- replaced another large batch of homegrown type use.

This commit is contained in:
Christoph Oelckers 2017-03-08 18:44:37 +01:00
parent 6c6bab73ad
commit 6dee9ff566
57 changed files with 653 additions and 653 deletions

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@ -1218,7 +1218,7 @@ void FParser::SF_ObjFlag(void)
if(mo && flagnum<26) // nullptr check
{
DWORD tempflags = mo->flags;
uint32_t tempflags = mo->flags;
// remove old bit
tempflags &= ~(1 << flagnum);
@ -1953,7 +1953,7 @@ void FParser::SF_SectorColormap(void)
if (t_argv[1].type==svt_string)
{
DWORD cm = R_ColormapNumForName(t_argv[1].value.s);
uint32_t cm = R_ColormapNumForName(t_argv[1].value.s);
FSSectorTagIterator itr(tagnum);
while ((i = itr.Next()) >= 0)

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@ -1487,7 +1487,7 @@ static int ntoh_cmp(const void *a, const void *b)
//
//===========================================================================
void P_WriteDemoWeaponsChunk(BYTE **demo)
void P_WriteDemoWeaponsChunk(uint8_t **demo)
{
WriteWord(Weapons_ntoh.Size(), demo);
for (unsigned int i = 1; i < Weapons_ntoh.Size(); ++i)
@ -1505,7 +1505,7 @@ void P_WriteDemoWeaponsChunk(BYTE **demo)
//
//===========================================================================
void P_ReadDemoWeaponsChunk(BYTE **demo)
void P_ReadDemoWeaponsChunk(uint8_t **demo)
{
int count, i;
PClassActor *type;
@ -1570,7 +1570,7 @@ void Net_WriteWeapon(PClassActor *type)
//
//===========================================================================
PClassActor *Net_ReadWeapon(BYTE **stream)
PClassActor *Net_ReadWeapon(uint8_t **stream)
{
int index;

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@ -79,11 +79,11 @@ struct FWeaponSlots
void P_PlaybackKeyConfWeapons(FWeaponSlots *slots);
void Net_WriteWeapon(PClassActor *type);
PClassActor *Net_ReadWeapon(BYTE **stream);
PClassActor *Net_ReadWeapon(uint8_t **stream);
void P_SetupWeapons_ntohton();
void P_WriteDemoWeaponsChunk(BYTE **demo);
void P_ReadDemoWeaponsChunk(BYTE **demo);
void P_WriteDemoWeaponsChunk(uint8_t **demo);
void P_ReadDemoWeaponsChunk(uint8_t **demo);
class AWeapon : public AStateProvider
@ -91,7 +91,7 @@ class AWeapon : public AStateProvider
DECLARE_CLASS(AWeapon, AStateProvider)
HAS_OBJECT_POINTERS
public:
DWORD WeaponFlags;
uint32_t WeaponFlags;
PClassActor *AmmoType1, *AmmoType2; // Types of ammo used by this weapon
int AmmoGive1, AmmoGive2; // Amount of each ammo to get when picking up weapon
int MinAmmo1, MinAmmo2; // Minimum ammo needed to switch to this weapon

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@ -87,7 +87,7 @@ public:
void OnDestroy() override;
void Serialize(FSerializer &arc);
TObjPtr<AActor*> Corpse;
DWORD Count; // Only the first corpse pointer's count is valid.
uint32_t Count; // Only the first corpse pointer's count is valid.
private:
DCorpsePointer () {}
};
@ -104,7 +104,7 @@ CUSTOM_CVAR(Int, sv_corpsequeuesize, 64, CVAR_ARCHIVE|CVAR_SERVERINFO)
{
TThinkerIterator<DCorpsePointer> iterator (STAT_CORPSEPOINTER);
DCorpsePointer *first = iterator.Next ();
while (first != NULL && first->Count > (DWORD)self)
while (first != NULL && first->Count > (uint32_t)self)
{
DCorpsePointer *next = iterator.Next ();
first->Destroy ();
@ -126,7 +126,7 @@ DCorpsePointer::DCorpsePointer (AActor *ptr)
if (first != this)
{
if (first->Count >= (DWORD)sv_corpsequeuesize)
if (first->Count >= (uint32_t)sv_corpsequeuesize)
{
DCorpsePointer *next = iterator.Next ();
first->Destroy ();

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@ -173,7 +173,7 @@ void DBaseDecal::GetXY (side_t *wall, double &ox, double &oy) const
oy = v1->fY() + LeftDistance * dy;
}
void DBaseDecal::SetShade (DWORD rgb)
void DBaseDecal::SetShade (uint32_t rgb)
{
PalEntry *entry = (PalEntry *)&rgb;
AlphaColor = rgb | (ColorMatcher.Pick (entry->r, entry->g, entry->b) << 24);

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@ -58,7 +58,7 @@ void DLightningThinker::LightningFlash ()
{
int i, j;
sector_t *tempSec;
BYTE flashLight;
uint8_t flashLight;
if (LightningFlashCount)
{

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@ -28,7 +28,7 @@ public:
void OnDestroy() override;
FTextureID StickToWall(side_t *wall, double x, double y, F3DFloor * ffloor);
double GetRealZ (const side_t *wall) const;
void SetShade (DWORD rgb);
void SetShade (uint32_t rgb);
void SetShade (int r, int g, int b);
void Spread (const FDecalTemplate *tpl, side_t *wall, double x, double y, double z, F3DFloor * ffloor);
void GetXY (side_t *side, double &x, double &y) const;
@ -39,10 +39,10 @@ public:
double Z;
double ScaleX, ScaleY;
double Alpha;
DWORD AlphaColor;
uint32_t AlphaColor;
int Translation;
FTextureID PicNum;
DWORD RenderFlags;
uint32_t RenderFlags;
FRenderStyle RenderStyle;
side_t *Side;
sector_t *Sector;

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@ -281,7 +281,7 @@ void DHUDMessage::ResetText (const char *text)
V_FreeBrokenLines (Lines);
}
Lines = V_BreakLines (Font, NoWrap ? INT_MAX : width, (BYTE *)text);
Lines = V_BreakLines (Font, NoWrap ? INT_MAX : width, (uint8_t *)text);
NumLines = 0;
Width = 0;

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@ -670,7 +670,7 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
// Weapons List
//
//---------------------------------------------------------------------------
FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale=NULL) // This function is also used by SBARINFO
FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, bool *applyscale=NULL) // This function is also used by SBARINFO
{
FTextureID picnum, AltIcon = item->AltHUDIcon;
FState * state=NULL, *ReadyState;

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@ -134,7 +134,7 @@ protected:
private:
TObjPtr<DHUDMessage*> Next;
DWORD SBarID;
uint32_t SBarID;
char *SourceText;
friend class DBaseStatusBar;
@ -225,11 +225,11 @@ struct FMugShotFrame
struct FMugShotState
{
BYTE bUsesLevels:1;
BYTE bHealth2:1; // Health level is the 2nd character from the end.
BYTE bHealthSpecial:1; // Like health2 only the 2nd frame gets the normal health type.
BYTE bDirectional:1; // Faces direction of damage.
BYTE bFinished:1;
uint8_t bUsesLevels:1;
uint8_t bHealth2:1; // Health level is the 2nd character from the end.
uint8_t bHealthSpecial:1; // Like health2 only the 2nd frame gets the normal health type.
uint8_t bDirectional:1; // Faces direction of damage.
uint8_t bFinished:1;
unsigned int Position;
int Time;
@ -433,7 +433,7 @@ void ST_LoadCrosshair(bool alwaysload=false);
void ST_Clear();
extern FTexture *CrosshairImage;
FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale);
FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, bool *applyscale);
enum DI_Flags
{

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@ -189,9 +189,9 @@ class SBarInfoCommand
if (!sc.CheckToken(TK_Null)) sc.MustGetToken(TK_Identifier);
EColorRange returnVal = CR_UNTRANSLATED;
FString namedTranslation; //we must send in "[translation]"
const BYTE *trans_ptr;
const uint8_t *trans_ptr;
namedTranslation.Format("[%s]", sc.String);
trans_ptr = (const BYTE *)(&namedTranslation[0]);
trans_ptr = (const uint8_t *)(&namedTranslation[0]);
if((returnVal = V_ParseFontColor(trans_ptr, CR_UNTRANSLATED, CR_UNTRANSLATED)) == CR_UNDEFINED)
{
sc.ScriptError("Missing definition for color %s.", sc.String);
@ -1379,7 +1379,7 @@ public:
double xScale = 1.0;
double yScale = 1.0;
const BYTE* str = (const BYTE*) cstring;
const uint8_t* str = (const uint8_t*) cstring;
const EColorRange boldTranslation = EColorRange(translation ? translation - 1 : NumTextColors - 1);
int fontcolor = translation;

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@ -344,7 +344,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
int maxheight;
double spawnScaleX;
double spawnScaleY;
DWORD flags;
uint32_t flags;
bool applyscale; //Set remotely from from GetInventoryIcon when selected sprite comes from Spawn state
// I'm using imgx/imgy here so that I can inherit drawimage with drawnumber for some commands.
SBarInfoCoordinate imgx;
@ -2132,7 +2132,7 @@ class CommandDrawShader : public SBarInfoCommand
DummySpan[1].TopOffset = 0;
DummySpan[1].Length = 0;
}
const BYTE *GetColumn(unsigned int column, const Span **spans_out)
const uint8_t *GetColumn(unsigned int column, const Span **spans_out)
{
if (spans_out != NULL)
{
@ -2140,10 +2140,10 @@ class CommandDrawShader : public SBarInfoCommand
}
return Pixels + ((column & WidthMask) << HeightBits);
}
const BYTE *GetPixels() { return Pixels; }
const uint8_t *GetPixels() { return Pixels; }
void Unload() {}
private:
BYTE Pixels[512];
uint8_t Pixels[512];
Span DummySpan[2];
};

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@ -403,7 +403,7 @@ void DBaseStatusBar::Tick ()
//
//---------------------------------------------------------------------------
void DBaseStatusBar::AttachMessage (DHUDMessage *msg, DWORD id, int layer)
void DBaseStatusBar::AttachMessage (DHUDMessage *msg, uint32_t id, int layer)
{
DHUDMessage *old = NULL;
DHUDMessage **prev;
@ -471,7 +471,7 @@ DHUDMessage *DBaseStatusBar::DetachMessage (DHUDMessage *msg)
return NULL;
}
DHUDMessage *DBaseStatusBar::DetachMessage (DWORD id)
DHUDMessage *DBaseStatusBar::DetachMessage (uint32_t id)
{
for (size_t i = 0; i < countof(Messages); ++i)
{
@ -597,10 +597,10 @@ void DBaseStatusBar::RefreshBackground () const
void DBaseStatusBar::DrawCrosshair ()
{
static DWORD prevcolor = 0xffffffff;
static uint32_t prevcolor = 0xffffffff;
static int palettecolor = 0;
DWORD color;
uint32_t color;
double size;
int w, h;

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@ -124,12 +124,12 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
if (desc->mPalette.IsNotEmpty() && (lumpnum = Wads.CheckNumForFullName(desc->mPalette, true)) > 0)
{
PalEntry *palette;
const BYTE *orgpal;
const uint8_t *orgpal;
FMemLump lump;
int i;
lump = Wads.ReadLump (lumpnum);
orgpal = (BYTE *)lump.GetMem();
orgpal = (uint8_t *)lump.GetMem();
palette = screen->GetPalette ();
for (i = 256; i > 0; i--, orgpal += 3)
{
@ -721,7 +721,7 @@ void DIntermissionScreenScroller::Drawer ()
DIntermissionController *DIntermissionController::CurrentIntermission;
DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc, bool DeleteDesc, BYTE state)
DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc, bool DeleteDesc, uint8_t state)
{
mDesc = Desc;
mDeleteDesc = DeleteDesc;
@ -883,7 +883,7 @@ void DIntermissionController::OnDestroy ()
//
//==========================================================================
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE state)
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, uint8_t state)
{
if (DIntermissionController::CurrentIntermission != NULL)
{
@ -907,7 +907,7 @@ void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE stat
//
//==========================================================================
void F_StartIntermission(FName seq, BYTE state)
void F_StartIntermission(FName seq, uint8_t state)
{
FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(seq);
if (pdesc != NULL)

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@ -31,15 +31,15 @@ struct FIIntermissionPatch
struct FCastSound
{
BYTE mSequence;
BYTE mIndex;
uint8_t mSequence;
uint8_t mIndex;
FString mSound;
};
struct FICastSound
{
BYTE mSequence;
BYTE mIndex;
uint8_t mSequence;
uint8_t mIndex;
FSoundID mSound;
};
@ -289,7 +289,7 @@ class DIntermissionController : public DObject
bool mDeleteDesc;
bool mFirst;
bool mAdvance, mSentAdvance;
BYTE mGameState;
uint8_t mGameState;
int mIndex;
bool NextPage();
@ -297,7 +297,7 @@ class DIntermissionController : public DObject
public:
static DIntermissionController *CurrentIntermission;
DIntermissionController(FIntermissionDescriptor *mDesc = NULL, bool mDeleteDesc = false, BYTE state = FSTATE_ChangingLevel);
DIntermissionController(FIntermissionDescriptor *mDesc = NULL, bool mDeleteDesc = false, uint8_t state = FSTATE_ChangingLevel);
bool Responder (event_t *ev);
void Ticker ();
void Drawer ();
@ -311,8 +311,8 @@ public:
bool F_Responder (event_t* ev);
void F_Ticker ();
void F_Drawer ();
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE state);
void F_StartIntermission(FName desc, BYTE state);
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, uint8_t state);
void F_StartIntermission(FName desc, uint8_t state);
void F_EndFinale ();
void F_AdvanceIntermission();

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@ -382,10 +382,10 @@ bool FIntermissionActionCast::ParseKey(FScanner &sc)
FCastSound *cs = &mCastSounds[mCastSounds.Reserve(1)];
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
cs->mSequence = (BYTE)sc.MatchString(seqs);
cs->mSequence = (uint8_t)sc.MatchString(seqs);
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
cs->mIndex = (BYTE)sc.Number;
cs->mIndex = (uint8_t)sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_StringConst);
cs->mSound = sc.String;
@ -573,7 +573,7 @@ void FMapInfoParser::ParseIntermission()
struct EndSequence
{
SBYTE EndType;
int8_t EndType;
bool MusicLooping;
bool PlayTheEnd;
FString PicName;

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@ -771,7 +771,7 @@ void M_Drawer (void)
{
player = camera->player;
}
fade = PalEntry (BYTE(player->BlendA*255), BYTE(player->BlendR*255), BYTE(player->BlendG*255), BYTE(player->BlendB*255));
fade = PalEntry (uint8_t(player->BlendA*255), uint8_t(player->BlendR*255), uint8_t(player->BlendG*255), uint8_t(player->BlendB*255));
}

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@ -77,7 +77,7 @@ EXTERN_CVAR (Bool, vid_tft) // Defined below
int testingmode; // Holds time to revert to old mode
int OldWidth, OldHeight, OldBits;
static FIntCVar DummyDepthCvar (NULL, 0, 0);
static BYTE BitTranslate[32];
static uint8_t BitTranslate[32];
CUSTOM_CVAR (Int, menu_screenratios, -1, CVAR_ARCHIVE)
{

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@ -262,7 +262,7 @@ bool F7ZFile::Open(bool quiet)
TArray<UInt16> nameUTF16;
TArray<char> nameASCII;
for (DWORD i = 0; i < NumLumps; ++i)
for (uint32_t i = 0; i < NumLumps; ++i)
{
// skip Directories
if (SzArEx_IsDir(archPtr, i))

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@ -46,8 +46,8 @@
struct GrpInfo
{
DWORD Magic[3];
DWORD NumLumps;
uint32_t Magic[3];
uint32_t NumLumps;
};
struct GrpLump
@ -57,7 +57,7 @@ struct GrpLump
struct
{
char Name[12];
DWORD Size;
uint32_t Size;
};
char NameWithZero[13];
};
@ -110,7 +110,7 @@ bool FGrpFile::Open(bool quiet)
int Position = sizeof(GrpInfo) + NumLumps * sizeof(GrpLump);
for(DWORD i = 0; i < NumLumps; i++)
for(uint32_t i = 0; i < NumLumps; i++)
{
Lumps[i].Owner = this;
Lumps[i].Position = Position;

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@ -106,7 +106,7 @@ bool FPakFile::Open(bool quiet)
if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
for(DWORD i = 0; i < NumLumps; i++)
for(uint32_t i = 0; i < NumLumps; i++)
{
Lumps[i].LumpNameSetup(fileinfo[i].name);
Lumps[i].Owner = this;

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@ -48,23 +48,23 @@
struct RFFInfo
{
// Should be "RFF\x18"
DWORD Magic;
DWORD Version;
DWORD DirOfs;
DWORD NumLumps;
uint32_t Magic;
uint32_t Version;
uint32_t DirOfs;
uint32_t NumLumps;
};
struct RFFLump
{
DWORD DontKnow1[4];
DWORD FilePos;
DWORD Size;
DWORD DontKnow2;
DWORD Time;
BYTE Flags;
uint32_t DontKnow1[4];
uint32_t FilePos;
uint32_t Size;
uint32_t DontKnow2;
uint32_t Time;
uint8_t Flags;
char Extension[3];
char Name[8];
DWORD IndexNum; // Used by .sfx, possibly others
uint32_t IndexNum; // Used by .sfx, possibly others
};
//==========================================================================
@ -78,7 +78,7 @@ struct FRFFLump : public FUncompressedLump
virtual FileReader *GetReader();
virtual int FillCache();
DWORD IndexNum;
uint32_t IndexNum;
int GetIndexNum() const { return IndexNum; }
};
@ -91,11 +91,11 @@ struct FRFFLump : public FUncompressedLump
void BloodCrypt (void *data, int key, int len)
{
int p = (BYTE)key, i;
int p = (uint8_t)key, i;
for (i = 0; i < len; ++i)
{
((BYTE *)data)[i] ^= (unsigned char)(p+(i>>1));
((uint8_t *)data)[i] ^= (unsigned char)(p+(i>>1));
}
}
@ -153,7 +153,7 @@ bool FRFFFile::Open(bool quiet)
Lumps = new FRFFLump[NumLumps];
if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
for (DWORD i = 0; i < NumLumps; ++i)
for (uint32_t i = 0; i < NumLumps; ++i)
{
Lumps[i].Position = LittleLong(lumps[i].FilePos);
Lumps[i].LumpSize = LittleLong(lumps[i].Size);
@ -230,7 +230,7 @@ int FRFFLump::FillCache()
if (Flags & LUMPF_BLOODCRYPT)
{
int cryptlen = MIN<int> (LumpSize, 256);
BYTE *data = (BYTE *)Cache;
uint8_t *data = (uint8_t *)Cache;
for (int i = 0; i < cryptlen; ++i)
{

View File

@ -49,7 +49,7 @@ private:
FileReader &File;
bool SawEOF;
BYTE InBuff[BUFF_SIZE];
uint8_t InBuff[BUFF_SIZE];
enum StreamState
{
@ -62,15 +62,15 @@ private:
{
StreamState State;
BYTE *In;
uint8_t *In;
unsigned int AvailIn;
unsigned int InternalOut;
BYTE CFlags, Bits;
uint8_t CFlags, Bits;
BYTE Window[WINDOW_SIZE+INTERNAL_BUFFER_SIZE];
const BYTE *WindowData;
BYTE *InternalBuffer;
uint8_t Window[WINDOW_SIZE+INTERNAL_BUFFER_SIZE];
const uint8_t *WindowData;
uint8_t *InternalBuffer;
} Stream;
void FillBuffer()
@ -109,8 +109,8 @@ private:
return false;
Stream.AvailIn -= 2;
WORD pos = BigShort(*(WORD*)Stream.In);
BYTE len = (pos & 0xF)+1;
uint16_t pos = BigShort(*(uint16_t*)Stream.In);
uint8_t len = (pos & 0xF)+1;
pos >>= 4;
Stream.In += 2;
if(len == 1)
@ -120,7 +120,7 @@ private:
return true;
}
const BYTE* copyStart = Stream.InternalBuffer-pos-1;
const uint8_t* copyStart = Stream.InternalBuffer-pos-1;
// Complete overlap: Single byte repeated
if(pos == 0)
@ -182,7 +182,7 @@ public:
long Read(void *buffer, long len)
{
BYTE *Out = (BYTE*)buffer;
uint8_t *Out = (uint8_t*)buffer;
long AvailOut = len;
do
@ -222,7 +222,7 @@ public:
while(AvailOut && Stream.State != STREAM_FINAL);
assert(AvailOut == 0);
return (long)(Out - (BYTE*)buffer);
return (long)(Out - (uint8_t*)buffer);
}
};
@ -329,7 +329,7 @@ FWadFile::~FWadFile()
bool FWadFile::Open(bool quiet)
{
wadinfo_t header;
DWORD InfoTableOfs;
uint32_t InfoTableOfs;
bool isBigEndian = false; // Little endian is assumed until proven otherwise
const long wadSize = Reader->GetLength();
@ -358,7 +358,7 @@ bool FWadFile::Open(bool quiet)
Lumps = new FWadFileLump[NumLumps];
for(DWORD i = 0; i < NumLumps; i++)
for(uint32_t i = 0; i < NumLumps; i++)
{
uppercopy (Lumps[i].Name, fileinfo[i].Name);
Lumps[i].Name[8] = 0;
@ -563,7 +563,7 @@ void FWadFile::SkinHack ()
static int namespc = ns_firstskin;
bool skinned = false;
bool hasmap = false;
DWORD i;
uint32_t i;
for (i = 0; i < NumLumps; i++)
{
@ -580,7 +580,7 @@ void FWadFile::SkinHack ()
if (!skinned)
{
skinned = true;
DWORD j;
uint32_t j;
for (j = 0; j < NumLumps; j++)
{
@ -627,7 +627,7 @@ void FWadFile::SkinHack ()
void FWadFile::FindStrifeTeaserVoices ()
{
for (DWORD i = 0; i <= NumLumps; ++i)
for (uint32_t i = 0; i <= NumLumps; ++i)
{
if (Lumps[i].Name[0] == 'V' &&
Lumps[i].Name[1] == 'O' &&

View File

@ -123,23 +123,23 @@ bool FCompressedBuffer::Decompress(char *destbuffer)
//
//-----------------------------------------------------------------------
static DWORD Zip_FindCentralDir(FileReader * fin)
static uint32_t Zip_FindCentralDir(FileReader * fin)
{
unsigned char buf[BUFREADCOMMENT + 4];
DWORD FileSize;
DWORD uBackRead;
DWORD uMaxBack; // maximum size of global comment
DWORD uPosFound=0;
uint32_t FileSize;
uint32_t uBackRead;
uint32_t uMaxBack; // maximum size of global comment
uint32_t uPosFound=0;
fin->Seek(0, SEEK_END);
FileSize = fin->Tell();
uMaxBack = MIN<DWORD>(0xffff, FileSize);
uMaxBack = MIN<uint32_t>(0xffff, FileSize);
uBackRead = 4;
while (uBackRead < uMaxBack)
{
DWORD uReadSize, uReadPos;
uint32_t uReadSize, uReadPos;
int i;
if (uBackRead + BUFREADCOMMENT > uMaxBack)
uBackRead = uMaxBack;
@ -147,7 +147,7 @@ static DWORD Zip_FindCentralDir(FileReader * fin)
uBackRead += BUFREADCOMMENT;
uReadPos = FileSize - uBackRead;
uReadSize = MIN<DWORD>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
uReadSize = MIN<uint32_t>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
if (fin->Seek(uReadPos, SEEK_SET) != 0) break;
@ -182,7 +182,7 @@ FZipFile::FZipFile(const char * filename, FileReader *file)
bool FZipFile::Open(bool quiet)
{
DWORD centraldir = Zip_FindCentralDir(Reader);
uint32_t centraldir = Zip_FindCentralDir(Reader);
FZipEndOfCentralDirectory info;
int skipped = 0;
@ -223,7 +223,7 @@ bool FZipFile::Open(bool quiet)
// Check if all files have the same prefix so that this can be stripped out.
// This will only be done if there is either a MAPINFO, ZMAPINFO or GAMEINFO lump in the subdirectory, denoting a ZDoom mod.
if (NumLumps > 1) for (DWORD i = 0; i < NumLumps; i++)
if (NumLumps > 1) for (uint32_t i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
@ -292,7 +292,7 @@ bool FZipFile::Open(bool quiet)
dirptr = (char*)directory;
lump_p = Lumps;
for (DWORD i = 0; i < NumLumps; i++)
for (uint32_t i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
@ -348,7 +348,7 @@ bool FZipFile::Open(bool quiet)
lump_p->Owner = this;
// The start of the Reader will be determined the first time it is accessed.
lump_p->Flags = LUMPF_ZIPFILE | LUMPFZIP_NEEDFILESTART;
lump_p->Method = BYTE(zip_fh->Method);
lump_p->Method = uint8_t(zip_fh->Method);
lump_p->GPFlags = zip_fh->Flags;
lump_p->CRC32 = zip_fh->CRC32;
lump_p->CompressedSize = LittleLong(zip_fh->CompressedSize);

View File

@ -16,8 +16,8 @@ enum
struct FZipLump : public FResourceLump
{
WORD GPFlags;
BYTE Method;
uint16_t GPFlags;
uint8_t Method;
int CompressedSize;
int Position;
unsigned CRC32;

View File

@ -204,7 +204,7 @@ FCompressedBuffer FResourceLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
memcpy(cbuf.mBuffer, CacheLump(), LumpSize);
cbuf.mCRC32 = crc32(0, (BYTE*)cbuf.mBuffer, LumpSize);
cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
ReleaseCache();
return cbuf;
}
@ -365,7 +365,7 @@ void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
// Filter out lumps using the same names as the Autoload.* sections
// in the ini file use. We reduce the maximum lump concidered after
// each one so that we don't risk refiltering already filtered lumps.
DWORD max = NumLumps;
uint32_t max = NumLumps;
max -= FilterLumpsByGameType(gameinfo.gametype, lumps, lumpsize, max);
long len;
@ -390,10 +390,10 @@ void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
//
//==========================================================================
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, DWORD max)
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
{
FString filter;
DWORD start, end;
uint32_t start, end;
if (filtername.IsEmpty())
{
@ -402,11 +402,11 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
filter << "filter/" << filtername << '/';
if (FindPrefixRange(filter, lumps, lumpsize, max, start, end))
{
void *from = (BYTE *)lumps + start * lumpsize;
void *from = (uint8_t *)lumps + start * lumpsize;
// Remove filter prefix from every name
void *lump_p = from;
for (DWORD i = start; i < end; ++i, lump_p = (BYTE *)lump_p + lumpsize)
for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)lump_p;
assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
@ -415,17 +415,17 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
// Move filtered lumps to the end of the lump list.
size_t count = (end - start) * lumpsize;
void *to = (BYTE *)lumps + NumLumps * lumpsize - count;
void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
assert (to >= from);
if (from != to)
{
// Copy filtered lumps to a temporary buffer.
BYTE *filteredlumps = new BYTE[count];
uint8_t *filteredlumps = new uint8_t[count];
memcpy(filteredlumps, from, count);
// Shift lumps left to make room for the filtered ones at the end.
memmove(from, (BYTE *)from + count, (NumLumps - end) * lumpsize);
memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
// Copy temporary buffer to newly freed space.
memcpy(to, filteredlumps, count);
@ -445,7 +445,7 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
//
//==========================================================================
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, DWORD max)
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, uint32_t max)
{
static const struct { int match; const char *name; } blanket[] =
{
@ -479,16 +479,16 @@ int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize,
//
//==========================================================================
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max)
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
{
DWORD start, end;
uint32_t start, end;
if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
{
// Since the resource lumps may contain non-POD data besides the
// full name, we "delete" them by erasing their names so they
// can't be found.
void *stop = (BYTE *)lumps + end * lumpsize;
for (void *p = (BYTE *)lumps + start * lumpsize; p < stop; p = (BYTE *)p + lumpsize)
void *stop = (uint8_t *)lumps + end * lumpsize;
for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)p;
lump->FullName = 0;
@ -508,9 +508,9 @@ void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max)
//
//==========================================================================
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, DWORD maxlump, DWORD &start, DWORD &end)
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
{
DWORD min, max, mid, inside;
uint32_t min, max, mid, inside;
FResourceLump *lump;
int cmp;
@ -518,14 +518,14 @@ bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize
// Pretend that our range starts at 1 instead of 0 so that we can avoid
// unsigned overflow if the range starts at the first lump.
lumps = (BYTE *)lumps - lumpsize;
lumps = (uint8_t *)lumps - lumpsize;
// Binary search to find any match at all.
min = 1, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
if (cmp == 0)
break;
@ -545,7 +545,7 @@ bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go left on matches and right on misses.
if (cmp == 0)
@ -560,7 +560,7 @@ bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go right on matches and left on misses.
if (cmp == 0)

View File

@ -40,11 +40,11 @@ struct FResourceLump
{
char Name[9];
DWORD dwName; // These are for accessing the first 4 or 8 chars of
uint32_t dwName; // These are for accessing the first 4 or 8 chars of
QWORD qwName; // Name as a unit without breaking strict aliasing rules
};
BYTE Flags;
SBYTE RefCount;
uint8_t Flags;
int8_t RefCount;
char * Cache;
FResourceFile * Owner;
FTexture * LinkedTexture;
@ -84,7 +84,7 @@ public:
FileReader *Reader;
const char *Filename;
protected:
DWORD NumLumps;
uint32_t NumLumps;
FResourceFile(const char *filename, FileReader *r);
@ -92,21 +92,21 @@ protected:
void PostProcessArchive(void *lumps, size_t lumpsize);
private:
DWORD FirstLump;
uint32_t FirstLump;
int FilterLumps(FString filtername, void *lumps, size_t lumpsize, DWORD max);
int FilterLumpsByGameType(int gametype, void *lumps, size_t lumpsize, DWORD max);
bool FindPrefixRange(FString filter, void *lumps, size_t lumpsize, DWORD max, DWORD &start, DWORD &end);
void JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max);
int FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max);
int FilterLumpsByGameType(int gametype, void *lumps, size_t lumpsize, uint32_t max);
bool FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t max, uint32_t &start, uint32_t &end);
void JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max);
public:
static FResourceFile *OpenResourceFile(const char *filename, FileReader *file, bool quiet = false, bool containeronly = false);
static FResourceFile *OpenDirectory(const char *filename, bool quiet = false);
virtual ~FResourceFile();
FileReader *GetReader() const { return Reader; }
DWORD LumpCount() const { return NumLumps; }
DWORD GetFirstLump() const { return FirstLump; }
void SetFirstLump(DWORD f) { FirstLump = f; }
uint32_t LumpCount() const { return NumLumps; }
uint32_t GetFirstLump() const { return FirstLump; }
void SetFirstLump(uint32_t f) { FirstLump = f; }
virtual void FindStrifeTeaserVoices ();
virtual bool Open(bool quiet) = 0;

View File

@ -2466,7 +2466,7 @@ FxExpression *FxAssign::Resolve(FCompileContext &ctx)
ExpEmit FxAssign::Emit(VMFunctionBuilder *build)
{
static const BYTE loadops[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
static const uint8_t loadops[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
assert(Base->ValueType->GetRegType() == Right->ValueType->GetRegType());
ExpEmit pointer = Base->Emit(build);

View File

@ -40,7 +40,7 @@
struct VMRemap
{
BYTE altOp, kReg, kType;
uint8_t altOp, kReg, kType;
};
@ -563,7 +563,7 @@ size_t VMFunctionBuilder::GetAddress()
size_t VMFunctionBuilder::Emit(int opcode, int opa, int opb, int opc)
{
static BYTE opcodes[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
static uint8_t opcodes[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
assert(opcode >= 0 && opcode < NUM_OPS);
assert(opa >= 0);

View File

@ -331,7 +331,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
{
sc.ScriptError ("DoomEdNum must be in the range [-1,32767]");
}
bag.Info->DoomEdNum = (SWORD)sc.Number;
bag.Info->DoomEdNum = (int16_t)sc.Number;
}
else if (sc.Compare ("SpawnNum"))
{
@ -340,7 +340,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
{
sc.ScriptError ("SpawnNum must be in the range [0,255]");
}
bag.Info->SpawnID = (BYTE)sc.Number;
bag.Info->SpawnID = (uint8_t)sc.Number;
}
else if (sc.Compare ("Sprite") || (
(def == DEF_BreakableDecoration || def == DEF_Projectile) &&

View File

@ -610,7 +610,7 @@ void ParseFunctionParameters(FScanner &sc, PClassActor *cls, TArray<FxExpression
PFunction *afd, FString statestring, FStateDefinitions *statedef)
{
const TArray<PType *> &params = afd->Variants[0].Proto->ArgumentTypes;
const TArray<DWORD> &paramflags = afd->Variants[0].ArgFlags;
const TArray<uint32_t> &paramflags = afd->Variants[0].ArgFlags;
int numparams = (int)params.Size();
int pnum = 0;
bool zeroparm;

View File

@ -79,7 +79,7 @@ PSymbolConstString::PSymbolConstString(FName name, const FString &str)
//
//==========================================================================
unsigned PFunction::AddVariant(PPrototype *proto, TArray<DWORD> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags, int useflags)
unsigned PFunction::AddVariant(PPrototype *proto, TArray<uint32_t> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags, int useflags)
{
Variant variant;

View File

@ -101,7 +101,7 @@ FScriptPosition & GetStateSource(FState *state)
//
//==========================================================================
void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PStruct *cls, DWORD funcflags, int useflags)
void SetImplicitArgs(TArray<PType *> *args, TArray<uint32_t> *argflags, TArray<FName> *argnames, PStruct *cls, uint32_t funcflags, int useflags)
{
// Must be called before adding any other arguments.
assert(args == nullptr || args->Size() == 0);

View File

@ -52,7 +52,7 @@ struct FStateDefine
FName Label;
TArray<FStateDefine> Children;
FState *State;
BYTE DefineFlags;
uint8_t DefineFlags;
};
class FStateDefinitions
@ -83,7 +83,7 @@ public:
lastlabel = -1;
}
void SetStateLabel(const char *statename, FState *state, BYTE defflags = SDF_STATE);
void SetStateLabel(const char *statename, FState *state, uint8_t defflags = SDF_STATE);
void AddStateLabel(const char *statename);
int GetStateLabelIndex (FName statename);
void InstallStates(PClassActor *info, AActor *defaults);
@ -159,7 +159,7 @@ void ParseFunctionParameters(FScanner &sc, PClassActor *cls, TArray<FxExpression
FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &endswithret);
class FxVMFunctionCall *ParseAction(FScanner &sc, FState state, FString statestring, Baggage &bag);
FName CheckCastKludges(FName in);
void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PStruct *cls, DWORD funcflags, int useflags);
void SetImplicitArgs(TArray<PType *> *args, TArray<uint32_t> *argflags, TArray<FName> *argnames, PStruct *cls, uint32_t funcflags, int useflags);
PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags);
PFunction *FindClassMemberFunction(PStruct *cls, PStruct *funccls, FName name, FScriptPosition &sc, bool *error);
void CreateDamageFunction(PNamespace *ns, const VersionInfo &ver, PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate, int lumpnum);

View File

@ -123,7 +123,7 @@ void ModActorFlag(AActor *actor, FFlagDef *fd, bool set)
if (fd->fieldsize == 4)
#endif
{
DWORD *flagvar = (DWORD *)((char *)actor + fd->structoffset);
uint32_t *flagvar = (uint32_t *)((char *)actor + fd->structoffset);
if (set)
{
*flagvar |= fd->flagbit;
@ -136,7 +136,7 @@ void ModActorFlag(AActor *actor, FFlagDef *fd, bool set)
#ifdef __BIG_ENDIAN__
else if (fd->fieldsize == 2)
{
WORD *flagvar = (WORD *)((char *)actor + fd->structoffset);
uint16_t *flagvar = (uint16_t *)((char *)actor + fd->structoffset);
if (set)
{
*flagvar |= fd->flagbit;
@ -149,7 +149,7 @@ void ModActorFlag(AActor *actor, FFlagDef *fd, bool set)
else
{
assert(fd->fieldsize == 1);
BYTE *flagvar = (BYTE *)((char *)actor + fd->structoffset);
uint8_t *flagvar = (uint8_t *)((char *)actor + fd->structoffset);
if (set)
{
*flagvar |= fd->flagbit;
@ -245,17 +245,17 @@ INTBOOL CheckActorFlag(const AActor *owner, FFlagDef *fd)
if (fd->fieldsize == 4)
#endif
{
return fd->flagbit & *(DWORD *)(((char*)owner) + fd->structoffset);
return fd->flagbit & *(uint32_t *)(((char*)owner) + fd->structoffset);
}
#ifdef __BIG_ENDIAN__
else if (fd->fieldsize == 2)
{
return fd->flagbit & *(WORD *)(((char*)owner) + fd->structoffset);
return fd->flagbit & *(uint16_t *)(((char*)owner) + fd->structoffset);
}
else
{
assert(fd->fieldsize == 1);
return fd->flagbit & *(BYTE *)(((char*)owner) + fd->structoffset);
return fd->flagbit & *(uint8_t *)(((char*)owner) + fd->structoffset);
}
#endif
}
@ -520,7 +520,7 @@ DEFINE_INFO_PROPERTY(spawnid, I, Actor)
{
I_Error ("SpawnID must be in the range [0,65535]");
}
else info->SpawnID=(WORD)id;
else info->SpawnID=(uint16_t)id;
}
//==========================================================================
@ -533,7 +533,7 @@ DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
PROP_INT_PARM(id2, 2);
if (convid <= 0 || convid > 65535) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
else info->ConversationID=(WORD)convid;
else info->ConversationID=(uint16_t)convid;
}
//==========================================================================
@ -2507,7 +2507,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
{
PROP_DOUBLE_PARM(a, 2);
color.a = BYTE(255 * clamp<double>(a, 0.f, 1.f));
color.a = uint8_t(255 * clamp<double>(a, 0.f, 1.f));
defaults->DamageFade = color;
}
else
@ -2515,7 +2515,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
PROP_DOUBLE_PARM(a, 2);
PROP_STRING_PARM(type, 3);
color.a = BYTE(255 * clamp<double>(a, 0.f, 1.f));
color.a = uint8_t(255 * clamp<double>(a, 0.f, 1.f));
PainFlashes.Push(std::make_tuple(info, type, color));
}
}

View File

@ -704,7 +704,7 @@ class VMFunction
public:
bool Unsafe = false;
int VarFlags = 0; // [ZZ] this replaces 5+ bool fields
BYTE ImplicitArgs = 0; // either 0 for static, 1 for method or 3 for action
uint8_t ImplicitArgs = 0; // either 0 for static, 1 for method or 3 for action
unsigned VirtualIndex = ~0u;
FName Name;
TArray<VMValue> DefaultArgs;

View File

@ -2292,7 +2292,7 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
}
else
{
(*afd->VMPointer)->ImplicitArgs = BYTE(implicitargs);
(*afd->VMPointer)->ImplicitArgs = uint8_t(implicitargs);
}
}
SetImplicitArgs(&args, &argflags, &argnames, c->Type(), varflags, useflags);

View File

@ -64,14 +64,14 @@ void AddInclude(ZCC_ExprConstant *node)
struct TokenMapEntry
{
SWORD TokenType;
WORD TokenName;
TokenMapEntry(SWORD a, WORD b)
int16_t TokenType;
uint16_t TokenName;
TokenMapEntry(int16_t a, uint16_t b)
: TokenType(a), TokenName(b)
{ }
};
static TMap<SWORD, TokenMapEntry> TokenMap;
static SWORD BackTokenMap[YYERRORSYMBOL]; // YYERRORSYMBOL immediately follows the terminals described by the grammar
static TMap<int16_t, TokenMapEntry> TokenMap;
static int16_t BackTokenMap[YYERRORSYMBOL]; // YYERRORSYMBOL immediately follows the terminals described by the grammar
#define TOKENDEF2(sc, zcc, name) { TokenMapEntry tme(zcc, name); TokenMap.Insert(sc, tme); } BackTokenMap[zcc] = sc
#define TOKENDEF(sc, zcc) TOKENDEF2(sc, zcc, NAME_None)

View File

@ -29,7 +29,7 @@
#endif
/** a parity check vector which certificate the period of 2^{MEXP} */
static const DWORD parity[4] = { PARITY1, PARITY2, PARITY3, PARITY4 };
static const uint32_t parity[4] = { PARITY1, PARITY2, PARITY3, PARITY4 };
/*----------------
STATIC FUNCTIONS
@ -37,8 +37,8 @@ STATIC FUNCTIONS
inline static int idxof(int i);
inline static void rshift128(w128_t *out, w128_t const *in, int shift);
inline static void lshift128(w128_t *out, w128_t const *in, int shift);
inline static DWORD func1(DWORD x);
inline static DWORD func2(DWORD x);
inline static uint32_t func1(uint32_t x);
inline static uint32_t func2(uint32_t x);
#if defined(BIG_ENDIAN64) && !defined(ONLY64)
inline static void swap(w128_t *array, int size);
#endif
@ -89,10 +89,10 @@ inline static void rshift128(w128_t *out, w128_t const *in, int shift) {
oh = th >> (shift * 8);
ol = tl >> (shift * 8);
ol |= th << (64 - shift * 8);
out->u[0] = (DWORD)(ol >> 32);
out->u[1] = (DWORD)ol;
out->u[2] = (DWORD)(oh >> 32);
out->u[3] = (DWORD)oh;
out->u[0] = (uint32_t)(ol >> 32);
out->u[1] = (uint32_t)ol;
out->u[2] = (uint32_t)(oh >> 32);
out->u[3] = (uint32_t)oh;
}
#else
inline static void rshift128(w128_t *out, w128_t const *in, int shift) {
@ -104,10 +104,10 @@ inline static void rshift128(w128_t *out, w128_t const *in, int shift) {
oh = th >> (shift * 8);
ol = tl >> (shift * 8);
ol |= th << (64 - shift * 8);
out->u[1] = (DWORD)(ol >> 32);
out->u[0] = (DWORD)ol;
out->u[3] = (DWORD)(oh >> 32);
out->u[2] = (DWORD)oh;
out->u[1] = (uint32_t)(ol >> 32);
out->u[0] = (uint32_t)ol;
out->u[3] = (uint32_t)(oh >> 32);
out->u[2] = (uint32_t)oh;
}
#endif
/**
@ -128,10 +128,10 @@ inline static void lshift128(w128_t *out, w128_t const *in, int shift) {
oh = th << (shift * 8);
ol = tl << (shift * 8);
oh |= tl >> (64 - shift * 8);
out->u[0] = (DWORD)(ol >> 32);
out->u[1] = (DWORD)ol;
out->u[2] = (DWORD)(oh >> 32);
out->u[3] = (DWORD)oh;
out->u[0] = (uint32_t)(ol >> 32);
out->u[1] = (uint32_t)ol;
out->u[2] = (uint32_t)(oh >> 32);
out->u[3] = (uint32_t)oh;
}
#else
inline static void lshift128(w128_t *out, w128_t const *in, int shift) {
@ -143,10 +143,10 @@ inline static void lshift128(w128_t *out, w128_t const *in, int shift) {
oh = th << (shift * 8);
ol = tl << (shift * 8);
oh |= tl >> (64 - shift * 8);
out->u[1] = (DWORD)(ol >> 32);
out->u[0] = (DWORD)ol;
out->u[3] = (DWORD)(oh >> 32);
out->u[2] = (DWORD)oh;
out->u[1] = (uint32_t)(ol >> 32);
out->u[0] = (uint32_t)ol;
out->u[3] = (uint32_t)(oh >> 32);
out->u[2] = (uint32_t)oh;
}
#endif
@ -264,7 +264,7 @@ void FRandom::GenRandArray(w128_t *array, int size)
#if defined(BIG_ENDIAN64) && !defined(ONLY64) && !defined(HAVE_ALTIVEC)
inline static void swap(w128_t *array, int size) {
int i;
DWORD x, y;
uint32_t x, y;
for (i = 0; i < size; i++) {
x = array[i].u[0];
@ -282,9 +282,9 @@ inline static void swap(w128_t *array, int size) {
* @param x 32-bit integer
* @return 32-bit integer
*/
static DWORD func1(DWORD x)
static uint32_t func1(uint32_t x)
{
return (x ^ (x >> 27)) * (DWORD)1664525UL;
return (x ^ (x >> 27)) * (uint32_t)1664525UL;
}
/**
@ -293,9 +293,9 @@ static DWORD func1(DWORD x)
* @param x 32-bit integer
* @return 32-bit integer
*/
static DWORD func2(DWORD x)
static uint32_t func2(uint32_t x)
{
return (x ^ (x >> 27)) * (DWORD)1566083941UL;
return (x ^ (x >> 27)) * (uint32_t)1566083941UL;
}
/**
@ -305,7 +305,7 @@ void FRandom::PeriodCertification()
{
int inner = 0;
int i, j;
DWORD work;
uint32_t work;
for (i = 0; i < 4; i++)
inner ^= sfmt.u[idxof(i)] & parity[i];
@ -360,7 +360,7 @@ int FRandom::GetMinArraySize64()
*/
unsigned int FRandom::GenRand32()
{
DWORD r;
uint32_t r;
assert(initialized);
if (idx >= SFMT::N32)
@ -382,7 +382,7 @@ unsigned int FRandom::GenRand32()
QWORD FRandom::GenRand64()
{
#if defined(BIG_ENDIAN64) && !defined(ONLY64)
DWORD r1, r2;
uint32_t r1, r2;
#else
QWORD r;
#endif
@ -433,7 +433,7 @@ QWORD FRandom::GenRand64()
* memory. Mac OSX doesn't have these functions, but \b malloc of OSX
* returns the pointer to the aligned memory block.
*/
void FRandom::FillArray32(DWORD *array, int size)
void FRandom::FillArray32(uint32_t *array, int size)
{
assert(initialized);
assert(idx == SFMT::N32);
@ -491,7 +491,7 @@ void FRandom::FillArray64(QWORD *array, int size)
*
* @param seed a 32-bit integer used as the seed.
*/
void FRandom::InitGenRand(DWORD seed)
void FRandom::InitGenRand(uint32_t seed)
{
int i;
@ -515,10 +515,10 @@ void FRandom::InitGenRand(DWORD seed)
* @param init_key the array of 32-bit integers, used as a seed.
* @param key_length the length of init_key.
*/
void FRandom::InitByArray(DWORD *init_key, int key_length)
void FRandom::InitByArray(uint32_t *init_key, int key_length)
{
int i, j, count;
DWORD r;
uint32_t r;
int lag;
int mid;
int size = SFMT::N * 4;

View File

@ -67,7 +67,7 @@
/** 128-bit data structure */
union w128_t {
vector unsigned int s;
DWORD u[4];
uint32_t u[4];
QWORD u64[2];
};
@ -77,7 +77,7 @@ union w128_t {
/** 128-bit data structure */
union w128_t {
__m128i si;
DWORD u[4];
uint32_t u[4];
QWORD u64[2];
};
@ -85,7 +85,7 @@ union w128_t {
/** 128-bit data structure */
union w128_t {
DWORD u[4];
uint32_t u[4];
QWORD u64[2];
};

View File

@ -95,7 +95,7 @@ FAnimDef *FTextureManager::AddAnim (FAnimDef *anim)
//
//==========================================================================
FAnimDef *FTextureManager::AddSimpleAnim (FTextureID picnum, int animcount, DWORD speedmin, DWORD speedrange)
FAnimDef *FTextureManager::AddSimpleAnim (FTextureID picnum, int animcount, uint32_t speedmin, uint32_t speedrange)
{
if (AreTexturesCompatible(picnum, picnum + (animcount - 1)))
{
@ -187,11 +187,11 @@ void FTextureManager::InitAnimated (void)
{
FMemLump animatedlump = Wads.ReadLump (lumpnum);
int animatedlen = Wads.LumpLength(lumpnum);
const BYTE *animdefs = (const BYTE *)animatedlump.GetMem();
const BYTE *anim_p;
const uint8_t *animdefs = (const uint8_t *)animatedlump.GetMem();
const uint8_t *anim_p;
FTextureID pic1, pic2;
int animtype;
DWORD animspeed;
uint32_t animspeed;
// Init animation
animtype = FAnimDef::ANIM_Forward;
@ -349,7 +349,7 @@ void FTextureManager::ParseAnim (FScanner &sc, int usetype)
int defined = 0;
bool optional = false, missing = false;
FAnimDef *ani = NULL;
BYTE type = FAnimDef::ANIM_Forward;
uint8_t type = FAnimDef::ANIM_Forward;
sc.MustGetString ();
if (sc.Compare ("optional"))
@ -467,7 +467,7 @@ FAnimDef *FTextureManager::ParseRangeAnim (FScanner &sc, FTextureID picnum, int
{
int type;
FTextureID framenum;
DWORD min, max;
uint32_t min, max;
type = FAnimDef::ANIM_Forward;
framenum = ParseFramenum (sc, picnum, usetype, missing);
@ -507,7 +507,7 @@ FAnimDef *FTextureManager::ParseRangeAnim (FScanner &sc, FTextureID picnum, int
void FTextureManager::ParsePicAnim (FScanner &sc, FTextureID picnum, int usetype, bool missing, TArray<FAnimDef::FAnimFrame> &frames)
{
FTextureID framenum;
DWORD min = 1, max = 1;
uint32_t min = 1, max = 1;
framenum = ParseFramenum (sc, picnum, usetype, missing);
ParseTime (sc, min, max);
@ -561,20 +561,20 @@ FTextureID FTextureManager::ParseFramenum (FScanner &sc, FTextureID basepicnum,
//
//==========================================================================
void FTextureManager::ParseTime (FScanner &sc, DWORD &min, DWORD &max)
void FTextureManager::ParseTime (FScanner &sc, uint32_t &min, uint32_t &max)
{
sc.MustGetString ();
if (sc.Compare ("tics"))
{
sc.MustGetFloat ();
min = max = DWORD(sc.Float * 1000 / 35);
min = max = uint32_t(sc.Float * 1000 / 35);
}
else if (sc.Compare ("rand"))
{
sc.MustGetFloat ();
min = DWORD(sc.Float * 1000 / 35);
min = uint32_t(sc.Float * 1000 / 35);
sc.MustGetFloat ();
max = DWORD(sc.Float * 1000 / 35);
max = uint32_t(sc.Float * 1000 / 35);
}
else
{
@ -876,7 +876,7 @@ FDoorAnimation *FTextureManager::FindAnimatedDoor (FTextureID picnum)
//
//==========================================================================
void FAnimDef::SetSwitchTime (DWORD mstime)
void FAnimDef::SetSwitchTime (uint32_t mstime)
{
int speedframe = bDiscrete ? CurFrame : 0;
@ -917,7 +917,7 @@ void FTextureManager::SetTranslation (FTextureID fromtexnum, FTextureID totexnum
//
//==========================================================================
void FTextureManager::UpdateAnimations (DWORD mstime)
void FTextureManager::UpdateAnimations (uint32_t mstime)
{
for (unsigned int j = 0; j < mAnimations.Size(); ++j)
{
@ -955,7 +955,7 @@ void FTextureManager::UpdateAnimations (DWORD mstime)
// select a random frame other than the current one
if (anim->NumFrames > 1)
{
WORD rndFrame = (WORD)pr_animatepictures(anim->NumFrames - 1);
uint16_t rndFrame = (uint16_t)pr_animatepictures(anim->NumFrames - 1);
if (rndFrame >= anim->CurFrame) rndFrame++;
anim->CurFrame = rndFrame;
}

View File

@ -51,15 +51,15 @@ class FAutomapTexture : public FTexture
public:
~FAutomapTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
void MakeTexture ();
FAutomapTexture (int lumpnum);
private:
BYTE *Pixels;
uint8_t *Pixels;
Span DummySpan[2];
};
@ -89,7 +89,7 @@ FAutomapTexture::FAutomapTexture (int lumpnum)
: FTexture(NULL, lumpnum), Pixels(NULL)
{
Width = 320;
Height = WORD(Wads.LumpLength(lumpnum) / 320);
Height = uint16_t(Wads.LumpLength(lumpnum) / 320);
CalcBitSize ();
DummySpan[0].TopOffset = 0;
@ -134,9 +134,9 @@ void FAutomapTexture::MakeTexture ()
{
int x, y;
FMemLump data = Wads.ReadLump (SourceLump);
const BYTE *indata = (const BYTE *)data.GetMem();
const uint8_t *indata = (const uint8_t *)data.GetMem();
Pixels = new BYTE[Width * Height];
Pixels = new uint8_t[Width * Height];
for (x = 0; x < Width; ++x)
{
@ -153,7 +153,7 @@ void FAutomapTexture::MakeTexture ()
//
//==========================================================================
const BYTE *FAutomapTexture::GetPixels ()
const uint8_t *FAutomapTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -168,7 +168,7 @@ const BYTE *FAutomapTexture::GetPixels ()
//
//==========================================================================
const BYTE *FAutomapTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FAutomapTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{

View File

@ -273,26 +273,26 @@ void FBackdropTexture::Render()
int x, y;
const DWORD a1add = DEGREES(0.5);
const DWORD a2add = DEGREES(359);
const DWORD a3add = DEGREES(5 / 7.f);
const DWORD a4add = DEGREES(358.66666);
const uint32_t a1add = DEGREES(0.5);
const uint32_t a2add = DEGREES(359);
const uint32_t a3add = DEGREES(5 / 7.f);
const uint32_t a4add = DEGREES(358.66666);
const DWORD t1add = DEGREES(358);
const DWORD t2add = DEGREES(357.16666);
const DWORD t3add = DEGREES(2.285);
const DWORD t4add = DEGREES(359.33333);
const DWORD x1add = 5 * 524288;
const DWORD x2add = 0u - 13 * 524288;
const DWORD z1add = 3 * 524288;
const DWORD z2add = 4 * 524288;
const uint32_t t1add = DEGREES(358);
const uint32_t t2add = DEGREES(357.16666);
const uint32_t t3add = DEGREES(2.285);
const uint32_t t4add = DEGREES(359.33333);
const uint32_t x1add = 5 * 524288;
const uint32_t x2add = 0u - 13 * 524288;
const uint32_t z1add = 3 * 524288;
const uint32_t z2add = 4 * 524288;
DWORD a1, a2, a3, a4;
uint32_t a1, a2, a3, a4;
int32_t c1, c2, c3, c4;
DWORD tx, ty, tc, ts;
DWORD ux, uy, uc, us;
DWORD ltx, lty, lux, luy;
uint32_t tx, ty, tc, ts;
uint32_t ux, uy, uc, us;
uint32_t ltx, lty, lux, luy;
from = Pixels;

View File

@ -46,12 +46,12 @@
//
//===========================================================================
template<class TSrc, class TDest, class TBlend>
void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf,
BYTE tr, BYTE tg, BYTE tb)
void iCopyColors(uint8_t *pout, const uint8_t *pin, int count, int step, FCopyInfo *inf,
uint8_t tr, uint8_t tg, uint8_t tb)
{
int i;
int fac;
BYTE r,g,b;
uint8_t r,g,b;
int gray;
int a;
@ -184,7 +184,7 @@ void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *in
}
}
typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf, BYTE r, BYTE g, BYTE b);
typedef void (*CopyFunc)(uint8_t *pout, const uint8_t *pin, int count, int step, FCopyInfo *inf, uint8_t r, uint8_t g, uint8_t b);
#define COPY_FUNCS(op) \
{ \
@ -219,7 +219,7 @@ static const CopyFunc copyfuncs[][10]={
//
//===========================================================================
bool ClipCopyPixelRect(const FClipRect *cr, int &originx, int &originy,
const BYTE *&patch, int &srcwidth, int &srcheight,
const uint8_t *&patch, int &srcwidth, int &srcheight,
int &pstep_x, int &pstep_y, int rotate)
{
int pixxoffset;
@ -371,13 +371,13 @@ bool FClipRect::Intersect(int ix, int iy, int iw, int ih)
// True Color texture copy function
//
//===========================================================================
void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
void FBitmap::CopyPixelDataRGB(int originx, int originy, const uint8_t *patch, int srcwidth,
int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf,
int r, int g, int b)
{
if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
{
BYTE *buffer = data + 4 * originx + Pitch * originy;
uint8_t *buffer = data + 4 * originx + Pitch * originy;
int op = inf==NULL? OP_COPY : inf->op;
for (int y=0;y<srcheight;y++)
{
@ -388,7 +388,7 @@ void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int
template<class TDest, class TBlend>
void iCopyPaletted(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch,
void iCopyPaletted(uint8_t *buffer, const uint8_t * patch, int srcwidth, int srcheight, int Pitch,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
{
int x,y,pos;
@ -412,7 +412,7 @@ void iCopyPaletted(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight
}
}
typedef void (*CopyPalettedFunc)(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch,
typedef void (*CopyPalettedFunc)(uint8_t *buffer, const uint8_t * patch, int srcwidth, int srcheight, int Pitch,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf);
@ -435,18 +435,18 @@ static const CopyPalettedFunc copypalettedfuncs[]=
// Paletted to True Color texture copy function
//
//===========================================================================
void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
void FBitmap::CopyPixelData(int originx, int originy, const uint8_t * patch, int srcwidth, int srcheight,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
{
if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
{
BYTE *buffer = data + 4*originx + Pitch*originy;
uint8_t *buffer = data + 4*originx + Pitch*originy;
PalEntry penew[256];
memset(penew, 0, sizeof(penew));
if (inf && inf->blend)
{
iCopyColors<cPalEntry, cBGRA, bCopy>((BYTE*)penew, (const BYTE*)palette, 256, 4, inf, 0, 0, 0);
iCopyColors<cPalEntry, cBGRA, bCopy>((uint8_t*)penew, (const uint8_t*)palette, 256, 4, inf, 0, 0, 0);
palette = penew;
}
@ -462,7 +462,7 @@ void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int sr
//===========================================================================
void FBitmap::Zero()
{
BYTE *buffer = data;
uint8_t *buffer = data;
for (int y = ClipRect.y; y < ClipRect.height; ++y)
{
memset(buffer + ClipRect.x, 0, ClipRect.width*4);

View File

@ -59,7 +59,7 @@ enum
class FBitmap
{
protected:
BYTE *data;
uint8_t *data;
int Width;
int Height;
int Pitch;
@ -77,7 +77,7 @@ public:
ClipRect.x = ClipRect.y = ClipRect.width = ClipRect.height = 0;
}
FBitmap(BYTE *buffer, int pitch, int width, int height)
FBitmap(uint8_t *buffer, int pitch, int width, int height)
{
data = buffer;
@ -107,7 +107,7 @@ public:
Pitch = w*4;
Width = w;
Height = h;
data = new BYTE[4*w*h];
data = new uint8_t[4*w*h];
memset(data, 0, 4*w*h);
FreeBuffer = true;
ClipRect.x = ClipRect.y = 0;
@ -131,12 +131,12 @@ public:
return Pitch;
}
const BYTE *GetPixels() const
const uint8_t *GetPixels() const
{
return data;
}
BYTE *GetPixels()
uint8_t *GetPixels()
{
return data;
}
@ -164,17 +164,17 @@ public:
void Zero();
virtual void CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
virtual void CopyPixelDataRGB(int originx, int originy, const uint8_t *patch, int srcwidth,
int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf = NULL,
/* for PNG tRNS */ int r=0, int g=0, int b=0);
virtual void CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
virtual void CopyPixelData(int originx, int originy, const uint8_t * patch, int srcwidth, int srcheight,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf = NULL);
};
bool ClipCopyPixelRect(const FClipRect *cr, int &originx, int &originy,
const BYTE *&patch, int &srcwidth, int &srcheight,
const uint8_t *&patch, int &srcwidth, int &srcheight,
int &step_x, int &step_y, int rotate);
//===========================================================================
@ -188,7 +188,7 @@ struct cRGB
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
};
@ -197,7 +197,7 @@ struct cRGBT
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char A(const unsigned char * p, BYTE r, BYTE g, BYTE b) { return (p[0] != r || p[1] != g || p[2] != b) ? 255 : 0; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t r, uint8_t g, uint8_t b) { return (p[0] != r || p[1] != g || p[2] != b) ? 255 : 0; }
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
};
@ -213,7 +213,7 @@ struct cRGBA
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return p[3]; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return p[3]; }
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
};
@ -222,7 +222,7 @@ struct cIA
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return p[1]; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return p[1]; }
static __forceinline int Gray(const unsigned char * p) { return p[0]; }
};
@ -231,7 +231,7 @@ struct cCMYK
static __forceinline unsigned char R(const unsigned char * p) { return p[3] - (((256-p[0])*p[3]) >> 8); }
static __forceinline unsigned char G(const unsigned char * p) { return p[3] - (((256-p[1])*p[3]) >> 8); }
static __forceinline unsigned char B(const unsigned char * p) { return p[3] - (((256-p[2])*p[3]) >> 8); }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
};
@ -240,7 +240,7 @@ struct cBGR
static __forceinline unsigned char R(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
};
@ -256,7 +256,7 @@ struct cBGRA
static __forceinline unsigned char R(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return p[3]; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return p[3]; }
static __forceinline int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
};
@ -272,7 +272,7 @@ struct cARGB
static __forceinline unsigned char R(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[3]; }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return p[0]; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return p[0]; }
static __forceinline int Gray(const unsigned char * p) { return (p[1]*77 + p[2]*143 + p[3]*36)>>8; }
};
@ -281,16 +281,16 @@ struct cI16
static __forceinline unsigned char R(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return p[1]; }
};
struct cRGB555
{
static __forceinline unsigned char R(const unsigned char * p) { return (((*(WORD*)p)&0x1f)<<3); }
static __forceinline unsigned char G(const unsigned char * p) { return (((*(WORD*)p)&0x3e0)>>2); }
static __forceinline unsigned char B(const unsigned char * p) { return (((*(WORD*)p)&0x7c00)>>7); }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return 255; }
static __forceinline unsigned char R(const unsigned char * p) { return (((*(uint16_t*)p)&0x1f)<<3); }
static __forceinline unsigned char G(const unsigned char * p) { return (((*(uint16_t*)p)&0x3e0)>>2); }
static __forceinline unsigned char B(const unsigned char * p) { return (((*(uint16_t*)p)&0x7c00)>>7); }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
};
@ -299,7 +299,7 @@ struct cPalEntry
static __forceinline unsigned char R(const unsigned char * p) { return ((PalEntry*)p)->r; }
static __forceinline unsigned char G(const unsigned char * p) { return ((PalEntry*)p)->g; }
static __forceinline unsigned char B(const unsigned char * p) { return ((PalEntry*)p)->b; }
static __forceinline unsigned char A(const unsigned char * p, BYTE x, BYTE y, BYTE z) { return ((PalEntry*)p)->a; }
static __forceinline unsigned char A(const unsigned char * p, uint8_t x, uint8_t y, uint8_t z) { return ((PalEntry*)p)->a; }
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
};
@ -353,71 +353,71 @@ struct FCopyInfo
struct bOverwrite
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = s; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = s; }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
static __forceinline bool ProcessAlpha0() { return true; }
};
struct bCopy
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = s; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = s; }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
static __forceinline bool ProcessAlpha0() { return false; }
};
struct bCopyNewAlpha
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = s; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = (s*i->alpha) >> BLENDBITS; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = s; }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = (s*i->alpha) >> BLENDBITS; }
static __forceinline bool ProcessAlpha0() { return false; }
};
struct bCopyAlpha
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
static __forceinline bool ProcessAlpha0() { return false; }
};
struct bOverlay
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = MAX(s,d); }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = MAX(s,d); }
static __forceinline bool ProcessAlpha0() { return false; }
};
struct bBlend
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (d*i->invalpha + s*i->alpha) >> BLENDBITS; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (d*i->invalpha + s*i->alpha) >> BLENDBITS; }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
static __forceinline bool ProcessAlpha0() { return false; }
};
struct bAdd
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MIN<int>((d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 255); }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MIN<int>((d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 255); }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
static __forceinline bool ProcessAlpha0() { return false; }
};
struct bSubtract
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MAX<int>((d*BLENDUNIT - s*i->alpha) >> BLENDBITS, 0); }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MAX<int>((d*BLENDUNIT - s*i->alpha) >> BLENDBITS, 0); }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
static __forceinline bool ProcessAlpha0() { return false; }
};
struct bReverseSubtract
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MAX<int>((-d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 0); }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MAX<int>((-d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 0); }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
static __forceinline bool ProcessAlpha0() { return false; }
};
struct bModulate
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (s*d)/255; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*d)/255; }
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
static __forceinline bool ProcessAlpha0() { return false; }
};

View File

@ -104,42 +104,42 @@
struct DDPIXELFORMAT
{
DWORD Size; // Must be 32
DWORD Flags;
DWORD FourCC;
DWORD RGBBitCount;
DWORD RBitMask, GBitMask, BBitMask;
DWORD RGBAlphaBitMask;
uint32_t Size; // Must be 32
uint32_t Flags;
uint32_t FourCC;
uint32_t RGBBitCount;
uint32_t RBitMask, GBitMask, BBitMask;
uint32_t RGBAlphaBitMask;
};
struct DDCAPS2
{
DWORD Caps1, Caps2;
DWORD Reserved[2];
uint32_t Caps1, Caps2;
uint32_t Reserved[2];
};
struct DDSURFACEDESC2
{
DWORD Size; // Must be 124. DevIL claims some writers set it to 'DDS ' instead.
DWORD Flags;
DWORD Height;
DWORD Width;
uint32_t Size; // Must be 124. DevIL claims some writers set it to 'DDS ' instead.
uint32_t Flags;
uint32_t Height;
uint32_t Width;
union
{
int32_t Pitch;
DWORD LinearSize;
uint32_t LinearSize;
};
DWORD Depth;
DWORD MipMapCount;
DWORD Reserved1[11];
uint32_t Depth;
uint32_t MipMapCount;
uint32_t Reserved1[11];
DDPIXELFORMAT PixelFormat;
DDCAPS2 Caps;
DWORD Reserved2;
uint32_t Reserved2;
};
struct DDSFileHeader
{
DWORD Magic;
uint32_t Magic;
DDSURFACEDESC2 Desc;
};
@ -156,32 +156,32 @@ public:
FDDSTexture (FileReader &lump, int lumpnum, void *surfdesc);
~FDDSTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
protected:
BYTE *Pixels;
uint8_t *Pixels;
Span **Spans;
DWORD Format;
uint32_t Format;
DWORD RMask, GMask, BMask, AMask;
BYTE RShiftL, GShiftL, BShiftL, AShiftL;
BYTE RShiftR, GShiftR, BShiftR, AShiftR;
uint32_t RMask, GMask, BMask, AMask;
uint8_t RShiftL, GShiftL, BShiftL, AShiftL;
uint8_t RShiftR, GShiftR, BShiftR, AShiftR;
int32_t Pitch;
DWORD LinearSize;
uint32_t LinearSize;
static void CalcBitShift (DWORD mask, BYTE *lshift, BYTE *rshift);
static void CalcBitShift (uint32_t mask, uint8_t *lshift, uint8_t *rshift);
void MakeTexture ();
void ReadRGB (FWadLump &lump, BYTE *tcbuf = NULL);
void DecompressDXT1 (FWadLump &lump, BYTE *tcbuf = NULL);
void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
void ReadRGB (FWadLump &lump, uint8_t *tcbuf = NULL);
void DecompressDXT1 (FWadLump &lump, uint8_t *tcbuf = NULL);
void DecompressDXT3 (FWadLump &lump, bool premultiplied, uint8_t *tcbuf = NULL);
void DecompressDXT5 (FWadLump &lump, bool premultiplied, uint8_t *tcbuf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
@ -224,7 +224,7 @@ FTexture *DDSTexture_TryCreate (FileReader &data, int lumpnum)
union
{
DDSURFACEDESC2 surfdesc;
DWORD byteswapping[sizeof(DDSURFACEDESC2) / 4];
uint32_t byteswapping[sizeof(DDSURFACEDESC2) / 4];
};
if (!CheckDDS(data)) return NULL;
@ -233,7 +233,7 @@ FTexture *DDSTexture_TryCreate (FileReader &data, int lumpnum)
data.Read (&surfdesc, sizeof(surfdesc));
#ifdef __BIG_ENDIAN__
// Every single element of the header is a DWORD
// Every single element of the header is a uint32_t
for (unsigned int i = 0; i < sizeof(DDSURFACEDESC2) / 4; ++i)
{
byteswapping[i] = LittleLong(byteswapping[i]);
@ -293,8 +293,8 @@ FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
TopOffset = 0;
bMasked = false;
Width = WORD(surf->Width);
Height = WORD(surf->Height);
Width = uint16_t(surf->Width);
Height = uint16_t(surf->Height);
CalcBitSize ();
if (surf->PixelFormat.Flags & DDPF_FOURCC)
@ -345,9 +345,9 @@ FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
//
//==========================================================================
void FDDSTexture::CalcBitShift (DWORD mask, BYTE *lshiftp, BYTE *rshiftp)
void FDDSTexture::CalcBitShift (uint32_t mask, uint8_t *lshiftp, uint8_t *rshiftp)
{
BYTE shift;
uint8_t shift;
if (mask == 0)
{
@ -433,7 +433,7 @@ FTextureFormat FDDSTexture::GetFormat()
//
//==========================================================================
const BYTE *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -467,7 +467,7 @@ const BYTE *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
//
//==========================================================================
const BYTE *FDDSTexture::GetPixels ()
const uint8_t *FDDSTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -486,7 +486,7 @@ void FDDSTexture::MakeTexture ()
{
FWadLump lump = Wads.OpenLumpNum (SourceLump);
Pixels = new BYTE[Width*Height];
Pixels = new uint8_t[Width*Height];
lump.Seek (sizeof(DDSURFACEDESC2) + 4, SEEK_SET);
@ -514,27 +514,27 @@ void FDDSTexture::MakeTexture ()
//
//==========================================================================
void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
void FDDSTexture::ReadRGB (FWadLump &lump, uint8_t *tcbuf)
{
DWORD x, y;
DWORD amask = AMask == 0 ? 0 : 0x80000000 >> AShiftL;
BYTE *linebuff = new BYTE[Pitch];
uint32_t x, y;
uint32_t amask = AMask == 0 ? 0 : 0x80000000 >> AShiftL;
uint8_t *linebuff = new uint8_t[Pitch];
for (y = Height; y > 0; --y)
{
BYTE *buffp = linebuff;
BYTE *pixelp = tcbuf? tcbuf + 4*y*Height : Pixels + y;
uint8_t *buffp = linebuff;
uint8_t *pixelp = tcbuf? tcbuf + 4*y*Height : Pixels + y;
lump.Read (linebuff, Pitch);
for (x = Width; x > 0; --x)
{
DWORD c;
uint32_t c;
if (Format == 4)
{
c = LittleLong(*(DWORD *)buffp); buffp += 4;
c = LittleLong(*(uint32_t *)buffp); buffp += 4;
}
else if (Format == 2)
{
c = LittleShort(*(WORD *)buffp); buffp += 2;
c = LittleShort(*(uint16_t *)buffp); buffp += 2;
}
else if (Format == 3)
{
@ -548,9 +548,9 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
{
if (amask == 0 || (c & amask))
{
DWORD r = (c & RMask) << RShiftL; r |= r >> RShiftR;
DWORD g = (c & GMask) << GShiftL; g |= g >> GShiftR;
DWORD b = (c & BMask) << BShiftL; b |= b >> BShiftR;
uint32_t r = (c & RMask) << RShiftL; r |= r >> RShiftR;
uint32_t g = (c & GMask) << GShiftL; g |= g >> GShiftR;
uint32_t b = (c & BMask) << BShiftL; b |= b >> BShiftR;
*pixelp = RGB256k.RGB[r >> 26][g >> 26][b >> 26];
}
else
@ -562,14 +562,14 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
}
else
{
DWORD r = (c & RMask) << RShiftL; r |= r >> RShiftR;
DWORD g = (c & GMask) << GShiftL; g |= g >> GShiftR;
DWORD b = (c & BMask) << BShiftL; b |= b >> BShiftR;
DWORD a = (c & AMask) << AShiftL; a |= a >> AShiftR;
pixelp[0] = (BYTE)(r>>24);
pixelp[1] = (BYTE)(g>>24);
pixelp[2] = (BYTE)(b>>24);
pixelp[3] = (BYTE)(a>>24);
uint32_t r = (c & RMask) << RShiftL; r |= r >> RShiftR;
uint32_t g = (c & GMask) << GShiftL; g |= g >> GShiftR;
uint32_t b = (c & BMask) << BShiftL; b |= b >> BShiftR;
uint32_t a = (c & AMask) << AShiftL; a |= a >> AShiftR;
pixelp[0] = (uint8_t)(r>>24);
pixelp[1] = (uint8_t)(g>>24);
pixelp[2] = (uint8_t)(b>>24);
pixelp[3] = (uint8_t)(a>>24);
pixelp+=4;
}
}
@ -583,13 +583,13 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
//
//==========================================================================
void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
void FDDSTexture::DecompressDXT1 (FWadLump &lump, uint8_t *tcbuf)
{
const long blocklinelen = ((Width + 3) >> 2) << 3;
BYTE *blockbuff = new BYTE[blocklinelen];
BYTE *block;
uint8_t *blockbuff = new uint8_t[blocklinelen];
uint8_t *block;
PalEntry color[4];
BYTE palcol[4];
uint8_t palcol[4];
int ox, oy, x, y, i;
color[0].a = 255;
@ -602,7 +602,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
block = blockbuff;
for (ox = 0; ox < Width; ox += 4)
{
WORD color16[2] = { LittleShort(((WORD *)block)[0]), LittleShort(((WORD *)block)[1]) };
uint16_t color16[2] = { LittleShort(((uint16_t *)block)[0]), LittleShort(((uint16_t *)block)[1]) };
// Convert color from R5G6B5 to R8G8B8.
for (i = 1; i >= 0; --i)
@ -646,7 +646,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
{
break;
}
BYTE yslice = block[4 + y];
uint8_t yslice = block[4 + y];
for (x = 0; x < 4; ++x)
{
if (ox + x >= Width)
@ -660,7 +660,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
}
else
{
BYTE * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
uint8_t * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
tcp[0] = color[ci].r;
tcp[1] = color[ci].g;
tcp[2] = color[ci].b;
@ -681,13 +681,13 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
//
//==========================================================================
void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf)
void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, uint8_t *tcbuf)
{
const long blocklinelen = ((Width + 3) >> 2) << 4;
BYTE *blockbuff = new BYTE[blocklinelen];
BYTE *block;
uint8_t *blockbuff = new uint8_t[blocklinelen];
uint8_t *block;
PalEntry color[4];
BYTE palcol[4];
uint8_t palcol[4];
int ox, oy, x, y, i;
for (oy = 0; oy < Height; oy += 4)
@ -696,7 +696,7 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
block = blockbuff;
for (ox = 0; ox < Width; ox += 4)
{
WORD color16[2] = { LittleShort(((WORD *)block)[4]), LittleShort(((WORD *)block)[5]) };
uint16_t color16[2] = { LittleShort(((uint16_t *)block)[4]), LittleShort(((uint16_t *)block)[5]) };
// Convert color from R5G6B5 to R8G8B8.
for (i = 1; i >= 0; --i)
@ -726,8 +726,8 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
{
break;
}
BYTE yslice = block[12 + y];
WORD yalphaslice = LittleShort(((WORD *)block)[y]);
uint8_t yslice = block[12 + y];
uint16_t yalphaslice = LittleShort(((uint16_t *)block)[y]);
for (x = 0; x < 4; ++x)
{
if (ox + x >= Width)
@ -741,7 +741,7 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
}
else
{
BYTE * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
uint8_t * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
int c = (yslice >> (x + x)) & 3;
tcp[0] = color[c].r;
tcp[1] = color[c].g;
@ -763,14 +763,14 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
//
//==========================================================================
void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf)
void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, uint8_t *tcbuf)
{
const long blocklinelen = ((Width + 3) >> 2) << 4;
BYTE *blockbuff = new BYTE[blocklinelen];
BYTE *block;
uint8_t *blockbuff = new uint8_t[blocklinelen];
uint8_t *block;
PalEntry color[4];
BYTE palcol[4];
DWORD yalphaslice = 0;
uint8_t palcol[4];
uint32_t yalphaslice = 0;
int ox, oy, x, y, i;
for (oy = 0; oy < Height; oy += 4)
@ -779,8 +779,8 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
block = blockbuff;
for (ox = 0; ox < Width; ox += 4)
{
WORD color16[2] = { LittleShort(((WORD *)block)[4]), LittleShort(((WORD *)block)[5]) };
BYTE alpha[8];
uint16_t color16[2] = { LittleShort(((uint16_t *)block)[4]), LittleShort(((uint16_t *)block)[5]) };
uint8_t alpha[8];
// Calculate the eight alpha values.
alpha[0] = block[0];
@ -840,7 +840,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
{
yalphaslice >>= 12;
}
BYTE yslice = block[12 + y];
uint8_t yslice = block[12 + y];
for (x = 0; x < 4; ++x)
{
if (ox + x >= Width)
@ -854,7 +854,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
}
else
{
BYTE * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
uint8_t * tcp = &tcbuf[(ox + x)*4 + (oy + y) * Width*4];
int c = (yslice >> (x + x)) & 3;
tcp[0] = color[c].r;
tcp[1] = color[c].g;
@ -879,7 +879,7 @@ int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
FWadLump lump = Wads.OpenLumpNum (SourceLump);
BYTE *TexBuffer = new BYTE[4*Width*Height];
uint8_t *TexBuffer = new uint8_t[4*Width*Height];
lump.Seek (sizeof(DDSURFACEDESC2) + 4, SEEK_SET);

View File

@ -50,12 +50,12 @@ class FEmptyTexture : public FTexture
public:
FEmptyTexture (int lumpnum);
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload() {}
protected:
BYTE Pixels[1];
uint8_t Pixels[1];
Span DummySpans[1];
};
@ -103,7 +103,7 @@ FEmptyTexture::FEmptyTexture (int lumpnum)
//
//==========================================================================
const BYTE *FEmptyTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FEmptyTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (spans_out != NULL)
{
@ -118,7 +118,7 @@ const BYTE *FEmptyTexture::GetColumn (unsigned int column, const Span **spans_ou
//
//==========================================================================
const BYTE *FEmptyTexture::GetPixels ()
const uint8_t *FEmptyTexture::GetPixels ()
{
return Pixels;
}

View File

@ -51,12 +51,12 @@ public:
FFlatTexture (int lumpnum);
~FFlatTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
protected:
BYTE *Pixels;
uint8_t *Pixels;
Span DummySpans[2];
@ -146,7 +146,7 @@ void FFlatTexture::Unload ()
//
//==========================================================================
const BYTE *FFlatTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FFlatTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -176,7 +176,7 @@ const BYTE *FFlatTexture::GetColumn (unsigned int column, const Span **spans_out
//
//==========================================================================
const BYTE *FFlatTexture::GetPixels ()
const uint8_t *FFlatTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -194,7 +194,7 @@ const BYTE *FFlatTexture::GetPixels ()
void FFlatTexture::MakeTexture ()
{
FWadLump lump = Wads.OpenLumpNum (SourceLump);
Pixels = new BYTE[Width*Height];
Pixels = new uint8_t[Width*Height];
long numread = lump.Read (Pixels, Width*Height);
if (numread < Width*Height)
{

View File

@ -51,26 +51,26 @@ class FIMGZTexture : public FTexture
{
struct ImageHeader
{
BYTE Magic[4];
WORD Width;
WORD Height;
SWORD LeftOffset;
SWORD TopOffset;
BYTE Compression;
BYTE Reserved[11];
uint8_t Magic[4];
uint16_t Width;
uint16_t Height;
int16_t LeftOffset;
int16_t TopOffset;
uint8_t Compression;
uint8_t Reserved[11];
};
public:
FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t);
FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int16_t t);
~FIMGZTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
protected:
BYTE *Pixels;
uint8_t *Pixels;
Span **Spans;
void MakeTexture ();
@ -85,9 +85,9 @@ protected:
FTexture *IMGZTexture_TryCreate(FileReader & file, int lumpnum)
{
DWORD magic = 0;
WORD w, h;
SWORD l, t;
uint32_t magic = 0;
uint16_t w, h;
int16_t l, t;
file.Seek(0, SEEK_SET);
if (file.Read(&magic, 4) != 4) return NULL;
@ -102,7 +102,7 @@ FTexture *IMGZTexture_TryCreate(FileReader & file, int lumpnum)
//
//==========================================================================
FIMGZTexture::FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t)
FIMGZTexture::FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int16_t t)
: FTexture(NULL, lumpnum), Pixels(0), Spans(0)
{
Wads.GetLumpName (Name, lumpnum);
@ -150,7 +150,7 @@ void FIMGZTexture::Unload ()
//
//==========================================================================
const BYTE *FIMGZTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FIMGZTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -184,7 +184,7 @@ const BYTE *FIMGZTexture::GetColumn (unsigned int column, const Span **spans_out
//
//==========================================================================
const BYTE *FIMGZTexture::GetPixels ()
const uint8_t *FIMGZTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -203,7 +203,7 @@ void FIMGZTexture::MakeTexture ()
{
FMemLump lump = Wads.ReadLump (SourceLump);
const ImageHeader *imgz = (const ImageHeader *)lump.GetMem();
const BYTE *data = (const BYTE *)&imgz[1];
const uint8_t *data = (const uint8_t *)&imgz[1];
if (Width != 0xFFFF)
{
@ -213,12 +213,12 @@ void FIMGZTexture::MakeTexture ()
TopOffset = LittleShort(imgz->TopOffset);
}
BYTE *dest_p;
uint8_t *dest_p;
int dest_adv = Height;
int dest_rew = Width * Height - 1;
CalcBitSize ();
Pixels = new BYTE[Width*Height];
Pixels = new uint8_t[Width*Height];
dest_p = Pixels;
// Convert the source image from row-major to column-major format
@ -239,7 +239,7 @@ void FIMGZTexture::MakeTexture ()
{
// IMGZ compression is the same RLE used by IFF ILBM files
int runlen = 0, setlen = 0;
BYTE setval = 0; // Shut up, GCC
uint8_t setval = 0; // Shut up, GCC
for (int y = Height; y != 0; --y)
{
@ -247,7 +247,7 @@ void FIMGZTexture::MakeTexture ()
{
if (runlen != 0)
{
BYTE color = *data;
uint8_t color = *data;
*dest_p = color;
dest_p += dest_adv;
data++;
@ -263,7 +263,7 @@ void FIMGZTexture::MakeTexture ()
}
else
{
SBYTE code = *data++;
int8_t code = *data++;
if (code >= 0)
{
runlen = code + 1;

View File

@ -185,8 +185,8 @@ public:
FJPEGTexture (int lumpnum, int width, int height);
~FJPEGTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
@ -194,7 +194,7 @@ public:
protected:
BYTE *Pixels;
uint8_t *Pixels;
Span DummySpans[2];
void MakeTexture ();
@ -212,9 +212,9 @@ FTexture *JPEGTexture_TryCreate(FileReader & data, int lumpnum)
{
union
{
DWORD dw;
WORD w[2];
BYTE b[4];
uint32_t dw;
uint16_t w[2];
uint8_t b[4];
} first4bytes;
data.Seek(0, SEEK_SET);
@ -319,7 +319,7 @@ FTextureFormat FJPEGTexture::GetFormat()
//
//==========================================================================
const BYTE *FJPEGTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FJPEGTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -349,7 +349,7 @@ const BYTE *FJPEGTexture::GetColumn (unsigned int column, const Span **spans_out
//
//==========================================================================
const BYTE *FJPEGTexture::GetPixels ()
const uint8_t *FJPEGTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -372,7 +372,7 @@ void FJPEGTexture::MakeTexture ()
jpeg_decompress_struct cinfo;
jpeg_error_mgr jerr;
Pixels = new BYTE[Width * Height];
Pixels = new uint8_t[Width * Height];
memset (Pixels, 0xBA, Width * Height);
cinfo.err = jpeg_std_error(&jerr);
@ -394,13 +394,13 @@ void FJPEGTexture::MakeTexture ()
jpeg_start_decompress(&cinfo);
int y = 0;
buff = new BYTE[cinfo.output_width * cinfo.output_components];
buff = new uint8_t[cinfo.output_width * cinfo.output_components];
while (cinfo.output_scanline < cinfo.output_height)
{
int num_scanlines = jpeg_read_scanlines(&cinfo, &buff, 1);
BYTE *in = buff;
BYTE *out = Pixels + y;
uint8_t *in = buff;
uint8_t *out = Pixels + y;
switch (cinfo.out_color_space)
{
case JCS_RGB:
@ -496,12 +496,12 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FC
jpeg_start_decompress(&cinfo);
int yc = 0;
buff = new BYTE[cinfo.output_height * cinfo.output_width * cinfo.output_components];
buff = new uint8_t[cinfo.output_height * cinfo.output_width * cinfo.output_components];
while (cinfo.output_scanline < cinfo.output_height)
{
BYTE * ptr = buff + cinfo.output_width * cinfo.output_components * yc;
uint8_t * ptr = buff + cinfo.output_width * cinfo.output_components * yc;
jpeg_read_scanlines(&cinfo, &ptr, 1);
yc++;
}

View File

@ -58,7 +58,7 @@
// all and only while initing the textures is beyond me.
#ifdef ALPHA
#define SAFESHORT(s) ((short)(((BYTE *)&(s))[0] + ((BYTE *)&(s))[1] * 256))
#define SAFESHORT(s) ((short)(((uint8_t *)&(s))[0] + ((uint8_t *)&(s))[1] * 256))
#else
#define SAFESHORT(s) LittleShort(s)
#endif
@ -78,11 +78,11 @@
//
struct mappatch_t
{
SWORD originx;
SWORD originy;
SWORD patch;
SWORD stepdir;
SWORD colormap;
int16_t originx;
int16_t originy;
int16_t patch;
int16_t stepdir;
int16_t colormap;
};
//
@ -91,14 +91,14 @@ struct mappatch_t
//
struct maptexture_t
{
BYTE name[8];
WORD Flags; // [RH] Was unused
BYTE ScaleX; // [RH] Scaling (8 is normal)
BYTE ScaleY; // [RH] Same as above
SWORD width;
SWORD height;
BYTE columndirectory[4]; // OBSOLETE
SWORD patchcount;
uint8_t name[8];
uint16_t Flags; // [RH] Was unused
uint8_t ScaleX; // [RH] Scaling (8 is normal)
uint8_t ScaleY; // [RH] Same as above
int16_t width;
int16_t height;
uint8_t columndirectory[4]; // OBSOLETE
int16_t patchcount;
mappatch_t patches[1];
};
@ -108,9 +108,9 @@ struct maptexture_t
struct strifemappatch_t
{
SWORD originx;
SWORD originy;
SWORD patch;
int16_t originx;
int16_t originy;
int16_t patch;
};
//
@ -119,13 +119,13 @@ struct strifemappatch_t
//
struct strifemaptexture_t
{
BYTE name[8];
WORD Flags; // [RH] Was unused
BYTE ScaleX; // [RH] Scaling (8 is normal)
BYTE ScaleY; // [RH] Same as above
SWORD width;
SWORD height;
SWORD patchcount;
uint8_t name[8];
uint16_t Flags; // [RH] Was unused
uint8_t ScaleX; // [RH] Scaling (8 is normal)
uint8_t ScaleY; // [RH] Same as above
int16_t width;
int16_t height;
int16_t patchcount;
strifemappatch_t patches[1];
};
@ -155,8 +155,8 @@ public:
FMultiPatchTexture (FScanner &sc, int usetype);
~FMultiPatchTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
FTextureFormat GetFormat();
bool UseBasePalette() ;
void Unload ();
@ -169,15 +169,15 @@ public:
void ResolvePatches();
protected:
BYTE *Pixels;
uint8_t *Pixels;
Span **Spans;
int DefinitionLump;
struct TexPart
{
SWORD OriginX, OriginY;
BYTE Rotate;
BYTE op;
int16_t OriginX, OriginY;
uint8_t Rotate;
uint8_t op;
FRemapTable *Translation;
PalEntry Blend;
FTexture *Texture;
@ -367,7 +367,7 @@ void FMultiPatchTexture::Unload ()
//
//==========================================================================
const BYTE *FMultiPatchTexture::GetPixels ()
const uint8_t *FMultiPatchTexture::GetPixels ()
{
if (bRedirect)
{
@ -386,7 +386,7 @@ const BYTE *FMultiPatchTexture::GetPixels ()
//
//==========================================================================
const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (bRedirect)
{
@ -425,7 +425,7 @@ const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spa
//
//==========================================================================
BYTE *GetBlendMap(PalEntry blend, BYTE *blendwork)
uint8_t *GetBlendMap(PalEntry blend, uint8_t *blendwork)
{
switch (blend.a==0 ? int(blend) : -1)
@ -485,10 +485,10 @@ void FMultiPatchTexture::MakeTexture ()
// Add a little extra space at the end if the texture's height is not
// a power of 2, in case somebody accidentally makes it repeat vertically.
int numpix = Width * Height + (1 << HeightBits) - Height;
BYTE blendwork[256];
uint8_t blendwork[256];
bool hasTranslucent = false;
Pixels = new BYTE[numpix];
Pixels = new uint8_t[numpix];
memset (Pixels, 0, numpix);
for (int i = 0; i < NumParts; ++i)
@ -505,7 +505,7 @@ void FMultiPatchTexture::MakeTexture ()
{
if (Parts[i].Texture->bHasCanvas) continue; // cannot use camera textures as patch.
BYTE *trans = Parts[i].Translation ? Parts[i].Translation->Remap : NULL;
uint8_t *trans = Parts[i].Translation ? Parts[i].Translation->Remap : NULL;
{
if (Parts[i].Blend != 0)
{
@ -520,13 +520,13 @@ void FMultiPatchTexture::MakeTexture ()
{
// In case there are translucent patches let's do the composition in
// True color to keep as much precision as possible before downconverting to the palette.
BYTE *buffer = new BYTE[Width * Height * 4];
uint8_t *buffer = new uint8_t[Width * Height * 4];
memset(buffer, 0, Width * Height * 4);
FillBuffer(buffer, Width * 4, Height, TEX_RGB);
for(int y = 0; y < Height; y++)
{
BYTE *in = buffer + Width * y * 4;
BYTE *out = Pixels + y;
uint8_t *in = buffer + Width * y * 4;
uint8_t *out = Pixels + y;
for (int x = 0; x < Width; x++)
{
if (*out == 0 && in[3] != 0)
@ -823,7 +823,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
{
FPatchLookup *patchlookup = NULL;
int i;
DWORD numpatches;
uint32_t numpatches;
if (firstdup == 0)
{
@ -844,7 +844,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
// Check whether the amount of names reported is correct.
int lumplength = Wads.LumpLength(patcheslump);
if (numpatches > DWORD((lumplength-4)/8))
if (numpatches > uint32_t((lumplength-4)/8))
{
Printf("PNAMES lump is shorter than required (%u entries reported but only %d bytes (%d entries) long\n",
numpatches, lumplength, (lumplength-4)/8);
@ -855,7 +855,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
// Catalog the patches these textures use so we know which
// textures they represent.
patchlookup = new FPatchLookup[numpatches];
for (DWORD i = 0; i < numpatches; ++i)
for (uint32_t i = 0; i < numpatches; ++i)
{
char pname[9];
pnames.Read(pname, 8);
@ -865,16 +865,16 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
}
bool isStrife = false;
const DWORD *maptex, *directory;
DWORD maxoff;
const uint32_t *maptex, *directory;
uint32_t maxoff;
int numtextures;
DWORD offset = 0; // Shut up, GCC!
uint32_t offset = 0; // Shut up, GCC!
maptex = (const DWORD *)lumpdata;
maptex = (const uint32_t *)lumpdata;
numtextures = LittleLong(*maptex);
maxoff = lumpsize;
if (maxoff < DWORD(numtextures+1)*4)
if (maxoff < uint32_t(numtextures+1)*4)
{
Printf ("Texture directory is too short");
delete[] patchlookup;
@ -892,7 +892,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
return;
}
maptexture_t *tex = (maptexture_t *)((BYTE *)maptex + offset);
maptexture_t *tex = (maptexture_t *)((uint8_t *)maptex + offset);
// There is bizzarely a Doom editing tool that writes to the
// first two elements of columndirectory, so I can't check those.
@ -915,7 +915,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
// The very first texture is just a dummy. Copy its dimensions to texture 0.
// It still needs to be created in case someone uses it by name.
offset = LittleLong(directory[1]);
const maptexture_t *tex = (const maptexture_t *)((const BYTE *)maptex + offset);
const maptexture_t *tex = (const maptexture_t *)((const uint8_t *)maptex + offset);
FDummyTexture *tex0 = static_cast<FDummyTexture *>(Textures[0].Texture);
tex0->SetSize (SAFESHORT(tex->width), SAFESHORT(tex->height));
}
@ -939,7 +939,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
}
if (j + 1 == firstdup)
{
FMultiPatchTexture *tex = new FMultiPatchTexture ((const BYTE *)maptex + offset, patchlookup, numpatches, isStrife, deflumpnum);
FMultiPatchTexture *tex = new FMultiPatchTexture ((const uint8_t *)maptex + offset, patchlookup, numpatches, isStrife, deflumpnum);
if (i == 1 && texture1)
{
tex->UseType = FTexture::TEX_FirstDefined;

View File

@ -44,8 +44,8 @@
// posts are runs of non masked source pixels
struct column_t
{
BYTE topdelta; // -1 is the last post in a column
BYTE length; // length data bytes follows
uint8_t topdelta; // -1 is the last post in a column
uint8_t length; // length data bytes follows
};
@ -61,12 +61,12 @@ public:
FPatchTexture (int lumpnum, patch_t *header);
~FPatchTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
protected:
BYTE *Pixels;
uint8_t *Pixels;
Span **Spans;
bool hackflag;
@ -85,7 +85,7 @@ static bool CheckIfPatch(FileReader & file)
{
if (file.GetLength() < 13) return false; // minimum length of a valid Doom patch
BYTE *data = new BYTE[file.GetLength()];
uint8_t *data = new uint8_t[file.GetLength()];
file.Seek(0, SEEK_SET);
file.Read(data, file.GetLength());
@ -105,12 +105,12 @@ static bool CheckIfPatch(FileReader & file)
for (x = 0; x < width; ++x)
{
DWORD ofs = LittleLong(foo->columnofs[x]);
if (ofs == (DWORD)width * 4 + 8)
uint32_t ofs = LittleLong(foo->columnofs[x]);
if (ofs == (uint32_t)width * 4 + 8)
{
gapAtStart = false;
}
else if (ofs >= (DWORD)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!)
else if (ofs >= (uint32_t)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!)
{
delete [] data;
return false;
@ -192,7 +192,7 @@ void FPatchTexture::Unload ()
//
//==========================================================================
const BYTE *FPatchTexture::GetPixels ()
const uint8_t *FPatchTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -207,7 +207,7 @@ const BYTE *FPatchTexture::GetPixels ()
//
//==========================================================================
const BYTE *FPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -244,7 +244,7 @@ const BYTE *FPatchTexture::GetColumn (unsigned int column, const Span **spans_ou
void FPatchTexture::MakeTexture ()
{
BYTE *remap, remaptable[256];
uint8_t *remap, remaptable[256];
int numspans;
const column_t *maxcol;
int x;
@ -252,7 +252,7 @@ void FPatchTexture::MakeTexture ()
FMemLump lump = Wads.ReadLump (SourceLump);
const patch_t *patch = (const patch_t *)lump.GetMem();
maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3);
maxcol = (const column_t *)((const uint8_t *)patch + Wads.LumpLength (SourceLump) - 3);
// Check for badly-sized patches
#if 0 // Such textures won't be created so there's no need to check here
@ -284,13 +284,13 @@ void FPatchTexture::MakeTexture ()
if (hackflag)
{
Pixels = new BYTE[Width * Height];
BYTE *out;
Pixels = new uint8_t[Width * Height];
uint8_t *out;
// Draw the image to the buffer
for (x = 0, out = Pixels; x < Width; ++x)
{
const BYTE *in = (const BYTE *)patch + LittleLong(patch->columnofs[x]) + 3;
const uint8_t *in = (const uint8_t *)patch + LittleLong(patch->columnofs[x]) + 3;
for (int y = Height; y > 0; --y)
{
@ -307,14 +307,14 @@ void FPatchTexture::MakeTexture ()
numspans = Width;
Pixels = new BYTE[numpix];
Pixels = new uint8_t[numpix];
memset (Pixels, 0, numpix);
// Draw the image to the buffer
for (x = 0; x < Width; ++x)
{
BYTE *outtop = Pixels + x*Height;
const column_t *column = (const column_t *)((const BYTE *)patch + LittleLong(patch->columnofs[x]));
uint8_t *outtop = Pixels + x*Height;
const column_t *column = (const column_t *)((const uint8_t *)patch + LittleLong(patch->columnofs[x]));
int top = -1;
while (column < maxcol && column->topdelta != 0xFF)
@ -329,7 +329,7 @@ void FPatchTexture::MakeTexture ()
}
int len = column->length;
BYTE *out = outtop + top;
uint8_t *out = outtop + top;
if (len != 0)
{
@ -341,14 +341,14 @@ void FPatchTexture::MakeTexture ()
{
numspans++;
const BYTE *in = (const BYTE *)column + 3;
const uint8_t *in = (const uint8_t *)column + 3;
for (int i = 0; i < len; ++i)
{
out[i] = remap[in[i]];
}
}
}
column = (const column_t *)((const BYTE *)column + column->length + 4);
column = (const column_t *)((const uint8_t *)column + column->length + 4);
}
}
}
@ -367,19 +367,19 @@ void FPatchTexture::HackHack (int newheight)
// one post, where each post has a supposed length of 0.
FMemLump lump = Wads.ReadLump (SourceLump);
const patch_t *realpatch = (patch_t *)lump.GetMem();
const DWORD *cofs = realpatch->columnofs;
const uint32_t *cofs = realpatch->columnofs;
int x, x2 = LittleShort(realpatch->width);
if (LittleShort(realpatch->height) == 256)
{
for (x = 0; x < x2; ++x)
{
const column_t *col = (column_t*)((BYTE*)realpatch+LittleLong(cofs[x]));
const column_t *col = (column_t*)((uint8_t*)realpatch+LittleLong(cofs[x]));
if (col->topdelta != 0 || col->length != 0)
{
break; // It's not bad!
}
col = (column_t *)((BYTE *)col + 256 + 4);
col = (column_t *)((uint8_t *)col + 256 + 4);
if (col->topdelta != 0xFF)
{
break; // More than one post in a column!

View File

@ -53,24 +53,24 @@
struct PCXHeader
{
BYTE manufacturer;
BYTE version;
BYTE encoding;
BYTE bitsPerPixel;
uint8_t manufacturer;
uint8_t version;
uint8_t encoding;
uint8_t bitsPerPixel;
WORD xmin, ymin;
WORD xmax, ymax;
WORD horzRes, vertRes;
uint16_t xmin, ymin;
uint16_t xmax, ymax;
uint16_t horzRes, vertRes;
BYTE palette[48];
BYTE reserved;
BYTE numColorPlanes;
uint8_t palette[48];
uint8_t reserved;
uint8_t numColorPlanes;
WORD bytesPerScanLine;
WORD paletteType;
WORD horzSize, vertSize;
uint16_t bytesPerScanLine;
uint16_t paletteType;
uint16_t horzSize, vertSize;
BYTE padding[54];
uint8_t padding[54];
} FORCE_PACKED;
#pragma pack()
@ -87,8 +87,8 @@ public:
FPCXTexture (int lumpnum, PCXHeader &);
~FPCXTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
@ -96,13 +96,13 @@ public:
bool UseBasePalette();
protected:
BYTE *Pixels;
uint8_t *Pixels;
Span DummySpans[2];
void ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes);
void ReadPCX1bit (uint8_t *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX4bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX8bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr);
void ReadPCX24bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr, int planes);
virtual void MakeTexture ();
@ -210,7 +210,7 @@ FTextureFormat FPCXTexture::GetFormat()
//
//==========================================================================
const BYTE *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -240,7 +240,7 @@ const BYTE *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
//
//==========================================================================
const BYTE *FPCXTexture::GetPixels ()
const uint8_t *FPCXTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -255,19 +255,19 @@ const BYTE *FPCXTexture::GetPixels ()
//
//==========================================================================
void FPCXTexture::ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr)
void FPCXTexture::ReadPCX1bit (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
{
int y, i, bytes;
int rle_count = 0;
BYTE rle_value = 0;
uint8_t rle_value = 0;
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
uint8_t * srcp = new uint8_t[lump.GetLength() - sizeof(PCXHeader)];
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
BYTE * src = srcp;
uint8_t * src = srcp;
for (y = 0; y < Height; ++y)
{
BYTE * ptr = &dst[y * Width];
uint8_t * ptr = &dst[y * Width];
bytes = hdr->bytesPerScanLine;
@ -303,26 +303,26 @@ void FPCXTexture::ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr)
//
//==========================================================================
void FPCXTexture::ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
void FPCXTexture::ReadPCX4bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
{
int rle_count = 0, rle_value = 0;
int x, y, c;
int bytes;
BYTE * line = new BYTE[hdr->bytesPerScanLine];
BYTE * colorIndex = new BYTE[Width];
uint8_t * line = new uint8_t[hdr->bytesPerScanLine];
uint8_t * colorIndex = new uint8_t[Width];
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
uint8_t * srcp = new uint8_t[lump.GetLength() - sizeof(PCXHeader)];
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
BYTE * src = srcp;
uint8_t * src = srcp;
for (y = 0; y < Height; ++y)
{
BYTE * ptr = &dst[y * Width];
memset (ptr, 0, Width * sizeof (BYTE));
uint8_t * ptr = &dst[y * Width];
memset (ptr, 0, Width * sizeof (uint8_t));
for (c = 0; c < 4; ++c)
{
BYTE * pLine = line;
uint8_t * pLine = line;
bytes = hdr->bytesPerScanLine;
@ -366,18 +366,18 @@ void FPCXTexture::ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
//
//==========================================================================
void FPCXTexture::ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
void FPCXTexture::ReadPCX8bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr)
{
int rle_count = 0, rle_value = 0;
int y, bytes;
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
uint8_t * srcp = new uint8_t[lump.GetLength() - sizeof(PCXHeader)];
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
BYTE * src = srcp;
uint8_t * src = srcp;
for (y = 0; y < Height; ++y)
{
BYTE * ptr = &dst[y * Width];
uint8_t * ptr = &dst[y * Width];
bytes = hdr->bytesPerScanLine;
while (bytes--)
@ -408,22 +408,22 @@ void FPCXTexture::ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
//
//==========================================================================
void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes)
void FPCXTexture::ReadPCX24bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr, int planes)
{
int rle_count = 0, rle_value = 0;
int y, c;
int bytes;
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
uint8_t * srcp = new uint8_t[lump.GetLength() - sizeof(PCXHeader)];
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
BYTE * src = srcp;
uint8_t * src = srcp;
for (y = 0; y < Height; ++y)
{
/* for each color plane */
for (c = 0; c < planes; ++c)
{
BYTE * ptr = &dst[y * Width * planes];
uint8_t * ptr = &dst[y * Width * planes];
bytes = hdr->bytesPerScanLine;
while (bytes--)
@ -442,7 +442,7 @@ void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, i
}
rle_count--;
ptr[c] = (BYTE)rle_value;
ptr[c] = (uint8_t)rle_value;
ptr += planes;
}
}
@ -458,7 +458,7 @@ void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, i
void FPCXTexture::MakeTexture()
{
BYTE PaletteMap[256];
uint8_t PaletteMap[256];
PCXHeader header;
int bitcount;
@ -467,7 +467,7 @@ void FPCXTexture::MakeTexture()
lump.Read(&header, sizeof(header));
bitcount = header.bitsPerPixel * header.numColorPlanes;
Pixels = new BYTE[Width*Height];
Pixels = new uint8_t[Width*Height];
if (bitcount < 24)
{
@ -492,14 +492,14 @@ void FPCXTexture::MakeTexture()
}
else if (bitcount == 8)
{
BYTE c;
uint8_t c;
lump.Seek(-769, SEEK_END);
lump >> c;
//if (c !=0x0c) memcpy(PaletteMap, GrayMap, 256); // Fallback for files without palette
//else
for(int i=0;i<256;i++)
{
BYTE r,g,b;
uint8_t r,g,b;
lump >> r >> g >> b;
PaletteMap[i] = ColorMatcher.Pick(r,g,b);
}
@ -512,17 +512,17 @@ void FPCXTexture::MakeTexture()
}
else
{
BYTE *newpix = new BYTE[Width*Height];
uint8_t *newpix = new uint8_t[Width*Height];
FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
BYTE *oldpix = Pixels;
uint8_t *oldpix = Pixels;
Pixels = newpix;
delete[] oldpix;
}
}
else
{
BYTE * buffer = new BYTE[Width*Height * 3];
BYTE * row = buffer;
uint8_t * buffer = new uint8_t[Width*Height * 3];
uint8_t * row = buffer;
ReadPCX24bits (buffer, lump, &header, 3);
for(int y=0; y<Height; y++)
{
@ -549,7 +549,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
PalEntry pe[256];
PCXHeader header;
int bitcount;
BYTE * Pixels;
uint8_t * Pixels;
FWadLump lump = Wads.OpenLumpNum(SourceLump);
@ -559,7 +559,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
if (bitcount < 24)
{
Pixels = new BYTE[Width*Height];
Pixels = new uint8_t[Width*Height];
if (bitcount < 8)
{
for (int i=0;i<16;i++)
@ -581,7 +581,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
}
else if (bitcount == 8)
{
BYTE c;
uint8_t c;
lump.Seek(-769, SEEK_END);
lump >> c;
c=0x0c; // Apparently there's many non-compliant PCXs out there...
@ -591,7 +591,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
}
else for(int i=0;i<256;i++)
{
BYTE r,g,b;
uint8_t r,g,b;
lump >> r >> g >> b;
pe[i] = PalEntry(255, r,g,b);
}
@ -602,7 +602,7 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
}
else
{
Pixels = new BYTE[Width*Height * 3];
Pixels = new uint8_t[Width*Height * 3];
ReadPCX24bits (Pixels, lump, &header, 3);
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB, inf);
}

View File

@ -51,11 +51,11 @@
class FPNGTexture : public FTexture
{
public:
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, uint8_t bitdepth, uint8_t colortype, uint8_t interlace);
~FPNGTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
@ -64,19 +64,19 @@ public:
protected:
FString SourceFile;
BYTE *Pixels;
uint8_t *Pixels;
Span **Spans;
FileReader *fr;
BYTE BitDepth;
BYTE ColorType;
BYTE Interlace;
uint8_t BitDepth;
uint8_t ColorType;
uint8_t Interlace;
bool HaveTrans;
WORD NonPaletteTrans[3];
uint16_t NonPaletteTrans[3];
BYTE *PaletteMap;
uint8_t *PaletteMap;
int PaletteSize;
DWORD StartOfIDAT;
uint32_t StartOfIDAT;
void MakeTexture ();
@ -94,13 +94,13 @@ FTexture *PNGTexture_TryCreate(FileReader & data, int lumpnum)
{
union
{
DWORD dw;
WORD w[2];
BYTE b[4];
uint32_t dw;
uint16_t w[2];
uint8_t b[4];
} first4bytes;
DWORD width, height;
BYTE bitdepth, colortype, compression, filter, interlace;
uint32_t width, height;
uint8_t bitdepth, colortype, compression, filter, interlace;
// This is most likely a PNG, but make sure. (Note that if the
// first 4 bytes match, but later bytes don't, we assume it's
@ -159,8 +159,8 @@ FTexture *PNGTexture_TryCreate(FileReader & data, int lumpnum)
FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
{
DWORD width, height;
BYTE bitdepth, colortype, compression, filter, interlace;
uint32_t width, height;
uint8_t bitdepth, colortype, compression, filter, interlace;
if (M_FindPNGChunk(png, MAKE_ID('I','H','D','R')) == 0)
{
@ -196,18 +196,18 @@ FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
//==========================================================================
FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height,
BYTE depth, BYTE colortype, BYTE interlace)
uint8_t depth, uint8_t colortype, uint8_t interlace)
: FTexture(NULL, lumpnum), SourceFile(filename), Pixels(0), Spans(0),
BitDepth(depth), ColorType(colortype), Interlace(interlace), HaveTrans(false),
PaletteMap(0), PaletteSize(0), StartOfIDAT(0)
{
union
{
DWORD palette[256];
BYTE pngpal[256][3];
uint32_t palette[256];
uint8_t pngpal[256][3];
} p;
BYTE trans[256];
DWORD len, id;
uint8_t trans[256];
uint32_t len, id;
int i;
if (lumpnum == -1) fr = &lump;
@ -241,7 +241,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
case MAKE_ID('g','r','A','b'):
// This is like GRAB found in an ILBM, except coordinates use 4 bytes
{
DWORD hotx, hoty;
uint32_t hotx, hoty;
int ihotx, ihoty;
lump.Read(&hotx, 4);
@ -280,9 +280,9 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
lump.Read (trans, len);
HaveTrans = true;
// Save for colortype 2
NonPaletteTrans[0] = WORD(trans[0] * 256 + trans[1]);
NonPaletteTrans[1] = WORD(trans[2] * 256 + trans[3]);
NonPaletteTrans[2] = WORD(trans[4] * 256 + trans[5]);
NonPaletteTrans[0] = uint16_t(trans[0] * 256 + trans[1]);
NonPaletteTrans[1] = uint16_t(trans[2] * 256 + trans[3]);
NonPaletteTrans[2] = uint16_t(trans[4] * 256 + trans[5]);
break;
case MAKE_ID('a','l','P','h'):
@ -310,7 +310,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
{
bMasked = true;
PaletteSize = 256;
PaletteMap = new BYTE[256];
PaletteMap = new uint8_t[256];
memcpy (PaletteMap, GrayMap, 256);
PaletteMap[NonPaletteTrans[0]] = 0;
}
@ -322,7 +322,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
break;
case 3: // Paletted
PaletteMap = new BYTE[PaletteSize];
PaletteMap = new uint8_t[PaletteSize];
GPalette.MakeRemap (p.palette, PaletteMap, trans, PaletteSize);
for (i = 0; i < PaletteSize; ++i)
{
@ -407,7 +407,7 @@ FTextureFormat FPNGTexture::GetFormat()
//
//==========================================================================
const BYTE *FPNGTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FPNGTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -441,7 +441,7 @@ const BYTE *FPNGTexture::GetColumn (unsigned int column, const Span **spans_out)
//
//==========================================================================
const BYTE *FPNGTexture::GetPixels ()
const uint8_t *FPNGTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -469,14 +469,14 @@ void FPNGTexture::MakeTexture ()
lump = fr;// new FileReader(SourceFile.GetChars());
}
Pixels = new BYTE[Width*Height];
Pixels = new uint8_t[Width*Height];
if (StartOfIDAT == 0)
{
memset (Pixels, 0x99, Width*Height);
}
else
{
DWORD len, id;
uint32_t len, id;
lump->Seek (StartOfIDAT, SEEK_SET);
lump->Read(&len, 4);
lump->Read(&id, 4);
@ -498,7 +498,7 @@ void FPNGTexture::MakeTexture ()
}
else
{
BYTE *newpix = new BYTE[Width*Height];
uint8_t *newpix = new uint8_t[Width*Height];
if (PaletteMap != NULL)
{
FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
@ -507,7 +507,7 @@ void FPNGTexture::MakeTexture ()
{
FlipNonSquareBlock (newpix, Pixels, Width, Height, Width);
}
BYTE *oldpix = Pixels;
uint8_t *oldpix = Pixels;
Pixels = newpix;
delete[] oldpix;
}
@ -515,8 +515,8 @@ void FPNGTexture::MakeTexture ()
else /* RGB and/or Alpha present */
{
int bytesPerPixel = ColorType == 2 ? 3 : ColorType == 4 ? 2 : 4;
BYTE *tempix = new BYTE[Width * Height * bytesPerPixel];
BYTE *in, *out;
uint8_t *tempix = new uint8_t[Width * Height * bytesPerPixel];
uint8_t *in, *out;
int x, y, pitch, backstep;
M_ReadIDAT (lump, tempix, Width, Height, Width*bytesPerPixel, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
@ -616,7 +616,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
PalEntry pe[256];
DWORD len, id;
uint32_t len, id;
FileReader *lump;
static char bpp[] = {1, 0, 3, 1, 2, 0, 4};
int pixwidth = Width * bpp[ColorType];
@ -656,7 +656,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
case MAKE_ID('t','R','N','S'):
if (ColorType == 3)
{
for(DWORD i = 0; i < len; i++)
for(uint32_t i = 0; i < len; i++)
{
(*lump) >> pe[i].a;
if (pe[i].a != 0 && pe[i].a != 255)
@ -681,7 +681,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
transpal = true;
}
BYTE * Pixels = new BYTE[pixwidth * Height];
uint8_t * Pixels = new uint8_t[pixwidth * Height];
lump->Seek (StartOfIDAT, SEEK_SET);
lump->Read(&len, 4);

View File

@ -52,12 +52,12 @@ public:
FRawPageTexture (int lumpnum);
~FRawPageTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
protected:
BYTE *Pixels;
uint8_t *Pixels;
static const Span DummySpans[2];
void MakeTexture ();
@ -97,8 +97,8 @@ static bool CheckIfRaw(FileReader & data)
for (x = 0; x < width; ++x)
{
DWORD ofs = LittleLong(foo->columnofs[x]);
if (ofs == (DWORD)width * 4 + 8)
uint32_t ofs = LittleLong(foo->columnofs[x]);
if (ofs == (uint32_t)width * 4 + 8)
{
gapAtStart = false;
}
@ -110,7 +110,7 @@ static bool CheckIfRaw(FileReader & data)
else
{
// Ensure this column does not extend beyond the end of the patch
const BYTE *foo2 = (const BYTE *)foo;
const uint8_t *foo2 = (const uint8_t *)foo;
while (ofs < 64000)
{
if (foo2[ofs] == 255)
@ -214,7 +214,7 @@ void FRawPageTexture::Unload ()
//
//==========================================================================
const BYTE *FRawPageTexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FRawPageTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -237,7 +237,7 @@ const BYTE *FRawPageTexture::GetColumn (unsigned int column, const Span **spans_
//
//==========================================================================
const BYTE *FRawPageTexture::GetPixels ()
const uint8_t *FRawPageTexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -255,11 +255,11 @@ const BYTE *FRawPageTexture::GetPixels ()
void FRawPageTexture::MakeTexture ()
{
FMemLump lump = Wads.ReadLump (SourceLump);
const BYTE *source = (const BYTE *)lump.GetMem();
const BYTE *source_p = source;
BYTE *dest_p;
const uint8_t *source = (const uint8_t *)lump.GetMem();
const uint8_t *source_p = source;
uint8_t *dest_p;
Pixels = new BYTE[Width*Height];
Pixels = new uint8_t[Width*Height];
dest_p = Pixels;
// Convert the source image from row-major to column-major format

View File

@ -764,7 +764,7 @@ void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname)
void FTextureManager::AddPatches (int lumpnum)
{
FWadLump *file = Wads.ReopenLumpNum (lumpnum);
DWORD numpatches, i;
uint32_t numpatches, i;
char name[9];
*file >> numpatches;
@ -1181,7 +1181,7 @@ int FTextureManager::CountLumpTextures (int lumpnum)
if (lumpnum >= 0)
{
FWadLump file = Wads.OpenLumpNum (lumpnum);
DWORD numtex;
uint32_t numtex;
file >> numtex;
return int(numtex) >= 0 ? numtex : 0;

View File

@ -53,19 +53,19 @@
struct TGAHeader
{
BYTE id_len;
BYTE has_cm;
BYTE img_type;
SWORD cm_first;
SWORD cm_length;
BYTE cm_size;
uint8_t id_len;
uint8_t has_cm;
uint8_t img_type;
int16_t cm_first;
int16_t cm_length;
uint8_t cm_size;
SWORD x_origin;
SWORD y_origin;
SWORD width;
SWORD height;
BYTE bpp;
BYTE img_desc;
int16_t x_origin;
int16_t y_origin;
int16_t width;
int16_t height;
uint8_t bpp;
uint8_t img_desc;
};
#pragma pack()
@ -82,8 +82,8 @@ public:
FTGATexture (int lumpnum, TGAHeader *);
~FTGATexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
@ -91,10 +91,10 @@ public:
bool UseBasePalette();
protected:
BYTE *Pixels;
uint8_t *Pixels;
Span **Spans;
void ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel);
void ReadCompressed(FileReader &lump, uint8_t * buffer, int bytesperpixel);
virtual void MakeTexture ();
@ -200,7 +200,7 @@ FTextureFormat FTGATexture::GetFormat()
//
//==========================================================================
const BYTE *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
const uint8_t *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
@ -234,7 +234,7 @@ const BYTE *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
//
//==========================================================================
const BYTE *FTGATexture::GetPixels ()
const uint8_t *FTGATexture::GetPixels ()
{
if (Pixels == NULL)
{
@ -249,10 +249,10 @@ const BYTE *FTGATexture::GetPixels ()
//
//==========================================================================
void FTGATexture::ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel)
void FTGATexture::ReadCompressed(FileReader &lump, uint8_t * buffer, int bytesperpixel)
{
BYTE b;
BYTE data[4];
uint8_t b;
uint8_t data[4];
int Size = Width * Height;
while (Size > 0)
@ -288,14 +288,14 @@ void FTGATexture::ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpi
void FTGATexture::MakeTexture ()
{
BYTE PaletteMap[256];
uint8_t PaletteMap[256];
FWadLump lump = Wads.OpenLumpNum (SourceLump);
TGAHeader hdr;
WORD w;
BYTE r,g,b,a;
BYTE * buffer;
uint16_t w;
uint8_t r,g,b,a;
uint8_t * buffer;
Pixels = new BYTE[Width*Height];
Pixels = new uint8_t[Width*Height];
lump.Read(&hdr, sizeof(hdr));
lump.Seek(hdr.id_len, SEEK_CUR);
@ -339,7 +339,7 @@ void FTGATexture::MakeTexture ()
}
int Size = Width * Height * (hdr.bpp>>3);
buffer = new BYTE[Size];
buffer = new uint8_t[Size];
if (hdr.img_type < 4) // uncompressed
{
@ -350,7 +350,7 @@ void FTGATexture::MakeTexture ()
ReadCompressed(lump, buffer, hdr.bpp>>3);
}
BYTE * ptr = buffer;
uint8_t * ptr = buffer;
int step_x = (hdr.bpp>>3);
int Pitch = Width * step_x;
@ -372,7 +372,7 @@ void FTGATexture::MakeTexture ()
case 1: // paletted
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = PaletteMap[*p];
@ -389,7 +389,7 @@ void FTGATexture::MakeTexture ()
step_x>>=1;
for(int y=0;y<Height;y++)
{
WORD * p = (WORD*)(ptr + y * Pitch);
uint16_t * p = (uint16_t*)(ptr + y * Pitch);
for(int x=0;x<Width;x++)
{
int v = LittleLong(*p);
@ -402,7 +402,7 @@ void FTGATexture::MakeTexture ()
case 24:
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2];
@ -416,7 +416,7 @@ void FTGATexture::MakeTexture ()
{
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2];
@ -428,7 +428,7 @@ void FTGATexture::MakeTexture ()
{
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = p[3] >= 128? RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2] : 0;
@ -449,7 +449,7 @@ void FTGATexture::MakeTexture ()
case 8:
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = GrayMap[*p];
@ -461,7 +461,7 @@ void FTGATexture::MakeTexture ()
case 16:
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = GrayMap[p[1]]; // only use the high byte
@ -492,9 +492,9 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
PalEntry pe[256];
FWadLump lump = Wads.OpenLumpNum (SourceLump);
TGAHeader hdr;
WORD w;
BYTE r,g,b,a;
BYTE * sbuffer;
uint16_t w;
uint8_t r,g,b,a;
uint8_t * sbuffer;
int transval = 0;
lump.Read(&hdr, sizeof(hdr));
@ -541,7 +541,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
}
int Size = Width * Height * (hdr.bpp>>3);
sbuffer = new BYTE[Size];
sbuffer = new uint8_t[Size];
if (hdr.img_type < 4) // uncompressed
{
@ -552,7 +552,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
ReadCompressed(lump, sbuffer, hdr.bpp>>3);
}
BYTE * ptr = sbuffer;
uint8_t * ptr = sbuffer;
int step_x = (hdr.bpp>>3);
int Pitch = Width * step_x;