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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- do floatification of the UDMF Health property as it should have been.
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parent
3700dea336
commit
4a87a598fb
7 changed files with 14 additions and 27 deletions
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@ -263,7 +263,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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gravity = <float>; // Set per-actor gravity. Positive values are multiplied with the class's property,
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// negative values are used as their absolute. Default = 1.0.
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health = <int>; // Set per-actor health. Positive values are multiplied with the class's property,
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health = <float>; // Set per-actor health. Positive values are multiplied with the class's property,
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// negative values are used as their absolute. Default = 1.
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renderstyle = <string>; // Set per-actor render style, overriding the class default. Possible values can be "normal",
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@ -3160,6 +3160,7 @@ void PClass::InitializeDefaults()
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optr->ObjNext = nullptr;
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optr->SetClass(this);
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// Copy the defaults from the parent but leave the DObject part alone because it contains important data.
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if (ParentClass->Defaults != nullptr)
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{
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@ -3173,13 +3174,6 @@ void PClass::InitializeDefaults()
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{
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memset(Defaults + sizeof(DObject), 0, Size - sizeof(DObject));
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}
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if (MetaSize != 0)
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{
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Meta = (BYTE*)ClassDataAllocator.Alloc(MetaSize);
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memset(Meta, 0, MetaSize);
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if (ParentClass->MetaSize > 0) memcpy(Meta, ParentClass->Meta, ParentClass->MetaSize);
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}
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}
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if (bRuntimeClass)
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@ -3189,14 +3183,10 @@ void PClass::InitializeDefaults()
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if (Defaults != nullptr) ParentClass->InitializeSpecials(Defaults, ParentClass->Defaults);
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for (const PField *field : Fields)
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{
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if (!(field->Flags & VARF_Native) && !(field->Flags & VARF_Meta))
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if (!(field->Flags & VARF_Native))
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{
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field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits);
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}
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if (!(field->Flags & VARF_Native) && (field->Flags & VARF_Meta))
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{
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field->Type->SetDefaultValue(Meta, unsigned(field->Offset), &MetaInits);
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}
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}
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}
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}
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@ -560,9 +560,8 @@ class PClass : public PNativeStruct
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protected:
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// We unravel _WITH_META here just as we did for PType.
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TArray<FTypeAndOffset> SpecialInits;
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TArray<FTypeAndOffset> MetaInits;
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void Derive(PClass *newclass, FName name);
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void InitializeSpecials(void *addr, void *defaults, TArray<FTypeAndOffset>* PClass::*Inits);
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void InitializeSpecials(void *addr, void *defaults) const;
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void SetSuper();
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public:
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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@ -583,8 +582,6 @@ public:
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const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
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const size_t *ArrayPointers; // dynamic arrays containing object pointers.
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BYTE *Defaults;
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BYTE *Meta; // Per-class static script data
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unsigned MetaSize;
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bool bRuntimeClass; // class was defined at run-time, not compile-time
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bool bExported; // This type has been declared in a script
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bool bDecorateClass; // may be subject to some idiosyncracies due to DECORATE backwards compatibility
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@ -359,7 +359,7 @@ struct FMapThing
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double Alpha;
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DWORD fillcolor;
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DVector2 Scale;
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int health;
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double Health;
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int score;
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short pitch;
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short roll;
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@ -5930,13 +5930,13 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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mobj->LevelSpawned ();
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}
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if (mthing->health > 0)
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mobj->health *= mthing->health;
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if (mthing->Health > 0)
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mobj->health = int(mobj->health * mthing->Health);
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else
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mobj->health = -mthing->health;
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if (mthing->health == 0)
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mobj->health = -int(mthing->Health);
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if (mthing->Health == 0)
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mobj->CallDie(NULL, NULL);
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else if (mthing->health != 1)
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else if (mthing->Health != 1)
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mobj->StartHealth = mobj->health;
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return mobj;
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@ -1741,7 +1741,7 @@ void P_LoadThings (MapData * map)
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mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
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mti[i].RenderStyle = STYLE_Count;
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mti[i].Alpha = -1;
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mti[i].health = 1;
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mti[i].Health = 1;
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mti[i].FloatbobPhase = -1;
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mti[i].pos.X = LittleShort(mt->x);
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@ -1837,7 +1837,7 @@ void P_LoadThings2 (MapData * map)
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mti[i].Gravity = 1;
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mti[i].RenderStyle = STYLE_Count;
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mti[i].Alpha = -1;
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mti[i].health = 1;
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mti[i].Health = 1;
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mti[i].FloatbobPhase = -1;
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}
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delete[] mtp;
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@ -518,7 +518,7 @@ public:
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th->Gravity = 1;
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th->RenderStyle = STYLE_Count;
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th->Alpha = -1;
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th->health = 1;
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th->Health = 1;
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th->FloatbobPhase = -1;
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sc.MustGetToken('{');
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while (!sc.CheckToken('}'))
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@ -746,7 +746,7 @@ public:
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break;
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case NAME_Health:
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th->health = CheckInt(key);
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th->Health = CheckFloat(key);
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break;
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case NAME_Score:
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