mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
- did a bit of cleanup.
- disabled the runtime check in OP_CALL because as implemented it doesn't clean up properly and is not fully implemented.
This commit is contained in:
parent
3338fb7f33
commit
fd4727e701
6 changed files with 210 additions and 175 deletions
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@ -1168,6 +1168,7 @@ set (PCH_SOURCES
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scripting/thingdef_data.cpp
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scripting/thingdef_properties.cpp
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scripting/backend/codegen.cpp
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scripting/backend/scopebarrier.cpp
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scripting/backend/dynarrays.cpp
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scripting/backend/vmbuilder.cpp
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scripting/backend/vmdisasm.cpp
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@ -8725,6 +8725,7 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
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ExpEmit selfemit;
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if (Function->Variants[0].Flags & VARF_Method)
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{
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#if 0
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// [ZZ]
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if (Function->Variants[0].Implementation && Function->Variants[0].Implementation->BarrierSide == FScopeBarrier::Side_Virtual)
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{
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@ -8734,6 +8735,7 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
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build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(CallingFunction, ATAG_OBJECT));
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count += 2;
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}
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#endif
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assert(Self != nullptr);
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selfemit = Self->Emit(build);
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assert((selfemit.RegType == REGT_POINTER) || (selfemit.Fixed && selfemit.Target));
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@ -45,6 +45,7 @@
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#include "s_sound.h"
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#include "actor.h"
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#include "vmbuilder.h"
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#include "scopebarrier.h"
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#define CHECKRESOLVED() if (isresolved) return this; isresolved=true;
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@ -70,181 +71,6 @@ class FxCompoundStatement;
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class FxLocalVariableDeclaration;
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typedef TDeletingArray<FxExpression*> FArgumentList;
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//
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// [ZZ] this really should be in codegen.h, but vmexec needs to access it
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struct FScopeBarrier
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{
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bool callable;
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bool readable;
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bool writable;
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// this is the error message
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FString callerror;
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FString readerror;
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FString writeerror;
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// this is used to make the error message.
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enum Side
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{
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Side_PlainData = 0,
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Side_UI = 1,
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Side_Play = 2,
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Side_Virtual = 3, // do NOT change the value
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Side_Clear = 4
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};
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int sidefrom;
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int sidelast;
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// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
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static int SideFromFlags(int flags)
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{
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if (flags & VARF_UI)
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return Side_UI;
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if (flags & VARF_Play)
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return Side_Play;
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if (flags & VARF_VirtualScope)
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return Side_Virtual;
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if (flags & VARF_ClearScope)
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return Side_Clear;
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return Side_PlainData;
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}
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// same as above, but from object flags
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static int SideFromObjectFlags(int flags)
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{
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if (flags & OF_UI)
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return Side_UI;
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if (flags & OF_Play)
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return Side_Play;
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return Side_PlainData;
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}
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//
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static int FlagsFromSide(int side)
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{
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switch (side)
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{
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case Side_Play:
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return VARF_Play;
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case Side_UI:
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return VARF_UI;
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case Side_Virtual:
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return VARF_VirtualScope;
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case Side_Clear:
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return VARF_ClearScope;
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default:
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return 0;
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}
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}
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// used for errors
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static const char* StringFromSide(int side)
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{
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switch (side)
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{
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case Side_PlainData:
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return "data";
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case Side_UI:
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return "ui";
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case Side_Play:
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return "play";
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case Side_Virtual:
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return "virtualscope"; // should not happen!
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case Side_Clear:
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return "clearscope"; // should not happen!
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default:
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return "unknown";
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}
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}
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// this modifies VARF_ flags and sets the side properly.
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static int ChangeSideInFlags(int flags, int side)
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{
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flags &= ~(VARF_UI | VARF_Play | VARF_VirtualScope | VARF_ClearScope);
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flags |= FlagsFromSide(side);
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return flags;
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}
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FScopeBarrier()
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{
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sidefrom = -1;
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sidelast = -1;
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callable = true;
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readable = true;
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writable = true;
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}
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FScopeBarrier(int flags1, int flags2, const char* name)
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{
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sidefrom = -1;
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sidelast = -1;
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callable = true;
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readable = true;
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writable = true;
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AddFlags(flags1, flags2, name);
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}
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// AddFlags modifies ALLOWED actions by flags1->flags2.
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// This is used for comparing a.b.c.d access - if non-allowed field is seen anywhere in the chain, anything after it is non-allowed.
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// This struct is used so that the logic is in a single place.
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void AddFlags(int flags1, int flags2, const char* name)
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{
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// note: if it's already non-readable, don't even try advancing
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if (!readable)
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return;
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// we aren't interested in any other flags
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// - update: including VARF_VirtualScope. inside the function itself, we treat it as if it's PlainData.
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flags1 &= VARF_UI | VARF_Play;
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flags2 &= VARF_UI | VARF_Play | VARF_ReadOnly;
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if (sidefrom < 0) sidefrom = SideFromFlags(flags1);
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if (sidelast < 0) sidelast = sidefrom;
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// flags1 = what's trying to access
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// flags2 = what's being accessed
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int sideto = SideFromFlags(flags2);
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// plain data inherits whatever scope modifiers that context or field container has.
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// i.e. play String bla; is play, and all non-specified methods/fields inside it are play as well.
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if (sideto != Side_PlainData)
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sidelast = sideto;
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else sideto = sidelast;
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if ((sideto == Side_UI) && (sidefrom != Side_UI)) // only ui -> ui is readable
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{
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readable = false;
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if (name) readerror.Format("Can't read %s field %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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if (!readable)
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{
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writable = false;
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callable = false;
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if (name)
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{
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writeerror.Format("Can't write %s field %s from %s context (not readable)", StringFromSide(sideto), name, StringFromSide(sidefrom));
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callerror.Format("Can't call %s function %s from %s context (not readable)", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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return;
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}
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if (writable && (sidefrom != sideto)) // only matching types are writable (plain data implicitly takes context type by default, unless overridden)
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{
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writable = false;
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if (name) writeerror.Format("Can't write %s field %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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if (callable && (sidefrom != sideto) && !(flags2 & VARF_ReadOnly)) // readonly on methods is used for plain data stuff that can be called from ui/play context.
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{
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callable = false;
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if (name) callerror.Format("Can't call %s function %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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}
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};
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struct FCompileContext
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{
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FxExpression *ControlStmt = nullptr;
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152
src/scripting/backend/scopebarrier.cpp
Normal file
152
src/scripting/backend/scopebarrier.cpp
Normal file
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@ -0,0 +1,152 @@
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#include "scopebarrier.h"
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#include "dobject.h"
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// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
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int FScopeBarrier::SideFromFlags(int flags)
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{
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if (flags & VARF_UI)
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return Side_UI;
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if (flags & VARF_Play)
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return Side_Play;
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if (flags & VARF_VirtualScope)
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return Side_Virtual;
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if (flags & VARF_ClearScope)
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return Side_Clear;
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return Side_PlainData;
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}
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// same as above, but from object flags
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int FScopeBarrier::SideFromObjectFlags(int flags)
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{
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if (flags & OF_UI)
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return Side_UI;
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if (flags & OF_Play)
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return Side_Play;
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return Side_PlainData;
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}
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//
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int FScopeBarrier::FlagsFromSide(int side)
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{
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switch (side)
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{
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case Side_Play:
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return VARF_Play;
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case Side_UI:
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return VARF_UI;
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case Side_Virtual:
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return VARF_VirtualScope;
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case Side_Clear:
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return VARF_ClearScope;
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default:
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return 0;
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}
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}
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// used for errors
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const char* FScopeBarrier::StringFromSide(int side)
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{
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switch (side)
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{
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case Side_PlainData:
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return "data";
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case Side_UI:
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return "ui";
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case Side_Play:
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return "play";
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case Side_Virtual:
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return "virtualscope"; // should not happen!
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case Side_Clear:
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return "clearscope"; // should not happen!
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default:
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return "unknown";
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}
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}
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// this modifies VARF_ flags and sets the side properly.
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int FScopeBarrier::ChangeSideInFlags(int flags, int side)
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{
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flags &= ~(VARF_UI | VARF_Play | VARF_VirtualScope | VARF_ClearScope);
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flags |= FlagsFromSide(side);
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return flags;
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}
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FScopeBarrier::FScopeBarrier()
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{
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sidefrom = -1;
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sidelast = -1;
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callable = true;
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readable = true;
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writable = true;
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}
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FScopeBarrier::FScopeBarrier(int flags1, int flags2, const char* name)
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{
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sidefrom = -1;
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sidelast = -1;
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callable = true;
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readable = true;
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writable = true;
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AddFlags(flags1, flags2, name);
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}
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// AddFlags modifies ALLOWED actions by flags1->flags2.
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// This is used for comparing a.b.c.d access - if non-allowed field is seen anywhere in the chain, anything after it is non-allowed.
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// This struct is used so that the logic is in a single place.
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void FScopeBarrier::AddFlags(int flags1, int flags2, const char* name)
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{
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// note: if it's already non-readable, don't even try advancing
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if (!readable)
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return;
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// we aren't interested in any other flags
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// - update: including VARF_VirtualScope. inside the function itself, we treat it as if it's PlainData.
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flags1 &= VARF_UI | VARF_Play;
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flags2 &= VARF_UI | VARF_Play | VARF_ReadOnly;
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if (sidefrom < 0) sidefrom = SideFromFlags(flags1);
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if (sidelast < 0) sidelast = sidefrom;
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// flags1 = what's trying to access
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// flags2 = what's being accessed
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int sideto = SideFromFlags(flags2);
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// plain data inherits whatever scope modifiers that context or field container has.
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// i.e. play String bla; is play, and all non-specified methods/fields inside it are play as well.
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if (sideto != Side_PlainData)
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sidelast = sideto;
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else sideto = sidelast;
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if ((sideto == Side_UI) && (sidefrom != Side_UI)) // only ui -> ui is readable
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{
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readable = false;
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if (name) readerror.Format("Can't read %s field %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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if (!readable)
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{
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writable = false;
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callable = false;
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if (name)
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{
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writeerror.Format("Can't write %s field %s from %s context (not readable)", StringFromSide(sideto), name, StringFromSide(sidefrom));
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callerror.Format("Can't call %s function %s from %s context (not readable)", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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return;
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}
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if (writable && (sidefrom != sideto)) // only matching types are writable (plain data implicitly takes context type by default, unless overridden)
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{
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writable = false;
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if (name) writeerror.Format("Can't write %s field %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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if (callable && (sidefrom != sideto) && !(flags2 & VARF_ReadOnly)) // readonly on methods is used for plain data stuff that can be called from ui/play context.
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{
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callable = false;
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if (name) callerror.Format("Can't call %s function %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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}
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52
src/scripting/backend/scopebarrier.h
Normal file
52
src/scripting/backend/scopebarrier.h
Normal file
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@ -0,0 +1,52 @@
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#pragma once
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#include "zstring.h"
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//
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// [ZZ] this really should be in codegen.h, but vmexec needs to access it
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struct FScopeBarrier
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{
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bool callable;
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bool readable;
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bool writable;
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// this is the error message
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FString callerror;
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FString readerror;
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FString writeerror;
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// this is used to make the error message.
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enum Side
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{
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Side_PlainData = 0,
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Side_UI = 1,
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Side_Play = 2,
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Side_Virtual = 3, // do NOT change the value
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Side_Clear = 4
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};
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int sidefrom;
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int sidelast;
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// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
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static int SideFromFlags(int flags);
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// same as above, but from object flags
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static int SideFromObjectFlags(int flags);
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//
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static int FlagsFromSide(int side);
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// used for errors
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static const char* StringFromSide(int side);
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// this modifies VARF_ flags and sets the side properly.
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static int ChangeSideInFlags(int flags, int side);
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FScopeBarrier();
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FScopeBarrier(int flags1, int flags2, const char* name);
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// AddFlags modifies ALLOWED actions by flags1->flags2.
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// This is used for comparing a.b.c.d access - if non-allowed field is seen anywhere in the chain, anything after it is non-allowed.
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// This struct is used so that the logic is in a single place.
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void AddFlags(int flags1, int flags2, const char* name);
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};
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@ -664,6 +664,7 @@ begin:
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VMReturn returns[MAX_RETURNS];
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int numret;
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#if 0
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// [ZZ] hax!
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b = B;
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if (call->BarrierSide == 3) // :( - this is Side_Virtual. Side_Virtual should receive special arguments.
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@ -675,6 +676,7 @@ begin:
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FScopeBarrier_ValidateCall(calledfunc, callingfunc, selftype);
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b -= 2;
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}
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#endif
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FillReturns(reg, f, returns, pc+1, C);
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if (call->Native)
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Loading…
Reference in a new issue