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Removed DYNLIGHT preprocessor definition
https://mantis.zdoom.org/view.php?id=318
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3 changed files with 2 additions and 7 deletions
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@ -315,9 +315,7 @@ do_stop:
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do
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{
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sc.MustGetString();
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#ifdef DYNLIGHT
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AddStateLight(&state, sc.String);
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#endif
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AddStateLight(&state, sc.String);
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}
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while (sc.CheckString(","));
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sc.MustGetStringName(")");
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@ -2562,7 +2562,7 @@ void ZCCCompiler::CompileStates()
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state.Misc1 = IntConstFromNode(sl->Offset, c->Type());
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state.Misc2 = IntConstFromNode(static_cast<ZCC_Expression *>(sl->Offset->SiblingNext), c->Type());
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}
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#ifdef DYNLIGHT
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if (sl->Lights != nullptr)
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{
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auto l = sl->Lights;
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@ -2572,7 +2572,6 @@ void ZCCCompiler::CompileStates()
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l = static_cast<decltype(l)>(l->SiblingNext);
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} while (l != sl->Lights);
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}
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#endif
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if (sl->Action != nullptr)
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{
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@ -87,8 +87,6 @@ const char *GetVersionString();
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// SVN revision ever got.
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#define SAVEVER 4550
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#define DYNLIGHT
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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