:31:59 +01:00
Christoph Oelckers
1ff4016498
- added ACS math functions floor, ceil and round.
2017-02-27 20:42:12 +01:00
Christoph Oelckers
e511f7f84b
- added a damage type parameter to MDK CCMD.
2017-02-27 20:07:21 +01:00
Christoph Oelckers
ac4074a69a
- allow sprites and particles simultaneously for puffs.
2017-02-27 19:51:37 +01:00
Christoph Oelckers
321c846d01
- added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.
2017-02-27 19:46:27 +01:00
Christoph Oelckers
f82ab889b2
- added ACS strarg function which can convert a string into a string argument for ACS specials.
2017-02-27 18:44:58 +01:00
Christoph Oelckers
4bcbd5c011
- clear WF_WEAPONBOBBING in P_FireWeapon, because otherwise the first frame of the fire animation will be drawn in the current bobbing position and not centered.
2017-02-27 18:38:01 +01:00
Rachael Alexanderson
869de7554f
- fixed: Opening automap without 2D acceleration and rgb666 blending crashed due to bad color calculations. (Attempted to pass rgb888 values into rgb666 array)
2017-02-27 12:15:17 -05:00
Rachael Alexanderson
e9364fccb8
- Fixed: voxels were not properly remapped after "restart" ccmd
2017-02-27 18:12:49 +01:00
Rachael Alexanderson
4a9845a6c0
- Fixed: voxels were not properly remapped after "restart" ccmd
2017-02-27 12:02:46 -05:00
Christoph Oelckers
cc598dfdde
- fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
...
- added line feeds to all error messages in the serializer.
2017-02-27 15:16:03 +01:00
Christoph Oelckers
78538ed9ef
- missed an else.
2017-02-27 14:53:39 +01:00
Rachael Alexanderson
fa6a94f789
Merge https://github.com/coelckers/gzdoom
2017-02-27 08:22:53 -05:00
Rachael Alexanderson
bd61e9f3f4
- Disabled dynlights during invulnerability/lightamp (or any FixedColormap or FixedLightLevel)
2017-02-27 08:20:26 -05:00
Christoph Oelckers
f9f9f2d5fc
- added selfdamagefactor actor property.
2017-02-27 11:22:51 +01:00
Christoph Oelckers
e84a2899f9
- this needs one more check.
2017-02-27 10:52:29 +01:00
Christoph Oelckers
073e63ed04
- Added a check for all z-movement for floor huggers so that it doesn't skip all the height checks if +NODROPOFF is also given.
2017-02-27 10:50:21 +01:00
Christoph Oelckers
0c660ff29c
- added an option to add elements to an existing options menu.
...
Note that for list menus this does not exist because they require complete setup to work as intended.
2017-02-27 10:37:47 +01:00
Rachael Alexanderson
2a847ca570
Merge https://github.com/coelckers/gzdoom
2017-02-27 01:06:00 -05:00
Christoph Oelckers
720e05d131
- fixed memory leak in DEM_NETEVENT.
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- added handling for DEM_NETEVENT to SkipCommand.
- keep the data of DEM_NETEVENT at a fixed length to simplify handling.
2017-02-27 02:31:19 +01:00
Christoph Oelckers
3a5124e10e
- fixed: TakeInventory needs to check for subclasses of PowerInfiniteAmmo.
2017-02-27 02:09:56 +01:00
Christoph Oelckers
c7cf619ff4
- Caution: Wads.GetLumpName with a char pointer is stupid because it doesn't 0-terminate its return.
2017-02-27 01:58:21 +01:00
Christoph Oelckers
1e1194a669
- fixed: Dp mot strip the top level folder name in Zips if they only contain one entry or if the first entry isn't a directory.
2017-02-27 01:53:51 +01:00
Christoph Oelckers
c8445703ac
- added a workaround for the 'cannot split a seg' error in the node builder: In order to prevent all segs from ending up on the same side it will now force the bogus seg onto the other side of the node - regardless of whether this is correct or not, because the most important thing here is that the set of segs gets split to prevent the node builder from ending up in an endless recursion trying to split the same set of data and endlessly failing.
...
Note that this is not a fix, it's merely a countermeasure to avoid the crash in ZPack's E2M6 which this seems to achieve.
2017-02-27 01:41:27 +01:00
Christoph Oelckers
1ed2a0baf9
- fixed: The intermission screen did not show 'entering' for cluster-less maps.
2017-02-26 23:49:53 +01:00
Christoph Oelckers
e4e023e59a
- the UDMF health key for actors was not correctly implemented. This addresses the problem by adding a second one and documenting 'Health' as implemented.
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- fixed: Several ZDoom-exclusive actor keys did not check the current namespace.
2017-02-26 23:21:56 +01:00
Christoph Oelckers
0514a997db
- added a new argument to GlassBreak to allow it to spawn other types of debris than GlassJunk by passing a spawn ID.
2017-02-26 23:07:16 +01:00
Christoph Oelckers
8c30ca213d
- allow loading of zips that have one root folder with all content contained within this folder. This top level's folder name will be stripped out from all file names, unless it is a special name that maps to a known namespace.
2017-02-26 22:55:36 +01:00
Christoph Oelckers
f918a9d9a7
- added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code.
2017-02-26 22:31:43 +01:00
Christoph Oelckers
80e9763d64
- added a NOMENU option for skills.
2017-02-26 22:10:35 +01:00
Christoph Oelckers
3d500f0495
- added default obituaries for damage types.
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Note that this is only implemented for the new official way of doing this in MAPINFO, but not in DECORATE!
2017-02-26 21:36:06 +01:00
Christoph Oelckers
f6dd99d3aa
- added A_Morph function.
2017-02-26 21:20:47 +01:00
Christoph Oelckers
346ada76bc
- allow blocking controller input in the menu.
2017-02-26 20:59:24 +01:00
Christoph Oelckers
8cac2d8c84
- added a NOATTACK sector flag which prevents monsters from going to their attack states if present.
2017-02-26 20:27:02 +01:00
Christoph Oelckers
9aff224891
- allow a link between the same sector's floor and ceiling.
2017-02-26 20:11:24 +01:00
Christoph Oelckers
0eebaf9f6b
- allow nightmare respawn if the current state has the 'canraise' flag.
2017-02-26 20:06:16 +01:00
Christoph Oelckers
7a1f36bfb0
- added RF_DONTINTERPOLATE flag.
2017-02-26 20:01:39 +01:00
Rachael Alexanderson
8c46ab40b1
Merge https://github.com/coelckers/gzdoom
2017-02-26 13:42:12 -05:00
Christoph Oelckers
4d043f086e
- missed a spot.
2017-02-26 19:41:39 +01:00
Rachael Alexanderson
7a5df2bc28
Merge commit 'b0eb19b'
2017-02-26 13:41:02 -05:00
Christoph Oelckers
7267e608cf
- added kickback factor skill property.
2017-02-26 19:37:25 +01:00
Christoph Oelckers
b0eb19bbc8
- added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL!
2017-02-26 19:29:27 +01:00
Christoph Oelckers
0cc46a2aaf
- added a FORCEINFIGHTING flag.
2017-02-26 19:05:20 +01:00
Christoph Oelckers
92b916fd5d
- fixed: ACS's SetMugshotState function was essentially broken in multiplayer because it contained no checks if the script's activator is connected to the current console player.
...
Ideally this should also be fixed for singleplayer but that would probably break half the mods using this function...
2017-02-26 18:49:40 +01:00
Christoph Oelckers
fb3d4bd42a
- added A_SetMugshotState.
2017-02-26 18:46:06 +01:00
Christoph Oelckers
5fe04dfd20
- added A_SprayDecal function.
2017-02-26 18:37:12 +01:00
Christoph Oelckers
c4b546404a
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
2017-02-26 17:50:48 +01:00
Christoph Oelckers
3f5ef48dac
- allow setting a global dialogue lump through gameinfo.
2017-02-26 17:22:02 +01:00
Christoph Oelckers
f31ddbc57c
- allow specifying specials in ZSDF by name.
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- allow specifying a decal ID by name in UDMF.
2017-02-26 17:05:04 +01:00
Christoph Oelckers
ee6e427e78
- fixed: USDF did not allow specials > 255.
2017-02-26 16:54:09 +01:00
Christoph Oelckers
d80dc098bd
- added a RESETITEMS MAPINFO flag.
2017-02-26 16:48:24 +01:00
Christoph Oelckers
e6b31dde27
- added some flexibility to some Skulltag powerups.
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- handle these powerups by actual item checks instead of cheat flags. (The same should also be done for the Frightener and Buddha but those are a bit more complex because they are also real cheats.)
2017-02-26 16:23:22 +01:00
Christoph Oelckers
8b2a5c75a1
- added an old submission for PowerReflection, although it had to be seriously reworked and improved.
2017-02-26 15:47:37 +01:00
Christoph Oelckers
a0b830c198
- allow all actor list CCMDs to filter by tid.
2017-02-26 15:20:43 +01:00
Christoph Oelckers
a6761463af
- added a new showtriggerlines mode that doesn't exclude doors.
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- use lambdas for the AM checker functions.
2017-02-26 15:01:55 +01:00
Christoph Oelckers
bb7e191208
- allow specification of intermission music based on the destination map.
2017-02-26 14:50:02 +01:00
Christoph Oelckers
03ac816e83
- added a gme_stereodepth CVAR.
2017-02-26 14:04:30 +01:00
Christoph Oelckers
3412bdf5dc
Revert "Fixed splitting of long lines in message box menu"
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This reverts commit 76a44ebf9c
.
Fix was done in the wrong place, it should be inside the script so that script-side calls to open a confirmation screen also get proper treatment.
2017-02-26 12:51:24 +01:00
Christoph Oelckers
2663414f72
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-02-26 12:47:34 +01:00
Christoph Oelckers
90b8dbb096
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
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Like everything else related to doing standard math with SSE2 vs. x87, there's nothing to be gained here with anything but first generation SSE2 systems which are irrelevant these days.
Taking 'thespir2.wad' from https://forum.zdoom.org/viewtopic.php?f=1&t=10655 the SSE2 version is reproducably ~3% slower than the x87 version on my Core i7, which quite closely mirrors all my previous tests since 2007.
Overall this just looks like an optimization not worth doing.
2017-02-26 12:47:16 +01:00
alexey.lysiuk
76a44ebf9c
Fixed splitting of long lines in message box menu
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https://mantis.zdoom.org/view.php?id=338
2017-02-26 12:04:34 +02:00
Christoph Oelckers
bfa7a2d737
- fixed: DStaticEventHandler did not declare its pointers.
2017-02-26 10:59:05 +01:00
alexey.lysiuk
c150f9d737
Fixed incorrect pointers for Actor.Used()
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https://mantis.zdoom.org/view.php?id=340
2017-02-26 11:39:27 +02:00
alexey.lysiuk
6ae91ac9ea
Fixed scripting type of demoplayback global variable
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https://mantis.zdoom.org/view.php?id=334
2017-02-26 10:36:03 +02:00
Rachael Alexanderson
404b326812
Merge https://github.com/coelckers/gzdoom
2017-02-25 18:32:06 -05:00
Rachael Alexanderson
e7a1a59053
- Disabled alpha-masking textures for now, since they do not yet work. (needs texman fix)
2017-02-25 16:36:57 -05:00
Christoph Oelckers
43e5f035e4
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
Rachael Alexanderson
9b40aa9605
- Fixed two typos as identified by dpJudas.
2017-02-25 15:32:50 -05:00
Christoph Oelckers
35552ce0cb
- added a Death.Sky state for missiles that gets used when they hit a sky plane.
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- fixed: The Alt HUD did not draw the crosshair in HUD off mode.
2017-02-25 20:45:28 +01:00
Christoph Oelckers
7f78b42f21
- added an 'inventory change' and 'weapon change' sound, which by default are not defined.
2017-02-25 20:20:43 +01:00
Christoph Oelckers
35033891ac
- added MF7_NOINFIGHTSPECIES flag.
2017-02-25 20:12:30 +01:00
Christoph Oelckers
8dac678200
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
2017-02-25 19:10:49 +01:00
Christoph Oelckers
89a43feb7a
- split the intermission background handling into its own class.
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This means that 1/3 of wi_stuff can be left as-is when scriptifying the rest.
2017-02-25 17:55:20 +01:00
Christoph Oelckers
13c6cebef3
- call WI_updateAnimatedBack only once from WI_Ticker instead of from each single WI_update function.
2017-02-25 16:57:46 +01:00
Christoph Oelckers
d39ee1daf3
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
2017-02-25 16:56:49 +01:00
Rachael Alexanderson
ed4fe39fbb
Merge https://github.com/coelckers/gzdoom
2017-02-25 10:20:22 -05:00
Christoph Oelckers
10c6b7a80b
- added a NULL check to the VM's entry point, in case some bad but non-fatal DECORATE results in a function not having generated any code.
2017-02-25 10:57:12 +01:00
Rachael Alexanderson
05b092a8a1
Merge https://github.com/coelckers/gzdoom
2017-02-25 01:24:45 -05:00
Magnus Norddahl
735157aea4
Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!)
2017-02-25 01:22:54 +01:00
Christoph Oelckers
43c5fa93f9
- fixed handling of PlayerEntered event.
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This was done in P_SpawnPlayer where it would be called not only on voodoo dolls but also on temporary player pawns. The second case was attempted to avoid, but this would break intra-hub travels to unvisited levels.
Moved the handling to G_DoLoadLevel for all cases where we have a clear and unambiguous situation with all players being set up and no voodoo dolls that might trigger an event.
2017-02-24 21:45:53 +01:00
Rachael Alexanderson
5c5b6a55d5
Merge https://github.com/coelckers/gzdoom
2017-02-24 13:24:44 -05:00
Christoph Oelckers
555f339924
- fixed: Sight checks through portals must disable all early-outs.
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These can also be triggered from lines outside the actually valid range because the checks are done before the lines get ordered by distance.
2017-02-24 19:01:19 +01:00
Christoph Oelckers
c6a5e74c75
- added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection.
2017-02-24 19:01:19 +01:00
Magnus Norddahl
e697746e7d
Remove the php drawers and their generated output
2017-02-24 16:59:45 +01:00
Magnus Norddahl
51b872b30b
Created template version of sprite drawers
2017-02-24 16:52:13 +01:00
Magnus Norddahl
d3812e32f8
Created templated version of wall drawers
2017-02-24 15:31:47 +01:00
Magnus Norddahl
2a7bdaad79
Switched to a template version of the span32 drawers
2017-02-24 13:56:20 +01:00
alexey.lysiuk
fd615713d5
Fixed handling of default values for Menu.SetMenu() and Menu.StartMessage() arguments
2017-02-24 11:09:25 +02:00
Magnus Norddahl
298d68865c
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-24 04:32:50 +01:00
Magnus Norddahl
616e800635
Don't copy the SpriteDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 04:32:40 +01:00
Rachael Alexanderson
e35be9c0a3
Merge https://github.com/coelckers/gzdoom
2017-02-23 22:07:40 -05:00
Magnus Norddahl
218708571e
Don't copy the SkyDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 04:03:27 +01:00
Magnus Norddahl
f76a039a76
Don't copy the WallDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 02:37:13 +01:00
Christoph Oelckers
58be506a73
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
Magnus Norddahl
8bd0df1ace
Simplify CalcTiltedLighting in hope that this function is what made GCC break
2017-02-23 23:53:38 +01:00
Magnus Norddahl
b4b391c51e
Fix palette light artifacts caused by dynamic lights in some rare cases
2017-02-23 23:13:21 +01:00
Christoph Oelckers
5bc26763cb
- fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content.
2017-02-23 22:01:46 +01:00
Magnus Norddahl
4d161fbd42
Add dynamic light to sprites in palette mode
2017-02-23 21:50:16 +01:00
Magnus Norddahl
563b64b5e3
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-23 21:08:26 +01:00
Magnus Norddahl
832790f5ba
Fix sprite light bug
2017-02-23 21:08:08 +01:00
Thomas Hume
c4cb94123f
Do not change indentation of the licence...
2017-02-23 21:01:09 +01:00
Thomas Hume
c1cafd3bbc
Consistency of indents, removes false-pos warnings
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Clang reports missleading indentation with non bracketed if in the
presence of mixed tabs/spaces
2017-02-23 21:01:09 +01:00
Thomas Hume
06119987a8
Prevents possible pointer miss-alignment error
2017-02-23 21:01:09 +01:00
Rachael Alexanderson
80d3fd58ff
Merge https://github.com/coelckers/gzdoom
2017-02-23 15:00:09 -05:00
Christoph Oelckers
73cceea994
- also added the 'amount' parameter to DropInventroy and A_DropInventory script functions.
2017-02-23 20:55:12 +01:00
Christoph Oelckers
e2d5a708f8
- added an amount parameter to the 'drop' CCMD.
2017-02-23 20:18:02 +01:00
Christoph Oelckers
fc101049c6
- exported gamestate variable and forced it to 32 bit internally.
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- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
Christoph Oelckers
65c4653f59
- restored some code in PClass::CreateDerivedClass that accidentally got removed.
2017-02-23 19:03:31 +01:00
Christoph Oelckers
4bae6e81db
- turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs.
2017-02-23 18:33:49 +01:00
Rachael Alexanderson
10e268ebc0
- Change "clipmidtex" compatflag to be accessible in compatibility.txt only.
2017-02-23 06:32:53 -05:00
Magnus Norddahl
3c3917f1f3
Change dynlight sprite math to not overflow when used with dynamic colormaps
2017-02-23 10:55:44 +01:00
Thomas Hume
17f04c5043
Correct two overflows in PInt ctor
2017-02-23 10:10:58 +01:00
Rachael Alexanderson
1a9b1de9a1
- Added "clipmidtex" compatflag and applied it to unloved.pk3
2017-02-23 03:39:04 -05:00
Magnus Norddahl
0702e4523d
Fix that sprite light wasn't calculated using the center of the sprite
2017-02-23 09:27:00 +01:00
alexey.lysiuk
91f8f5b556
Restored EndGameMenu as a pseudo-class
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Fixes the following error: Attempting to open menu of unknown type 'EndGameMenu'
At least Adventures of Square is using this class in main menu
2017-02-23 10:20:02 +02:00
Magnus Norddahl
56045c1293
Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer
2017-02-23 09:02:13 +01:00
Magnus Norddahl
ad507ca246
Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!)
2017-02-23 08:28:18 +01:00
Magnus Norddahl
c5683bbde5
Clamp dynlights to 0-1 range on sprites
2017-02-23 07:49:02 +01:00
Magnus Norddahl
92e6f070b4
Fix sprite dynlight distance check
2017-02-23 07:05:21 +01:00
Magnus Norddahl
548aec01ec
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-23 06:01:23 +01:00
Magnus Norddahl
ef41e8e54e
Add dynamic light to sprites
2017-02-23 06:01:01 +01:00
Rachael Alexanderson
271c75ab9b
Merge https://github.com/coelckers/gzdoom
2017-02-22 22:39:34 -05:00
Magnus Norddahl
c6235fb674
Added light to span drawers
2017-02-23 04:26:37 +01:00
Magnus Norddahl
e9efb64a0b
Fix light offset
2017-02-23 03:50:24 +01:00
Christoph Oelckers
d295186378
- made all fields of in_anim_t script-safe (except for the texture pointer which will have to be replaced by a Texture ID.
2017-02-23 00:16:14 +01:00
Christoph Oelckers
47ff6ec33f
- converted the intermission stat screen into a class so that its contents can be better exposed to ZScript.
2017-02-22 23:52:25 +01:00
Edoardo Prezioso
59d304274f
- Fixed some scripts showing up as 'unknown'.
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See https://mantis.zdoom.org/view.php?id=322 .
2017-02-22 23:49:28 +01:00
alexey.lysiuk
eb40e8bcf0
Removed DYNLIGHT preprocessor definition
...
https://mantis.zdoom.org/view.php?id=318
2017-02-22 23:02:58 +02:00
alexey.lysiuk
61de40c678
Relaxed error check for menu textures
...
Null texture is acceptable as menu patch
Total conversion IWADs like Adventures of Square may use this technique
https://mantis.zdoom.org/view.php?id=320
2017-02-22 17:39:04 +02:00
alexey.lysiuk
b45418d363
Removed problematic assert() from garbage collector
...
DObject::GetClass() cannot be called from Barrier() function
Lazy evaluation it contains screwed up object type if called from base class constructor
Example:
DSeqSectorNode::DSeqSectorNode() -> DSeqNode::DSeqNode() -> GC::WriteBarrier() -> Barrier()
https://mantis.zdoom.org/view.php?id=299
2017-02-22 12:21:27 +02:00
Magnus Norddahl
01a8df7eb3
Add dynlights to wall drawer
2017-02-22 08:05:23 +01:00
Magnus Norddahl
38453d0435
Added most of the blend modes
2017-02-22 00:27:06 +01:00
alexey.lysiuk
bdd20d3887
Fixed initialization of Strife dialogs internal structures
...
Explicit assignment to members, no more memset() on non-PoD types
https://mantis.zdoom.org/view.php?id=317
2017-02-21 22:36:20 +02:00
Magnus Norddahl
c918950ff6
Add php drawer for the poly renderer
2017-02-21 09:08:51 +01:00
Magnus Norddahl
e73031b3c9
Added sky drawers
2017-02-21 01:25:08 +01:00
Magnus Norddahl
5fa5b062d6
Added php script for the span drawers
2017-02-20 22:49:52 +01:00
Rachael Alexanderson
257f48de97
Merge https://github.com/coelckers/gzdoom
2017-02-20 04:55:54 -05:00
Magnus Norddahl
fe854fb71f
Fix php drawer blend modes
2017-02-20 07:09:30 +01:00
Christoph Oelckers
bb6e667f33
- removed some unneeded version.h #includes.
2017-02-20 01:42:53 +01:00
Christoph Oelckers
051a394f47
- fixed some mess in the graphics organization for the Strife status bar.
...
This alternatingly loaded two different patch sets but it was entirely unclear which was supposed to be loaded when so they now are merged into one. It should have been two different variables from the start.
2017-02-20 00:22:36 +01:00
Rachael Alexanderson
7825c7b244
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2017-02-19 17:42:00 -05:00
Rachael Alexanderson
84ca9fd63c
Merge remote-tracking branch 'origin/versionstr-change' into versionstr-change
2017-02-19 17:40:44 -05:00
Rachael Alexanderson
b134ea5b4f
- fixed: Change compiled exe version strings to match git repo numbers. This is viewable in Windows by right-clicking on the executable and selecting "Properties".
2017-02-19 23:23:53 +01:00
Christoph Oelckers
26144340b8
- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
2017-02-19 23:20:09 +01:00
Rachael Alexanderson
c2eed19b51
- fixed: Change compiled exe version strings to match git repo numbers. This is viewable in Windows by right-clicking on the executable and selecting "Properties".
2017-02-19 16:29:30 -05:00
Christoph Oelckers
4ca20e0297
- fixed: AActor::SetPortalTransition set an incorrect value for the previous position.
2017-02-19 21:35:06 +01:00
Rachael Alexanderson
11d6f46e2d
Merge https://github.com/coelckers/gzdoom
2017-02-19 13:05:32 -05:00
Christoph Oelckers
6c9558459d
- allow menu items to inherit their parent's Init method for MENUDEFS.
2017-02-19 18:15:40 +01:00
Christoph Oelckers
68b47d81de
- fixed WP_NOCHANGE changes with a restart, so this must be taken into account for the script variable holding it.
2017-02-19 17:58:54 +01:00
Christoph Oelckers
f3b6343e53
- use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently.
2017-02-19 17:24:30 +01:00
Christoph Oelckers
c0f588e234
- let M_ClearMenus destroy all open menus so that they can properly deinitialize.
2017-02-19 16:08:10 +01:00
Christoph Oelckers
fb52b034b0
- added a GenericMenu class, so that all menus can be given a virtual Init method.
...
Doing this to Menu itself would not work because the different menus require different parameters.
This also means that all menus that are routed through menu items must inherit from either ListMenu, OptionMenu or GenericMenu.
All other types can only be used internally.
This should complete the menu scriptification.
2017-02-19 15:35:28 +01:00
Christoph Oelckers
9089beb110
- scriptified most of the remaining parts of DMenu. Only the engine interface remains native now.
2017-02-19 15:23:33 +01:00
Christoph Oelckers
e05242e44d
- scriptified the remaining parts of the conversationmenu.
...
- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers
d85b9cdd71
- scriptified the input methods of DConversationMenu.
...
- fixed handling of DimAllowed.
2017-02-19 13:07:49 +01:00
Christoph Oelckers
3c8a5fdbe7
- scriptified the drawer functions of the conversation menu.
2017-02-19 12:28:05 +01:00
Christoph Oelckers
c4a90f39af
- split up DConversationMenu::Drawer for future flexibility.
...
- fixed: The in-conversation gold display did not work because it relied on an unused global variable.
2017-02-19 11:49:59 +01:00
Rachael Alexanderson
75b81381f6
Merge https://github.com/coelckers/gzdoom
2017-02-19 05:26:51 -05:00
Christoph Oelckers
129787546d
- transitioned the Conversation menu from FBrokenLines to DBrokenLines so that the internal representation matches scriptable types.
2017-02-19 10:46:53 +01:00
Christoph Oelckers
8db1646056
- fixed: Strife dialogues remembered the last menu's selection index, but with the possibility of changing sets of replies between calls of the same dialogue it should be the reply's index in the list of replies that gets remembered.
2017-02-19 10:34:47 +01:00
alexey.lysiuk
033792078c
Fixed compilation with GCC/Clang
...
src/menu/messagebox.cpp:70:95: error: no viable conversion from 'hfunc' (aka 'void (*)()') to 'VMValue'
2017-02-19 11:31:58 +02:00
Magnus Norddahl
ee3bcb6f78
Fix sampling
2017-02-19 03:51:49 +01:00
Magnus Norddahl
42a7dbe33a
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/v_video.cpp
2017-02-19 03:49:13 +01:00
Magnus Norddahl
dfcfd0462f
Hook up sprite php drawers (but disable them for now as they don't fully work yet)
2017-02-19 01:23:16 +01:00
Christoph Oelckers
c0dd37e16e
- ncopystring is not needed anymore.
2017-02-19 01:14:31 +01:00
Christoph Oelckers
b1a7941414
- some preparations of the Strife dialogue data to make it usable for ZScript, most importantly this means to replace all const char * with FString.
2017-02-19 01:11:52 +01:00
Magnus Norddahl
2bedfca071
Add php script for sprite drawers
2017-02-19 00:49:46 +01:00
Christoph Oelckers
2440951811
-scriptified the ReadThis screen.
2017-02-19 00:08:30 +01:00
Christoph Oelckers
e46571c192
- DMessageBoxMenu is fully scriptified.
2017-02-18 23:39:02 +01:00
Christoph Oelckers
62b594a499
- DMessageBoxMenu::Drawer scriptified.
2017-02-18 23:18:55 +01:00
Christoph Oelckers
aabcc1f92e
- scriptified the input functions of DMessageBoxMenu.
2017-02-18 23:05:01 +01:00
Christoph Oelckers
6e0e2b2457
- replaced all subclasses of DMessageBoxMenu with a callback option and lambdas to reduce the amount of menu code to port over. Now this is only one class.
2017-02-18 22:07:28 +01:00
Christoph Oelckers
de1e7661eb
- removed all native remnants of TextEnterMenu.
2017-02-18 21:25:19 +01:00
Christoph Oelckers
f5a0f6b3bf
- almost done with TextEnterMenu.
2017-02-18 21:18:23 +01:00
Christoph Oelckers
0c41a9dee7
- scriptified DTextEnterMenu::Drawer.
2017-02-18 20:12:06 +01:00
Christoph Oelckers
06141338f1
- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
2017-02-18 19:19:14 +01:00
Christoph Oelckers
1b4c9e13b8
- cleaned out some cruft from the menu code, now that ListMenu is fully scripted.
2017-02-18 19:11:53 +01:00
Christoph Oelckers
b7a5437af6
- scriptified parts of ListMenu.
2017-02-18 18:35:44 +01:00
Christoph Oelckers
6a65f02257
- completed scriptification of LoadSaveMenu.
2017-02-18 18:01:24 +01:00
Christoph Oelckers
e46d378fb2
- sciptified DLoadSaveMenu::Drawer.
2017-02-18 17:51:40 +01:00
Christoph Oelckers
4a6d0f1fa5
- scriptified DLoadSaveMenu::MenuEvent.
2017-02-18 17:35:01 +01:00
Christoph Oelckers
ee6a90deec
- scriptified DLoadSaveMenu::Responder.
...
- scriptified DSaveMenu.
2017-02-18 16:40:32 +01:00
Christoph Oelckers
e58a03de9b
- the savegame manager needs a destructor
2017-02-18 14:18:27 +01:00
Christoph Oelckers
872969eb14
- scriptified the LoadMenu class and exported the entire interface to handle the LoadSaveMenu.
2017-02-18 14:08:16 +01:00
Christoph Oelckers
9d51266145
- some more encapsulation of savegame data in the savegame manager, because some of its info is not in a state that can be accessed directly through script code and needs a few helper functions.
2017-02-18 13:05:33 +01:00
Christoph Oelckers
128dfdeee6
- made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers.
2017-02-18 12:36:31 +01:00
alexey.lysiuk
0ffd475d8c
Fixed compilation with GCC/Clang
...
src/r_data/sprites.cpp:805:79: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-02-18 10:34:27 +02:00
Magnus Norddahl
4fc352a50d
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-18 09:18:40 +01:00
Magnus Norddahl
8f06b5f9a1
Updated wall drawers to process two lines at a time
2017-02-18 09:17:47 +01:00
Rachael Alexanderson
e644adf3b8
- added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date.
2017-02-18 02:46:30 -05:00
ZZYZX
6ec7d9af59
No more crashing in anonymous functions during runtime check of virtualscope
2017-02-18 08:02:38 +02:00
ZZYZX
fb9b8c8870
Re-enabled clearscope for methods; made isBlinking() clearscope
2017-02-18 07:51:41 +02:00
ZZYZX
ab07b30d5e
Fixed: implicit method call without specifying self should be checked as well
2017-02-18 07:48:28 +02:00
ZZYZX
463620c3b8
ClearScope is not needed for methods either. Disabled, but not removed - reenable if needed later
2017-02-18 07:33:27 +02:00
ZZYZX
d7f5d8a403
ClearScope for fields essentially means 'world-writable'. We don't want to support that - disallowed
2017-02-18 07:31:07 +02:00
ZZYZX
dbc595f886
Marked DrawPowerup as ui, still compiles and somewhat works :D
2017-02-18 07:30:20 +02:00
Rachael Alexanderson
65122ed19e
Merge https://github.com/coelckers/gzdoom
2017-02-18 00:18:45 -05:00
ZZYZX
afc9050a43
Marked Thinker play. Marked OnDestroy and Destroy virtualscope. It compiles :D
2017-02-18 06:56:00 +02:00
Magnus Norddahl
097dda38a9
Hook up all php generated wall drawers and enable them per default
2017-02-18 05:34:26 +01:00
ZZYZX
e0ae0fdb2e
Dynamic virtualscope checking. May yet be buggy.
2017-02-18 06:27:28 +02:00
ZZYZX
b5ab011bb9
Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
2017-02-18 04:07:12 +02:00
Christoph Oelckers
013e52fabd
- fixed: newly created list menus did not call their scripted virtual Init method.
2017-02-18 01:31:01 +01:00
Christoph Oelckers
5f1241a55c
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
Christoph Oelckers
49a07180c0
- scriptified ClassChanged.
2017-02-17 23:56:22 +01:00
ZZYZX
12aa18a92b
Preparing to do class-based method scopes: can't change class scope once defined (play stays play, ui stays ui)
2017-02-18 00:39:57 +02:00
Christoph Oelckers
50d2846e40
- scriptified UpdateColorsets.
2017-02-17 23:16:07 +01:00
Magnus Norddahl
89a2e434d4
Fix typo where __m128 should have been __m128i
2017-02-17 23:03:48 +01:00
Magnus Norddahl
4240a15f3a
Hook up php generated wall drawer
2017-02-17 22:58:55 +01:00
ZZYZX
014db18f2a
Fixed some things around
2017-02-17 23:36:16 +02:00
Christoph Oelckers
97eed1e6df
- scriptified UpdateSkins.
2017-02-17 22:12:56 +01:00
ZZYZX
3056570ea9
Implemented a call check between ui/play/data
2017-02-17 23:02:43 +02:00
Christoph Oelckers
498da825a5
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
ZZYZX
a2f3d8511d
Implemented a read check between ui/play/data fields with a meaningful error
2017-02-17 22:46:18 +02:00
ZZYZX
a7a4406bb1
Supposedly implemented a write check between ui/play/data
2017-02-17 22:41:04 +02:00
ZZYZX
8b0dee6f66
My am dumb: PStruct is a base for PClass
2017-02-17 22:00:47 +02:00
Christoph Oelckers
6a2525b737
- scriptified PickPlayerClass.
2017-02-17 20:58:11 +01:00
Christoph Oelckers
b375657509
- scriptified DPlayerMenu::SkinChanged.
2017-02-17 20:49:04 +01:00
Christoph Oelckers
51493cde8c
- scriptified DPlayerMenu::MenuEvent.
2017-02-17 20:02:26 +01:00
ZZYZX
ecd4f5a32d
Removed supposedly debug value added in commit b0f3121bec
2017-02-17 20:25:11 +02:00
ZZYZX
496b2a74ce
Disallow const qualifier for classes
2017-02-17 20:04:40 +02:00
ZZYZX
195ae24dcb
const method cannot write to self
2017-02-17 19:54:59 +02:00
ZZYZX
338e676e73
Allow calling const methods on readonly structs
2017-02-17 19:25:29 +02:00
Christoph Oelckers
f4e9cd0009
- scriptified DPlayerMenu::MouseEvent.
2017-02-17 18:21:59 +01:00
ZZYZX
0f031c5f22
Renamed 'allowui' to 'clearscope'. 'allowui' doesn't reflect the real meaning of the keyword which clears implicit 'play' or 'ui' inherited from parent class (for classes) or owning type (for methods/fields)
2017-02-17 18:24:01 +02:00
ZZYZX
2b20abff02
Fixed consistency of checks
2017-02-17 18:01:39 +02:00
ZZYZX
4fe9c7d8c8
Added parsing of ui, play, allowui and const qualifiers
2017-02-17 17:58:16 +02:00
Christoph Oelckers
416911587e
- scriptified PlayerMenu.Drawer
2017-02-17 16:53:36 +01:00
Magnus Norddahl
cd2179e62a
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-17 05:35:15 +01:00
Magnus Norddahl
e42f914efa
Added php script generating the 32 bit wall drawers
2017-02-17 05:34:33 +01:00
Rachael Alexanderson
80f762f8a4
Merge https://github.com/coelckers/gzdoom
2017-02-16 20:40:07 -05:00
Christoph Oelckers
18925d07be
- fixed a typo.
2017-02-16 23:17:19 +01:00
Christoph Oelckers
b523aa13c8
- fixed crash with bad state labels.
2017-02-16 21:51:32 +01:00
Christoph Oelckers
1d52037779
- skip the Direct3D setup if building with a non-XP toolset on Visual Studio.
2017-02-16 21:01:52 +01:00
Christoph Oelckers
36e5bab657
- removed the fixed search path for FMod on drive E: because this can cause problems with automated builds on unknown systems.
...
This should never have been set up like this.
2017-02-16 19:45:03 +01:00
Christoph Oelckers
944f2bf266
- fixed armor save percentage values in Dehacked.
2017-02-16 19:29:07 +01:00
Christoph Oelckers
ccb083ed25
- fixed initialization of joystick menu with bogus MENUDEFS
2017-02-16 18:55:36 +01:00
Christoph Oelckers
cfeb1724fe
- added a Door_AnimatedClose special.
2017-02-16 18:35:58 +01:00
Christoph Oelckers
4d99b58f96
- allow using the default menu settings classes when none is specified in MENUDEFS.
2017-02-16 17:45:51 +01:00
ZZYZX
5e5d0d3e57
Using separate keyword 'nonew' as reverse abstract; nonew is inherited, and nonew class can only be created from the first nonew class in the hierarchy
2017-02-16 12:40:09 +02:00
alexey.lysiuk
59db1a882f
Fixed compilation warnings reported by MSVC
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src\s_sound.cpp(1259): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
src\c_bind.cpp(479): warning C4101: 'c': unreferenced local variable
2017-02-16 11:01:06 +02:00
ZZYZX
0803faf596
Compile time check for abstract class instantiation to reduce programming errors ASAP
2017-02-16 04:22:14 +02:00
ZZYZX
0819dd8d89
Actually pass PFunction to OP_NEW
2017-02-16 04:14:21 +02:00
ZZYZX
7d3663500f
Disallow creation of abstract classes outside of their own class (this is so that modders can create their own factory methods, not just for native)
2017-02-16 03:49:03 +02:00
Rachael Alexanderson
ef22d10756
Merge https://github.com/coelckers/gzdoom
2017-02-15 20:08:21 -05:00
ZZYZX
363990a105
Class abstractness should be inherited
2017-02-16 02:31:20 +02:00
ZZYZX
3577e4eddc
Fixed possible nullptr dereferencing on c->Type() == nullptr
2017-02-16 02:14:49 +02:00
Christoph Oelckers
304e989496
- allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned.
2017-02-15 23:06:24 +01:00
Christoph Oelckers
4df2a221a8
- fixed: The special called by the InterpolationSpecial actor must have no activator.
...
This required splitting A_CallSpecial into a direct wrapper around P_ExecuteSpecial and implementing itself as a script function calling ExecuteSpecial so that this special case can use a version of the function that can be used without an activator.
2017-02-15 22:49:13 +01:00
Christoph Oelckers
b3d7980b90
- fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0.
2017-02-15 21:20:11 +01:00
Rachael Alexanderson
bf1aa71194
Merge https://github.com/coelckers/gzdoom
2017-02-15 11:19:51 -05:00
Rachael Alexanderson
bd86abede3
- fixed Skulltag rune bugs.
...
1) When used in a hub, returning to a previous level in the hub deactivated the runes if they were a permanent powerup.
2) When picking up two different runes with the same effect, one rune wearing off removed the effect completely.
3) This entire system was done through an extremely hacky CheatFlags implementation. This was a gross hack, and it was no wonder it didn't always work properly.
2017-02-15 16:37:45 +01:00
Magnus Norddahl
c95a52166d
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-15 13:26:52 +01:00
Magnus Norddahl
01cbb14f14
Change wall project to use the fixed version from GZDoom as it was most likely more tested
2017-02-15 13:26:43 +01:00
Christoph Oelckers
46d12635ce
- fixed warning
2017-02-15 13:17:20 +01:00
Christoph Oelckers
67f6f28b55
- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
2017-02-15 13:14:59 +01:00
Rachael Alexanderson
e01895bf80
Merge https://github.com/coelckers/gzdoom
2017-02-15 07:06:52 -05:00
Magnus Norddahl
fc97ef0913
Fix palette fog boundary rendering error
2017-02-15 13:01:00 +01:00
Christoph Oelckers
d8b8767ee9
- disabled render events pending further discussion and evaluation.
2017-02-15 12:27:50 +01:00
Christoph Oelckers
c8db1f151e
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
2017-02-15 12:16:24 +01:00
Christoph Oelckers
d8ebbcfc08
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
...
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
Rachael Alexanderson
5dad292c56
Merge remote-tracking branch 'remotes/gzdoom/master'
2017-02-15 05:43:15 -05:00
Rachael Alexanderson
2b8db72cef
Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
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# Conflicts:
# src/r_main.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-02-15 05:42:57 -05:00
Rachael Alexanderson
959ac8c65b
Merge commit '9caf5c641b374848c065059b5152339806fa7734'
2017-02-15 05:28:38 -05:00
Christoph Oelckers
6fef653aa1
- exported GetUDMF methods to scripting.
2017-02-15 01:03:47 +01:00
Christoph Oelckers
8d7a64bd17
- added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before.
2017-02-15 00:43:30 +01:00
Christoph Oelckers
c01289e999
- added ZScript property handling for names, sounds and colors.
2017-02-14 23:28:49 +01:00
Christoph Oelckers
2f1b5c375e
- fixed: Line_SetPortal crashed with one-way portals.
2017-02-14 23:13:29 +01:00
Christoph Oelckers
c5204f34ca
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
2017-02-14 22:51:53 +01:00
Christoph Oelckers
a6156297ce
- don't adjust sprite offsets of IWAD sprites in sequences which have been replaced partially. This can be overridden by specifying 'iwadforced' in the SPROFS lump.
2017-02-14 22:04:52 +01:00
Christoph Oelckers
3170591e32
- restated some weird number manipulation in SBARINFO for powerup time. This appears to be needed to distinguish between non-expiring items and non-present items.
2017-02-14 22:04:52 +01:00
alexey.lysiuk
a9f650c3f2
Fixed compilation warnings reported by GCC/Clang
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src/events.cpp:167:66: warning: format specifies type 'char *' but the argument has type 'char' [-Wformat]
src/events.cpp:167:84: warning: data argument not used by format string [-Wformat-extra-args]
src/events.cpp:1036:20: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
2017-02-14 22:13:31 +02:00
alexey.lysiuk
dd0f55e8d8
Fixed compilation of Cocoa backend
2017-02-14 22:02:47 +02:00
Christoph Oelckers
b7b0e64471
- separated splash detection from water level setting.
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This could cause problems if 3D floors with different properties for slashing and waterlevel were occupied at the same time. By keeping the slash code separate both parts can be handled without having to look out for the other.
2017-02-14 20:11:30 +01:00
Christoph Oelckers
9e769f29c3
- the native part wasn't saved.
2017-02-14 19:34:01 +01:00
Christoph Oelckers
2234d36c7a
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
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# Conflicts:
# src/dobject.h
2017-02-14 19:10:02 +01:00
Christoph Oelckers
2e5ada5f25
- fixed texture clamping calculations for negative scales.
2017-02-14 18:20:21 +01:00
Christoph Oelckers
2e11b4f346
- fixed: The S_Sound script export did not call the actual function.
2017-02-14 17:03:31 +01:00
Christoph Oelckers
7b1645d239
- fixed the item check in OptionMenuItemCommand.
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This was calling the wrong GetItem function.
2017-02-14 16:50:10 +01:00
Magnus Norddahl
7f81e0bd26
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-02-14 14:55:02 +01:00
Christoph Oelckers
443ac50887
- fixed: DMenu::CallTicker called the Drawer methods of the menu instead of the Ticker methods.
2017-02-14 13:19:37 +01:00
alexey.lysiuk
08bf08f297
Restored effect of negative horizontal texture scale in software renderer
2017-02-14 12:33:27 +02:00