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- allow nightmare respawn if the current state has the 'canraise' flag.
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1 changed files with 2 additions and 1 deletions
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@ -4437,7 +4437,8 @@ void AActor::Tick ()
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return; // freed itself
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}
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}
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else
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if (tics == -1 || state->GetCanRaise())
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{
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int respawn_monsters = G_SkillProperty(SKILLP_Respawn);
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// check for nightmare respawn
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