- fixed: The deprecation checks in the compiler backend were wrong.

This commit is contained in:
Christoph Oelckers 2017-03-06 19:24:31 +01:00
parent e111b0b92e
commit 4f97db74f2

View file

@ -6063,10 +6063,9 @@ FxExpression *FxIdentifier::ResolveMember(FCompileContext &ctx, PStruct *classct
object = nullptr;
return nullptr;
}
if ((vsym->Flags & VARF_Deprecated) && sym->mVersion >= ctx.Version)
if ((vsym->Flags & VARF_Deprecated) && sym->mVersion <= ctx.Version)
{
ScriptPosition.Message(MSG_WARNING, "Accessing deprecated member variable %s - deprecated since %d.%d.%d", sym->SymbolName.GetChars(), vsym->mVersion.major, vsym->mVersion.minor, vsym->mVersion.revision);
ScriptPosition.Message(MSG_WARNING, "Accessing deprecated member variable %s", vsym->SymbolName.GetChars());
}
// We have 4 cases to consider here:
@ -8513,7 +8512,7 @@ bool FxVMFunctionCall::CheckAccessibility(const VersionInfo &ver)
ScriptPosition.Message(MSG_ERROR, "%s not accessible to %s", Function->SymbolName.GetChars(), VersionString.GetChars());
return false;
}
if ((Function->Variants[0].Flags & VARF_Deprecated) && Function->mVersion >= ver)
if ((Function->Variants[0].Flags & VARF_Deprecated) && Function->mVersion <= ver)
{
ScriptPosition.Message(MSG_WARNING, "Accessing deprecated function %s - deprecated since %d.%d.%d", Function->SymbolName.GetChars(), Function->mVersion.major, Function->mVersion.minor, Function->mVersion.revision);
}