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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- some more encapsulation of savegame data in the savegame manager, because some of its info is not in a state that can be accessed directly through script code and needs a few helper functions.
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parent
128dfdeee6
commit
9d51266145
3 changed files with 94 additions and 45 deletions
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@ -2310,7 +2310,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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WriteZip(filename, savegame_filenames, savegame_content);
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savegameManager.NotifyNewSave (filename.GetChars(), description, okForQuicksave);
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savegameManager.NotifyNewSave (filename, description, okForQuicksave);
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// delete the JSON buffers we created just above. Everything else will
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// either still be needed or taken care of automatically.
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@ -304,11 +304,11 @@ void SavegameManager::ReadSaveStrings()
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//
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//=============================================================================
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void SavegameManager::NotifyNewSave(const char *file, const char *title, bool okForQuicksave)
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void SavegameManager::NotifyNewSave(const FString &file, const FString &title, bool okForQuicksave)
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{
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FSaveGameNode *node;
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if (file == nullptr)
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if (file.IsEmpty())
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return;
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ReadSaveStrings();
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@ -555,6 +555,60 @@ void SavegameManager::SetFileInfo(int Selected)
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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unsigned SavegameManager::SavegameCount()
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{
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return SaveGames.Size();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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FSaveGameNode *SavegameManager::GetSavegame(unsigned i)
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{
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return SaveGames[i];
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void SavegameManager::InsertNewSaveNode()
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{
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NewSaveNode.SaveTitle = GStrings["NEWSAVE"];
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NewSaveNode.bNoDelete = true;
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SaveGames.Insert(0, &NewSaveNode);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool SavegameManager::RemoveNewSaveNode()
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{
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if (SaveGames[0] == &NewSaveNode)
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{
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SaveGames.Delete(0);
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return true;
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}
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return false;
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}
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SavegameManager savegameManager;
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@ -576,7 +630,6 @@ protected:
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int savepicTop;
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int savepicWidth;
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int savepicHeight;
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int rowHeight;
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int listboxLeft;
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int listboxTop;
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@ -680,10 +733,10 @@ void DLoadSaveMenu::Drawer ()
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screen->Clear (savepicLeft, savepicTop,
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savepicLeft+savepicWidth, savepicTop+savepicHeight, 0, 0);
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if (manager->SaveGames.Size() > 0)
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if (manager->SavegameCount() > 0)
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{
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const char *text =
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(Selected == -1 || !manager->SaveGames[Selected]->bOldVersion)
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(Selected == -1 || !manager->GetSavegame(Selected)->bOldVersion)
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? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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@ -713,7 +766,7 @@ void DLoadSaveMenu::Drawer ()
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V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
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screen->Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
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if (manager->SaveGames.Size() == 0)
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if (manager->SavegameCount() == 0)
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{
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const char * text = GStrings("MNU_NOFILES");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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@ -724,10 +777,10 @@ void DLoadSaveMenu::Drawer ()
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return;
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}
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for (i = 0, j = TopItem; i < listboxRows && j < manager->SaveGames.Size(); i++,j++)
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for (i = 0, j = TopItem; i < listboxRows && j < manager->SavegameCount(); i++,j++)
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{
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int color;
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node = manager->SaveGames[j];
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node = manager->GetSavegame(j);
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if (node->bOldVersion)
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{
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color = CR_BLUE;
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@ -785,12 +838,12 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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switch (mkey)
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{
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case MKEY_Up:
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if (manager->SaveGames.Size() > 1)
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if (manager->SavegameCount() > 1)
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{
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if (Selected == -1) Selected = TopItem;
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else
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{
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if (--Selected < 0) Selected = manager->SaveGames.Size()-1;
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if (--Selected < 0) Selected = manager->SavegameCount()-1;
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if (Selected < TopItem) TopItem = Selected;
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else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
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}
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@ -800,12 +853,12 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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return true;
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case MKEY_Down:
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if (manager->SaveGames.Size() > 1)
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if (manager->SavegameCount() > 1)
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{
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if (Selected == -1) Selected = TopItem;
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else
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{
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if (unsigned(++Selected) >= manager->SaveGames.Size()) Selected = 0;
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if (unsigned(++Selected) >= manager->SavegameCount()) Selected = 0;
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if (Selected < TopItem) TopItem = Selected;
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else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
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}
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@ -815,16 +868,16 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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return true;
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case MKEY_PageDown:
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if (manager->SaveGames.Size() > 1)
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if (manager->SavegameCount() > 1)
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{
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if (TopItem >= (int)manager->SaveGames.Size() - listboxRows)
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if (TopItem >= (int)manager->SavegameCount() - listboxRows)
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{
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TopItem = 0;
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if (Selected != -1) Selected = 0;
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}
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else
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{
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TopItem = MIN<int>(TopItem + listboxRows, manager->SaveGames.Size() - listboxRows);
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TopItem = MIN<int>(TopItem + listboxRows, manager->SavegameCount() - listboxRows);
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if (TopItem > Selected && Selected != -1) Selected = TopItem;
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}
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manager->UnloadSaveData ();
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@ -833,11 +886,11 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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return true;
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case MKEY_PageUp:
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if (manager->SaveGames.Size() > 1)
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if (manager->SavegameCount() > 1)
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{
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if (TopItem == 0)
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{
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TopItem = manager->SaveGames.Size() - listboxRows;
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TopItem = manager->SavegameCount() - listboxRows;
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if (Selected != -1) Selected = TopItem;
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}
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else
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@ -855,9 +908,9 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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case MKEY_MBYes:
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{
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if ((unsigned)Selected < manager->SaveGames.Size())
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if ((unsigned)Selected < manager->SavegameCount())
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{
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int listindex = manager->SaveGames[0]->bNoDelete? Selected-1 : Selected;
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int listindex = manager->GetSavegame(0)->bNoDelete? Selected-1 : Selected;
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manager->DeleteEntry(Selected);
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manager->UnloadSaveData ();
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Selected = manager->RemoveSaveSlot (Selected);
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@ -889,7 +942,7 @@ bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
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{
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int lineno = (y - listboxTop) / rowHeight;
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if (TopItem + lineno < (int)manager->SaveGames.Size())
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if (TopItem + lineno < (int)manager->SavegameCount())
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{
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Selected = TopItem + lineno;
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manager->UnloadSaveData ();
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@ -921,7 +974,7 @@ bool DLoadSaveMenu::Responder (event_t *ev)
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{
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if (ev->subtype == EV_GUI_KeyDown)
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{
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if ((unsigned)Selected < manager->SaveGames.Size())
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if ((unsigned)Selected < manager->SavegameCount())
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{
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switch (ev->data1)
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{
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@ -934,7 +987,7 @@ bool DLoadSaveMenu::Responder (event_t *ev)
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{
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FString EndString;
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EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
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GStrings("MNU_DELETESG"), manager->SaveGames[Selected]->SaveTitle.GetChars(), GStrings("PRESSYN"));
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GStrings("MNU_DELETESG"), manager->GetSavegame(Selected)->SaveTitle.GetChars(), GStrings("PRESSYN"));
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M_StartMessage (EndString, 0);
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}
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return true;
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@ -948,7 +1001,7 @@ bool DLoadSaveMenu::Responder (event_t *ev)
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}
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else if (ev->subtype == EV_GUI_WheelDown)
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{
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if (TopItem < (int)manager->SaveGames.Size() - listboxRows) TopItem++;
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if (TopItem < (int)manager->SavegameCount() - listboxRows) TopItem++;
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return true;
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}
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}
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@ -966,8 +1019,6 @@ class DSaveMenu : public DLoadSaveMenu
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{
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DECLARE_CLASS(DSaveMenu, DLoadSaveMenu)
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FSaveGameNode NewSaveNode;
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public:
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DSaveMenu(DMenu *parent = nullptr, DListMenuDescriptor *desc = nullptr);
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@ -989,18 +1040,9 @@ IMPLEMENT_CLASS(DSaveMenu, false, false)
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DSaveMenu::DSaveMenu(DMenu *parent, DListMenuDescriptor *desc)
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: DLoadSaveMenu(parent, desc)
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{
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NewSaveNode.SaveTitle = GStrings["NEWSAVE"];
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NewSaveNode.bNoDelete = true;
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manager->SaveGames.Insert(0, &NewSaveNode);
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manager->InsertNewSaveNode();
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TopItem = 0;
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if (manager->LastSaved == -1)
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{
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Selected = 0;
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}
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else
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{
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Selected = manager->LastSaved + 1;
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}
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Selected = manager->LastSaved + 1;
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manager->ExtractSaveData (Selected);
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}
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@ -1012,11 +1054,9 @@ DSaveMenu::DSaveMenu(DMenu *parent, DListMenuDescriptor *desc)
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void DSaveMenu::OnDestroy()
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{
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if (manager->SaveGames[0] == &NewSaveNode)
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if (manager->RemoveNewSaveNode())
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{
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manager->SaveGames.Delete(0);
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if (Selected == 0) Selected = -1;
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else Selected--;
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Selected--;
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}
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Super::OnDestroy();
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}
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@ -1040,7 +1080,7 @@ bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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if (mkey == MKEY_Enter)
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{
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const char *SavegameString = (Selected != 0)? manager->SaveGames[Selected]->SaveTitle.GetChars() : "";
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const char *SavegameString = (Selected != 0)? manager->GetSavegame(Selected)->SaveTitle.GetChars() : "";
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mInput = new DTextEnterMenu(this, SavegameString, SAVESTRINGSIZE, 1, fromcontroller);
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M_ActivateMenu(mInput);
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mEntering = true;
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@ -1139,7 +1179,7 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
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{
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return true;
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}
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if (Selected == -1 || manager->SaveGames.Size() == 0)
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if (Selected == -1 || manager->SavegameCount() == 0)
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{
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return false;
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}
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@ -69,7 +69,10 @@ struct FSaveGameNode
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struct SavegameManager
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{
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private:
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TArray<FSaveGameNode*> SaveGames;
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FSaveGameNode NewSaveNode;
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public:
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int LastSaved = -1;
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int LastAccessed = -1;
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int WindowSize = 0;
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@ -81,11 +84,13 @@ struct SavegameManager
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FTexture *SavePic = nullptr;
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FBrokenLines *SaveComment = nullptr;
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void ClearSaveGames();
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private:
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int InsertSaveNode(FSaveGameNode *node);
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public:
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void ClearSaveGames();
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int RemoveSaveSlot(int index);
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void ReadSaveStrings();
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void NotifyNewSave(const char *file, const char *title, bool okForQuicksave);
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void NotifyNewSave(const FString &file, const FString &title, bool okForQuicksave);
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void LoadSavegame(int Selected);
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void DoSave(int Selected, const char *savegamestring);
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void DeleteEntry(int Selected);
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@ -94,6 +99,10 @@ struct SavegameManager
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void ClearSaveStuff();
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bool DrawSavePic(int x, int y, int w, int h);
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void SetFileInfo(int Selected);
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unsigned SavegameCount();
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FSaveGameNode *GetSavegame(unsigned i);
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void InsertNewSaveNode();
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bool RemoveNewSaveNode();
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};
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