mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
This commit is contained in:
commit
ef22d10756
8 changed files with 44 additions and 26 deletions
|
@ -270,6 +270,7 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
|
|||
|
||||
void DMenu::Close ()
|
||||
{
|
||||
if (DMenu::CurrentMenu == nullptr) return; // double closing can happen in the save menu.
|
||||
assert(DMenu::CurrentMenu == this);
|
||||
DMenu::CurrentMenu = mParentMenu;
|
||||
Destroy();
|
||||
|
|
|
@ -1410,26 +1410,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_RadiusDamageSelf)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Execute a line special / script
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_ACTION_FUNCTION(AActor, A_CallSpecial)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
PARAM_INT (special);
|
||||
PARAM_INT_DEF (arg1);
|
||||
PARAM_INT_DEF (arg2);
|
||||
PARAM_INT_DEF (arg3);
|
||||
PARAM_INT_DEF (arg4);
|
||||
PARAM_INT_DEF (arg5);
|
||||
|
||||
bool res = !!P_ExecuteSpecial(special, NULL, self, false, arg1, arg2, arg3, arg4, arg5);
|
||||
|
||||
ACTION_RETURN_BOOL(res);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// The ultimate code pointer: Fully customizable missiles!
|
||||
|
|
|
@ -3717,3 +3717,27 @@ int P_ExecuteSpecial(int num,
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Execute a line special / script
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_ACTION_FUNCTION(FLevelLocals, ExecuteSpecial)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
|
||||
PARAM_INT(special);
|
||||
PARAM_OBJECT(activator, AActor);
|
||||
PARAM_POINTER(linedef, line_t);
|
||||
PARAM_BOOL(lineside);
|
||||
PARAM_INT_DEF(arg1);
|
||||
PARAM_INT_DEF(arg2);
|
||||
PARAM_INT_DEF(arg3);
|
||||
PARAM_INT_DEF(arg4);
|
||||
PARAM_INT_DEF(arg5);
|
||||
|
||||
bool res = !!P_ExecuteSpecial(special, linedef, activator, lineside, arg1, arg2, arg3, arg4, arg5);
|
||||
|
||||
ACTION_RETURN_BOOL(res);
|
||||
}
|
||||
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "r_defs.h"
|
||||
#include "p_spec.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "p_terrain.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -135,6 +136,13 @@ static void GetPortalTransition(DVector3 &pos, sector_t *&sec)
|
|||
}
|
||||
}
|
||||
|
||||
static bool isLiquid(F3DFloor *ff)
|
||||
{
|
||||
if (ff->flags & FF_SWIMMABLE) return true;
|
||||
auto terrain = ff->model->GetTerrain(ff->flags & FF_INVERTPLANES ? sector_t::floor : sector_t::ceiling);
|
||||
return Terrains[terrain].IsLiquid && Terrains[terrain].Splash != -1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Trace entry point
|
||||
|
@ -300,9 +308,9 @@ void FTraceInfo::Setup3DFloors()
|
|||
if (!(rover->flags&FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (rover->flags&FF_SWIMMABLE && Results->Crossed3DWater == NULL)
|
||||
if (Results->Crossed3DWater == NULL)
|
||||
{
|
||||
if (Check3DFloorPlane(rover, false))
|
||||
if (Check3DFloorPlane(rover, false) && isLiquid(rover))
|
||||
{
|
||||
// only consider if the plane is above the actual floor.
|
||||
if (rover->top.plane->ZatPoint(Results->HitPos) > bf)
|
||||
|
@ -767,7 +775,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
|
|||
{
|
||||
for (auto rover : CurSector->e->XFloor.ffloors)
|
||||
{
|
||||
if ((rover->flags & FF_EXISTS) && (rover->flags&FF_SWIMMABLE))
|
||||
if ((rover->flags & FF_EXISTS) && isLiquid(rover))
|
||||
{
|
||||
if (Check3DFloorPlane(rover, false))
|
||||
{
|
||||
|
|
|
@ -738,7 +738,11 @@ class Actor : Thinker native
|
|||
native void A_VileChase();
|
||||
native void A_BossDeath();
|
||||
native void A_Detonate();
|
||||
native bool A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0);
|
||||
bool A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0)
|
||||
{
|
||||
return Level.ExecuteSpecial(special, self, null, false, arg1, arg2, arg3, arg4, arg5);
|
||||
}
|
||||
|
||||
|
||||
native void A_ActiveSound();
|
||||
|
||||
|
|
|
@ -469,6 +469,7 @@ struct LevelLocals native
|
|||
native String GetUDMFString(int type, int index, Name key);
|
||||
native int GetUDMFInt(int type, int index, Name key);
|
||||
native double GetUDMFFloat(int type, int index, Name key);
|
||||
native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1767,7 +1767,7 @@ class PowerProtection : Powerup
|
|||
{
|
||||
if (passive && damage > 0)
|
||||
{
|
||||
newdamage = max(1, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
|
||||
newdamage = max(0, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
|
||||
if (Owner != null && newdamage < damage) Owner.A_PlaySound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -311,7 +311,7 @@ class PathFollower : Actor
|
|||
|
||||
while ( (spec = InterpolationSpecial(iterator.Next ())) )
|
||||
{
|
||||
A_CallSpecial(spec.special, spec.args[0], spec.args[1], spec.args[2], spec.args[3], spec.args[4]);
|
||||
Level.ExecuteSpecial(spec.special, null, null, false, spec.args[0], spec.args[1], spec.args[2], spec.args[3], spec.args[4]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue