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- declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const.
This is to block modification of the planes directly. For future-proofness with renderer changes everything that alters these values should go through he function interface.
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3 changed files with 10 additions and 11 deletions
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@ -858,8 +858,8 @@ void InitThingdef()
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// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
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sectorstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(linestruct, false)), false), myoffsetof(sector_t, Lines), VARF_Native);
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sectorstruct->AddNativeField("ceilingplane", secplanestruct, myoffsetof(sector_t, ceilingplane), VARF_Native);
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sectorstruct->AddNativeField("floorplane", secplanestruct, myoffsetof(sector_t, floorplane), VARF_Native);
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sectorstruct->AddNativeField("ceilingplane", secplanestruct, myoffsetof(sector_t, ceilingplane), VARF_Native | VARF_ReadOnly);
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sectorstruct->AddNativeField("floorplane", secplanestruct, myoffsetof(sector_t, floorplane), VARF_Native | VARF_ReadOnly);
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@ -386,7 +386,6 @@ class Thinker : Object native play
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class ThinkerIterator : Object native
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{
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native static ThinkerIterator Create(class<Object> type = "Actor", int statnum=Thinker.MAX_STATNUM+1);
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native Thinker Next(bool exact = false);
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native void Reinit();
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@ -143,7 +143,7 @@ struct Line native play
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native int special;
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native int args[5]; // <--- hexen-style arguments (expanded to ZDoom's full width)
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native double alpha; // <--- translucency (0=invisibile, FRACUNIT=opaque)
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native Side sidedef[2];
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native readonly Side sidedef[2];
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native readonly double bbox[4]; // bounding box, for the extent of the LineDef.
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native readonly Sector frontsector, backsector;
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native int validcount; // if == validcount, already checked
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@ -177,15 +177,15 @@ struct SecPlane native play
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native double D;
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native double negiC;
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native bool isSlope();
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native int PointOnSide(Vector3 pos);
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native double ZatPoint (Vector2 v);
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native double ZatPointDist(Vector2 v, double dist);
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native bool isEqual(Secplane other);
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native bool isSlope() const;
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native int PointOnSide(Vector3 pos) const;
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native double ZatPoint (Vector2 v) const;
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native double ZatPointDist(Vector2 v, double dist) const;
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native bool isEqual(Secplane other) const;
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native void ChangeHeight(double hdiff);
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native double GetChangedHeight(double hdiff);
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native double GetChangedHeight(double hdiff) const;
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native double HeightDiff(double oldd, double newd = 0.0);
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native double PointToDist(Vector2 xy, double z);
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native double PointToDist(Vector2 xy, double z) const;
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}
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// This encapsulates all info Doom's original 'special' field contained - for saving and transferring.
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