..
fragglescript
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
g_inventory
- fixed Skulltag rune bugs.
2017-02-15 16:37:45 +01:00
g_shared
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
g_statusbar
- restated some weird number manipulation in SBARINFO for powerup time. This appears to be needed to distinguish between non-expiring items and non-present items.
2017-02-14 22:04:52 +01:00
gl
- don't adjust sprite offsets of IWAD sprites in sequences which have been replaced partially. This can be overridden by specifying 'iwadforced' in the SPROFS lump.
2017-02-14 22:04:52 +01:00
intermission
- removed all uses of DTA_Translation except for the single one that passes a custom built table.
2017-02-04 23:26:28 +01:00
math
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
2016-10-17 15:17:48 +02:00
menu
- fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0.
2017-02-15 21:20:11 +01:00
oplsynth
- removed a few unused definitions.
2017-02-07 10:55:59 +01:00
posix
Fixed compilation of Cocoa backend
2017-02-14 22:02:47 +02:00
r_data
- fixed translation setup for player backdrop.
2017-02-12 16:48:29 +01:00
rapidjson
Serializer now writes floating point zero if special value is encountered
2016-12-20 12:19:12 +01:00
resourcefiles
- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
2017-01-21 20:15:06 +01:00
scripting
- added ZScript property handling for names, sounds and colors.
2017-02-14 23:28:49 +01:00
sfmt
Normalize line endings
2016-03-01 09:47:10 -06:00
sound
- Run libsndfile before libmpg123 when reading an audio lump.
2017-01-17 16:47:37 +01:00
textures
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
timidity
- Add missing GCCPRINTF to timidity cmsg function.
2016-12-10 14:02:12 +01:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
2017-02-15 12:16:24 +01:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
__autostart.cpp
- Fixed the order of the MS sections.
2016-11-22 21:20:42 +01:00
actionspecials.h
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
actor.h
- separated splash detection from water level setting.
2017-02-14 20:11:30 +01:00
actorptrselect.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actorptrselect.h
Normalize line endings
2016-03-01 09:47:10 -06:00
am_map.cpp
- exported the drawer function of the colorpicker menu.
2017-02-10 13:21:35 +01:00
am_map.h
- fixed: Custom automap colors were not invalidated on restart.
2016-12-03 15:44:46 +01:00
announcer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
autosegs.h
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00
b_bot.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
b_bot.h
- scriptified FastProjectile.
2017-01-13 00:35:56 +01:00
b_func.cpp
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
b_game.cpp
Implemented player scripts.
2017-02-02 21:25:07 +02:00
b_move.cpp
- removed the fatal errors for invalid actor->movedir.
2017-02-04 16:29:01 +01:00
b_think.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
c_bind.cpp
Fixed compilation warnings reported by MSVC
2017-02-16 11:01:06 +02:00
c_bind.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_cmds.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
c_console.cpp
- fixed issues with option menu items.
2017-02-12 16:02:55 +01:00
c_console.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
- added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible.
2017-02-13 19:18:45 +01:00
c_cvars.h
Added cheat flag for console variables
2017-01-31 14:08:09 +01:00
c_dispatch.cpp
- added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible.
2017-02-13 19:18:45 +01:00
c_dispatch.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_expr.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
c_functions.cpp
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
2016-12-29 01:30:54 +01:00
c_functions.h
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
2016-12-29 01:30:54 +01:00
CMakeLists.txt
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
cmdlib.cpp
- fixed issues with option menu items.
2017-02-12 16:02:55 +01:00
cmdlib.h
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
colormatcher.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
colormatcher.h
Normalize line endings
2016-03-01 09:47:10 -06:00
compatibility.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
compatibility.h
Normalize line endings
2016-03-01 09:47:10 -06:00
configfile.cpp
Added support for long lines in config file
2016-12-28 11:38:38 +01:00
configfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
ct_chat.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
d_dehacked.cpp
- made adjustments to text input menu to work with scripts.
2017-02-12 21:45:37 +01:00
d_dehacked.h
more inventory scriptification
2017-01-19 23:42:12 +01:00
d_event.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_gui.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_iwad.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
d_main.cpp
- disabled render events pending further discussion and evaluation.
2017-02-15 12:27:50 +01:00
d_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_net.cpp
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
d_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinf.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinfo.cpp
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
d_player.h
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
2017-02-15 12:16:24 +01:00
d_protocol.cpp
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_protocol.h
Added playsim event (netevent CCMD)
2017-02-06 16:02:44 +02:00
d_ticcmd.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
decallib.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- exported the drawer function of the colorpicker menu.
2017-02-10 13:21:35 +01:00
dobject.h
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
dobjgc.cpp
- made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu.
2017-02-09 20:18:53 +01:00
dobjtype.cpp
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
2017-02-15 11:55:08 +01:00
dobjtype.h
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
2017-02-15 11:55:08 +01:00
doomdata.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
doomdef.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
doomdef.h
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
doomerrors.h
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
2016-12-02 17:36:29 +01:00
doomstat.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
doomstat.h
- the keybinding control works again, this time fully scripted.
2017-02-12 18:38:23 +01:00
doomtype.h
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
dscript.h
Normalize line endings
2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
dsectoreffect.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
dthinker.cpp
Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay.
2017-01-31 04:53:18 +02:00
dthinker.h
Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names.
2017-01-30 09:10:33 +02:00
edata.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
errors.h
events.cpp
Fixed compilation warnings reported by GCC/Clang
2017-02-14 22:13:31 +02:00
events.h
Added non-playsim console-called event
2017-02-06 15:52:20 +02:00
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
Normalize line endings
2016-03-01 09:47:10 -06:00
files.cpp
Merge branch 'master' into json
2016-09-22 09:09:48 +02:00
files.h
- Added missing GCCPRINTF to FileWriter::Printf.
2016-12-10 14:02:12 +01:00
g_doomedmap.cpp
Fixed format strings warnings reported by GCC/Clang
2016-12-24 23:51:08 +01:00
g_game.cpp
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
g_game.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_hub.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
g_hub.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_level.cpp
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
2017-02-15 11:55:08 +01:00
g_level.h
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
g_levellocals.h
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
g_mapinfo.cpp
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
g_pch.h
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gametype.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gi.cpp
AddEventHandlers in GameInfo
2017-01-30 09:19:42 +02:00
gi.h
Implemented global EventHandlers in MAPINFO
2017-01-23 20:48:57 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
Normalize line endings
2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_module.cpp
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
2016-11-22 22:41:32 -05:00
i_module.h
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
2016-11-12 18:32:09 -05:00
i_net.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
i_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_video.h
Normalize line endings
2016-03-01 09:47:10 -06:00
info.cpp
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
info.h
- Turned DropItem into a plain struct again like it was before the scripting branch got merged.
2017-02-08 20:37:22 +01:00
keysections.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lists.h
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_argv.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
m_argv.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
2017-02-15 11:55:08 +01:00
m_cheat.h
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
2017-02-08 19:42:24 +01:00
m_crc32.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_fixed.h
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
2016-12-10 13:58:18 +01:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_misc.cpp
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
2016-10-16 16:22:21 -04:00
m_misc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_png.cpp
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_png.h
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_random.cpp
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
2017-01-27 12:02:47 +01:00
m_random.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
m_swap.h
Fixed compilation on macOS
2016-09-24 13:15:45 +03:00
md5.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
md5.h
Normalize line endings
2016-03-01 09:47:10 -06:00
memarena.cpp
- took VMFunction out of the DObject hierarchy.
2017-02-08 11:13:41 +01:00
memarena.h
- took VMFunction out of the DObject hierarchy.
2017-02-08 11:13:41 +01:00
mus2midi.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
mus2midi.h
Normalize line endings
2016-03-01 09:47:10 -06:00
name.cpp
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
2016-09-13 10:43:53 +02:00
name.h
Normalize line endings
2016-03-01 09:47:10 -06:00
namedef.h
- fixed Skulltag rune bugs.
2017-02-15 16:37:45 +01:00
nodebuild.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
nodebuild.h
- fixed: The sight checker's portalgroup variable was not initialized.
2017-01-09 01:28:07 +01:00
nodebuild_classify_nosse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
Fixed issue with extraction of built GL nodes
2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
- exported all meaningful parts of side_t to the VM.
2017-01-08 21:42:26 +01:00
p_3dfloors.cpp
- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
2017-02-15 13:14:59 +01:00
p_3dfloors.h
- use Doom64 colors on sectors and linedefs.
2017-01-28 20:44:46 +01:00
p_3dmidtex.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_3dmidtex.h
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_acs.cpp
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
p_acs.h
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
p_actionfunctions.cpp
- fixed: The special called by the InterpolationSpecial actor must have no activator.
2017-02-15 22:49:13 +01:00
p_blockmap.h
- moved the msecnode code to its own file.
2017-01-06 12:54:01 +01:00
p_buildmap.cpp
- scriptified MorphProjectile and CustomSprite.
2017-01-20 01:11:36 +01:00
p_ceiling.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_checkposition.h
- fixed: It was not possible to step through a ceiling portal into the upper sector.
2016-05-20 13:10:42 +02:00
p_conversation.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
p_conversation.h
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
p_doors.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_effect.cpp
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
p_effect.h
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
p_enemy.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
p_enemy.h
- allow the VM to run on one global stack per thread.
2016-11-30 17:15:01 +01:00
p_floor.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_glnodes.cpp
- fixed loop ordering in P_SetRenderSector.
2017-01-19 01:39:05 +01:00
p_interaction.cpp
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
2017-02-15 11:55:08 +01:00
p_lights.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_lnspec.cpp
- fixed: The special called by the InterpolationSpecial actor must have no activator.
2017-02-15 22:49:13 +01:00
p_lnspec.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_local.h
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
p_map.cpp
- added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before.
2017-02-15 00:43:30 +01:00
p_maputl.cpp
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
2017-01-29 18:23:39 +01:00
p_maputl.h
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
2017-01-29 18:23:39 +01:00
p_mobj.cpp
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
2017-02-15 11:55:08 +01:00
p_pillar.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_plats.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_portals.cpp
- empty gl_portals.cpp file.
2016-01-12 21:36:33 +01:00
p_pspr.cpp
- fixed Skulltag rune bugs.
2017-02-15 16:37:45 +01:00
p_pspr.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_pusher.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_saveg.cpp
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
2017-02-15 11:55:08 +01:00
p_saveg.h
- refactored the level backup data needed by the serializer into p_saveg.h.
2017-01-08 12:11:31 +01:00
p_scroll.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
p_secnodes.cpp
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
p_sectors.cpp
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
p_setup.cpp
Merged p_setup conflict
2017-02-03 13:02:44 +02:00
p_setup.h
- exported GetUDMF methods to scripting.
2017-02-15 01:03:47 +01:00
p_sight.cpp
- fixed: The sight checker's portalgroup variable was not initialized.
2017-01-09 01:28:07 +01:00
p_slopes.cpp
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
2017-01-09 01:40:14 +01:00
p_spec.cpp
Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
2017-01-30 07:50:09 +02:00
p_spec.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_states.cpp
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
p_switch.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_tags.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_tags.h
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
2017-01-07 20:02:25 +01:00
p_teleport.cpp
- scriptified the teleport fog.
2017-01-13 23:17:04 +01:00
p_terrain.cpp
- scriptified Hexen's Bloodscourge and Serpent.
2016-11-28 00:49:10 +01:00
p_terrain.h
- converted FBehavior::StaticSerializeModuleStates.
2016-09-20 11:35:25 +02:00
p_things.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_tick.cpp
Almost forgot: WorldTick hook, since ZScript doesn't have delays
2017-01-31 03:24:46 +02:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned.
2017-02-15 23:06:24 +01:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- fixed warning
2017-02-15 13:17:20 +01:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
p_user.cpp
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
2017-02-15 12:16:24 +01:00
p_xlat.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
parsecontext.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
po_man.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
portal.cpp
- fixed: Line_SetPortal crashed with one-way portals.
2017-02-14 23:13:29 +01:00
portal.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_3dfloors.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_3dfloors.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_bsp.cpp
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
r_bsp.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_defs.h
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
r_draw.cpp
- removed a few unused definitions.
2017-02-07 10:55:59 +01:00
r_draw.h
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw_pal.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw_pal.h
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_drawt_pal.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
r_main.h
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
2016-12-18 11:58:32 +01:00
r_plane.cpp
Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations.
2017-01-23 23:05:51 +02:00
r_plane.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_renderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_segs.cpp
Restored effect of negative horizontal texture scale in software renderer
2017-02-14 12:33:27 +02:00
r_segs.h
- renamed the WallMost functions because again: No more Build code -> no Build names!
2016-12-09 14:46:05 +01:00
r_sky.cpp
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
2017-01-13 11:12:43 +01:00
r_sky.h
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 09:43:21 +02:00
r_state.h
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
2017-01-09 01:40:14 +01:00
r_swrenderer.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_swrenderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_things.cpp
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
r_things.h
- scriptified APowerInvisibility.
2017-01-16 20:34:12 +01:00
r_thread.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_thread.h
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
2016-12-09 15:07:49 +01:00
r_utility.cpp
- streamlined font handling for scripts a bit.
2017-02-05 13:14:22 +01:00
r_utility.h
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
2016-12-29 22:19:09 +01:00
r_walldraw.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- scriptified PowerStrength.
2017-01-16 22:27:49 +01:00
s_environment.cpp
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
s_playlist.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
s_sndseq.h
- exported the sound sequence interface to scripting.
2017-01-14 13:02:08 +01:00
s_sound.cpp
Fixed compilation warnings reported by MSVC
2017-02-16 11:01:06 +02:00
s_sound.h
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
2017-02-14 22:51:53 +01:00
sc_man.cpp
- fixed warning.
2017-02-01 19:07:41 +01:00
sc_man.h
- no more Simplify for global constants as well.
2017-01-23 01:10:40 +01:00
sc_man_scanner.re
- fixed issues with option menu items.
2017-02-12 16:02:55 +01:00
sc_man_tokens.h
- fixed issues with option menu items.
2017-02-12 16:02:55 +01:00
serializer.cpp
Fixed compilation with GCC/Clang
2017-02-05 14:52:17 +02:00
serializer.h
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
2017-02-08 19:42:24 +01:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
st_stuff.h
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
statistics.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
statnums.h
Revert "- removed STAT_INVENTORY."
2016-08-25 21:41:17 +02:00
stats.cpp
RDTSC-based cycle_t for macOS
2017-01-31 15:57:47 +02:00
stats.h
Proper RDTSC implementation for x86_64 targets
2017-01-31 17:51:12 +02:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tagitem.h
tarray.h
- added the ability to attach a constructor or destructor to an internally defined struct.
2017-01-11 23:46:03 +01:00
teaminfo.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
v_blend.cpp
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
v_font.cpp
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
v_font.h
- ColorpickerMenu.MouseEvent exported.
2017-02-10 11:44:46 +01:00
v_palette.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- fixed stringtable access in menus.
2017-02-12 14:28:38 +01:00
v_text.h
- exported BrokenLines to scripting as a new class.
2017-02-05 16:18:41 +01:00
v_video.cpp
- changed clean scaling factor calculation so that it doesn't prefer larger scales on high resolution displays.
2017-02-05 18:48:49 +01:00
v_video.h
- exported the drawer function of the colorpicker menu.
2017-02-10 13:21:35 +01:00
vectors.h
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
2016-10-03 11:00:26 +02:00
version.h
Added playsim event (netevent CCMD)
2017-02-06 16:02:44 +02:00
virtual.h
- scriptified the entire OptionMenu class and all still existing native subclasses.
2017-02-13 00:08:20 +01:00
w_wad.cpp
- scriptified the Minotaur.
2016-11-26 01:14:47 +01:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- use DrawChar to draw font characters instead of calling DrawTexture directly.
2017-02-04 22:50:23 +01:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
- discontinue using the MMX assembly version of DoBlending.
2016-12-07 14:40:18 +01:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
- made adjustments to text input menu to work with scripts.
2017-02-12 21:45:37 +01:00
zstring.h
- made adjustments to text input menu to work with scripts.
2017-02-12 21:45:37 +01:00
zzautozend.cpp
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00