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- let M_ClearMenus destroy all open menus so that they can properly deinitialize.
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1 changed files with 4 additions and 3 deletions
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@ -766,13 +766,14 @@ void M_Drawer (void)
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//
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//=============================================================================
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void M_ClearMenus ()
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void M_ClearMenus()
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{
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M_DemoNoPlay = false;
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if (CurrentMenu != nullptr)
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while (CurrentMenu != nullptr)
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{
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DMenu* parent = CurrentMenu->mParentMenu;
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CurrentMenu->Destroy();
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CurrentMenu = nullptr;
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CurrentMenu = parent;
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}
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V_SetBorderNeedRefresh();
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menuactive = MENU_Off;
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