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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
Did some cleanup - since FScopeBarrier is not in codegen now, it's possible to include it properly from vm.h
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parent
456ac64723
commit
8400961a00
5 changed files with 32 additions and 38 deletions
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@ -89,37 +89,6 @@ static const FLOP FxFlops[] =
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{ NAME_TanH, FLOP_TANH, [](double v) { return g_tanh(v); } },
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};
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//==========================================================================
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//
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// [ZZ] Magic methods to be used in vmexec.h for runtime checking of scope
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//
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//==========================================================================
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// this can be imported in vmexec.h
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void FScopeBarrier_ValidateNew(PClass* cls, PFunction* callingfunc)
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{
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int outerside = callingfunc->Variants.Size() ? FScopeBarrier::SideFromFlags(callingfunc->Variants[0].Flags) : FScopeBarrier::Side_Virtual;
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if (outerside == FScopeBarrier::Side_Virtual)
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outerside = FScopeBarrier::SideFromObjectFlags(callingfunc->OwningClass->ObjectFlags);
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int innerside = FScopeBarrier::SideFromObjectFlags(cls->ObjectFlags);
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if ((outerside != innerside) && (innerside != FScopeBarrier::Side_PlainData)) // "cannot construct ui class ... from data context"
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ThrowAbortException(X_OTHER, "Cannot construct %s class %s from %s context", FScopeBarrier::StringFromSide(innerside), cls->TypeName.GetChars(), FScopeBarrier::StringFromSide(outerside));
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}
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// this can be imported in vmexec.h
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void FScopeBarrier_ValidateCall(PFunction* calledfunc, PFunction* callingfunc, PClass* selftype)
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{
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// [ZZ] anonymous blocks have 0 variants, so give them Side_Virtual.
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int outerside = callingfunc->Variants.Size() ? FScopeBarrier::SideFromFlags(callingfunc->Variants[0].Flags) : FScopeBarrier::Side_Virtual;
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if (outerside == FScopeBarrier::Side_Virtual)
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outerside = FScopeBarrier::SideFromObjectFlags(callingfunc->OwningClass->ObjectFlags);
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int innerside = FScopeBarrier::SideFromFlags(calledfunc->Variants[0].Flags);
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if (innerside == FScopeBarrier::Side_Virtual)
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innerside = FScopeBarrier::SideFromObjectFlags(selftype->ObjectFlags);
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if ((outerside != innerside) && (innerside != FScopeBarrier::Side_PlainData))
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ThrowAbortException(X_OTHER, "Cannot call %s function %s from %s context", FScopeBarrier::StringFromSide(innerside), calledfunc->SymbolName.GetChars(), FScopeBarrier::StringFromSide(outerside));
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}
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//==========================================================================
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//
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// FCompileContext
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@ -1,5 +1,5 @@
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#include "scopebarrier.h"
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#include "dobject.h"
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#include "scopebarrier.h"
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// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
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@ -171,3 +171,27 @@ void FScopeBarrier::AddFlags(int flags1, int flags2, const char* name)
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if (name) callerror.Format("Can't call %s function %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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}
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// these are for vmexec.h
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void FScopeBarrier::ValidateNew(PClass* cls, PFunction* callingfunc)
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{
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int outerside = callingfunc->Variants.Size() ? FScopeBarrier::SideFromFlags(callingfunc->Variants[0].Flags) : FScopeBarrier::Side_Virtual;
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if (outerside == FScopeBarrier::Side_Virtual)
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outerside = FScopeBarrier::SideFromObjectFlags(callingfunc->OwningClass->ObjectFlags);
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int innerside = FScopeBarrier::SideFromObjectFlags(cls->ObjectFlags);
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if ((outerside != innerside) && (innerside != FScopeBarrier::Side_PlainData)) // "cannot construct ui class ... from data context"
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ThrowAbortException(X_OTHER, "Cannot construct %s class %s from %s context", FScopeBarrier::StringFromSide(innerside), cls->TypeName.GetChars(), FScopeBarrier::StringFromSide(outerside));
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}
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// this can be imported in vmexec.h
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void FScopeBarrier::ValidateCall(PFunction* calledfunc, PFunction* callingfunc, PClass* selftype)
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{
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// [ZZ] anonymous blocks have 0 variants, so give them Side_Virtual.
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int outerside = callingfunc->Variants.Size() ? FScopeBarrier::SideFromFlags(callingfunc->Variants[0].Flags) : FScopeBarrier::Side_Virtual;
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if (outerside == FScopeBarrier::Side_Virtual)
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outerside = FScopeBarrier::SideFromObjectFlags(callingfunc->OwningClass->ObjectFlags);
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int innerside = FScopeBarrier::SideFromFlags(calledfunc->Variants[0].Flags);
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if (innerside == FScopeBarrier::Side_Virtual)
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innerside = FScopeBarrier::SideFromObjectFlags(selftype->ObjectFlags);
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if ((outerside != innerside) && (innerside != FScopeBarrier::Side_PlainData))
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ThrowAbortException(X_OTHER, "Cannot call %s function %s from %s context", FScopeBarrier::StringFromSide(innerside), calledfunc->SymbolName.GetChars(), FScopeBarrier::StringFromSide(outerside));
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}
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@ -51,5 +51,9 @@ struct FScopeBarrier
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// This is used for comparing a.b.c.d access - if non-allowed field is seen anywhere in the chain, anything after it is non-allowed.
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// This struct is used so that the logic is in a single place.
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void AddFlags(int flags1, int flags2, const char* name);
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// this is called from vmexec.h
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static void ValidateNew(PClass* cls, PFunction* callingfunc);
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static void ValidateCall(PFunction* calledfunc, PFunction* callingfunc, PClass* selftype);
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};
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@ -7,11 +7,8 @@
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#include "cmdlib.h"
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#include "doomerrors.h"
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#include "memarena.h"
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#include "scripting/backend/scopebarrier.h"
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// [ZZ] there are serious circular references between this and the rest of ZScript code, so it needs to be done like this
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// these are used in vmexec.h
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void FScopeBarrier_ValidateNew(PClass* cls, PFunction* callingfunc);
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void FScopeBarrier_ValidateCall(PFunction* calledfunc, PFunction* callingfunc, PClass* selftype);
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class DObject;
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extern FMemArena ClassDataAllocator;
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@ -673,7 +673,7 @@ begin:
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PFunction* callingfunc = (PFunction*)(reg.param + f->NumParam - b)[1].a;
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DObject* dobj = (DObject*)(reg.param + f->NumParam - b)[2].a; // this is the self pointer. it should be in, since Side_Virtual functions are always non-static methods.
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PClass* selftype = dobj->GetClass();
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FScopeBarrier_ValidateCall(calledfunc, callingfunc, selftype);
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FScopeBarrier::ValidateCall(calledfunc, callingfunc, selftype);
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b -= 2;
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}
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#endif
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@ -821,7 +821,7 @@ begin:
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if (cls->ObjectFlags & OF_Abstract) ThrowAbortException(X_OTHER, "Cannot instantiate abstract class %s", cls->TypeName.GetChars());
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// [ZZ] validate readonly and between scope construction
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if (callingfunc)
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FScopeBarrier_ValidateNew(cls, callingfunc);
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FScopeBarrier::ValidateNew(cls, callingfunc);
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reg.a[a] = cls->CreateNew();
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reg.atag[a] = ATAG_OBJECT;
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NEXTOP;
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