.. |
fragglescript
|
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
|
2017-02-08 18:11:23 +01:00 |
g_inventory
|
- fixed Skulltag rune bugs.
|
2017-02-15 16:37:45 +01:00 |
g_shared
|
- allow specifying specials in ZSDF by name.
|
2017-02-26 17:05:04 +01:00 |
g_statusbar
|
- removed some unneeded version.h #includes.
|
2017-02-20 01:42:53 +01:00 |
gl
|
- removed some unneeded version.h #includes.
|
2017-02-20 01:42:53 +01:00 |
intermission
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
|
Revert "Fixed splitting of long lines in message box menu"
|
2017-02-26 12:51:24 +01:00 |
oplsynth
|
- removed a few unused definitions.
|
2017-02-07 10:55:59 +01:00 |
posix
|
Fixed compilation of Cocoa backend
|
2017-02-14 22:02:47 +02:00 |
r_data
|
Fixed compilation with GCC/Clang
|
2017-02-18 10:34:27 +02:00 |
rapidjson
|
Serializer now writes floating point zero if special value is encountered
|
2016-12-20 12:19:12 +01:00 |
resourcefiles
|
- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
|
2017-01-21 20:15:06 +01:00 |
scripting
|
Fixed scripting type of demoplayback global variable
|
2017-02-26 10:36:03 +02:00 |
sfmt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
sound
|
- added a gme_stereodepth CVAR.
|
2017-02-26 14:04:30 +01:00 |
textures
|
- all menu items scriptified, but not yet active.
|
2017-02-11 16:11:48 +01:00 |
timidity
|
- Add missing GCCPRINTF to timidity cmsg function.
|
2016-12-10 14:02:12 +01:00 |
wildmidi
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
win32
|
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
|
2017-02-15 12:16:24 +01:00 |
xlat
|
Merge branch 'master' into floatcvt
|
2016-03-21 01:28:50 +01:00 |
__autostart.cpp
|
- Fixed the order of the MS sections.
|
2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
|
2017-02-26 17:50:48 +01:00 |
actor.h
|
- added MF7_NOINFIGHTSPECIES flag.
|
2017-02-25 20:12:30 +01:00 |
actorptrselect.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
actorptrselect.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
am_map.cpp
|
- added a new showtriggerlines mode that doesn't exclude doors.
|
2017-02-26 15:01:55 +01:00 |
am_map.h
|
- fixed: Custom automap colors were not invalidated on restart.
|
2016-12-03 15:44:46 +01:00 |
announcer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
autosegs.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |
b_bot.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
b_bot.h
|
- scriptified FastProjectile.
|
2017-01-13 00:35:56 +01:00 |
b_func.cpp
|
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
|
2016-12-10 16:36:19 +01:00 |
b_game.cpp
|
Implemented player scripts.
|
2017-02-02 21:25:07 +02:00 |
b_move.cpp
|
- removed the fatal errors for invalid actor->movedir.
|
2017-02-04 16:29:01 +01:00 |
b_think.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
basictypes.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
c_bind.cpp
|
Fixed compilation warnings reported by MSVC
|
2017-02-16 11:01:06 +02:00 |
c_bind.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
|
- allow all actor list CCMDs to filter by tid.
|
2017-02-26 15:20:43 +01:00 |
c_console.cpp
|
- fixed issues with option menu items.
|
2017-02-12 16:02:55 +01:00 |
c_console.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
|
2017-02-18 19:19:14 +01:00 |
c_cvars.h
|
Added cheat flag for console variables
|
2017-01-31 14:08:09 +01:00 |
c_dispatch.cpp
|
- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
|
2017-02-18 19:19:14 +01:00 |
c_dispatch.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_expr.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_functions.cpp
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
c_functions.h
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
cmdlib.cpp
|
- ncopystring is not needed anymore.
|
2017-02-19 01:14:31 +01:00 |
cmdlib.h
|
- ncopystring is not needed anymore.
|
2017-02-19 01:14:31 +01:00 |
colormatcher.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
colormatcher.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
compatibility.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
compatibility.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
configfile.cpp
|
Added support for long lines in config file
|
2016-12-28 11:38:38 +01:00 |
configfile.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
d_dehacked.cpp
|
- fixed armor save percentage values in Dehacked.
|
2017-02-16 19:29:07 +01:00 |
d_dehacked.h
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
d_event.h
|
- exported gamestate variable and forced it to 32 bit internally.
|
2017-02-23 19:29:43 +01:00 |
d_gui.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
d_main.cpp
|
- added a Death.Sky state for missiles that gets used when they hit a sky plane.
|
2017-02-25 20:45:28 +01:00 |
d_main.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_net.cpp
|
- added an amount parameter to the 'drop' CCMD.
|
2017-02-23 20:18:02 +01:00 |
d_net.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_netinf.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
d_player.h
|
- added some flexibility to some Skulltag powerups.
|
2017-02-26 16:23:22 +01:00 |
d_protocol.cpp
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_protocol.h
|
Added playsim event (netevent CCMD)
|
2017-02-06 16:02:44 +02:00 |
d_ticcmd.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
decallib.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
decallib.h
|
- floatified the decal code.
|
2016-03-22 22:07:38 +01:00 |
dobject.cpp
|
- exported the drawer function of the colorpicker menu.
|
2017-02-10 13:21:35 +01:00 |
dobject.h
|
Prevents possible pointer miss-alignment error
|
2017-02-23 21:01:09 +01:00 |
dobjgc.cpp
|
- added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection.
|
2017-02-24 19:01:19 +01:00 |
dobjtype.cpp
|
- restored some code in PClass::CreateDerivedClass that accidentally got removed.
|
2017-02-23 19:03:31 +01:00 |
dobjtype.h
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
doomdata.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
doomdef.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
doomdef.h
|
- exported gamestate variable and forced it to 32 bit internally.
|
2017-02-23 19:29:43 +01:00 |
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
doomstat.h
|
- the keybinding control works again, this time fully scripted.
|
2017-02-12 18:38:23 +01:00 |
doomtype.h
|
- moved player color sets and pain flashes into global variables.
|
2017-02-08 19:10:11 +01:00 |
dscript.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
dsectoreffect.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
dthinker.cpp
|
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
|
2017-02-25 16:56:49 +01:00 |
dthinker.h
|
Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names.
|
2017-01-30 09:10:33 +02:00 |
edata.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
edata.h
|
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
|
2016-01-12 09:13:55 +01:00 |
empty.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
errors.h
|
|
|
events.cpp
|
- fixed: DStaticEventHandler did not declare its pointers.
|
2017-02-26 10:59:05 +01:00 |
events.h
|
- fixed: DStaticEventHandler did not declare its pointers.
|
2017-02-26 10:59:05 +01:00 |
f_wipe.cpp
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
f_wipe.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
files.cpp
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
files.h
|
- Added missing GCCPRINTF to FileWriter::Printf.
|
2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
|
Fixed format strings warnings reported by GCC/Clang
|
2016-12-24 23:51:08 +01:00 |
g_game.cpp
|
- added a RESETITEMS MAPINFO flag.
|
2017-02-26 16:48:24 +01:00 |
g_game.h
|
- added an amount parameter to the 'drop' CCMD.
|
2017-02-23 20:18:02 +01:00 |
g_hub.cpp
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_level.cpp
|
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
|
2017-02-25 16:56:49 +01:00 |
g_level.h
|
- added a RESETITEMS MAPINFO flag.
|
2017-02-26 16:48:24 +01:00 |
g_levellocals.h
|
-scriptified the ReadThis screen.
|
2017-02-19 00:08:30 +01:00 |
g_mapinfo.cpp
|
- added a RESETITEMS MAPINFO flag.
|
2017-02-26 16:48:24 +01:00 |
g_pch.h
|
- moved player color sets and pain flashes into global variables.
|
2017-02-08 19:10:11 +01:00 |
g_pch2.h
|
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
|
2016-04-10 13:54:42 +02:00 |
g_skill.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
gameconfigfile.cpp
|
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
|
2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
gametype.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
gi.cpp
|
- allow setting a global dialogue lump through gameinfo.
|
2017-02-26 17:22:02 +01:00 |
gi.h
|
- allow setting a global dialogue lump through gameinfo.
|
2017-02-26 17:22:02 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
hu_stuff.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
i_cd.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
|
2016-11-22 22:41:32 -05:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_net.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
i_net.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
i_video.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
info.cpp
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
info.h
|
- Turned DropItem into a plain struct again like it was before the scripting branch got merged.
|
2017-02-08 20:37:22 +01:00 |
keysections.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lists.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_alloc.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
|
- floatified FBoundingBox.
|
2016-03-31 10:38:54 +02:00 |
m_bbox.h
|
- removed most of the deleted function declarations.
|
2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
m_cheat.h
|
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
|
2017-02-08 19:42:24 +01:00 |
m_crc32.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_fixed.h
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
|
2016-12-10 13:58:18 +01:00 |
m_joy.cpp
|
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
|
2016-03-10 22:36:28 +01:00 |
m_joy.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
|
2017-01-27 12:02:47 +01:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
md5.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
memarena.cpp
|
- took VMFunction out of the DObject hierarchy.
|
2017-02-08 11:13:41 +01:00 |
memarena.h
|
- took VMFunction out of the DObject hierarchy.
|
2017-02-08 11:13:41 +01:00 |
mus2midi.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
mus2midi.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
namedef.h
|
- allow specifying specials in ZSDF by name.
|
2017-02-26 17:05:04 +01:00 |
nodebuild.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild.h
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
- added custom math routines for reliability.
|
2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
|
Fixed issue with extraction of built GL nodes
|
2017-01-12 16:24:55 +02:00 |
nodebuild_gl.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
|
- exported all meaningful parts of side_t to the VM.
|
2017-01-08 21:42:26 +01:00 |
p_3dfloors.cpp
|
- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
|
2017-02-15 13:14:59 +01:00 |
p_3dfloors.h
|
- use Doom64 colors on sectors and linedefs.
|
2017-01-28 20:44:46 +01:00 |
p_3dmidtex.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- Fixed some scripts showing up as 'unknown'.
|
2017-02-22 23:49:28 +01:00 |
p_acs.h
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_actionfunctions.cpp
|
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
|
2017-02-26 17:50:48 +01:00 |
p_blockmap.h
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
|
- scriptified MorphProjectile and CustomSprite.
|
2017-01-20 01:11:36 +01:00 |
p_ceiling.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- allow setting a global dialogue lump through gameinfo.
|
2017-02-26 17:22:02 +01:00 |
p_conversation.h
|
Fixed initialization of Strife dialogs internal structures
|
2017-02-21 22:36:20 +02:00 |
p_doors.cpp
|
- fixed a typo.
|
2017-02-16 23:17:19 +01:00 |
p_effect.cpp
|
- scriptified the particle fountains.
|
2017-01-13 19:29:54 +01:00 |
p_effect.h
|
- scriptified the particle fountains.
|
2017-01-13 19:29:54 +01:00 |
p_enemy.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_glnodes.cpp
|
- fixed loop ordering in P_SetRenderSector.
|
2017-01-19 01:39:05 +01:00 |
p_interaction.cpp
|
- added some flexibility to some Skulltag powerups.
|
2017-02-26 16:23:22 +01:00 |
p_lights.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_linkedsectors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_lnspec.cpp
|
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
|
2017-02-26 17:50:48 +01:00 |
p_lnspec.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_local.h
|
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
|
2017-02-26 17:50:48 +01:00 |
p_map.cpp
|
Fixed incorrect pointers for Actor.Used()
|
2017-02-26 11:39:27 +02:00 |
p_maputl.cpp
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
p_maputl.h
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
p_mobj.cpp
|
- added some flexibility to some Skulltag powerups.
|
2017-02-26 16:23:22 +01:00 |
p_pillar.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_plats.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_portals.cpp
|
- empty gl_portals.cpp file.
|
2016-01-12 21:36:33 +01:00 |
p_pspr.cpp
|
- fixed Skulltag rune bugs.
|
2017-02-15 16:37:45 +01:00 |
p_pspr.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_pusher.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_saveg.cpp
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
p_saveg.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
p_scroll.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
p_secnodes.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
p_sectors.cpp
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_setup.cpp
|
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
|
2017-02-25 16:56:49 +01:00 |
p_setup.h
|
- exported GetUDMF methods to scripting.
|
2017-02-15 01:03:47 +01:00 |
p_sight.cpp
|
- fixed: Sight checks through portals must disable all early-outs.
|
2017-02-24 19:01:19 +01:00 |
p_slopes.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_spec.cpp
|
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
|
2017-02-25 19:10:49 +01:00 |
p_spec.h
|
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
|
2017-02-25 19:10:49 +01:00 |
p_states.cpp
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
p_switch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_tags.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tags.h
|
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
|
2017-01-07 20:02:25 +01:00 |
p_teleport.cpp
|
- scriptified the teleport fog.
|
2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
|
2017-02-26 17:50:48 +01:00 |
p_tick.cpp
|
Almost forgot: WorldTick hook, since ZScript doesn't have delays
|
2017-01-31 03:24:46 +02:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned.
|
2017-02-15 23:06:24 +01:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- fixed: USDF did not allow specials > 255.
|
2017-02-26 16:54:09 +01:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
- allow specifying specials in ZSDF by name.
|
2017-02-26 17:05:04 +01:00 |
p_user.cpp
|
- added some flexibility to some Skulltag powerups.
|
2017-02-26 16:23:22 +01:00 |
p_xlat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
parsecontext.cpp
|
- do not use strtol for parsing critical values that can get large.
|
2017-02-01 11:19:55 +01:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
po_man.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
portal.cpp
|
- fixed: Line_SetPortal crashed with one-way portals.
|
2017-02-14 23:13:29 +01:00 |
portal.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_3dfloors.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_3dfloors.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_bsp.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_bsp.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_defs.h
|
- do not use strtol for parsing critical values that can get large.
|
2017-02-01 11:19:55 +01:00 |
r_draw.cpp
|
- removed a few unused definitions.
|
2017-02-07 10:55:59 +01:00 |
r_draw.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_drawt_pal.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_main.h
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
r_plane.cpp
|
Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations.
|
2017-01-23 23:05:51 +02:00 |
r_plane.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
Restored effect of negative horizontal texture scale in software renderer
|
2017-02-14 12:33:27 +02:00 |
r_segs.h
|
- renamed the WallMost functions because again: No more Build code -> no Build names!
|
2016-12-09 14:46:05 +01:00 |
r_sky.cpp
|
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
|
2017-01-13 11:12:43 +01:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
r_swrenderer.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_swrenderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_things.cpp
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
r_things.h
|
- scriptified APowerInvisibility.
|
2017-01-16 20:34:12 +01:00 |
r_thread.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_thread.h
|
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
|
2016-12-09 15:07:49 +01:00 |
r_utility.cpp
|
- streamlined font handling for scripts a bit.
|
2017-02-05 13:14:22 +01:00 |
r_utility.h
|
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
|
2016-12-29 22:19:09 +01:00 |
r_walldraw.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- scriptified PowerStrength.
|
2017-01-16 22:27:49 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
s_sndseq.h
|
- exported the sound sequence interface to scripting.
|
2017-01-14 13:02:08 +01:00 |
s_sound.cpp
|
Fixed compilation warnings reported by MSVC
|
2017-02-16 11:01:06 +02:00 |
s_sound.h
|
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
|
2017-02-14 22:51:53 +01:00 |
sc_man.cpp
|
- fixed warning.
|
2017-02-01 19:07:41 +01:00 |
sc_man.h
|
- no more Simplify for global constants as well.
|
2017-01-23 01:10:40 +01:00 |
sc_man_scanner.re
|
- fixed issues with option menu items.
|
2017-02-12 16:02:55 +01:00 |
sc_man_tokens.h
|
- fixed issues with option menu items.
|
2017-02-12 16:02:55 +01:00 |
serializer.cpp
|
Fixed compilation with GCC/Clang
|
2017-02-05 14:52:17 +02:00 |
serializer.h
|
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
|
2017-02-08 19:42:24 +01:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
st_stuff.h
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
|
2017-02-25 16:56:49 +01:00 |
stats.cpp
|
RDTSC-based cycle_t for macOS
|
2017-01-31 15:57:47 +02:00 |
stats.h
|
Proper RDTSC implementation for x86_64 targets
|
2017-01-31 17:51:12 +02:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- added the ability to attach a constructor or destructor to an internally defined struct.
|
2017-01-11 23:46:03 +01:00 |
teaminfo.cpp
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- moved player color sets and pain flashes into global variables.
|
2017-02-08 19:10:11 +01:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
|
2017-02-25 19:10:49 +01:00 |
v_font.cpp
|
- all menu items scriptified, but not yet active.
|
2017-02-11 16:11:48 +01:00 |
v_font.h
|
- ColorpickerMenu.MouseEvent exported.
|
2017-02-10 11:44:46 +01:00 |
v_palette.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
- fixed stringtable access in menus.
|
2017-02-12 14:28:38 +01:00 |
v_text.h
|
- exported BrokenLines to scripting as a new class.
|
2017-02-05 16:18:41 +01:00 |
v_video.cpp
|
- scriptified DTextEnterMenu::Drawer.
|
2017-02-18 20:12:06 +01:00 |
v_video.h
|
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
|
2017-02-25 19:10:49 +01:00 |
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
Removed DYNLIGHT preprocessor definition
|
2017-02-22 23:02:58 +02:00 |
virtual.h
|
- scriptified the entire OptionMenu class and all still existing native subclasses.
|
2017-02-13 00:08:20 +01:00 |
w_wad.cpp
|
- scriptified the Minotaur.
|
2016-11-26 01:14:47 +01:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
- allow specification of intermission music based on the destination map.
|
2017-02-26 14:50:02 +01:00 |
wi_stuff.h
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
- made adjustments to text input menu to work with scripts.
|
2017-02-12 21:45:37 +01:00 |
zstring.h
|
- made adjustments to text input menu to work with scripts.
|
2017-02-12 21:45:37 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |