gzdoom-gles/src
2017-03-10 12:09:15 +01:00
..
fragglescript - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
g_inventory - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
g_shared - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
g_statusbar - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
gl - removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster. 2017-03-09 13:19:51 +01:00
intermission - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
math - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
menu - reduced missing texture messages in the menu to warnings. 2017-03-08 19:04:35 +01:00
oplsynth - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
posix - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
r_data - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
scripting - made all iterator classes natively abstract so that they do not get a ConstructNative method so that OP_NEW can refuse creating them without the need to mark them as abstract. 2017-03-09 17:21:37 +01:00
sfmt - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
sound - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
textures - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
timidity - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 - removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster. 2017-03-09 13:19:51 +01:00
xlat - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added Floor_Stop and Ceiling_Stop action specials. 2017-02-27 21:31:59 +01:00
actor.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
b_bot.h - the fourth. 2017-03-08 18:55:54 +01:00
b_func.cpp - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
b_game.cpp - the fourth. 2017-03-08 18:55:54 +01:00
b_move.cpp - removed the fatal errors for invalid actor->movedir. 2017-02-04 16:29:01 +01:00
b_think.cpp - added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades. 2017-03-01 00:04:17 +01:00
basictypes.h - removed SQWORD, there were only a handful of occurences. 2017-03-08 19:02:50 +01:00
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp - the fourth. 2017-03-08 18:55:54 +01:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript. 2017-02-28 14:46:30 +01:00
c_console.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
c_cvars.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
c_dispatch.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
c_dispatch.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
c_expr.cpp - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
c_functions.cpp - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt - enable multiprocessor compilation with MSVC++ using /MP for MSBuild 2017-03-10 00:44:25 +01:00
cmdlib.cpp - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
cmdlib.h - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
colormatcher.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
configfile.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
ct_chat.cpp - the fourth. 2017-03-08 18:55:54 +01:00
d_dehacked.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_main.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_main.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_net.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_net.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_netinf.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinfo.cpp - the fourth. 2017-03-08 18:55:54 +01:00
d_player.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_protocol.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_protocol.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_ticcmd.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
decallib.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
decallib.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
dobject.cpp - the fourth. 2017-03-08 18:55:54 +01:00
dobject.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
dobjgc.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
dobjtype.cpp - made all iterator classes natively abstract so that they do not get a ConstructNative method so that OP_NEW can refuse creating them without the need to mark them as abstract. 2017-03-09 17:21:37 +01:00
dobjtype.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
doomdata.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
doomerrors.h - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h - the fourth. 2017-03-08 18:55:54 +01:00
doomtype.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
dscript.h Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
dthinker.cpp - made all iterator classes natively abstract so that they do not get a ConstructNative method so that OP_NEW can refuse creating them without the need to mark them as abstract. 2017-03-09 17:21:37 +01:00
dthinker.h - the fourth. 2017-03-08 18:55:54 +01:00
edata.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h
events.cpp Fixed the size of the local params array for WorldTick/UiTick 2017-03-09 15:38:49 +01:00
events.h Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope; 2017-03-09 15:38:49 +01:00
f_wipe.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
f_wipe.h Normalize line endings 2016-03-01 09:47:10 -06:00
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope; 2017-03-09 15:38:49 +01:00
g_game.h - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
g_hub.cpp - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp - implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on. 2017-03-05 22:48:46 +01:00
g_level.h - the fourth. 2017-03-08 18:55:54 +01:00
g_levellocals.h - the fourth. 2017-03-08 18:55:54 +01:00
g_mapinfo.cpp - the fourth. 2017-03-08 18:55:54 +01:00
g_pch.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - the fourth. 2017-03-08 18:55:54 +01:00
gameconfigfile.cpp - the fourth. 2017-03-08 18:55:54 +01:00
gameconfigfile.h - the fourth. 2017-03-08 18:55:54 +01:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp - made GetDeathHeight a virtual scripted function. 2017-02-28 13:40:46 +01:00
gi.h - the fourth. 2017-03-08 18:55:54 +01:00
gitinfo.cpp
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
hu_stuff.h - the fourth. 2017-03-08 18:55:54 +01:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_net.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
i_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_video.h Normalize line endings 2016-03-01 09:47:10 -06:00
info.cpp - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
info.h - the fourth. 2017-03-08 18:55:54 +01:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_cheat.h - added a damage type parameter to MDK CCMD. 2017-02-27 20:07:21 +01:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h - the fourth. 2017-03-08 18:55:54 +01:00
m_joy.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.h - the fourth. 2017-03-08 18:55:54 +01:00
m_png.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_png.h - the fourth. 2017-03-08 18:55:54 +01:00
m_random.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_random.h - the fourth. 2017-03-08 18:55:54 +01:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp - the fourth. 2017-03-08 18:55:54 +01:00
md5.h - the fourth. 2017-03-08 18:55:54 +01:00
memarena.cpp - the fourth. 2017-03-08 18:55:54 +01:00
memarena.h - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h Merge branch 'meta' 2017-02-28 14:47:00 +01:00
nodebuild.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild.h - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp - the fourth. 2017-03-08 18:55:54 +01:00
p_3dfloors.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_3dfloors.h - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
p_3dmidtex.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - moved some ACS enums from p_acs.h to p_acs.cpp. 2017-03-09 09:49:07 +01:00
p_acs.h - moved some ACS enums from p_acs.h to p_acs.cpp. 2017-03-09 09:49:07 +01:00
p_actionfunctions.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_ceiling.cpp - added Floor_Stop and Ceiling_Stop action specials. 2017-02-27 21:31:59 +01:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_conversation.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_doors.cpp - fixed a typo. 2017-02-16 23:17:19 +01:00
p_effect.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_effect.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_enemy.cpp - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
p_enemy.h - allow the VM to run on one global stack per thread. 2016-11-30 17:15:01 +01:00
p_floor.cpp - fixed: The stair and donut builders did not initialize FFloor::m_Instant. 2017-03-02 18:18:34 +01:00
p_glnodes.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_interaction.cpp - fixed: NOINFIGHTSPECIES checked the wrong target actor. 2017-03-09 18:44:32 +01:00
p_lights.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_linkedsectors.cpp - allow a link between the same sector's floor and ceiling. 2017-02-26 20:11:24 +01:00
p_lnspec.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_lnspec.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_local.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_map.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_maputl.cpp - fixed bad definition of FBlockThingsIterator.Next(). When implementing the BlockLinesIterator apparently some incorrect code got modified. 2017-03-10 10:38:30 +01:00
p_maputl.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_mobj.cpp - made all iterator classes natively abstract so that they do not get a ConstructNative method so that OP_NEW can refuse creating them without the need to mark them as abstract. 2017-03-09 17:21:37 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp - clear WF_WEAPONBOBBING in P_FireWeapon, because otherwise the first frame of the fire animation will be drawn in the current bobbing position and not centered. 2017-02-27 18:38:01 +01:00
p_pspr.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
p_pusher.cpp - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
p_saveg.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
p_secnodes.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
p_sectors.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_setup.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_setup.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_sight.cpp - fixed bad definition of FBlockThingsIterator.Next(). When implementing the BlockLinesIterator apparently some incorrect code got modified. 2017-03-10 10:38:30 +01:00
p_slopes.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_spec.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_spec.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_states.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_switch.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_tags.cpp - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
p_tick.cpp Almost forgot: WorldTick hook, since ZScript doesn't have delays 2017-01-31 03:24:46 +02:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_trace.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_udmf.cpp - do floatification of the UDMF Health property as it should have been. 2017-02-28 00:59:09 +01:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp - allow specifying specials in ZSDF by name. 2017-02-26 17:05:04 +01:00
p_user.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_xlat.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
parsecontext.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
po_man.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
portal.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
portal.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
r_3dfloors.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_3dfloors.h Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_bsp.cpp Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
r_bsp.h Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_defs.h - moved some ACS enums from p_acs.h to p_acs.cpp. 2017-03-09 09:49:07 +01:00
r_draw.cpp - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
r_draw.h Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_draw_pal.cpp Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_draw_pal.h Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_drawt_pal.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_local.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
r_main.cpp Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
r_main.h - Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it 2016-12-18 11:58:32 +01:00
r_plane.cpp - backported Line_Align... fix. 2017-03-10 12:09:15 +01:00
r_plane.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_renderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_segs.cpp Restored effect of negative horizontal texture scale in software renderer 2017-02-14 12:33:27 +02:00
r_segs.h - renamed the WallMost functions because again: No more Build code -> no Build names! 2016-12-09 14:46:05 +01:00
r_sky.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
r_sky.h Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 09:43:21 +02:00
r_state.h - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
r_swrenderer.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_swrenderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_things.cpp Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom 2017-02-14 19:10:02 +01:00
r_things.h - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
r_thread.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_thread.h Fix null pointer crash in rt column drawers if rt_init is not called before the first draw 2016-12-09 15:07:49 +01:00
r_utility.cpp - the fourth. 2017-03-08 18:55:54 +01:00
r_utility.h - the fourth. 2017-03-08 18:55:54 +01:00
r_walldraw.cpp Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_environment.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_sound.h - the fourth. 2017-03-08 18:55:54 +01:00
sc_man.cpp - the fourth. 2017-03-08 18:55:54 +01:00
sc_man.h - the fourth. 2017-03-08 18:55:54 +01:00
sc_man_scanner.re Added SLADE3's colourise and tint translations. 2017-03-05 22:50:35 +01:00
sc_man_tokens.h - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
serializer.cpp - fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked. 2017-02-27 15:16:03 +01:00
serializer.h - fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked. 2017-02-27 15:16:03 +01:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp - the fourth. 2017-03-08 18:55:54 +01:00
st_stuff.h - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
stats.cpp RDTSC-based cycle_t for macOS 2017-01-31 15:57:47 +02:00
stats.h Proper RDTSC implementation for x86_64 targets 2017-01-31 17:51:12 +02:00
stringtable.cpp - the fourth. 2017-03-08 18:55:54 +01:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
teaminfo.cpp - the fourth. 2017-03-08 18:55:54 +01:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h - the fourth. 2017-03-08 18:55:54 +01:00
v_blend.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_collection.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_draw.cpp - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. 2017-02-25 19:10:49 +01:00
v_font.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_font.h - the fourth. 2017-03-08 18:55:54 +01:00
v_palette.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_palette.h - the fourth. 2017-03-08 18:55:54 +01:00
v_pfx.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_pfx.h - the fourth. 2017-03-08 18:55:54 +01:00
v_text.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_text.h - the fourth. 2017-03-08 18:55:54 +01:00
v_video.cpp - disable size checking in windowed mode for vid_setmode, allowing it to set arbitrary sizes. 2017-03-03 22:19:58 +01:00
v_video.h - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. 2017-02-25 19:10:49 +01:00
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
virtual.h - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
w_wad.cpp - the fourth. 2017-03-08 18:55:54 +01:00
w_wad.h - the fourth. 2017-03-08 18:55:54 +01:00
w_zip.h - the fourth. 2017-03-08 18:55:54 +01:00
weightedlist.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
wi_stuff.cpp - fixed: The intermission screen did not show 'entering' for cluster-less maps. 2017-02-26 23:49:53 +01:00
wi_stuff.h - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
x86.cpp - discontinue using the MMX assembly version of DoBlending. 2016-12-07 14:40:18 +01:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp Add bash-style console shortcuts 2017-03-01 11:33:14 +01:00
zstring.h - removed FStringNoInit. 2017-03-04 12:55:20 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00