mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
- split up DConversationMenu::Drawer for future flexibility.
- fixed: The in-conversation gold display did not work because it relied on an unused global variable.
This commit is contained in:
parent
129787546d
commit
c4a90f39af
1 changed files with 136 additions and 80 deletions
|
@ -112,7 +112,6 @@ static FDialogueMap ClassRoots;
|
|||
static int ConversationMenuY;
|
||||
|
||||
static int ConversationPauseTic;
|
||||
static bool ShowGold;
|
||||
static int StaticLastReply;
|
||||
|
||||
static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool include, int type);
|
||||
|
@ -1026,91 +1025,121 @@ public:
|
|||
|
||||
//============================================================================
|
||||
//
|
||||
// DrawConversationMenu
|
||||
// Draw the backdrop, returns true if the text background should be dimmed
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void Drawer()
|
||||
virtual bool DrawBackdrop()
|
||||
{
|
||||
const char *speakerName;
|
||||
int x, y, linesize;
|
||||
int width, fontheight;
|
||||
|
||||
player_t *cp = &players[consoleplayer];
|
||||
|
||||
assert (mDialogueLines != NULL);
|
||||
assert (mCurNode != NULL);
|
||||
|
||||
FStrifeDialogueNode *CurNode = mCurNode;
|
||||
|
||||
if (CurNode == NULL)
|
||||
if (mCurNode->Backdrop.isValid())
|
||||
{
|
||||
Close ();
|
||||
return;
|
||||
screen->DrawTexture(TexMan(mCurNode->Backdrop), 0, 0, DTA_320x200, true, TAG_DONE);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// [CW] Freeze the game depending on MAPINFO options.
|
||||
if (ConversationPauseTic < gametic && !multiplayer && !(level.flags2 & LEVEL2_CONV_SINGLE_UNFREEZE))
|
||||
{
|
||||
menuactive = MENU_On;
|
||||
}
|
||||
//============================================================================
|
||||
//
|
||||
// Draw the speaker text
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
if (CurNode->Backdrop.isValid())
|
||||
{
|
||||
screen->DrawTexture (TexMan(CurNode->Backdrop), 0, 0, DTA_320x200, true, TAG_DONE);
|
||||
}
|
||||
x = 16 * screen->GetWidth() / 320;
|
||||
y = 16 * screen->GetHeight() / 200;
|
||||
linesize = 10 * CleanYfac;
|
||||
virtual void DrawSpeakerText(bool dimbg)
|
||||
{
|
||||
FString speakerName;
|
||||
int x = 16 * screen->GetWidth() / 320;
|
||||
int y = 16 * screen->GetHeight() / 200;
|
||||
int linesize = (OptionSettings.mLinespacing+2) * CleanYfac;
|
||||
|
||||
// Who is talking to you?
|
||||
if (CurNode->SpeakerName.IsNotEmpty())
|
||||
if (mCurNode->SpeakerName.IsNotEmpty())
|
||||
{
|
||||
speakerName = CurNode->SpeakerName;
|
||||
if (speakerName[0] == '$') speakerName = GStrings(speakerName+1);
|
||||
speakerName = mCurNode->SpeakerName;
|
||||
if (speakerName[0] == '$') speakerName = GStrings(speakerName + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
speakerName = cp->ConversationNPC->GetTag("Person");
|
||||
speakerName = players[consoleplayer].ConversationNPC->GetTag("Person");
|
||||
}
|
||||
|
||||
// Dim the screen behind the dialogue (but only if there is no backdrop).
|
||||
if (!CurNode->Backdrop.isValid())
|
||||
if (dimbg)
|
||||
{
|
||||
int i = mDialogueLines->mCount;
|
||||
screen->Dim (0, 0.45f, 14 * screen->GetWidth() / 320, 13 * screen->GetHeight() / 200,
|
||||
308 * screen->GetWidth() / 320 - 14 * screen->GetWidth () / 320,
|
||||
speakerName == NULL ? linesize * i + 6 * CleanYfac
|
||||
: linesize * i + 6 * CleanYfac + linesize * 3/2);
|
||||
screen->Dim(0, 0.45f, 14 * screen->GetWidth() / 320, 13 * screen->GetHeight() / 200,
|
||||
308 * screen->GetWidth() / 320 - 14 * screen->GetWidth() / 320,
|
||||
speakerName.IsEmpty() ? linesize * i + 6 * CleanYfac
|
||||
: linesize * i + 6 * CleanYfac + linesize * 3 / 2);
|
||||
}
|
||||
|
||||
// Dim the screen behind the PC's choices.
|
||||
|
||||
screen->Dim (0, 0.45f, (24-160) * CleanXfac + screen->GetWidth()/2,
|
||||
(mYpos - 2 - 100) * CleanYfac + screen->GetHeight()/2,
|
||||
272 * CleanXfac,
|
||||
MIN<int>(mResponseLines.Size() * OptionSettings.mLinespacing + 4, 200 - mYpos) * CleanYfac);
|
||||
|
||||
if (speakerName != NULL)
|
||||
if (speakerName.IsNotEmpty())
|
||||
{
|
||||
screen->DrawText (SmallFont, CR_WHITE, x, y, speakerName,
|
||||
screen->DrawText(SmallFont, CR_WHITE, x, y, speakerName,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += linesize * 3 / 2;
|
||||
}
|
||||
x = 24 * screen->GetWidth() / 320;
|
||||
for (int i = 0; i < mDialogueLines->mCount; ++i)
|
||||
{
|
||||
screen->DrawText (SmallFont, CR_UNTRANSLATED, x, y, mDialogueLines->mBroken[i].Text,
|
||||
screen->DrawText(SmallFont, CR_UNTRANSLATED, x, y, mDialogueLines->mBroken[i].Text,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += linesize;
|
||||
}
|
||||
}
|
||||
|
||||
if (ShowGold)
|
||||
|
||||
virtual void DrawReplies()
|
||||
{
|
||||
// Dim the screen behind the PC's choices.
|
||||
screen->Dim(0, 0.45f, (24 - 160) * CleanXfac + screen->GetWidth() / 2,
|
||||
(mYpos - 2 - 100) * CleanYfac + screen->GetHeight() / 2,
|
||||
272 * CleanXfac,
|
||||
MIN<int>(mResponseLines.Size() * OptionSettings.mLinespacing + 4, 200 - mYpos) * CleanYfac);
|
||||
|
||||
int y = mYpos;
|
||||
int fontheight = OptionSettings.mLinespacing;
|
||||
|
||||
int response = 0;
|
||||
for (unsigned i = 0; i < mResponseLines.Size(); i++, y += fontheight)
|
||||
{
|
||||
int width = SmallFont->StringWidth(mResponseLines[i]);
|
||||
int x = 64;
|
||||
|
||||
screen->DrawText(SmallFont, CR_GREEN, x, y, mResponseLines[i], DTA_Clean, true, TAG_DONE);
|
||||
|
||||
if (i == mResponses[response])
|
||||
{
|
||||
char tbuf[16];
|
||||
|
||||
response++;
|
||||
mysnprintf(tbuf, countof(tbuf), "%d.", response);
|
||||
x = 50 - SmallFont->StringWidth(tbuf);
|
||||
screen->DrawText(SmallFont, CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE);
|
||||
|
||||
if (response == mSelection + 1)
|
||||
{
|
||||
int color = ((MenuTime % 8) < 4) || CurrentMenu != this ? CR_RED : CR_GREY;
|
||||
|
||||
x = (50 + 3 - 160) * CleanXfac + screen->GetWidth() / 2;
|
||||
int yy = (y + fontheight / 2 - 5 - 100) * CleanYfac + screen->GetHeight() / 2;
|
||||
screen->DrawText(ConFont, color, x, yy, "\xd",
|
||||
DTA_CellX, 8 * CleanXfac,
|
||||
DTA_CellY, 8 * CleanYfac,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void DrawGold()
|
||||
{
|
||||
if (mShowGold)
|
||||
{
|
||||
auto cointype = PClass::FindActor("Coin");
|
||||
if (cointype)
|
||||
{
|
||||
AInventory *coin = cp->ConversationPC->FindInventory(cointype);
|
||||
AInventory *coin = players[consoleplayer].ConversationPC->FindInventory(cointype);
|
||||
char goldstr[32];
|
||||
|
||||
mysnprintf(goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
|
||||
|
@ -1125,39 +1154,32 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
y = mYpos;
|
||||
fontheight = OptionSettings.mLinespacing;
|
||||
}
|
||||
|
||||
int response = 0;
|
||||
for (unsigned i = 0; i < mResponseLines.Size(); i++, y += fontheight)
|
||||
//============================================================================
|
||||
//
|
||||
// DrawConversationMenu
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void Drawer()
|
||||
{
|
||||
if (mCurNode == NULL)
|
||||
{
|
||||
width = SmallFont->StringWidth(mResponseLines[i]);
|
||||
x = 64;
|
||||
|
||||
screen->DrawText (SmallFont, CR_GREEN, x, y, mResponseLines[i], DTA_Clean, true, TAG_DONE);
|
||||
|
||||
if (i == mResponses[response])
|
||||
{
|
||||
char tbuf[16];
|
||||
|
||||
response++;
|
||||
mysnprintf (tbuf, countof(tbuf), "%d.", response);
|
||||
x = 50 - SmallFont->StringWidth (tbuf);
|
||||
screen->DrawText (SmallFont, CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE);
|
||||
|
||||
if (response == mSelection+1)
|
||||
{
|
||||
int color = ((MenuTime%8) < 4) || CurrentMenu != this ? CR_RED:CR_GREY;
|
||||
|
||||
x = (50 + 3 - 160) * CleanXfac + screen->GetWidth() / 2;
|
||||
int yy = (y + fontheight/2 - 5 - 100) * CleanYfac + screen->GetHeight() / 2;
|
||||
screen->DrawText (ConFont, color, x, yy, "\xd",
|
||||
DTA_CellX, 8 * CleanXfac,
|
||||
DTA_CellY, 8 * CleanYfac,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
Close ();
|
||||
return;
|
||||
}
|
||||
|
||||
// [CW] Freeze the game depending on MAPINFO options.
|
||||
if (ConversationPauseTic < gametic && !multiplayer && !(level.flags2 & LEVEL2_CONV_SINGLE_UNFREEZE))
|
||||
{
|
||||
menuactive = MENU_On;
|
||||
}
|
||||
|
||||
bool dimbg = DrawBackdrop();
|
||||
DrawSpeakerText(dimbg);
|
||||
DrawReplies();
|
||||
DrawGold();
|
||||
}
|
||||
|
||||
};
|
||||
|
@ -1598,3 +1620,37 @@ static void TerminalResponse (const char *str)
|
|||
}
|
||||
}
|
||||
|
||||
DEFINE_FIELD(FStrifeDialogueNode, DropType);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, ThisNodeNum);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, ItemCheckNode);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, SpeakerType);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, SpeakerName);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, SpeakerVoice);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, Backdrop);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, Dialogue);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, Goodbye);
|
||||
DEFINE_FIELD(FStrifeDialogueNode, Children);
|
||||
|
||||
DEFINE_FIELD(FStrifeDialogueReply, Next);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, GiveType);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, ActionSpecial);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, Args);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, PrintAmount);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, Reply);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, QuickYes);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, QuickNo);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, LogString);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, NextNode);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, LogNumber);
|
||||
DEFINE_FIELD(FStrifeDialogueReply, NeedsGold);
|
||||
|
||||
|
||||
DEFINE_FIELD(DConversationMenu, mSpeaker);
|
||||
DEFINE_FIELD(DConversationMenu, mDialogueLines);
|
||||
DEFINE_FIELD(DConversationMenu, mResponseLines);
|
||||
DEFINE_FIELD(DConversationMenu, mResponses);
|
||||
DEFINE_FIELD(DConversationMenu, mShowGold);
|
||||
DEFINE_FIELD(DConversationMenu, mCurNode);
|
||||
DEFINE_FIELD(DConversationMenu, mYpos);
|
||||
DEFINE_FIELD(DConversationMenu, mPlayer);
|
||||
DEFINE_FIELD(DConversationMenu, mSelection);
|
||||
|
|
Loading…
Reference in a new issue