- compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more.

This commit is contained in:
Christoph Oelckers 2017-03-10 00:43:36 +01:00
parent a4710bcdb0
commit 4de0f8b1fa
5 changed files with 306 additions and 240 deletions

View File

@ -790,27 +790,11 @@ file( GLOB HEADER_FILES
*.h
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
sc_man_scanner.h
sc_man_scanner.re
g_statusbar/sbarinfo_commands.cpp
xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
scripting/zscript/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
)
set( FASTMATH_PCH_SOURCES
set ( SWRENDER_SOURCES
swrenderer/r_swcanvas.cpp
swrenderer/r_swrenderer.cpp
swrenderer/r_memory.cpp
swrenderer/r_renderthread.cpp
swrenderer/drawers/r_draw.cpp
swrenderer/drawers/r_draw_pal.cpp
swrenderer/drawers/r_draw_rgba.cpp
swrenderer/drawers/r_thread.cpp
@ -848,6 +832,9 @@ set( FASTMATH_PCH_SOURCES
swrenderer/plane/r_planerenderer.cpp
swrenderer/plane/r_flatplane.cpp
swrenderer/plane/r_slopeplane.cpp
)
set( POLYRENDER_SOURCES
polyrenderer/poly_renderer.cpp
polyrenderer/scene/poly_scene.cpp
polyrenderer/scene/poly_portal.cpp
@ -860,20 +847,39 @@ set( FASTMATH_PCH_SOURCES
polyrenderer/scene/poly_wallsprite.cpp
polyrenderer/scene/poly_sprite.cpp
polyrenderer/scene/poly_sky.cpp
polyrenderer/drawers/poly_triangle.cpp
polyrenderer/drawers/poly_buffer.cpp
polyrenderer/drawers/poly_triangle.cpp
polyrenderer/drawers/poly_draw_args.cpp
polyrenderer/drawers/screen_triangle.cpp
polyrenderer/math/tri_matrix.cpp
polyrenderer/math/poly_intersection.cpp
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
${SWRENDER_SOURCES}
${POLYRENDER_SOURCES}
sc_man_scanner.h
sc_man_scanner.re
g_statusbar/sbarinfo_commands.cpp
xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
scripting/zscript/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
)
# This is disabled for now because I cannot find a way to give the .pch file a different name.
# Visual C++ 2015 seems hell-bent of only allowing one .pch file with the same name as the executable.
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
# Enable fast math for some sources
set( FASTMATH_SOURCES
${FASTMATH_PCH_SOURCES}
swrenderer/r_all.cpp
polyrenderer/poly_all.cpp
oplsynth/music_opldumper_mididevice.cpp
oplsynth/music_opl_mididevice.cpp
oplsynth/opl_mus_player.cpp
@ -903,39 +909,18 @@ set( FASTMATH_SOURCES
sound/sndfile_decoder.cpp
sound/music_pseudo_mididevice.cpp
wildmidi/wildmidi_lib.cpp
gl/compatibility/gl_20.cpp
gl/data/gl_data.cpp
gl/data/gl_portaldata.cpp
gl/data/gl_setup.cpp
gl/data/gl_matrix.cpp
gl/data/gl_vertexbuffer.cpp
gl/dynlights/a_dynlight.cpp
gl/utility/gl_clock.cpp
gl/utility/gl_cycler.cpp
gl/utility/gl_geometric.cpp
gl/renderer/gl_2ddrawer.cpp
gl/renderer/gl_quaddrawer.cpp
gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp
gl/renderer/gl_renderbuffers.cpp
gl/renderer/gl_lightdata.cpp
gl/renderer/gl_postprocess.cpp
gl/renderer/gl_postprocessstate.cpp
gl/hqnx/init.cpp
gl/hqnx/hq2x.cpp
gl/hqnx/hq3x.cpp
gl/hqnx/hq4x.cpp
gl/xbr/xbrz.cpp
gl/xbr/xbrz_old.cpp
gl/textures/gl_hwtexture.cpp
gl/textures/gl_texture.cpp
gl/textures/gl_material.cpp
gl/textures/gl_hirestex.cpp
gl/textures/gl_bitmap.cpp
gl/textures/gl_samplers.cpp
gl/textures/gl_translate.cpp
gl/textures/gl_hqresize.cpp
gl/textures/gl_skyboxtexture.cpp
gl/scene/gl_bsp.cpp
gl/scene/gl_fakeflat.cpp
gl/scene/gl_clipper.cpp
@ -953,42 +938,9 @@ set( FASTMATH_SOURCES
gl/scene/gl_walls_draw.cpp
gl/scene/gl_vertex.cpp
gl/scene/gl_spritelight.cpp
gl/stereo3d/gl_stereo3d.cpp
gl/stereo3d/gl_stereo_cvars.cpp
gl/stereo3d/gl_stereo_leftright.cpp
gl/stereo3d/scoped_view_shifter.cpp
gl/stereo3d/gl_anaglyph.cpp
gl/stereo3d/gl_quadstereo.cpp
gl/stereo3d/gl_sidebyside3d.cpp
gl/stereo3d/gl_interleaved3d.cpp
gl/dynlights/gl_dynlight.cpp
gl/dynlights/gl_glow.cpp
gl/dynlights/gl_dynlight1.cpp
gl/dynlights/gl_lightbuffer.cpp
gl/shaders/gl_shader.cpp
gl/shaders/gl_texshader.cpp
gl/shaders/gl_shaderprogram.cpp
gl/shaders/gl_presentshader.cpp
gl/shaders/gl_present3dRowshader.cpp
gl/shaders/gl_bloomshader.cpp
gl/shaders/gl_ambientshader.cpp
gl/shaders/gl_blurshader.cpp
gl/shaders/gl_colormapshader.cpp
gl/shaders/gl_tonemapshader.cpp
gl/shaders/gl_lensshader.cpp
gl/shaders/gl_fxaashader.cpp
gl/system/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_swframebuffer.cpp
gl/system/gl_swwipe.cpp
gl/system/gl_debug.cpp
gl/system/gl_menu.cpp
gl/system/gl_wipe.cpp
gl/system/gl_load.c
gl/models/gl_models_md3.cpp
gl/models/gl_models_md2.cpp
gl/models/gl_models.cpp
gl/models/gl_voxels.cpp
)
set (PCH_SOURCES
@ -1152,6 +1104,60 @@ set (PCH_SOURCES
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
g_statusbar/strife_sbar.cpp
gl/compatibility/gl_20.cpp
gl/data/gl_data.cpp
gl/data/gl_portaldata.cpp
gl/data/gl_setup.cpp
gl/data/gl_vertexbuffer.cpp
gl/dynlights/gl_dynlight.cpp
gl/dynlights/gl_glow.cpp
gl/dynlights/gl_lightbuffer.cpp
gl/models/gl_models_md3.cpp
gl/models/gl_models_md2.cpp
gl/models/gl_voxels.cpp
gl/renderer/gl_quaddrawer.cpp
gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp
gl/renderer/gl_renderbuffers.cpp
gl/renderer/gl_lightdata.cpp
gl/renderer/gl_postprocess.cpp
gl/renderer/gl_postprocessstate.cpp
gl/shaders/gl_shader.cpp
gl/shaders/gl_texshader.cpp
gl/shaders/gl_shaderprogram.cpp
gl/shaders/gl_presentshader.cpp
gl/shaders/gl_present3dRowshader.cpp
gl/shaders/gl_bloomshader.cpp
gl/shaders/gl_ambientshader.cpp
gl/shaders/gl_blurshader.cpp
gl/shaders/gl_colormapshader.cpp
gl/shaders/gl_tonemapshader.cpp
gl/shaders/gl_lensshader.cpp
gl/shaders/gl_fxaashader.cpp
gl/stereo3d/gl_stereo3d.cpp
gl/stereo3d/gl_stereo_cvars.cpp
gl/stereo3d/gl_stereo_leftright.cpp
gl/stereo3d/scoped_view_shifter.cpp
gl/stereo3d/gl_anaglyph.cpp
gl/stereo3d/gl_quadstereo.cpp
gl/stereo3d/gl_sidebyside3d.cpp
gl/stereo3d/gl_interleaved3d.cpp
gl/system/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_swframebuffer.cpp
gl/system/gl_swwipe.cpp
gl/system/gl_debug.cpp
gl/system/gl_menu.cpp
gl/system/gl_wipe.cpp
gl/textures/gl_hwtexture.cpp
gl/textures/gl_texture.cpp
gl/textures/gl_material.cpp
gl/textures/gl_hirestex.cpp
gl/textures/gl_bitmap.cpp
gl/textures/gl_samplers.cpp
gl/textures/gl_translate.cpp
gl/textures/gl_hqresize.cpp
gl/textures/gl_skyboxtexture.cpp
menu/joystickmenu.cpp
menu/loadsavemenu.cpp
menu/menu.cpp

View File

@ -3,487 +3,487 @@
#endif
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-0.262866f, -0.951056f, -0.162460f},
{
-0.850651, -0.525731, 0.000000},
-0.850651f, -0.525731f, 0.000000f},
{
-0.716567, -0.681718, -0.147621},
-0.716567f, -0.681718f, -0.147621f},
{
-0.716567, -0.681718, 0.147621},
-0.716567f, -0.681718f, 0.147621f},
{
-0.525731, -0.850651, 0.000000},
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-0.500000f, -0.809017f, 0.309017f},
{
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-0.238856f, -0.864188f, 0.442863f},
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-0.262866f, -0.951056f, 0.162460f},
{
-0.864188, -0.442863, 0.238856},
-0.864188f, -0.442863f, 0.238856f},
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-0.809017, -0.309017, 0.500000},
-0.809017f, -0.309017f, 0.500000f},
{
-0.688191, -0.587785, 0.425325},
-0.688191f, -0.587785f, 0.425325f},
{
-0.681718, -0.147621, 0.716567},
-0.681718f, -0.147621f, 0.716567f},
{
-0.442863, -0.238856, 0.864188},
-0.442863f, -0.238856f, 0.864188f},
{
-0.587785, -0.425325, 0.688191},
-0.587785f, -0.425325f, 0.688191f},
{
-0.309017, -0.500000, 0.809017},
-0.309017f, -0.500000f, 0.809017f},
{
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-0.147621f, -0.716567f, 0.681718f},
{
-0.425325, -0.688191, 0.587785},
-0.425325f, -0.688191f, 0.587785f},
{
-0.162460, -0.262866, 0.951056},
-0.162460f, -0.262866f, 0.951056f},
{
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0.442863f, -0.238856f, 0.864188f},
{
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0.162460f, -0.262866f, 0.951056f},
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0.309017f, -0.500000f, 0.809017f},
{
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-0.951056f, 0.162460f, 0.262866f},
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-0.955423f, -0.295242f, 0.000000f},
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-0.951056f, -0.162460f, 0.262866f},
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-0.864188f, 0.442863f, -0.238856f},
{
-0.951056, 0.162460, -0.262866},
-0.951056f, 0.162460f, -0.262866f},
{
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-0.809017f, 0.309017f, -0.500000f},
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-0.864188f, -0.442863f, -0.238856f},
{
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-0.951056f, -0.162460f, -0.262866f},
{
-0.809017, -0.309017, -0.500000},
-0.809017f, -0.309017f, -0.500000f},
{
-0.681718, 0.147621, -0.716567},
-0.681718f, 0.147621f, -0.716567f},
{
-0.681718, -0.147621, -0.716567},
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{
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{
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-0.688191f, 0.587785f, -0.425325f},
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-0.587785f, 0.425325f, -0.688191f},
{
-0.425325, 0.688191, -0.587785},
-0.425325f, 0.688191f, -0.587785f},
{
-0.425325, -0.688191, -0.587785},
-0.425325f, -0.688191f, -0.587785f},
{
-0.587785, -0.425325, -0.688191},
-0.587785f, -0.425325f, -0.688191f},
{
-0.688191, -0.587785, -0.425325},
-0.688191f, -0.587785f, -0.425325f},

View File

@ -0,0 +1,18 @@
#include "poly_renderer.cpp"
#include "drawers\poly_buffer.cpp"
#include "drawers\poly_draw_args.cpp"
#include "drawers\poly_triangle.cpp"
#include "drawers\screen_triangle.cpp"
#include "math\poly_intersection.cpp"
#include "math\tri_matrix.cpp"
#include "scene\poly_cull.cpp"
#include "scene\poly_decal.cpp"
#include "scene\poly_particle.cpp"
#include "scene\poly_plane.cpp"
#include "scene\poly_playersprite.cpp"
#include "scene\poly_portal.cpp"
#include "scene\poly_scene.cpp"
#include "scene\poly_sky.cpp"
#include "scene\poly_sprite.cpp"
#include "scene\poly_wall.cpp"
#include "scene\poly_wallsprite.cpp"

View File

@ -139,15 +139,15 @@ namespace swrenderer
void R_InitParticleTexture()
{
float center = PARTICLE_TEXTURE_SIZE * 0.5f;
double center = PARTICLE_TEXTURE_SIZE * 0.5f;
for (int y = 0; y < PARTICLE_TEXTURE_SIZE; y++)
{
for (int x = 0; x < PARTICLE_TEXTURE_SIZE; x++)
{
float dx = (center - x - 0.5f) / center;
float dy = (center - y - 0.5f) / center;
float dist2 = dx * dx + dy * dy;
float alpha = clamp(1.1f - dist2 * 1.1f, 0.0f, 1.0f);
double dx = (center - x - 0.5f) / center;
double dy = (center - y - 0.5f) / center;
double dist2 = dx * dx + dy * dy;
double alpha = clamp<double>(1.1f - dist2 * 1.1f, 0.0f, 1.0f);
particle_texture[x + y * PARTICLE_TEXTURE_SIZE] = (int)(alpha * 128.0f + 0.5f);
}

42
src/swrenderer/r_all.cpp Normal file
View File

@ -0,0 +1,42 @@
#include "r_memory.cpp"
#include "r_renderthread.cpp"
#include "r_swcanvas.cpp"
#include "r_swrenderer.cpp"
#include "drawers\r_draw.cpp"
#include "drawers\r_draw_pal.cpp"
#include "drawers\r_draw_rgba.cpp"
#include "drawers\r_thread.cpp"
#include "line\r_fogboundary.cpp"
#include "line\r_line.cpp"
#include "line\r_renderdrawsegment.cpp"
#include "line\r_walldraw.cpp"
#include "line\r_wallsetup.cpp"
#include "plane\r_flatplane.cpp"
#include "plane\r_planerenderer.cpp"
#include "plane\r_skyplane.cpp"
#include "plane\r_slopeplane.cpp"
#include "plane\r_visibleplane.cpp"
#include "plane\r_visibleplanelist.cpp"
#include "scene\r_3dfloors.cpp"
#include "scene\r_light.cpp"
#include "scene\r_opaque_pass.cpp"
#include "scene\r_portal.cpp"
#include "scene\r_scene.cpp"
#include "scene\r_translucent_pass.cpp"
#include "segments\r_clipsegment.cpp"
#include "segments\r_drawsegment.cpp"
#include "segments\r_portalsegment.cpp"
#include "things\r_decal.cpp"
#include "things\r_particle.cpp"
#include "things\r_playersprite.cpp"
#include "things\r_sprite.cpp"
#include "things\r_visiblesprite.cpp"
#include "things\r_visiblespritelist.cpp"
#include "things\r_voxel.cpp"
#include "things\r_wallsprite.cpp"
#include "viewport\r_drawerargs.cpp"
#include "viewport\r_skydrawer.cpp"
#include "viewport\r_spandrawer.cpp"
#include "viewport\r_spritedrawer.cpp"
#include "viewport\r_viewport.cpp"
#include "viewport\r_walldrawer.cpp"