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- added A_Morph function.
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2 changed files with 28 additions and 0 deletions
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@ -701,3 +701,30 @@ void AMorphedMonster::Tick ()
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Super::Tick ();
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}
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}
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DEFINE_ACTION_FUNCTION(AActor, A_Morph)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_CLASS(type, AActor);
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PARAM_INT_DEF(duration);
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PARAM_INT_DEF(flags);
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PARAM_CLASS_DEF(enter_flash, AActor);
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PARAM_CLASS_DEF(exit_flash, AActor);
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bool res = false;
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if (self->player)
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{
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if (type->IsKindOf(RUNTIME_CLASS(APlayerPawn)))
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{
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res = P_MorphPlayer(self->player, self->player, type, duration, flags, enter_flash, exit_flash);
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}
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}
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else
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{
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if (type->IsKindOf(RUNTIME_CLASS(AMorphedMonster)))
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{
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res = P_MorphMonster(self, type, duration, flags, enter_flash, exit_flash);
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}
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}
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ACTION_RETURN_BOOL(res);
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}
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@ -796,6 +796,7 @@ class Actor : Thinker native
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deprecated native void A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, double missileheight);
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action native bool, Actor A_ThrowGrenade(class<Actor> itemtype, double zheight = 0, double xyvel = 0, double zvel = 0, bool useammo = true);
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native void A_Weave(int xspeed, int yspeed, double xdist, double ydist);
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native bool A_Morph(class<Actor> type, int duration = 0, int flags = 0, class<Actor> enter_flash = null, class<Actor> exit_flash = null);
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action native state, bool A_Teleport(statelabel teleportstate = null, class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, double mindist = 128, double maxdist = 0, int ptr = AAPTR_DEFAULT);
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