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- allow specification of intermission music based on the destination map.
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03ac816e83
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3 changed files with 17 additions and 1 deletions
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@ -324,6 +324,7 @@ struct level_info_t
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FString ExitPic;
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FString InterMusic;
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int intermusicorder;
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TMap <FName, std::pair<FString, int> > MapInterMusic;
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FString SoundInfo;
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FString SndSeq;
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@ -915,6 +915,18 @@ DEFINE_MAP_OPTION(intermusic, true)
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parse.ParseMusic(info->InterMusic, info->intermusicorder);
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}
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DEFINE_MAP_OPTION(mapintermusic, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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FString mapname = parse.sc.String;
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FString music;
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int order;
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parse.ParseComma();
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parse.ParseMusic(music, order);
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info->MapInterMusic[FName(mapname)] = std::make_pair(music, order);
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}
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DEFINE_MAP_OPTION(fadetable, true)
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{
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parse.ParseAssign();
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@ -2020,7 +2020,10 @@ public:
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if (bcnt == 1)
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{
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// intermission music - use the defaults if none specified
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if (level.info->InterMusic.IsNotEmpty())
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auto mus = level.info->MapInterMusic.CheckKey(wbs->next);
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if (mus != nullptr)
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S_ChangeMusic(mus->first, mus->second);
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else if (level.info->InterMusic.IsNotEmpty())
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S_ChangeMusic(level.info->InterMusic, level.info->intermusicorder);
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else
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S_ChangeMusic (gameinfo.intermissionMusic.GetChars(), gameinfo.intermissionOrder);
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