- most WORD and SWORD are gone.

This commit is contained in:
Christoph Oelckers 2017-03-08 18:50:37 +01:00
parent 8ab562ef13
commit ba0f5a3f94
84 changed files with 471 additions and 469 deletions

View file

@ -755,6 +755,8 @@ file( GLOB HEADER_FILES
scripting/decorate/*.h
scripting/zscript/*.h
scripting/vm/*.h
timidity/*.h
wildmidi/*.h
xlat/*.h
gl/*.h
gl/api/*.h

View file

@ -511,7 +511,7 @@ typedef TFlags<ActorFlag5> ActorFlags5;
typedef TFlags<ActorFlag6> ActorFlags6;
typedef TFlags<ActorFlag7> ActorFlags7;
typedef TFlags<ActorRenderFlag> ActorRenderFlags;
typedef TFlags<ActorBounceFlag, WORD> ActorBounceFlags;
typedef TFlags<ActorBounceFlag, uint16_t> ActorBounceFlags;
DEFINE_TFLAGS_OPERATORS (ActorFlags)
DEFINE_TFLAGS_OPERATORS (ActorFlags2)
DEFINE_TFLAGS_OPERATORS (ActorFlags3)
@ -746,7 +746,7 @@ public:
void DestroyAllInventory ();
// Set the alphacolor field properly
void SetShade (DWORD rgb);
void SetShade (uint32_t rgb);
void SetShade (int r, int g, int b);
// Plays a conversation animation
@ -991,8 +991,8 @@ public:
uint8_t fountaincolor; // Split out of 'effect' to have easier access.
FRenderStyle RenderStyle; // Style to draw this actor with
FTextureID picnum; // Draw this instead of sprite if valid
DWORD fillcolor; // Color to draw when STYLE_Shaded
DWORD Translation;
uint32_t fillcolor; // Color to draw when STYLE_Shaded
uint32_t Translation;
ActorRenderFlags renderflags; // Different rendering flags
ActorFlags flags;
@ -1045,7 +1045,7 @@ public:
int projectileKickback;
// [BB] If 0, everybody can see the actor, if > 0, only members of team (VisibleToTeam-1) can see it.
DWORD VisibleToTeam;
uint32_t VisibleToTeam;
int special1; // Special info
int special2; // Special info
@ -1055,9 +1055,9 @@ public:
int weaponspecial; // Special info for weapons.
int health;
uint8_t movedir; // 0-7
SBYTE visdir;
SWORD movecount; // when 0, select a new dir
SWORD strafecount; // for MF3_AVOIDMELEE
int8_t visdir;
int16_t movecount; // when 0, select a new dir
int16_t strafecount; // for MF3_AVOIDMELEE
TObjPtr<AActor*> target; // thing being chased/attacked (or NULL)
// also the originator for missiles
TObjPtr<AActor*> lastenemy; // Last known enemy -- killough 2/15/98
@ -1070,7 +1070,7 @@ public:
player_t *player; // only valid if type of APlayerPawn
TObjPtr<AActor*> LastLookActor; // Actor last looked for (if TIDtoHate != 0)
DVector3 SpawnPoint; // For nightmare respawn
WORD SpawnAngle;
uint16_t SpawnAngle;
int StartHealth;
uint8_t WeaveIndexXY; // Separated from special2 because it's used by globally accessible functions.
uint8_t WeaveIndexZ;
@ -1092,9 +1092,9 @@ public:
int waterlevel; // 0=none, 1=feet, 2=waist, 3=eyes
uint8_t boomwaterlevel; // splash information for non-swimmable water sectors
uint8_t MinMissileChance;// [RH] If a random # is > than this, then missile attack.
SBYTE LastLookPlayerNumber;// Player number last looked for (if TIDtoHate == 0)
int8_t LastLookPlayerNumber;// Player number last looked for (if TIDtoHate == 0)
ActorBounceFlags BounceFlags; // which bouncing type?
DWORD SpawnFlags; // Increased to DWORD because of Doom 64
uint32_t SpawnFlags; // Increased to uint32_t because of Doom 64
double meleerange; // specifies how far a melee attack reaches.
double meleethreshold; // Distance below which a monster doesn't try to shoot missiles anynore
// but instead tries to come closer for a melee attack.
@ -1137,13 +1137,13 @@ public:
TObjPtr<AInventory*> Inventory; // [RH] This actor's inventory
DWORD InventoryID; // A unique ID to keep track of inventory items
uint32_t InventoryID; // A unique ID to keep track of inventory items
uint8_t smokecounter;
uint8_t FloatBobPhase;
uint8_t FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 is player 0, etc)
PalEntry BloodColor;
DWORD BloodTranslation;
uint32_t BloodTranslation;
// [RH] Stuff that used to be part of an Actor Info
FSoundIDNoInit SeeSound;
@ -1160,7 +1160,7 @@ public:
double MaxStepHeight;
int32_t Mass;
SWORD PainChance;
int16_t PainChance;
int PainThreshold;
FNameNoInit DamageType;
FNameNoInit DamageTypeReceived;
@ -1545,7 +1545,7 @@ template<class T> inline T *Spawn() // for inventory items we do not need coordi
}
void PrintMiscActorInfo(AActor * query);
AActor *P_LinePickActor(AActor *t1, DAngle angle, double distance, DAngle pitch, ActorFlags actorMask, DWORD wallMask);
AActor *P_LinePickActor(AActor *t1, DAngle angle, double distance, DAngle pitch, ActorFlags actorMask, uint32_t wallMask);
// If we want to make P_AimLineAttack capable of handling arbitrary portals, it needs to pass a lot more info than just the linetarget actor.
struct FTranslatedLineTarget

View file

@ -256,7 +256,7 @@ struct AMColorset
c[i].FromCVar(*values[i]);
}
DWORD ba = *(values[0]);
uint32_t ba = *(values[0]);
int r = RPART(ba) - 16;
int g = GPART(ba) - 16;
@ -791,7 +791,7 @@ static bool stopped = true;
static void AM_calcMinMaxMtoF();
static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
INTBOOL flip, double xscale, double yscale, int translation, double alpha, DWORD fillcolor, FRenderStyle renderstyle);
INTBOOL flip, double xscale, double yscale, int translation, double alpha, uint32_t fillcolor, FRenderStyle renderstyle);
void AM_rotatePoint (double *x, double *y);
void AM_rotate (double *x, double *y, DAngle an);
@ -1920,7 +1920,7 @@ void AM_drawSubsectors()
// Fill the points array from the subsector.
points.Resize(subsectors[i].numlines);
for (DWORD j = 0; j < subsectors[i].numlines; ++j)
for (uint32_t j = 0; j < subsectors[i].numlines; ++j)
{
mpoint_t pt = { subsectors[i].firstline[j].v1->fX(),
subsectors[i].firstline[j].v1->fY() };
@ -2911,7 +2911,7 @@ void AM_drawThings ()
//=============================================================================
static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
INTBOOL flip, double xscale, double yscale, int translation, double alpha, DWORD fillcolor, FRenderStyle renderstyle)
INTBOOL flip, double xscale, double yscale, int translation, double alpha, uint32_t fillcolor, FRenderStyle renderstyle)
{
if (tex == NULL || tex->UseType == FTexture::TEX_Null)
{
@ -2932,7 +2932,7 @@ static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
DTA_TranslationIndex, translation,
DTA_Alpha, alpha,
DTA_FillColor, fillcolor,
DTA_RenderStyle, DWORD(renderstyle),
DTA_RenderStyle, uint32_t(renderstyle),
TAG_DONE);
}
@ -2977,7 +2977,7 @@ void AM_drawAuthorMarkers ()
FTextureID picnum;
FTexture *tex;
WORD flip = 0;
uint16_t flip = 0;
if (mark->picnum.isValid())
{

View file

@ -37,8 +37,8 @@ typedef int INTBOOL;
typedef struct _GUID
{
DWORD Data1;
WORD Data2;
WORD Data3;
uint16_t Data2;
uint16_t Data3;
uint8_t Data4[8];
} GUID;
#endif

View file

@ -94,7 +94,7 @@ CVAR(Bool, con_notablist, false, CVAR_ARCHIVE)
static FTextureID conback;
static DWORD conshade;
static uint32_t conshade;
static bool conline;
extern int gametic;

View file

@ -74,7 +74,7 @@ FBaseCVar::FBaseCVar (const FBaseCVar &var)
I_FatalError ("Use of cvar copy constructor");
}
FBaseCVar::FBaseCVar (const char *var_name, DWORD flags, void (*callback)(FBaseCVar &))
FBaseCVar::FBaseCVar (const char *var_name, uint32_t flags, void (*callback)(FBaseCVar &))
{
FBaseCVar *var;
@ -573,8 +573,8 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
if (i == 38 && value[i] == 0)
{
cGUID.Data1 = strtoul (value + 1, NULL, 16);
cGUID.Data2 = (WORD)strtoul (value + 10, NULL, 16);
cGUID.Data3 = (WORD)strtoul (value + 15, NULL, 16);
cGUID.Data2 = (uint16_t)strtoul (value + 10, NULL, 16);
cGUID.Data3 = (uint16_t)strtoul (value + 15, NULL, 16);
cGUID.Data4[0] = HexToByte (value + 20);
cGUID.Data4[1] = HexToByte (value + 22);
cGUID.Data4[2] = HexToByte (value + 25);
@ -690,7 +690,7 @@ DEFINE_ACTION_FUNCTION(_CVar, GetRealType)
// Boolean cvar implementation
//
FBoolCVar::FBoolCVar (const char *name, bool def, DWORD flags, void (*callback)(FBoolCVar &))
FBoolCVar::FBoolCVar (const char *name, bool def, uint32_t flags, void (*callback)(FBoolCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
DefaultValue = def;
@ -748,7 +748,7 @@ void FBoolCVar::DoSet (UCVarValue value, ECVarType type)
// Integer cvar implementation
//
FIntCVar::FIntCVar (const char *name, int def, DWORD flags, void (*callback)(FIntCVar &))
FIntCVar::FIntCVar (const char *name, int def, uint32_t flags, void (*callback)(FIntCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
DefaultValue = def;
@ -806,7 +806,7 @@ void FIntCVar::DoSet (UCVarValue value, ECVarType type)
// Floating point cvar implementation
//
FFloatCVar::FFloatCVar (const char *name, float def, DWORD flags, void (*callback)(FFloatCVar &))
FFloatCVar::FFloatCVar (const char *name, float def, uint32_t flags, void (*callback)(FFloatCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
DefaultValue = def;
@ -874,7 +874,7 @@ void FFloatCVar::DoSet (UCVarValue value, ECVarType type)
// String cvar implementation
//
FStringCVar::FStringCVar (const char *name, const char *def, DWORD flags, void (*callback)(FStringCVar &))
FStringCVar::FStringCVar (const char *name, const char *def, uint32_t flags, void (*callback)(FStringCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
DefaultValue = copystring (def);
@ -943,7 +943,7 @@ void FStringCVar::DoSet (UCVarValue value, ECVarType type)
// Color cvar implementation
//
FColorCVar::FColorCVar (const char *name, int def, DWORD flags, void (*callback)(FColorCVar &))
FColorCVar::FColorCVar (const char *name, int def, uint32_t flags, void (*callback)(FColorCVar &))
: FIntCVar (name, def, flags, reinterpret_cast<void (*)(FIntCVar &)>(callback))
{
}
@ -1024,7 +1024,7 @@ int FColorCVar::ToInt2 (UCVarValue value, ECVarType type)
// GUID cvar implementation
//
FGUIDCVar::FGUIDCVar (const char *name, const GUID *def, DWORD flags, void (*callback)(FGUIDCVar &))
FGUIDCVar::FGUIDCVar (const char *name, const GUID *def, uint32_t flags, void (*callback)(FGUIDCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
if (def != NULL)
@ -1141,7 +1141,7 @@ DEFINE_ACTION_FUNCTION(_CVar, ResetToDefault)
// the network. The "host" cvar is responsible for that.
//
FFlagCVar::FFlagCVar (const char *name, FIntCVar &realvar, DWORD bitval)
FFlagCVar::FFlagCVar (const char *name, FIntCVar &realvar, uint32_t bitval)
: FBaseCVar (name, 0, NULL),
ValueVar (realvar),
BitVal (bitval)
@ -1246,7 +1246,7 @@ void FFlagCVar::DoSet (UCVarValue value, ECVarType type)
// Similar to FFlagCVar but can have multiple bits
//
FMaskCVar::FMaskCVar (const char *name, FIntCVar &realvar, DWORD bitval)
FMaskCVar::FMaskCVar (const char *name, FIntCVar &realvar, uint32_t bitval)
: FBaseCVar (name, 0, NULL),
ValueVar (realvar),
BitVal (bitval)
@ -1354,7 +1354,7 @@ static int sortcvars (const void *a, const void *b)
return strcmp (((*(FBaseCVar **)a))->GetName(), ((*(FBaseCVar **)b))->GetName());
}
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter)
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32_t filter)
{
// Accumulate all cvars that match the filter flags.
for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->m_Next)
@ -1370,7 +1370,7 @@ void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter)
}
}
void C_WriteCVars (uint8_t **demo_p, DWORD filter, bool compact)
void C_WriteCVars (uint8_t **demo_p, uint32_t filter, bool compact)
{
FString dump = C_GetMassCVarString(filter, compact);
size_t dumplen = dump.Len() + 1; // include terminating \0
@ -1378,7 +1378,7 @@ void C_WriteCVars (uint8_t **demo_p, DWORD filter, bool compact)
*demo_p += dumplen;
}
FString C_GetMassCVarString (DWORD filter, bool compact)
FString C_GetMassCVarString (uint32_t filter, bool compact)
{
FBaseCVar *cvar;
FString dump;
@ -1420,7 +1420,7 @@ void C_ReadCVars (uint8_t **demo_p)
{ // compact mode
TArray<FBaseCVar *> cvars;
FBaseCVar *cvar;
DWORD filter;
uint32_t filter;
ptr++;
breakpt = strchr (ptr, '\\');
@ -1613,7 +1613,7 @@ FBaseCVar *GetUserCVar(int playernum, const char *cvarname)
//
//===========================================================================
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, DWORD flags)
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, uint32_t flags)
{
assert(FindCVar(var_name, NULL) == NULL);
flags |= CVAR_AUTO;
@ -1634,7 +1634,7 @@ void UnlatchCVars (void)
while (LatchedValues.Pop (var))
{
DWORD oldflags = var.Variable->Flags;
uint32_t oldflags = var.Variable->Flags;
var.Variable->Flags &= ~(CVAR_LATCH | CVAR_SERVERINFO);
var.Variable->SetGenericRep (var.Value, var.Type);
if (var.Type == CVAR_String)
@ -1643,7 +1643,7 @@ void UnlatchCVars (void)
}
}
void DestroyCVarsFlagged (DWORD flags)
void DestroyCVarsFlagged (uint32_t flags)
{
FBaseCVar *cvar = CVars;
FBaseCVar *next = cvar;
@ -1808,7 +1808,7 @@ void FBaseCVar::ListVars (const char *filter, bool plain)
{
if (CheckWildcards (filter, var->GetName()))
{
DWORD flags = var->GetFlags();
uint32_t flags = var->GetFlags();
if (plain)
{ // plain formatting does not include user-defined cvars
if (!(flags & CVAR_UNSETTABLE))

View file

@ -165,7 +165,7 @@ private:
friend FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev);
friend FBaseCVar *FindCVarSub (const char *var_name, int namelen);
friend void UnlatchCVars (void);
friend void DestroyCVarsFlagged (DWORD flags);
friend void DestroyCVarsFlagged (uint32_t flags);
friend void C_ArchiveCVars (FConfigFile *f, uint32 filter);
friend void C_SetCVarsToDefaults (void);
friend void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32 filter);
@ -196,13 +196,13 @@ FBaseCVar *GetCVar(AActor *activator, const char *cvarname);
FBaseCVar *GetUserCVar(int playernum, const char *cvarname);
// Create a new cvar with the specified name and type
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, DWORD flags);
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, uint32_t flags);
// Called from G_InitNew()
void UnlatchCVars (void);
// Destroy CVars with the matching flags; called from CCMD(restart)
void DestroyCVarsFlagged (DWORD flags);
void DestroyCVarsFlagged (uint32_t flags);
// archive cvars to FILE f
void C_ArchiveCVars (FConfigFile *f, uint32 filter);

View file

@ -297,13 +297,13 @@ static int ListActionCommands (const char *pattern)
#endif
#if !defined (get16bits)
#define get16bits(d) ((((DWORD)(((const uint8_t *)(d))[1])) << 8)\
+(DWORD)(((const uint8_t *)(d))[0]) )
#define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\
+(uint32_t)(((const uint8_t *)(d))[0]) )
#endif
DWORD SuperFastHash (const char *data, size_t len)
uint32_t SuperFastHash (const char *data, size_t len)
{
DWORD hash = 0, tmp;
uint32_t hash = 0, tmp;
size_t rem;
if (len == 0 || data == NULL) return 0;
@ -352,12 +352,12 @@ DWORD SuperFastHash (const char *data, size_t len)
/* A modified version to do a case-insensitive hash */
#undef get16bits
#define get16bits(d) ((((DWORD)tolower(((const uint8_t *)(d))[1])) << 8)\
+(DWORD)tolower(((const uint8_t *)(d))[0]) )
#define get16bits(d) ((((uint32_t)tolower(((const uint8_t *)(d))[1])) << 8)\
+(uint32_t)tolower(((const uint8_t *)(d))[0]) )
DWORD SuperFastHashI (const char *data, size_t len)
uint32_t SuperFastHashI (const char *data, size_t len)
{
DWORD hash = 0, tmp;
uint32_t hash = 0, tmp;
size_t rem;
if (len <= 0 || data == NULL) return 0;

View file

@ -152,7 +152,7 @@ struct FButtonStatus
{
enum { MAX_KEYS = 6 }; // Maximum number of keys that can press this button
WORD Keys[MAX_KEYS];
uint16_t Keys[MAX_KEYS];
BYTE bDown; // Button is down right now
BYTE bWentDown; // Button went down this tic
BYTE bWentUp; // Button went up this tic

View file

@ -50,7 +50,7 @@ FColorMatcher::FColorMatcher ()
Pal = NULL;
}
FColorMatcher::FColorMatcher (const DWORD *palette)
FColorMatcher::FColorMatcher (const uint32_t *palette)
{
SetPalette (palette);
}
@ -66,7 +66,7 @@ FColorMatcher &FColorMatcher::operator= (const FColorMatcher &other)
return *this;
}
void FColorMatcher::SetPalette (const DWORD *palette)
void FColorMatcher::SetPalette (const uint32_t *palette)
{
Pal = (const PalEntry *)palette;
}

View file

@ -38,10 +38,10 @@ class FColorMatcher
{
public:
FColorMatcher ();
FColorMatcher (const DWORD *palette);
FColorMatcher (const uint32_t *palette);
FColorMatcher (const FColorMatcher &other);
void SetPalette (const DWORD *palette);
void SetPalette (const uint32_t *palette);
uint8_t Pick (int r, int g, int b);
uint8_t Pick (PalEntry pe)
{

View file

@ -61,7 +61,7 @@
struct FCompatOption
{
const char *Name;
DWORD CompatFlags;
uint32_t CompatFlags;
int WhichSlot;
};

View file

@ -8,7 +8,7 @@
union FMD5Holder
{
BYTE Bytes[16];
DWORD DWords[4];
uint32_t DWords[4];
hash_t Hash;
};

View file

@ -871,7 +871,7 @@ const char *FConfigFile::GenerateEndTag(const char *value)
for (int i = 0; i < 5; ++i)
{
//DWORD three_bytes = (rand_bytes[i*3] << 16) | (rand_bytes[i*3+1] << 8) | (rand_bytes[i*3+2]); // ???
//uint32_t three_bytes = (rand_bytes[i*3] << 16) | (rand_bytes[i*3+1] << 8) | (rand_bytes[i*3+2]); // ???
EndTag[4+i*4 ] = Base64Table[rand_bytes[i*3] >> 2];
EndTag[4+i*4+1] = Base64Table[((rand_bytes[i*3] & 3) << 4) | (rand_bytes[i*3+1] >> 4)];
EndTag[4+i*4+2] = Base64Table[((rand_bytes[i*3+1] & 15) << 2) | (rand_bytes[i*3+2] >> 6)];

View file

@ -401,11 +401,11 @@ static bool HandleKey (const struct Key *keys, void *structure, const char *key,
static int FindSprite (const char *sprname)
{
int i;
DWORD nameint = *((DWORD *)sprname);
uint32_t nameint = *((uint32_t *)sprname);
for (i = 0; i < NumUnchangedSprites; ++i)
{
if (*((DWORD *)&UnchangedSpriteNames[i*4]) == nameint)
if (*((uint32_t *)&UnchangedSpriteNames[i*4]) == nameint)
{
return i;
}
@ -850,7 +850,7 @@ static int PatchThing (int thingy)
bool patchedStates = false;
ActorFlags oldflags;
PClassActor *type;
SWORD *ednum, dummyed;
int16_t *ednum, dummyed;
type = NULL;
info = (AActor *)&dummy;
@ -898,7 +898,7 @@ static int PatchThing (int thingy)
}
else if (linelen == 11 && stricmp (Line1, "Pain chance") == 0)
{
info->PainChance = (SWORD)val;
info->PainChance = (int16_t)val;
}
else if (linelen == 12 && stricmp (Line1, "Translucency") == 0)
{
@ -1049,7 +1049,7 @@ static int PatchThing (int thingy)
}
else if (stricmp (Line1, "Bits") == 0)
{
DWORD value[4] = { 0, 0, 0 };
uint32_t value[4] = { 0, 0, 0 };
bool vchanged[4] = { false, false, false };
// ZDoom used to block the upper range of bits to force use of mnemonics for extra flags.
// MBF also defined extra flags in the same range, but without forcing mnemonics. For MBF
@ -1244,7 +1244,7 @@ static int PatchThing (int thingy)
}
else if (stricmp (Line1, "ID #") == 0)
{
*ednum = (SWORD)val;
*ednum = (int16_t)val;
}
}
else Printf (unknown_str, Line1, "Thing", thingy);
@ -2111,7 +2111,7 @@ static int PatchCodePtrs (int dummy)
}
else
{
TArray<DWORD> &args = sym->Variants[0].ArgFlags;
TArray<uint32_t> &args = sym->Variants[0].ArgFlags;
unsigned numargs = sym->GetImplicitArgs();
if ((sym->Variants[0].Flags & VARF_Virtual || (args.Size() > numargs && !(args[numargs] & VARF_Optional))))
{
@ -2594,7 +2594,7 @@ static bool DoDehPatch()
static inline bool CompareLabel (const char *want, const uint8_t *have)
{
return *(DWORD *)want == *(DWORD *)have;
return *(uint32_t *)want == *(uint32_t *)have;
}
static int DehUseCount;
@ -2724,7 +2724,7 @@ static bool LoadDehSupp ()
}
else
{
TArray<DWORD> &args = sym->Variants[0].ArgFlags;
TArray<uint32_t> &args = sym->Variants[0].ArgFlags;
unsigned numargs = sym->GetImplicitArgs();
if ((sym->Variants[0].Flags & VARF_Virtual || (args.Size() > numargs && !(args[numargs] & VARF_Optional))))
{

View file

@ -47,9 +47,9 @@ struct event_t
{
uint8_t type;
uint8_t subtype;
SWORD data1; // keys / mouse/joystick buttons
SWORD data2;
SWORD data3;
int16_t data1; // keys / mouse/joystick buttons
int16_t data2;
int16_t data3;
int x; // mouse/joystick x move
int y; // mouse/joystick y move
};

View file

@ -261,7 +261,7 @@ void FIWadManager::ParseIWadInfos(const char *fn)
FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, NULL, true);
if (resfile != NULL)
{
DWORD cnt = resfile->LumpCount();
uint32_t cnt = resfile->LumpCount();
for(int i=cnt-1; i>=0; i--)
{
FResourceLump *lmp = resfile->GetLump(i);
@ -296,7 +296,7 @@ int FIWadManager::ScanIWAD (const char *iwad)
if (iwadfile != NULL)
{
ClearChecks();
for(DWORD ii = 0; ii < iwadfile->LumpCount(); ii++)
for(uint32_t ii = 0; ii < iwadfile->LumpCount(); ii++)
{
FResourceLump *lump = iwadfile->GetLump(ii);

View file

@ -1939,7 +1939,7 @@ static FString CheckGameInfo(TArray<FString> & pwads)
if (resfile != NULL)
{
DWORD cnt = resfile->LumpCount();
uint32_t cnt = resfile->LumpCount();
for(int i=cnt-1; i>=0; i--)
{
FResourceLump *lmp = resfile->GetLump(i);

View file

@ -77,8 +77,8 @@ struct FIWADInfo
FString Autoname; // Name of autoload ini section for this IWAD
FString Configname; // Name of config section for this IWAD
FString Required; // Requires another IWAD
DWORD FgColor; // Foreground color for title banner
DWORD BkColor; // Background color for title banner
uint32_t FgColor; // Foreground color for title banner
uint32_t BkColor; // Background color for title banner
EGameType gametype; // which game are we playing?
FString MapInfo; // Base mapinfo to load
TArray<FString> Load; // Wads to be loaded with this one.
@ -92,8 +92,8 @@ struct FIWADInfo
struct FStartupInfo
{
FString Name;
DWORD FgColor; // Foreground color for title banner
DWORD BkColor; // Background color for title banner
uint32_t FgColor; // Foreground color for title banner
uint32_t BkColor; // Background color for title banner
FString Song;
int Type;
enum

View file

@ -127,7 +127,7 @@ void D_ProcessEvents (void);
void G_BuildTiccmd (ticcmd_t *cmd);
void D_DoAdvanceDemo (void);
static void SendSetup (DWORD playersdetected[MAXNETNODES], uint8_t gotsetup[MAXNETNODES], int len);
static void SendSetup (uint32_t playersdetected[MAXNETNODES], uint8_t gotsetup[MAXNETNODES], int len);
static void RunScript(uint8_t **stream, APlayerPawn *pawn, int snum, int argn, int always);
int reboundpacket;
@ -1405,7 +1405,7 @@ void NetUpdate (void)
struct ArbitrateData
{
DWORD playersdetected[MAXNETNODES];
uint32_t playersdetected[MAXNETNODES];
uint8_t gotsetup[MAXNETNODES];
};
@ -1490,7 +1490,7 @@ bool DoArbitrate (void *userdata)
if (consoleplayer == Net_Arbitrator)
{
for (i = 0; i < doomcom.numnodes; ++i)
if (data->playersdetected[i] != DWORD(1 << doomcom.numnodes) - 1 || !data->gotsetup[i])
if (data->playersdetected[i] != uint32_t(1 << doomcom.numnodes) - 1 || !data->gotsetup[i])
break;
if (i == doomcom.numnodes)
@ -1631,7 +1631,7 @@ void D_ArbitrateNetStart (void)
StartScreen->NetDone();
}
static void SendSetup (DWORD playersdetected[MAXNETNODES], uint8_t gotsetup[MAXNETNODES], int len)
static void SendSetup (uint32_t playersdetected[MAXNETNODES], uint8_t gotsetup[MAXNETNODES], int len)
{
if (consoleplayer != Net_Arbitrator)
{
@ -2270,7 +2270,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
case DEM_INVUSE:
case DEM_INVDROP:
{
DWORD which = ReadLong (stream);
uint32_t which = ReadLong (stream);
int amt = -1;
if (type == DEM_INVDROP) amt = ReadLong(stream);
@ -2308,7 +2308,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
{
PClassActor *typeinfo;
int angle = 0;
SWORD tid = 0;
int16_t tid = 0;
uint8_t special = 0;
int args[5];

View file

@ -59,27 +59,27 @@
//
struct doomcom_t
{
DWORD id; // should be DOOMCOM_ID
SWORD intnum; // DOOM executes an int to execute commands
uint32_t id; // should be DOOMCOM_ID
int16_t intnum; // DOOM executes an int to execute commands
// communication between DOOM and the driver
SWORD command; // CMD_SEND or CMD_GET
SWORD remotenode; // dest for send, set by get (-1 = no packet).
SWORD datalength; // bytes in doomdata to be sent
int16_t command; // CMD_SEND or CMD_GET
int16_t remotenode; // dest for send, set by get (-1 = no packet).
int16_t datalength; // bytes in doomdata to be sent
// info common to all nodes
SWORD numnodes; // console is always node 0.
SWORD ticdup; // 1 = no duplication, 2-5 = dup for slow nets
int16_t numnodes; // console is always node 0.
int16_t ticdup; // 1 = no duplication, 2-5 = dup for slow nets
#ifdef DJGPP
SWORD pad[5]; // keep things aligned for DOS drivers
int16_t pad[5]; // keep things aligned for DOS drivers
#endif
// info specific to this node
SWORD consoleplayer;
SWORD numplayers;
int16_t consoleplayer;
int16_t numplayers;
#ifdef DJGPP
SWORD angleoffset; // does not work, but needed to preserve
SWORD drone; // alignment for DOS drivers
int16_t angleoffset; // does not work, but needed to preserve
int16_t drone; // alignment for DOS drivers
#endif
// packet data to be sent

View file

@ -256,7 +256,7 @@ public:
bool CheckSkin (int skin);
PClassActor *Type;
DWORD Flags;
uint32_t Flags;
TArray<int> Skins;
};
@ -386,7 +386,7 @@ public:
uint8_t playerstate;
ticcmd_t cmd;
usercmd_t original_cmd;
DWORD original_oldbuttons;
uint32_t original_oldbuttons;
userinfo_t userinfo; // [RH] who is this?
@ -411,7 +411,7 @@ public:
bool attackdown;
bool usedown;
DWORD oldbuttons;
uint32_t oldbuttons;
int health; // only used between levels, mo->health
// is used during levels
@ -423,7 +423,7 @@ public:
int lastkilltime; // [RH] For multikills
uint8_t multicount;
uint8_t spreecount; // [RH] Keep track of killing sprees
WORD WeaponState;
uint16_t WeaponState;
AWeapon *ReadyWeapon;
AWeapon *PendingWeapon; // WP_NOCHANGE if not changing
@ -464,11 +464,11 @@ public:
FName LastDamageType; // [RH] For damage-specific pain and death sounds
TObjPtr<AActor*> MUSINFOactor; // For MUSINFO purposes
SBYTE MUSINFOtics;
int8_t MUSINFOtics;
bool settings_controller; // Player can control game settings.
SBYTE crouching;
SBYTE crouchdir;
int8_t crouching;
int8_t crouchdir;
//Added by MC:
TObjPtr<DBot*> Bot;

View file

@ -159,7 +159,7 @@ int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream)
// We can support up to 29 buttons, using from 0 to 4 bytes to store them.
if (flags & UCMDF_BUTTONS)
{
DWORD buttons = ucmd->buttons;
uint32_t buttons = ucmd->buttons;
uint8_t in = ReadByte(stream);
buttons = (buttons & ~0x7F) | (in & 0x7F);
@ -204,7 +204,7 @@ int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream
uint8_t *temp = *stream;
uint8_t *start = *stream;
usercmd_t blank;
DWORD buttons_changed;
uint32_t buttons_changed;
if (basis == NULL)
{

View file

@ -63,7 +63,7 @@ struct zdemoheader_s {
struct usercmd_t
{
DWORD buttons;
uint32_t buttons;
short pitch; // up/down
short yaw; // left/right
short roll; // "tilt"
@ -141,7 +141,7 @@ enum EDemoCommand
DEM_DELCONTROLLER, // 49 Player to remove from the controller list.
DEM_KILLCLASSCHEAT, // 50 String: Class to kill.
DEM_UNDONE11, // 51
DEM_SUMMON2, // 52 String: Thing to fabricate, WORD: angle offset
DEM_SUMMON2, // 52 String: Thing to fabricate, uint16_t: angle offset
DEM_SUMMONFRIEND2, // 53
DEM_SUMMONFOE2, // 54
DEM_ADDSLOTDEFAULT, // 55

View file

@ -32,7 +32,7 @@
struct ticcmd_t
{
usercmd_t ucmd;
SWORD consistancy; // checks for net game
int16_t consistancy; // checks for net game
};
#endif // __D_TICCMD_H__

View file

@ -89,10 +89,10 @@ private:
struct FDecalLib::FTranslation
{
FTranslation (DWORD start, DWORD end);
FTranslation *LocateTranslation (DWORD start, DWORD end);
FTranslation (uint32_t start, uint32_t end);
FTranslation *LocateTranslation (uint32_t start, uint32_t end);
DWORD StartColor, EndColor;
uint32_t StartColor, EndColor;
FTranslation *Next;
uint16_t Index;
};
@ -546,7 +546,7 @@ void FDecalLib::ParseDecal (FScanner &sc)
break;
case DECAL_COLORS:
DWORD startcolor, endcolor;
uint32_t startcolor, endcolor;
sc.MustGetString (); startcolor = V_GetColor (NULL, sc);
sc.MustGetString (); endcolor = V_GetColor (NULL, sc);
@ -1009,7 +1009,7 @@ FDecalBase *FDecalLib::ScanTreeForName (const char *name, FDecalBase *root)
return root;
}
FDecalLib::FTranslation *FDecalLib::GenerateTranslation (DWORD start, DWORD end)
FDecalLib::FTranslation *FDecalLib::GenerateTranslation (uint32_t start, uint32_t end)
{
FTranslation *trans;
@ -1069,9 +1069,9 @@ const FDecalTemplate *FDecalTemplate::GetDecal () const
return this;
}
FDecalLib::FTranslation::FTranslation (DWORD start, DWORD end)
FDecalLib::FTranslation::FTranslation (uint32_t start, uint32_t end)
{
DWORD ri, gi, bi, rs, gs, bs;
uint32_t ri, gi, bi, rs, gs, bs;
PalEntry *first, *last;
uint8_t *table;
unsigned int i, tablei;
@ -1112,7 +1112,7 @@ FDecalLib::FTranslation::FTranslation (DWORD start, DWORD end)
Index = (uint16_t)TRANSLATION(TRANSLATION_Decals, tablei >> 8);
}
FDecalLib::FTranslation *FDecalLib::FTranslation::LocateTranslation (DWORD start, DWORD end)
FDecalLib::FTranslation *FDecalLib::FTranslation::LocateTranslation (uint32_t start, uint32_t end)
{
FTranslation *trans = this;

View file

@ -60,7 +60,7 @@ protected:
FDecalBase *Left, *Right;
FName Name;
WORD SpawnID;
uint16_t SpawnID;
TArray<const PClass *> Users; // Which actors generate this decal
};
@ -75,11 +75,11 @@ public:
void ReplaceDecalRef (FDecalBase *from, FDecalBase *to);
double ScaleX, ScaleY;
DWORD ShadeColor;
DWORD Translation;
uint32_t ShadeColor;
uint32_t Translation;
FRenderStyle RenderStyle;
FTextureID PicNum;
WORD RenderFlags;
uint16_t RenderFlags;
double Alpha; // same as actor->alpha
const FDecalAnimator *Animator;
const FDecalBase *LowerDecal;
@ -97,22 +97,22 @@ public:
void ReadDecals (FScanner &sc);
void ReadAllDecals ();
const FDecalTemplate *GetDecalByNum (WORD num) const;
const FDecalTemplate *GetDecalByNum (uint16_t num) const;
const FDecalTemplate *GetDecalByName (const char *name) const;
private:
struct FTranslation;
static void DelTree (FDecalBase *root);
static FDecalBase *ScanTreeForNum (const WORD num, FDecalBase *root);
static FDecalBase *ScanTreeForNum (const uint16_t num, FDecalBase *root);
static FDecalBase *ScanTreeForName (const char *name, FDecalBase *root);
static void ReplaceDecalRef (FDecalBase *from, FDecalBase *to, FDecalBase *root);
FTranslation *GenerateTranslation (DWORD start, DWORD end);
void AddDecal (const char *name, WORD num, const FDecalTemplate &decal);
FTranslation *GenerateTranslation (uint32_t start, uint32_t end);
void AddDecal (const char *name, uint16_t num, const FDecalTemplate &decal);
void AddDecal (FDecalBase *decal);
FDecalAnimator *FindAnimator (const char *name);
WORD GetDecalID (FScanner &sc);
uint16_t GetDecalID (FScanner &sc);
void ParseDecal (FScanner &sc);
void ParseDecalGroup (FScanner &sc);
void ParseGenerator (FScanner &sc);

View file

@ -150,7 +150,7 @@ DObject *Gray;
DObject *Root;
DObject *SoftRoots;
DObject **SweepPos;
DWORD CurrentWhite = OF_White0 | OF_Fixed;
uint32_t CurrentWhite = OF_White0 | OF_Fixed;
EGCState State = GCS_Pause;
int Pause = DEFAULT_GCPAUSE;
int StepMul = DEFAULT_GCMUL;

View file

@ -673,11 +673,11 @@ int PInt::GetValueInt(void *addr) const
}
else if (Size == 1)
{
return Unsigned ? *(uint8_t *)addr : *(SBYTE *)addr;
return Unsigned ? *(uint8_t *)addr : *(int8_t *)addr;
}
else if (Size == 2)
{
return Unsigned ? *(uint16_t *)addr : *(SWORD *)addr;
return Unsigned ? *(uint16_t *)addr : *(int16_t *)addr;
}
else if (Size == 8)
{ // truncated output
@ -2372,7 +2372,7 @@ bool PStruct::ReadFields(FSerializer &ar, void *addr) const
//
//==========================================================================
PField *PStruct::AddField(FName name, PType *type, DWORD flags)
PField *PStruct::AddField(FName name, PType *type, uint32_t flags)
{
PField *field = new PField(name, type, flags);
@ -2405,7 +2405,7 @@ PField *PStruct::AddField(FName name, PType *type, DWORD flags)
//
//==========================================================================
PField *PStruct::AddNativeField(FName name, PType *type, size_t address, DWORD flags, int bitvalue)
PField *PStruct::AddNativeField(FName name, PType *type, size_t address, uint32_t flags, int bitvalue)
{
PField *field = new PField(name, type, flags|VARF_Native|VARF_Transient, address, bitvalue);
@ -2495,7 +2495,7 @@ PField::PField()
}
PField::PField(FName name, PType *type, DWORD flags, size_t offset, int bitvalue)
PField::PField(FName name, PType *type, uint32_t flags, size_t offset, int bitvalue)
: PSymbol(name), Offset(offset), Type(type), Flags(flags)
{
if (bitvalue != 0)
@ -3330,7 +3330,7 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
//
//==========================================================================
PField *PClass::AddMetaField(FName name, PType *type, DWORD flags)
PField *PClass::AddMetaField(FName name, PType *type, uint32_t flags)
{
PField *field = new PField(name, type, flags);
@ -3360,7 +3360,7 @@ PField *PClass::AddMetaField(FName name, PType *type, DWORD flags)
//
//==========================================================================
PField *PClass::AddField(FName name, PType *type, DWORD flags)
PField *PClass::AddField(FName name, PType *type, uint32_t flags)
{
if (!(flags & VARF_Meta))
{

View file

@ -525,8 +525,8 @@ public:
VMFunction *mConstructor = nullptr;
VMFunction *mDestructor = nullptr;
virtual PField *AddField(FName name, PType *type, DWORD flags=0);
virtual PField *AddNativeField(FName name, PType *type, size_t address, DWORD flags = 0, int bitvalue = 0);
virtual PField *AddField(FName name, PType *type, uint32_t flags=0);
virtual PField *AddNativeField(FName name, PType *type, size_t address, uint32_t flags = 0, int bitvalue = 0);
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
@ -581,7 +581,7 @@ protected:
void Derive(PClass *newclass, FName name);
void InitializeSpecials(void *addr, void *defaults, TArray<FTypeAndOffset> PClass::*Inits);
void SetSuper();
PField *AddMetaField(FName name, PType *type, DWORD flags);
PField *AddMetaField(FName name, PType *type, uint32_t flags);
public:
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
void WriteAllFields(FSerializer &ar, const void *addr) const;
@ -617,7 +617,7 @@ public:
void InsertIntoHash();
DObject *CreateNew();
PClass *CreateDerivedClass(FName name, unsigned int size);
PField *AddField(FName name, PType *type, DWORD flags=0) override;
PField *AddField(FName name, PType *type, uint32_t flags=0) override;
void InitializeActorInfo();
void BuildFlatPointers();
void BuildArrayPointers();

View file

@ -241,7 +241,7 @@ struct mapsubsector_t
struct mapsubsector4_t
{
uint16_t numsegs;
DWORD firstseg; // index of first one, segs are stored sequentially
uint32_t firstseg; // index of first one, segs are stored sequentially
};
#pragma pack()
@ -251,10 +251,10 @@ struct mapseg_t
{
uint16_t v1;
uint16_t v2;
SWORD angle;
int16_t angle;
uint16_t linedef;
SWORD side;
SWORD offset;
int16_t side;
int16_t offset;
int V1() { return LittleShort(v1); }
int V2() { return LittleShort(v2); }
@ -264,10 +264,10 @@ struct mapseg4_t
{
int32_t v1;
int32_t v2;
SWORD angle;
int16_t angle;
uint16_t linedef;
SWORD side;
SWORD offset;
int16_t side;
int16_t offset;
int V1() { return LittleLong(v1); }
int V2() { return LittleLong(v2); }
@ -286,13 +286,13 @@ struct mapnode_t
NF_SUBSECTOR = 0x8000,
NF_LUMPOFFSET = 0
};
SWORD x,y,dx,dy; // partition line
SWORD bbox[2][4]; // bounding box for each child
int16_t x,y,dx,dy; // partition line
int16_t bbox[2][4]; // bounding box for each child
// If NF_SUBSECTOR is or'ed in, it's a subsector,
// else it's a node of another subtree.
uint16_t children[2];
DWORD Child(int num) { return LittleShort(children[num]); }
uint32_t Child(int num) { return LittleShort(children[num]); }
};
@ -303,13 +303,13 @@ struct mapnode4_t
NF_SUBSECTOR = 0x80000000,
NF_LUMPOFFSET = 8
};
SWORD x,y,dx,dy; // partition line
SWORD bbox[2][4]; // bounding box for each child
int16_t x,y,dx,dy; // partition line
int16_t bbox[2][4]; // bounding box for each child
// If NF_SUBSECTOR is or'ed in, it's a subsector,
// else it's a node of another subtree.
DWORD children[2];
uint32_t children[2];
DWORD Child(int num) { return LittleLong(children[num]); }
uint32_t Child(int num) { return LittleLong(children[num]); }
};
@ -318,22 +318,22 @@ struct mapnode4_t
// plus skill/visibility flags and attributes.
struct mapthing_t
{
SWORD x;
SWORD y;
SWORD angle;
SWORD type;
SWORD options;
int16_t x;
int16_t y;
int16_t angle;
int16_t type;
int16_t options;
};
// [RH] Hexen-compatible MapThing.
struct mapthinghexen_t
{
SWORD thingid;
SWORD x;
SWORD y;
SWORD z;
SWORD angle;
SWORD type;
int16_t thingid;
int16_t x;
int16_t y;
int16_t z;
int16_t angle;
int16_t type;
uint16_t flags;
uint8_t special;
uint8_t args[5];
@ -351,19 +351,19 @@ struct FMapThing
uint16_t ClassFilter;
int16_t EdNum;
FDoomEdEntry *info;
DWORD flags;
uint32_t flags;
int special;
int args[5];
int Conversation;
double Gravity;
double Alpha;
DWORD fillcolor;
uint32_t fillcolor;
DVector2 Scale;
double Health;
int score;
int16_t pitch;
int16_t roll;
DWORD RenderStyle;
uint32_t RenderStyle;
int FloatbobPhase;
};

View file

@ -377,9 +377,9 @@ enum
#define BLINKTHRESHOLD (4*32)
#ifndef __BIG_ENDIAN__
#define MAKE_ID(a,b,c,d) ((DWORD)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
#else
#define MAKE_ID(a,b,c,d) ((DWORD)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
#define MAKE_ID(a,b,c,d) ((uint32_t)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
#endif
#endif // __DOOMDEF_H__

View file

@ -95,8 +95,8 @@ struct EDMapthing
int type;
double height;
int args[5];
WORD skillfilter;
DWORD flags;
uint16_t skillfilter;
uint32_t flags;
};
struct EDLinedef
@ -107,8 +107,8 @@ struct EDLinedef
int id;
int args[5];
double alpha;
DWORD flags;
DWORD activation;
uint32_t flags;
uint32_t activation;
};
@ -117,9 +117,9 @@ struct EDSector
{
int recordnum;
DWORD flags;
DWORD flagsRemove;
DWORD flagsAdd;
uint32_t flags;
uint32_t flagsRemove;
uint32_t flagsAdd;
int damageamount;
int damageinterval;
@ -130,11 +130,11 @@ struct EDSector
int floorterrain;
int ceilingterrain;
DWORD color;
uint32_t color;
DWORD damageflags;
DWORD damageflagsAdd;
DWORD damageflagsRemove;
uint32_t damageflags;
uint32_t damageflagsAdd;
uint32_t damageflagsRemove;
bool flagsSet;
bool damageflagsSet;
@ -143,7 +143,7 @@ struct EDSector
// colormaptop//bottom cannot be used because ZDoom has no corresponding properties.
double xoffs[2], yoffs[2];
DAngle angle[2];
DWORD portalflags[2];
uint32_t portalflags[2];
double Overlayalpha[2];
};
@ -222,8 +222,8 @@ static void parseLinedef(FScanner &sc)
else if (sc.Compare("extflags"))
{
// these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1.
DWORD actmethod = 0;
DWORD acttype = 0;
uint32_t actmethod = 0;
uint32_t acttype = 0;
do
{
sc.CheckString("=");
@ -291,7 +291,7 @@ static void parseSector(FScanner &sc)
}
else if (sc.Compare("flags"))
{
DWORD *flagvar = NULL;
uint32_t *flagvar = NULL;
if (sc.CheckString("."))
{
sc.MustGetString();
@ -348,7 +348,7 @@ static void parseSector(FScanner &sc)
}
else if (sc.Compare("damageflags"))
{
DWORD *flagvar = NULL;
uint32_t *flagvar = NULL;
uint8_t *leakvar = NULL;
if (sc.CheckString("."))
{
@ -449,7 +449,7 @@ static void parseSector(FScanner &sc)
sc.MustGetString();
// Eternity is based on SMMU and uses colormaps differently than all other ports.
// The only solution here is to convert the colormap to an RGB value and set it as the sector's color.
DWORD cmap = R_ColormapNumForName(sc.String);
uint32_t cmap = R_ColormapNumForName(sc.String);
if (cmap != 0)
{
sec.color = R_BlendForColormap(cmap) & 0xff000000;
@ -700,7 +700,7 @@ void ProcessEDLinedef(line_t *ld, int recordnum)
ld->special = 0;
return;
}
const DWORD fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX;
const uint32_t fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX;
ld->special = eld->special;
ld->activation = eld->activation;
ld->flags = (ld->flags&~fmask) | eld->flags;
@ -719,7 +719,7 @@ void ProcessEDSector(sector_t *sec, int recordnum)
}
// In ZDoom the regular and the damage flags are part of the same flag word so we need to do some masking.
const DWORD flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE;
const uint32_t flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE;
if (esec->flagsSet) sec->Flags = (sec->Flags & ~flagmask);
sec->Flags = (sec->Flags | esec->flags | esec->flagsAdd) & ~esec->flagsRemove;
@ -740,7 +740,7 @@ void ProcessEDSector(sector_t *sec, int recordnum)
if (esec->colorSet) sec->SetColor(RPART(esec->color), GPART(esec->color), BPART(esec->color), 0);
const DWORD pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
const uint32_t pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
for (int i = 0; i < 2; i++)
{
sec->SetXOffset(i, esec->xoffs[i]);

View file

@ -19,27 +19,27 @@ public:
return *this;
}
FileReaderBase &operator>> (SBYTE &v)
FileReaderBase &operator>> (int8_t &v)
{
Read (&v, 1);
return *this;
}
FileReaderBase &operator>> (WORD &v)
FileReaderBase &operator>> (uint16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBase &operator>> (SWORD &v)
FileReaderBase &operator>> (int16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBase &operator>> (DWORD &v)
FileReaderBase &operator>> (uint32_t &v)
{
Read (&v, 4);
v = LittleLong(v);
@ -85,27 +85,27 @@ public:
return *this;
}
FileReader &operator>> (SBYTE &v)
FileReader &operator>> (int8_t &v)
{
Read (&v, 1);
return *this;
}
FileReader &operator>> (WORD &v)
FileReader &operator>> (uint16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReader &operator>> (SWORD &v)
FileReader &operator>> (int16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReader &operator>> (DWORD &v)
FileReader &operator>> (uint32_t &v)
{
Read (&v, 4);
v = LittleLong(v);
@ -144,27 +144,27 @@ public:
return *this;
}
FileReaderZ &operator>> (SBYTE &v)
FileReaderZ &operator>> (int8_t &v)
{
Read (&v, 1);
return *this;
}
FileReaderZ &operator>> (WORD &v)
FileReaderZ &operator>> (uint16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderZ &operator>> (SWORD &v)
FileReaderZ &operator>> (int16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderZ &operator>> (DWORD &v)
FileReaderZ &operator>> (uint32_t &v)
{
Read (&v, 4);
v = LittleLong(v);
@ -206,27 +206,27 @@ public:
return *this;
}
FileReaderBZ2 &operator>> (SBYTE &v)
FileReaderBZ2 &operator>> (int8_t &v)
{
Read (&v, 1);
return *this;
}
FileReaderBZ2 &operator>> (WORD &v)
FileReaderBZ2 &operator>> (uint16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBZ2 &operator>> (SWORD &v)
FileReaderBZ2 &operator>> (int16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBZ2 &operator>> (DWORD &v)
FileReaderBZ2 &operator>> (uint32_t &v)
{
Read (&v, 4);
v = LittleLong(v);
@ -270,27 +270,27 @@ public:
return *this;
}
FileReaderLZMA &operator>> (SBYTE &v)
FileReaderLZMA &operator>> (int8_t &v)
{
Read (&v, 1);
return *this;
}
FileReaderLZMA &operator>> (WORD &v)
FileReaderLZMA &operator>> (uint16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderLZMA &operator>> (SWORD &v)
FileReaderLZMA &operator>> (int16_t &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderLZMA &operator>> (DWORD &v)
FileReaderLZMA &operator>> (uint32_t &v)
{
Read (&v, 4);
v = LittleLong(v);

View file

@ -265,7 +265,7 @@ void OpenGLFrameBuffer::DoSetGamma()
bool useHWGamma = m_supportsGamma && ((vid_hwgamma == 0) || (vid_hwgamma == 2 && IsFullscreen()));
if (useHWGamma)
{
WORD gammaTable[768];
uint16_t gammaTable[768];
// This formula is taken from Doomsday
float gamma = clamp<float>(Gamma, 0.1f, 4.f);
@ -281,7 +281,7 @@ void OpenGLFrameBuffer::DoSetGamma()
val += bright * 128;
if(gamma != 1) val = pow(val, invgamma) / norm;
gammaTable[i] = gammaTable[i + 256] = gammaTable[i + 512] = (WORD)clamp<double>(val*256, 0, 0xffff);
gammaTable[i] = gammaTable[i + 256] = gammaTable[i + 512] = (uint16_t)clamp<double>(val*256, 0, 0xffff);
}
SetGammaTable(gammaTable);

View file

@ -135,8 +135,8 @@ struct PreGamePacket
};
struct
{
DWORD address;
WORD port;
uint32_t address;
uint16_t port;
uint8_t player;
uint8_t pad;
} machines[MAXNETNODES];

View file

@ -36,8 +36,8 @@ typedef uintptr_t Bitu;
typedef intptr_t Bits;
typedef DWORD Bit32u;
typedef int32_t Bit32s;
typedef WORD Bit16u;
typedef SWORD Bit16s;
typedef uint16_t Bit16u;
typedef int16_t Bit16s;
typedef uint8_t Bit8u;
typedef SBYTE Bit8s;

View file

@ -102,7 +102,7 @@ void OPLio::OPLwriteValue(uint32_t regbase, uint32_t channel, uint8_t value)
OPLwriteReg (which, reg, value);
}
static WORD frequencies[] =
static uint16_t frequencies[] =
{
0x133, 0x133, 0x134, 0x134, 0x135, 0x136, 0x136, 0x137, 0x137, 0x138, 0x138, 0x139,
0x139, 0x13a, 0x13b, 0x13b, 0x13c, 0x13c, 0x13d, 0x13d, 0x13e, 0x13f, 0x13f, 0x140,

View file

@ -101,7 +101,7 @@ public:
{
if (File != NULL)
{
WORD endmark = 0xFFFF;
uint16_t endmark = 0xFFFF;
fwrite(&endmark, 2, 1, File);
fclose(File);
}
@ -130,7 +130,7 @@ public:
double clock_rate;
int clock_mul;
WORD clock_word;
uint16_t clock_word;
clock_rate = samples_per_tick * ADLIB_CLOCK_MUL;
clock_mul = 1;
@ -141,7 +141,7 @@ public:
{
clock_mul++;
}
clock_word = WORD(clock_rate / clock_mul + 0.5);
clock_word = uint16_t(clock_rate / clock_mul + 0.5);
if (NeedClockRate)
{ // Set the initial clock rate.

View file

@ -107,7 +107,7 @@ struct OPL2instrument {
/* OP2 instrument file entry */
struct OP2instrEntry {
/*00*/ WORD flags; // see FL_xxx below
/*00*/ uint16_t flags; // see FL_xxx below
/*02*/ uint8_t finetune; // finetune value for 2-voice sounds
/*03*/ uint8_t note; // note # for fixed instruments
/*04*/ struct OPL2instrument instr[2]; // instruments

View file

@ -36,8 +36,8 @@ typedef uintptr_t Bitu;
typedef intptr_t Bits;
typedef DWORD Bit32u;
typedef int32_t Bit32s;
typedef WORD Bit16u;
typedef SWORD Bit16s;
typedef uint16_t Bit16u;
typedef int16_t Bit16s;
typedef uint8_t Bit8u;
typedef SBYTE Bit8s;

View file

@ -79,17 +79,17 @@ fail: delete[] scoredata;
((DWORD *)scoredata)[1] == MAKE_ID('D','A','T','A'))
{
RawPlayer = RDosPlay;
if (*(WORD *)(scoredata + 8) == 0)
if (*(uint16_t *)(scoredata + 8) == 0)
{ // A clock speed of 0 is bad
*(WORD *)(scoredata + 8) = 0xFFFF;
*(uint16_t *)(scoredata + 8) = 0xFFFF;
}
SamplesPerTick = LittleShort(*(WORD *)(scoredata + 8)) / ADLIB_CLOCK_MUL;
SamplesPerTick = LittleShort(*(uint16_t *)(scoredata + 8)) / ADLIB_CLOCK_MUL;
}
// Check for DosBox OPL dump
else if (((DWORD *)scoredata)[0] == MAKE_ID('D','B','R','A') &&
((DWORD *)scoredata)[1] == MAKE_ID('W','O','P','L'))
{
if (LittleShort(((WORD *)scoredata)[5]) == 1)
if (LittleShort(((uint16_t *)scoredata)[5]) == 1)
{
RawPlayer = DosBox1;
SamplesPerTick = OPL_SAMPLE_RATE / 1000;
@ -117,7 +117,7 @@ fail: delete[] scoredata;
}
else
{
Printf("Unsupported DOSBox Raw OPL version %d.%d\n", LittleShort(((WORD *)scoredata)[4]), LittleShort(((WORD *)scoredata)[5]));
Printf("Unsupported DOSBox Raw OPL version %d.%d\n", LittleShort(((uint16_t *)scoredata)[4]), LittleShort(((uint16_t *)scoredata)[5]));
goto fail;
}
}
@ -185,7 +185,7 @@ void OPLmusicFile::Restart ()
{
case RDosPlay:
score = scoredata + 10;
SamplesPerTick = LittleShort(*(WORD *)(scoredata + 8)) / ADLIB_CLOCK_MUL;
SamplesPerTick = LittleShort(*(uint16_t *)(scoredata + 8)) / ADLIB_CLOCK_MUL;
break;
case DosBox1:
@ -364,7 +364,7 @@ void OPLmusicBlock::OffsetSamples(float *buff, int count)
int OPLmusicFile::PlayTick ()
{
uint8_t reg, data;
WORD delay;
uint16_t delay;
switch (RawPlayer)
{
@ -385,7 +385,7 @@ int OPLmusicFile::PlayTick ()
case 2: // Speed change or OPL3 switch
if (data == 0)
{
SamplesPerTick = LittleShort(*(WORD *)(score)) / ADLIB_CLOCK_MUL;
SamplesPerTick = LittleShort(*(uint16_t *)(score)) / ADLIB_CLOCK_MUL;
io->SetClockRate(SamplesPerTick);
score += 2;
}
@ -493,7 +493,7 @@ int OPLmusicFile::PlayTick ()
}
reg = score[0];
data = score[1];
delay = LittleShort(((WORD *)score)[1]);
delay = LittleShort(((uint16_t *)score)[1]);
score += 4;
io->OPLwriteReg (0, reg, data);
}

View file

@ -317,7 +317,7 @@ uint8_t ModifierToDIK(const uint32_t modifier)
return 0;
}
SWORD ModifierFlagsToGUIKeyModifiers(NSEvent* theEvent)
int16_t ModifierFlagsToGUIKeyModifiers(NSEvent* theEvent)
{
const NSUInteger modifiers([theEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask);
return ((modifiers & NSShiftKeyMask ) ? GKM_SHIFT : 0)
@ -690,7 +690,7 @@ void ProcessMouseButtonEvent(NSEvent* theEvent)
void ProcessMouseWheelEvent(NSEvent* theEvent)
{
const SWORD modifiers = ModifierFlagsToGUIKeyModifiers(theEvent);
const int16_t modifiers = ModifierFlagsToGUIKeyModifiers(theEvent);
const CGFloat delta = (modifiers & GKM_SHIFT)
? [theEvent deltaX]
: [theEvent deltaY];

View file

@ -1138,7 +1138,7 @@ SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool
{
for (uint32_t i = 0; i < GAMMA_TABLE_SIZE; ++i)
{
m_originalGamma[i] = static_cast<WORD>(gammaTable[i] * 65535.0f);
m_originalGamma[i] = static_cast<uint16_t>(gammaTable[i] * 65535.0f);
}
}
}
@ -1222,7 +1222,7 @@ void SDLGLFB::SwapBuffers()
[[NSOpenGLContext currentContext] flushBuffer];
}
void SDLGLFB::SetGammaTable(WORD* table)
void SDLGLFB::SetGammaTable(uint16_t* table)
{
if (m_supportsGamma)
{

View file

@ -74,7 +74,7 @@ protected:
static const uint32_t GAMMA_TABLE_SIZE = GAMMA_CHANNEL_SIZE * GAMMA_CHANNEL_COUNT;
bool m_supportsGamma;
WORD m_originalGamma[GAMMA_TABLE_SIZE];
uint16_t m_originalGamma[GAMMA_TABLE_SIZE];
SDLGLFB();
@ -83,7 +83,7 @@ protected:
bool CanUpdate();
void SwapBuffers();
void SetGammaTable(WORD* table);
void SetGammaTable(uint16_t* table);
void ResetGammaTable();
};

View file

@ -33,7 +33,7 @@ IMPLEMENT_CLASS(SDLGLFB, true, false)
struct MiniModeInfo
{
WORD Width, Height;
uint16_t Width, Height;
};
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@ -377,7 +377,7 @@ bool SDLGLFB::CanUpdate ()
return true;
}
void SDLGLFB::SetGammaTable(WORD *tbl)
void SDLGLFB::SetGammaTable(uint16_t *tbl)
{
if (m_supportsGamma)
{

View file

@ -63,7 +63,7 @@ public:
protected:
bool CanUpdate();
void SetGammaTable(WORD *tbl);
void SetGammaTable(uint16_t *tbl);
void ResetGammaTable();
void InitializeState();

View file

@ -83,7 +83,7 @@ IMPLEMENT_CLASS(SDLFB, false, false)
struct MiniModeInfo
{
WORD Width, Height;
uint16_t Width, Height;
};
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@ -743,7 +743,7 @@ void SDLFB::SetVSync (bool vsync)
#endif // __APPLE__
}
void SDLFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
void SDLFB::ScaleCoordsFromWindow(int16_t &x, int16_t &y)
{
int w, h;
SDL_GetWindowSize (Screen, &w, &h);
@ -773,8 +773,8 @@ void SDLFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
}
else
{
x = (SWORD)(x*Width/w);
y = (SWORD)(y*Height/h);
x = (int16_t)(x*Width/w);
y = (int16_t)(y*Height/h);
}
}

View file

@ -211,7 +211,7 @@ static void R_InstallSprite (int num, spriteframewithrotate *sprtemp, int &maxfr
// allocate space for the frames present and copy sprtemp to it
sprites[num].numframes = maxframe;
sprites[num].spriteframes = WORD(framestart = SpriteFrames.Reserve (maxframe));
sprites[num].spriteframes = uint16_t(framestart = SpriteFrames.Reserve (maxframe));
for (frame = 0; frame < maxframe; ++frame)
{
memcpy (SpriteFrames[framestart+frame].Texture, sprtemp[frame].Texture, sizeof(sprtemp[frame].Texture));
@ -428,7 +428,7 @@ static void R_ExtendSpriteFrames(spritedef_t &spr, int frame)
newstart = SpriteFrames.Reserve(frame - spr.numframes);
if (spr.numframes == 0)
{
spr.spriteframes = WORD(newstart);
spr.spriteframes = uint16_t(newstart);
}
}
else
@ -440,7 +440,7 @@ static void R_ExtendSpriteFrames(spritedef_t &spr, int frame)
{
SpriteFrames[newstart + i] = SpriteFrames[spr.spriteframes + i];
}
spr.spriteframes = WORD(newstart);
spr.spriteframes = uint16_t(newstart);
newstart += i;
}
// Initialize all new frames to 0.

View file

@ -19,7 +19,7 @@ struct spriteframe_t
{
struct FVoxelDef *Voxel;// voxel to use for this frame
FTextureID Texture[16]; // texture to use for view angles 0-15
WORD Flip; // flip (1 = flip) to use for view angles 0-15.
uint16_t Flip; // flip (1 = flip) to use for view angles 0-15.
};
//
@ -32,10 +32,10 @@ struct spritedef_t
union
{
char name[5];
DWORD dwName;
uint32_t dwName;
};
uint8_t numframes;
WORD spriteframes;
uint16_t spriteframes;
};
extern TArray<spriteframe_t> SpriteFrames;

View file

@ -602,7 +602,7 @@ static bool ungzip(BYTE *data, int complen, TArray<BYTE> &newdata)
// Find start of compressed data stream
if (flags & GZIP_FEXTRA)
{
compstart += 2 + LittleShort(*(WORD *)(data + 10));
compstart += 2 + LittleShort(*(uint16_t *)(data + 10));
}
if (flags & GZIP_FNAME)
{

View file

@ -100,7 +100,7 @@ public:
virtual bool FakeVolume();
virtual bool Pause(bool paused) = 0;
virtual bool NeedThreadedCallback();
virtual void PrecacheInstruments(const WORD *instruments, int count);
virtual void PrecacheInstruments(const uint16_t *instruments, int count);
virtual void TimidityVolumeChanged();
virtual void FluidSettingInt(const char *setting, int value);
virtual void FluidSettingNum(const char *setting, double value);
@ -133,7 +133,7 @@ public:
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
void PrecacheInstruments(const WORD *instruments, int count);
void PrecacheInstruments(const uint16_t *instruments, int count);
protected:
static void CALLBACK CallbackFunc(HMIDIOUT, UINT, DWORD_PTR, DWORD, DWORD);
@ -348,7 +348,7 @@ public:
~TimidityMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void PrecacheInstruments(const WORD *instruments, int count);
void PrecacheInstruments(const uint16_t *instruments, int count);
FString GetStats();
protected:
@ -382,7 +382,7 @@ public:
~WildMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void PrecacheInstruments(const WORD *instruments, int count);
void PrecacheInstruments(const uint16_t *instruments, int count);
FString GetStats();
protected:
@ -618,7 +618,7 @@ protected:
TrackInfo *TrackDue;
int NumTracks;
int Format;
WORD DesignationMask;
uint16_t DesignationMask;
};
// HMI file played with a MIDI stream ---------------------------------------

View file

@ -60,7 +60,7 @@ struct ReverbContainer
{
ReverbContainer *Next;
const char *Name;
WORD ID;
uint16_t ID;
bool Builtin;
bool Modified;
REVERB_PROPERTIES Properties;

View file

@ -82,9 +82,9 @@ bool CDSong::IsPlaying ()
CDDAFile::CDDAFile (FileReader &reader)
: CDSong ()
{
DWORD chunk;
WORD track;
DWORD discid;
uint32_t chunk;
uint16_t track;
uint32_t discid;
long endpos = reader.Tell() + reader.GetLength() - 8;
// I_RegisterSong already identified this as a CDDA file, so we

View file

@ -94,7 +94,7 @@ struct HMISong::TrackInfo
size_t MaxTrackP;
DWORD Delay;
DWORD PlayedTime;
WORD Designation[NUM_HMI_DESIGNATIONS];
uint16_t Designation[NUM_HMI_DESIGNATIONS];
bool Enabled;
bool Finished;
BYTE RunningStatus;

View file

@ -130,7 +130,7 @@ void I_BuildMIDIMenuList (FOptionValues *opt)
}
}
static void PrintMidiDevice (int id, const char *name, WORD tech, DWORD support)
static void PrintMidiDevice (int id, const char *name, uint16_t tech, DWORD support)
{
if (id == snd_mididevice)
{

View file

@ -1131,13 +1131,13 @@ void MIDIStreamer::Precache()
DoRestart();
// Now pack everything into a contiguous region for the PrecacheInstruments call().
TArray<WORD> packed;
TArray<uint16_t> packed;
for (int i = 0; i < 256; ++i)
{
if (found_instruments[i])
{
WORD packnum = (i & 127) | ((i & 128) << 7);
uint16_t packnum = (i & 127) | ((i & 128) << 7);
if (!multiple_banks)
{
packed.Push(packnum);
@ -1429,7 +1429,7 @@ MIDIDevice::~MIDIDevice()
//
//==========================================================================
void MIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
void MIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count)
{
}

View file

@ -211,14 +211,14 @@ bool MUSSong2::CheckDone()
void MUSSong2::Precache()
{
TArray<WORD> work(LittleShort(MusHeader->NumInstruments));
TArray<uint16_t> work(LittleShort(MusHeader->NumInstruments));
const BYTE *used = (BYTE *)MusHeader + sizeof(MUSHeader) / sizeof(BYTE);
int i, k;
for (i = k = 0; i < LittleShort(MusHeader->NumInstruments); ++i)
{
BYTE instr = used[k++];
WORD val;
uint16_t val;
if (instr < 128)
{
val = instr;

View file

@ -67,7 +67,7 @@ struct MIDISong2::TrackInfo
bool Designated;
bool EProgramChange;
bool EVolume;
WORD Designation;
uint16_t Designation;
size_t LoopBegin;
DWORD LoopDelay;

View file

@ -167,7 +167,7 @@ int WildMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), v
//
//==========================================================================
void WildMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
void WildMIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count)
{
for (int i = 0; i < count; ++i)
{

View file

@ -239,7 +239,7 @@ void WinMIDIDevice::Stop()
//
//==========================================================================
void WinMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
void WinMIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count)
{
// Setting snd_midiprecache to false disables this precaching, since it
// does involve sleeping for more than a miniscule amount of time.

View file

@ -221,8 +221,8 @@ private:
const ReverbContainer *PrevEnvironment;
typedef TMap<WORD,ALuint> EffectMap;
typedef TMapIterator<WORD,ALuint> EffectMapIter;
typedef TMap<uint16_t,ALuint> EffectMap;
typedef TMapIterator<uint16_t,ALuint> EffectMapIter;
ALuint EnvSlot;
ALuint EnvFilters[2];
EffectMap EnvEffects;

View file

@ -29,15 +29,15 @@ struct GF1PatchHeader
BYTE Instruments;
BYTE Voices;
BYTE Channels;
WORD WaveForms;
WORD MasterVolume;
uint16_t WaveForms;
uint16_t MasterVolume;
DWORD DataSize;
BYTE Reserved[PATCH_HEADER_RESERVED_SIZE];
} GCC_PACKED;
struct GF1InstrumentData
{
WORD Instrument;
uint16_t Instrument;
char InstrumentName[INST_NAME_SIZE];
int InstrumentSize;
BYTE Layers;
@ -60,11 +60,11 @@ struct GF1PatchData
int WaveSize;
int StartLoop;
int EndLoop;
WORD SampleRate;
uint16_t SampleRate;
int LowFrequency;
int HighFrequency;
int RootFrequency;
SWORD Tune;
int16_t Tune;
BYTE Balance;
BYTE EnvelopeRate[ENVELOPES];
BYTE EnvelopeOffset[ENVELOPES];
@ -75,8 +75,8 @@ struct GF1PatchData
BYTE VibratoRate;
BYTE VibratoDepth;
BYTE Modes;
SWORD ScaleFrequency;
WORD ScaleFactor; /* From 0 to 2048 or 0 to 2 */
int16_t ScaleFrequency;
uint16_t ScaleFactor; /* From 0 to 2048 or 0 to 2 */
BYTE Reserved[PATCH_DATA_RESERVED_SIZE];
} GCC_PACKED;
#ifdef _MSC_VER

View file

@ -511,7 +511,7 @@ void convert_sample_data(Sample *sp, const void *data)
case PATCH_16:
{ /* 16-bit, signed */
SWORD *cp = (SWORD *)data;
int16_t *cp = (int16_t *)data;
/* Convert these to samples */
sp->data_length >>= 1;
sp->loop_start >>= 1;
@ -534,7 +534,7 @@ void convert_sample_data(Sample *sp, const void *data)
case PATCH_16 | PATCH_UNSIGNED:
{ /* 16-bit, unsigned */
WORD *cp = (WORD *)data;
auto *cp = (uint16_t *)data;
/* Convert these to samples */
sp->data_length >>= 1;
sp->loop_start >>= 1;

View file

@ -56,9 +56,9 @@ struct RIFF_Chunk
}
}
DWORD magic;
DWORD length;
DWORD subtype;
uint32_t magic;
uint32_t length;
uint32_t subtype;
BYTE *data;
RIFF_Chunk *child;
RIFF_Chunk *next;
@ -75,20 +75,20 @@ void PrintRIFF(RIFF_Chunk *chunk, int level);
#define RIFF MAKE_ID('R','I','F','F')
#define LIST MAKE_ID('L','I','S','T')
static bool ChunkHasSubType(DWORD magic)
static bool ChunkHasSubType(uint32_t magic)
{
return (magic == RIFF || magic == LIST);
}
static int ChunkHasSubChunks(DWORD magic)
static int ChunkHasSubChunks(uint32_t magic)
{
return (magic == RIFF || magic == LIST);
}
static void LoadSubChunks(RIFF_Chunk *chunk, BYTE *data, DWORD left)
static void LoadSubChunks(RIFF_Chunk *chunk, BYTE *data, uint32_t left)
{
BYTE *subchunkData;
DWORD subchunkDataLen;
uint32_t subchunkDataLen;
while ( left > 8 ) {
RIFF_Chunk *child = new RIFF_Chunk;
@ -102,10 +102,10 @@ static void LoadSubChunks(RIFF_Chunk *chunk, BYTE *data, DWORD left)
chunk->child = child;
}
child->magic = *(DWORD *)data;
child->magic = *(uint32_t *)data;
data += 4;
left -= 4;
child->length = LittleLong(*(DWORD *)data);
child->length = LittleLong(*(uint32_t *)data);
data += 4;
left -= 4;
child->data = data;
@ -117,7 +117,7 @@ static void LoadSubChunks(RIFF_Chunk *chunk, BYTE *data, DWORD left)
subchunkData = child->data;
subchunkDataLen = child->length;
if ( ChunkHasSubType(child->magic) && subchunkDataLen >= 4 ) {
child->subtype = *(DWORD *)subchunkData;
child->subtype = *(uint32_t *)subchunkData;
subchunkData += 4;
subchunkDataLen -= 4;
}
@ -134,7 +134,7 @@ RIFF_Chunk *LoadRIFF(FILE *src)
{
RIFF_Chunk *chunk;
BYTE *subchunkData;
DWORD subchunkDataLen;
uint32_t subchunkDataLen;
/* Allocate the chunk structure */
chunk = new RIFF_Chunk;
@ -162,7 +162,7 @@ RIFF_Chunk *LoadRIFF(FILE *src)
subchunkData = chunk->data;
subchunkDataLen = chunk->length;
if ( ChunkHasSubType(chunk->magic) && subchunkDataLen >= 4 ) {
chunk->subtype = *(DWORD *)subchunkData;
chunk->subtype = *(uint32_t *)subchunkData;
subchunkData += 4;
subchunkDataLen -= 4;
}
@ -251,10 +251,10 @@ http://www.midi.org/about-midi/dls/dlsspec.shtml
/* Some typedefs so the public dls headers don't need to be modified */
#define FAR
typedef SWORD SHORT;
typedef WORD USHORT;
typedef int16_t SHORT;
typedef uint16_t USHORT;
typedef int32_t LONG;
typedef DWORD ULONG;
typedef uint32_t ULONG;
#define mmioFOURCC MAKE_ID
#define DEFINE_GUID(A, B, C, E, F, G, H, I, J, K, L, M)
@ -263,19 +263,19 @@ typedef DWORD ULONG;
struct WaveFMT
{
WORD wFormatTag;
WORD wChannels;
DWORD dwSamplesPerSec;
DWORD dwAvgBytesPerSec;
WORD wBlockAlign;
WORD wBitsPerSample;
uint16_t wFormatTag;
uint16_t wChannels;
uint32_t dwSamplesPerSec;
uint32_t dwAvgBytesPerSec;
uint16_t wBlockAlign;
uint16_t wBitsPerSample;
};
struct DLS_Wave
{
WaveFMT *format;
BYTE *data;
DWORD length;
uint32_t length;
WSMPL *wsmp;
WLOOP *wsmp_loop;
};
@ -303,7 +303,7 @@ struct DLS_Data
{
RIFF_Chunk *chunk;
DWORD cInstruments;
uint32_t cInstruments;
DLS_Instrument *instruments;
POOLTABLE *ptbl;
@ -367,7 +367,7 @@ static void AllocRegions(DLS_Instrument *instrument)
static void FreeInstruments(DLS_Data *data)
{
if ( data->instruments ) {
DWORD i;
uint32_t i;
for ( i = 0; i < data->cInstruments; ++i ) {
FreeRegions(&data->instruments[i]);
}
@ -404,7 +404,7 @@ static void AllocWaveList(DLS_Data *data)
static void Parse_colh(DLS_Data *data, RIFF_Chunk *chunk)
{
data->cInstruments = LittleLong(*(DWORD *)chunk->data);
data->cInstruments = LittleLong(*(uint32_t *)chunk->data);
AllocInstruments(data);
}
@ -442,7 +442,7 @@ static void Parse_wlnk(DLS_Data *data, RIFF_Chunk *chunk, DLS_Region *region)
static void Parse_wsmp(DLS_Data *data, RIFF_Chunk *chunk, WSMPL **wsmp_ptr, WLOOP **wsmp_loop_ptr)
{
DWORD i;
uint32_t i;
WSMPL *wsmp = (WSMPL *)chunk->data;
WLOOP *loop;
wsmp->cbSize = LittleLong(wsmp->cbSize);
@ -465,7 +465,7 @@ static void Parse_wsmp(DLS_Data *data, RIFF_Chunk *chunk, WSMPL **wsmp_ptr, WLOO
static void Parse_art(DLS_Data *data, RIFF_Chunk *chunk, CONNECTIONLIST **art_ptr, CONNECTION **artList_ptr)
{
DWORD i;
uint32_t i;
CONNECTIONLIST *art = (CONNECTIONLIST *)chunk->data;
CONNECTION *artList;
art->cbSize = LittleLong(art->cbSize);
@ -487,7 +487,7 @@ static void Parse_lart(DLS_Data *data, RIFF_Chunk *chunk, CONNECTIONLIST **conn_
{
/* FIXME: This only supports one set of connections */
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_ART1:
case FOURCC_ART2:
@ -500,7 +500,7 @@ static void Parse_lart(DLS_Data *data, RIFF_Chunk *chunk, CONNECTIONLIST **conn_
static void Parse_rgn(DLS_Data *data, RIFF_Chunk *chunk, DLS_Region *region)
{
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_RGNH:
Parse_rgnh(data, chunk, region);
@ -521,9 +521,9 @@ static void Parse_rgn(DLS_Data *data, RIFF_Chunk *chunk, DLS_Region *region)
static void Parse_lrgn(DLS_Data *data, RIFF_Chunk *chunk, DLS_Instrument *instrument)
{
DWORD region = 0;
uint32_t region = 0;
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_RGN:
case FOURCC_RGN2:
@ -538,7 +538,7 @@ static void Parse_lrgn(DLS_Data *data, RIFF_Chunk *chunk, DLS_Instrument *instru
static void Parse_INFO_INS(DLS_Data *data, RIFF_Chunk *chunk, DLS_Instrument *instrument)
{
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_INAM: /* Name */
instrument->name = (const char *)chunk->data;
@ -550,7 +550,7 @@ static void Parse_INFO_INS(DLS_Data *data, RIFF_Chunk *chunk, DLS_Instrument *in
static void Parse_ins(DLS_Data *data, RIFF_Chunk *chunk, DLS_Instrument *instrument)
{
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_INSH:
Parse_insh(data, chunk, instrument);
@ -571,9 +571,9 @@ static void Parse_ins(DLS_Data *data, RIFF_Chunk *chunk, DLS_Instrument *instrum
static void Parse_lins(DLS_Data *data, RIFF_Chunk *chunk)
{
DWORD instrument = 0;
uint32_t instrument = 0;
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_INS:
if ( instrument < data->cInstruments ) {
@ -586,7 +586,7 @@ static void Parse_lins(DLS_Data *data, RIFF_Chunk *chunk)
static void Parse_ptbl(DLS_Data *data, RIFF_Chunk *chunk)
{
DWORD i;
uint32_t i;
POOLTABLE *ptbl = (POOLTABLE *)chunk->data;
ptbl->cbSize = LittleLong(ptbl->cbSize);
ptbl->cCues = LittleLong(ptbl->cCues);
@ -619,7 +619,7 @@ static void Parse_data(DLS_Data *data, RIFF_Chunk *chunk, DLS_Wave *wave)
static void Parse_wave(DLS_Data *data, RIFF_Chunk *chunk, DLS_Wave *wave)
{
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_FMT:
Parse_fmt(data, chunk, wave);
@ -636,9 +636,9 @@ static void Parse_wave(DLS_Data *data, RIFF_Chunk *chunk, DLS_Wave *wave)
static void Parse_wvpl(DLS_Data *data, RIFF_Chunk *chunk)
{
DWORD wave = 0;
uint32_t wave = 0;
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_wave:
if ( wave < data->ptbl->cCues ) {
@ -652,7 +652,7 @@ static void Parse_wvpl(DLS_Data *data, RIFF_Chunk *chunk)
static void Parse_INFO_DLS(DLS_Data *data, RIFF_Chunk *chunk)
{
for ( chunk = chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_IARL: /* Archival Location */
break;
@ -713,7 +713,7 @@ DLS_Data *LoadDLS(FILE *src)
}
for ( chunk = data->chunk->child; chunk; chunk = chunk->next ) {
DWORD magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
uint32_t magic = (chunk->magic == FOURCC_LIST) ? chunk->subtype : chunk->magic;
switch(magic) {
case FOURCC_COLH:
Parse_colh(data, chunk);
@ -883,7 +883,7 @@ static const char *DestinationToString(USHORT usDestination)
static void PrintArt(const char *type, CONNECTIONLIST *art, CONNECTION *artList)
{
DWORD i;
uint32_t i;
printf("%s Connections:\n", type);
for ( i = 0; i < art->cConnections; ++i ) {
printf(" Source: %s, Control: %s, Destination: %s, Transform: %s, Scale: %d\n",
@ -895,14 +895,14 @@ static void PrintArt(const char *type, CONNECTIONLIST *art, CONNECTION *artList)
}
}
static void PrintWave(DLS_Wave *wave, DWORD index)
static void PrintWave(DLS_Wave *wave, uint32_t index)
{
WaveFMT *format = wave->format;
if ( format ) {
printf(" Wave %u: Format: %hu, %hu channels, %u Hz, %hu bits (length = %u)\n", index, format->wFormatTag, format->wChannels, format->dwSamplesPerSec, format->wBitsPerSample, wave->length);
}
if ( wave->wsmp ) {
DWORD i;
uint32_t i;
printf(" wsmp->usUnityNote = %hu\n", wave->wsmp->usUnityNote);
printf(" wsmp->sFineTune = %hd\n", wave->wsmp->sFineTune);
printf(" wsmp->lAttenuation = %d\n", wave->wsmp->lAttenuation);
@ -917,7 +917,7 @@ static void PrintWave(DLS_Wave *wave, DWORD index)
}
}
static void PrintRegion(DLS_Region *region, DWORD index)
static void PrintRegion(DLS_Region *region, uint32_t index)
{
printf(" Region %u:\n", index);
if ( region->header ) {
@ -933,7 +933,7 @@ static void PrintRegion(DLS_Region *region, DWORD index)
printf(" wlnk->ulTableIndex = %u\n", region->wlnk->ulTableIndex);
}
if ( region->wsmp ) {
DWORD i;
uint32_t i;
printf(" wsmp->usUnityNote = %hu\n", region->wsmp->usUnityNote);
printf(" wsmp->sFineTune = %hd\n", region->wsmp->sFineTune);
printf(" wsmp->lAttenuation = %d\n", region->wsmp->lAttenuation);
@ -951,14 +951,14 @@ static void PrintRegion(DLS_Region *region, DWORD index)
}
}
static void PrintInstrument(DLS_Instrument *instrument, DWORD index)
static void PrintInstrument(DLS_Instrument *instrument, uint32_t index)
{
printf("Instrument %u:\n", index);
if ( instrument->name ) {
printf(" Name: %s\n", instrument->name);
}
if ( instrument->header ) {
DWORD i;
uint32_t i;
printf(" ulBank = 0x%8.8x\n", instrument->header->Locale.ulBank);
printf(" ulInstrument = %u\n", instrument->header->Locale.ulInstrument);
printf(" Regions: %u\n", instrument->header->cRegions);
@ -976,13 +976,13 @@ void PrintDLS(DLS_Data *data)
printf("DLS Data:\n");
printf("cInstruments = %u\n", data->cInstruments);
if ( data->instruments ) {
DWORD i;
uint32_t i;
for ( i = 0; i < data->cInstruments; ++i ) {
PrintInstrument(&data->instruments[i], i);
}
}
if ( data->ptbl && data->ptbl->cCues > 0 ) {
DWORD i;
uint32_t i;
printf("Cues: ");
for ( i = 0; i < data->ptbl->cCues; ++i ) {
if ( i > 0 ) {
@ -993,7 +993,7 @@ void PrintDLS(DLS_Data *data)
printf("\n");
}
if ( data->waveList && data->ptbl ) {
DWORD i;
uint32_t i;
printf("Waves:\n");
for ( i = 0; i < data->ptbl->cCues; ++i ) {
PrintWave(&data->waveList[i], i);
@ -1116,7 +1116,7 @@ static int load_connection(ULONG cConnections, CONNECTION *artList, USHORT desti
return value;
}
static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins, DWORD index)
static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins, uint32_t index)
{
DLS_Region *rgn = &ins->regions[index];
DLS_Wave *wave = &song->patches->waveList[rgn->wlnk->ulTableIndex];
@ -1187,7 +1187,7 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins,
Instrument *load_instrument_dls(Renderer *song, int drum, int bank, int instrument)
{
Instrument *inst;
DWORD i;
uint32_t i;
DLS_Instrument *dls_ins = NULL;
if (song->patches == NULL)

View file

@ -192,7 +192,7 @@ ListHandler PdtaHandlers[] =
{ 0, 0 }
};
static double timecent_to_sec(SWORD timecent)
static double timecent_to_sec(int16_t timecent)
{
if (timecent == -32768)
return 0;
@ -250,7 +250,7 @@ static inline int read_char(FileReader *f)
static inline int read_uword(FileReader *f)
{
WORD x;
uint16_t x;
if (f->Read(&x, 2) != 2)
{
throw CIOErr();
@ -260,7 +260,7 @@ static inline int read_uword(FileReader *f)
static inline int read_sword(FileReader *f)
{
SWORD x;
int16_t x;
if (f->Read(&x, 2) != 2)
{
throw CIOErr();
@ -317,7 +317,7 @@ static void check_list(FileReader *f, DWORD id, DWORD filelen, DWORD &chunklen)
static void ParseIfil(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
{
WORD major, minor;
uint16_t major, minor;
if (chunklen != 4)
{
@ -473,7 +473,7 @@ static void ParsePhdr(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
static void ParseBag(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
{
SFBag *bags, *bag;
WORD prev_mod = 0;
uint16_t prev_mod = 0;
int numbags;
int i;
@ -513,7 +513,7 @@ static void ParseBag(SFFile *sf2, FileReader *f, DWORD chunkid, DWORD chunklen)
for (bag = bags, i = numbags; i != 0; --i, ++bag)
{
bag->GenIndex = read_uword(f);
WORD mod = read_uword(f);
uint16_t mod = read_uword(f);
// Section 7.3, page 22:
// If the generator or modulator indices are non-monotonic or do not
// match the size of the respective PGEN or PMOD sub-chunks, the file
@ -1165,7 +1165,7 @@ void SFFile::SetInstrumentGenerators(SFGenComposite *composite, int start, int s
continue;
}
// Set the generator
((WORD *)composite)[GenDefs[gen->Oper].StructIndex] = gen->uAmount;
((uint16_t *)composite)[GenDefs[gen->Oper].StructIndex] = gen->uAmount;
if (gen->Oper == GEN_sampleID)
{ // Anything past sampleID is ignored.
break;
@ -1209,7 +1209,7 @@ void SFFile::AddPresetGenerators(SFGenComposite *composite, int start, int stop,
continue;
}
// Add to instrument/default generator.
int added = ((SWORD *)composite)[def->StructIndex] + gen->Amount;
int added = ((int16_t *)composite)[def->StructIndex] + gen->Amount;
// Clamp to proper range.
if (added <= -32768 && def->Flags & GENF_32768_Ok)
{
@ -1219,7 +1219,7 @@ void SFFile::AddPresetGenerators(SFGenComposite *composite, int start, int stop,
{
added = clamp<int>(added, def->Min, def->Max);
}
((SWORD *)composite)[def->StructIndex] = added;
((int16_t *)composite)[def->StructIndex] = added;
gen_set[gen->Oper] = true;
if (gen->Oper == GEN_instrument)
{ // Anything past the instrument generator is ignored.
@ -1513,7 +1513,7 @@ void SFFile::LoadSample(SFSample *sample)
// Load 16-bit sample data.
for (i = 0; i < sample->End - sample->Start; ++i)
{
SWORD samp;
int16_t samp;
*fp >> samp;
sample->InMemoryData[i] = samp / 32768.f;
}

View file

@ -485,7 +485,7 @@ static sample_t *rs_vib_bidir(sample_t *resample_buffer, float rate, Voice *vp,
sample_t *resample_voice(Renderer *song, Voice *vp, int *countptr)
{
int ofs;
WORD modes;
uint16_t modes;
if (vp->sample->sample_rate == 0)
{

View file

@ -1,4 +1,4 @@
typedef WORD SFGenerator;
typedef uint16_t SFGenerator;
struct SFRange
{
@ -11,16 +11,16 @@ struct SFPreset
char Name[21];
BYTE LoadOrder:7;
BYTE bHasGlobalZone:1;
WORD Program;
WORD Bank;
WORD BagIndex;
uint16_t Program;
uint16_t Bank;
uint16_t BagIndex;
/* Don't care about library, genre, and morphology */
};
struct SFBag
{
WORD GenIndex;
// WORD ModIndex; // If I am feeling ambitious, I might add support for modulators some day.
uint16_t GenIndex;
// uint16_t ModIndex; // If I am feeling ambitious, I might add support for modulators some day.
SFRange KeyRange;
SFRange VelRange;
int Target; // Either an instrument or sample index
@ -31,7 +31,7 @@ struct SFInst
char Name[21];
BYTE Pad:7;
BYTE bHasGlobalZone:1;
WORD BagIndex;
uint16_t BagIndex;
};
struct SFSample
@ -44,8 +44,8 @@ struct SFSample
DWORD SampleRate;
BYTE OriginalPitch;
SBYTE PitchCorrection;
WORD SampleLink;
WORD SampleType;
uint16_t SampleLink;
uint16_t SampleType;
char Name[21];
};
@ -68,8 +68,8 @@ struct SFGenList
union
{
SFRange Range;
SWORD Amount;
WORD uAmount;
int16_t Amount;
uint16_t uAmount;
};
};
@ -142,20 +142,20 @@ enum
struct SFModulator
{
WORD Index:7;
WORD CC:1;
WORD Dir:1; /* 0 = min->max, 1 = max->min */
WORD Polarity:1; /* 0 = unipolar, 1 = bipolar */
WORD Type:6;
uint16_t Index:7;
uint16_t CC:1;
uint16_t Dir:1; /* 0 = min->max, 1 = max->min */
uint16_t Polarity:1; /* 0 = unipolar, 1 = bipolar */
uint16_t Type:6;
};
struct SFModList
{
SFModulator SrcOper;
SFGenerator DestOper;
SWORD Amount;
int16_t Amount;
SFModulator AmtSrcOper;
WORD Transform;
uint16_t Transform;
};
// Modulator sources when CC is 0
@ -206,55 +206,55 @@ struct SFGenComposite
SFRange velRange;
union
{
WORD instrument; // At preset level
WORD sampleID; // At instrument level
uint16_t instrument; // At preset level
uint16_t sampleID; // At instrument level
};
SWORD modLfoToPitch;
SWORD vibLfoToPitch;
SWORD modEnvToPitch;
SWORD initialFilterFc;
SWORD initialFilterQ;
SWORD modLfoToFilterFc;
SWORD modEnvToFilterFc;
SWORD modLfoToVolume;
SWORD chorusEffectsSend;
SWORD reverbEffectsSend;
SWORD pan;
SWORD delayModLFO;
SWORD freqModLFO;
SWORD delayVibLFO;
SWORD freqVibLFO;
SWORD delayModEnv;
SWORD attackModEnv;
SWORD holdModEnv;
SWORD decayModEnv;
SWORD sustainModEnv;
SWORD releaseModEnv;
SWORD keynumToModEnvHold;
SWORD keynumToModEnvDecay;
SWORD delayVolEnv;
SWORD attackVolEnv;
SWORD holdVolEnv;
SWORD decayVolEnv;
SWORD sustainVolEnv;
SWORD releaseVolEnv;
SWORD keynumToVolEnvHold;
SWORD keynumToVolEnvDecay;
SWORD initialAttenuation;
SWORD coarseTune;
SWORD fineTune;
SWORD scaleTuning;
int16_t modLfoToPitch;
int16_t vibLfoToPitch;
int16_t modEnvToPitch;
int16_t initialFilterFc;
int16_t initialFilterQ;
int16_t modLfoToFilterFc;
int16_t modEnvToFilterFc;
int16_t modLfoToVolume;
int16_t chorusEffectsSend;
int16_t reverbEffectsSend;
int16_t pan;
int16_t delayModLFO;
int16_t freqModLFO;
int16_t delayVibLFO;
int16_t freqVibLFO;
int16_t delayModEnv;
int16_t attackModEnv;
int16_t holdModEnv;
int16_t decayModEnv;
int16_t sustainModEnv;
int16_t releaseModEnv;
int16_t keynumToModEnvHold;
int16_t keynumToModEnvDecay;
int16_t delayVolEnv;
int16_t attackVolEnv;
int16_t holdVolEnv;
int16_t decayVolEnv;
int16_t sustainVolEnv;
int16_t releaseVolEnv;
int16_t keynumToVolEnvHold;
int16_t keynumToVolEnvDecay;
int16_t initialAttenuation;
int16_t coarseTune;
int16_t fineTune;
int16_t scaleTuning;
// The following are only for instruments:
SWORD startAddrsOffset, startAddrsCoarseOffset;
SWORD endAddrsOffset, endAddrsCoarseOffset;
SWORD startLoopAddrsOffset, startLoopAddrsCoarseOffset;
SWORD endLoopAddrsOffset, endLoopAddrsCoarseOffset;
SWORD keynum;
SWORD velocity;
WORD sampleModes;
SWORD exclusiveClass;
SWORD overridingRootKey;
int16_t startAddrsOffset, startAddrsCoarseOffset;
int16_t endAddrsOffset, endAddrsCoarseOffset;
int16_t startLoopAddrsOffset, startLoopAddrsCoarseOffset;
int16_t endLoopAddrsOffset, endLoopAddrsCoarseOffset;
int16_t keynum;
int16_t velocity;
uint16_t sampleModes;
int16_t exclusiveClass;
int16_t overridingRootKey;
};
// Intermediate percussion representation

View file

@ -240,13 +240,13 @@ struct Sample
tremolo_depth, vibrato_depth,
low_vel, high_vel,
type;
WORD
uint16_t
modes;
SWORD
int16_t
panning;
WORD
uint16_t
scale_factor, key_group;
SWORD
int16_t
scale_note;
bool
self_nonexclusive;
@ -254,7 +254,7 @@ struct Sample
left_offset, right_offset;
// SF2 stuff
SWORD tune;
int16_t tune;
SBYTE velocity;
float initial_attenuation;
@ -432,7 +432,7 @@ struct Channel
volume, expression;
SBYTE
panning;
WORD
uint16_t
rpn, nrpn;
bool
nrpn_mode;

View file

@ -44,10 +44,10 @@ class TWeightedList
template<class U>
struct Choice
{
Choice(WORD w, U v) : Next(NULL), Weight(w), RandomVal(0), Value(v) {}
Choice(uint16_t w, U v) : Next(NULL), Weight(w), RandomVal(0), Value(v) {}
Choice<U> *Next;
WORD Weight;
uint16_t Weight;
BYTE RandomVal; // 0 (never) - 255 (always)
T Value;
};
@ -65,7 +65,7 @@ class TWeightedList
}
}
void AddEntry (T value, WORD weight);
void AddEntry (T value, uint16_t weight);
T PickEntry () const;
void ReplaceValues (T oldval, T newval);
@ -79,7 +79,7 @@ class TWeightedList
};
template<class T>
void TWeightedList<T>::AddEntry (T value, WORD weight)
void TWeightedList<T>::AddEntry (T value, uint16_t weight)
{
if (weight == 0)
{ // If the weight is 0, don't bother adding it,

View file

@ -56,8 +56,8 @@ typedef struct w32apiFixedOFNA {
LPCSTR lpstrInitialDir;
LPCSTR lpstrTitle;
DWORD Flags;
WORD nFileOffset;
WORD nFileExtension;
uint16_t nFileOffset;
uint16_t nFileExtension;
LPCSTR lpstrDefExt;
LPARAM lCustData;
LPOFNHOOKPROC lpfnHook;
@ -255,7 +255,7 @@ void PopulateEnvDropDown (HWND hCtl, bool showIDs, const ReverbContainer *defEnv
}
}
void SetIDEdits (HWND hDlg, WORD id)
void SetIDEdits (HWND hDlg, uint16_t id)
{
char text[4];
@ -292,7 +292,7 @@ void PopulateEnvList (HWND hCtl, bool show, const ReverbContainer *defEnv)
SendMessage (hCtl, WM_SETREDRAW, TRUE, 0);
}
WORD FirstFreeID (WORD base, bool builtin)
uint16_t FirstFreeID (uint16_t base, bool builtin)
{
int tryCount = 0;
int priID = HIBYTE(base);
@ -316,7 +316,7 @@ WORD FirstFreeID (WORD base, bool builtin)
for (;;)
{
WORD lastID = Environments->ID;
uint16_t lastID = Environments->ID;
const ReverbContainer *env = Environments->Next;
// Find the lowest-numbered free ID with the same primary ID as base

View file

@ -877,7 +877,7 @@ bool D3DFB::CreateVertexes ()
{
return false;
}
if (FAILED(D3DDevice->CreateIndexBuffer(sizeof(WORD)*NUM_INDEXES,
if (FAILED(D3DDevice->CreateIndexBuffer(sizeof(uint16_t)*NUM_INDEXES,
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &IndexBuffer, NULL)))
{
return false;

View file

@ -468,7 +468,7 @@ bool D3DFB::Wiper_Melt::Run(int ticks, D3DFB *fb)
BufferedTris *quad = &fb->QuadExtra[fb->QuadBatchPos];
FBVERTEX *vert = &fb->VertexData[fb->VertexPos];
WORD *index = &fb->IndexData[fb->IndexPos];
uint16_t *index = &fb->IndexData[fb->IndexPos];
quad->Group1 = 0;
quad->Flags = BQF_DisableAlphaTest;

View file

@ -169,15 +169,15 @@ namespace zip
{
DWORD Magic; // 0
BYTE VersionToExtract[2]; // 4
WORD Flags; // 6
WORD Method; // 8
WORD ModTime; // 10
WORD ModDate; // 12
uint16_t Flags; // 6
uint16_t Method; // 8
uint16_t ModTime; // 10
uint16_t ModDate; // 12
DWORD CRC32; // 14
DWORD CompressedSize; // 18
DWORD UncompressedSize; // 22
WORD NameLength; // 26
WORD ExtraLength; // 28
uint16_t NameLength; // 26
uint16_t ExtraLength; // 28
};
struct CentralDirectoryEntry
@ -185,18 +185,18 @@ namespace zip
DWORD Magic;
BYTE VersionMadeBy[2];
BYTE VersionToExtract[2];
WORD Flags;
WORD Method;
WORD ModTime;
WORD ModDate;
uint16_t Flags;
uint16_t Method;
uint16_t ModTime;
uint16_t ModDate;
DWORD CRC32;
DWORD CompressedSize;
DWORD UncompressedSize;
WORD NameLength;
WORD ExtraLength;
WORD CommentLength;
WORD StartingDiskNumber;
WORD InternalAttributes;
uint16_t NameLength;
uint16_t ExtraLength;
uint16_t CommentLength;
uint16_t StartingDiskNumber;
uint16_t InternalAttributes;
DWORD ExternalAttributes;
DWORD LocalHeaderOffset;
};
@ -204,13 +204,13 @@ namespace zip
struct EndOfCentralDirectory
{
DWORD Magic;
WORD DiskNumber;
WORD FirstDisk;
WORD NumEntries;
WORD NumEntriesOnAllDisks;
uint16_t DiskNumber;
uint16_t FirstDisk;
uint16_t NumEntries;
uint16_t NumEntriesOnAllDisks;
DWORD DirectorySize;
DWORD DirectoryOffset;
WORD ZipCommentLength;
uint16_t ZipCommentLength;
};
#pragma pack(pop)
}
@ -803,7 +803,7 @@ HANDLE WriteTextReport ()
//" Cr0NpxState=%08x\r\n"
"\r\n"
,
(WORD)ctxt->FloatSave.ControlWord, (WORD)ctxt->FloatSave.StatusWord, (WORD)ctxt->FloatSave.TagWord,
(uint16_t)ctxt->FloatSave.ControlWord, (uint16_t)ctxt->FloatSave.StatusWord, (uint16_t)ctxt->FloatSave.TagWord,
ctxt->FloatSave.ErrorOffset, ctxt->FloatSave.ErrorSelector, ctxt->FloatSave.DataOffset,
ctxt->FloatSave.DataSelector
//, ctxt->FloatSave.Cr0NpxState
@ -1583,7 +1583,7 @@ static HANDLE MakeZip ()
central.CRC32 = LittleLong(TarFiles[i].CRC32);
central.CompressedSize = LittleLong(TarFiles[i].CompressedSize);
central.UncompressedSize = LittleLong(TarFiles[i].UncompressedSize);
central.NameLength = LittleShort((WORD)namelen);
central.NameLength = LittleShort((uint16_t)namelen);
central.LocalHeaderOffset = LittleLong(TarFiles[i].ZipOffset);
WriteFile (file, &central, sizeof(central), &len, NULL);
WriteFile (file, TarFiles[i].Filename, (DWORD)namelen, &len, NULL);
@ -1648,7 +1648,7 @@ static void AddZipFile (HANDLE ziphandle, TarFile *whichfile, short dosdate, sho
local.ModTime = dostime;
local.ModDate = dosdate;
local.UncompressedSize = LittleLong(whichfile->UncompressedSize);
local.NameLength = LittleShort((WORD)strlen(whichfile->Filename));
local.NameLength = LittleShort((uint16_t)strlen(whichfile->Filename));
whichfile->ZipOffset = SetFilePointer (ziphandle, 0, NULL, FILE_CURRENT);
WriteFile (ziphandle, &local, sizeof(local), &wrote, NULL);

View file

@ -89,7 +89,7 @@ protected:
int WheelMove[2];
int LastX, LastY; // for m_filter
WORD ButtonState; // bit mask of current button states (1=down, 0=up)
int ButtonState; // bit mask of current button states (1=down, 0=up)
};
class FKeyboard : public FInputDevice

View file

@ -1059,7 +1059,7 @@ bool FWin32Mouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPa
// a single message. Winuser.h describes the button field as being filled with
// flags, which suggests that it could merge them. My testing
// indicates it does not, but I will assume it might in the future.
WORD xbuttons = GET_XBUTTON_WPARAM(wParam);
auto xbuttons = GET_XBUTTON_WPARAM(wParam);
event_t ev = { 0 };
ev.type = (message == WM_XBUTTONDOWN) ? EV_KeyDown : EV_KeyUp;

View file

@ -126,7 +126,7 @@ protected:
float Multiplier;
AxisInfo Axes[NUM_AXES];
static DefaultAxisConfig DefaultAxes[NUM_AXES];
WORD LastButtons;
int LastButtons;
bool Connected;
bool Marked;
bool Active;
@ -481,7 +481,7 @@ bool FRawPS2Controller::ProcessInput(RAWHID *raw, int code)
}
// Generate events for buttons that have changed.
WORD buttons = 0;
int buttons = 0;
// If we know we are digital, ignore the D-Pad.
if (!digital)

View file

@ -115,7 +115,7 @@ protected:
AxisInfo Axes[NUM_AXES];
static DefaultAxisConfig DefaultAxes[NUM_AXES];
DWORD LastPacketNumber;
WORD LastButtons;
int LastButtons;
bool Connected;
void Attached();

View file

@ -1342,7 +1342,7 @@ void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y,
{ // net progress notches
for (; height > 0; --height)
{
*((WORD *)dest) = *((const WORD *)src);
*((uint16_t *)dest) = *((const uint16_t *)src);
dest += destpitch;
src += 2;
}

View file

@ -1031,7 +1031,7 @@ void Win32GLFrameBuffer::ResetGammaTable()
}
}
void Win32GLFrameBuffer::SetGammaTable(WORD *tbl)
void Win32GLFrameBuffer::SetGammaTable(uint16_t *tbl)
{
if (m_supportsGamma)
{

View file

@ -138,7 +138,7 @@ protected:
bool CanUpdate();
void ResetGammaTable();
void SetGammaTable(WORD * tbl);
void SetGammaTable(uint16_t * tbl);
float m_Gamma, m_Brightness, m_Contrast;
WORD m_origGamma[768];

View file

@ -127,7 +127,7 @@ public:
virtual void Blank () = 0;
virtual bool PaintToWindow () = 0;
virtual HRESULT GetHR () = 0;
virtual void ScaleCoordsFromWindow(SWORD &x, SWORD &y);
virtual void ScaleCoordsFromWindow(int16_t &x, int16_t &y);
protected:
virtual bool CreateResources () = 0;
@ -304,8 +304,8 @@ private:
BYTE Desat;
D3DPal *Palette;
IDirect3DTexture9 *Texture;
WORD NumVerts; // Number of _unique_ vertices used by this set.
WORD NumTris; // Number of triangles used by this set.
int NumVerts; // Number of _unique_ vertices used by this set.
int NumTris; // Number of triangles used by this set.
};
enum
@ -447,7 +447,7 @@ private:
IDirect3DVertexBuffer9 *VertexBuffer;
FBVERTEX *VertexData;
IDirect3DIndexBuffer9 *IndexBuffer;
WORD *IndexData;
uint16_t *IndexData;
BufferedTris *QuadExtra;
int VertexPos;
int IndexPos;

View file

@ -756,15 +756,15 @@ void Win32Video::SetWindowedScale (float scale)
//
//==========================================================================
void BaseWinFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
void BaseWinFB::ScaleCoordsFromWindow(int16_t &x, int16_t &y)
{
RECT rect;
int TrueHeight = GetTrueHeight();
if (GetClientRect(Window, &rect))
{
x = SWORD(x * Width / (rect.right - rect.left));
y = SWORD(y * TrueHeight / (rect.bottom - rect.top));
x = int16_t(x * Width / (rect.right - rect.left));
y = int16_t(y * TrueHeight / (rect.bottom - rect.top));
}
// Subtract letterboxing borders
y -= (TrueHeight - Height) / 2;

View file

@ -69,15 +69,15 @@ struct FBoomArg
BYTE ListSize;
BYTE ArgNum;
BYTE ConstantValue;
WORD AndValue;
WORD ResultFilter[15];
uint16_t AndValue;
uint16_t ResultFilter[15];
BYTE ResultValue[15];
};
struct FBoomTranslator
{
WORD FirstLinetype;
WORD LastLinetype;
uint16_t FirstLinetype;
uint16_t LastLinetype;
BYTE NewSpecial;
TArray<FBoomArg> Args;
} ;