gzdoom-gles/src
Christoph Oelckers b52d1c3d50 - some cleanup.
2017-03-12 20:04:46 +01:00
..
fragglescript - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
g_inventory - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
g_shared - some cleanup. 2017-03-12 20:04:46 +01:00
g_statusbar - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl - removed the Vector class in the GL renderer and replaced all its uses with FVector3. 2017-03-12 19:59:45 +01:00
intermission - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
math - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
menu - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
polyrenderer Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
posix Fix compile error on Linux 2017-03-12 18:56:48 +01:00
r_data Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode 2017-03-11 18:31:53 +01:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
scripting - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
swrenderer - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
textures - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
win32 - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
xlat - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added Floor_Stop and Ceiling_Stop action specials. 2017-02-27 21:31:59 +01:00
actor.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
actorinlines.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
b_bot.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
b_func.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
b_game.cpp - the fourth. 2017-03-08 18:55:54 +01:00
b_move.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
b_think.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
basictypes.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript. 2017-02-28 14:46:30 +01:00
c_console.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
c_cvars.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
c_dispatch.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
c_dispatch.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
c_expr.cpp - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
c_functions.cpp - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cmdlib.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
cmdlib.h - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
colormatcher.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
compatibility.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
configfile.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_dehacked.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_main.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_main.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_net.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_net.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_netinf.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_netinfo.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
d_player.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_protocol.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_protocol.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
decallib.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - the fourth. 2017-03-08 18:55:54 +01:00
dobject.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
dobjgc.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobjgc.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
dobjtype.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
dobjtype.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
doomdata.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
doomerrors.h - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
doomtype.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
dthinker.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
dthinker.h - the fourth. 2017-03-08 18:55:54 +01:00
edata.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
edata.h
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h
events.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
events.h Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope; 2017-03-09 15:38:49 +01:00
f_wipe.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
f_wipe.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
files.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
files.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
g_game.h - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
g_hub.cpp - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
g_level.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
g_levellocals.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
g_mapinfo.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
g_pch.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - the fourth. 2017-03-08 18:55:54 +01:00
gameconfigfile.cpp - the fourth. 2017-03-08 18:55:54 +01:00
gameconfigfile.h - the fourth. 2017-03-08 18:55:54 +01:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
gi.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
gitinfo.cpp
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
hu_stuff.h - the fourth. 2017-03-08 18:55:54 +01:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_net.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_video.h Normalize line endings 2016-03-01 09:47:10 -06:00
info.cpp - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
info.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
m_cheat.h - added a damage type parameter to MDK CCMD. 2017-02-27 20:07:21 +01:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h - the fourth. 2017-03-08 18:55:54 +01:00
m_joy.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
m_misc.h - the fourth. 2017-03-08 18:55:54 +01:00
m_png.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
m_png.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
m_random.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
md5.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
memarena.cpp - the fourth. 2017-03-08 18:55:54 +01:00
memarena.h - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h Merge branch 'meta' 2017-02-28 14:47:00 +01:00
nodebuild.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild.h - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp - the fourth. 2017-03-08 18:55:54 +01:00
p_3dfloors.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
p_3dfloors.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_3dmidtex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
p_acs.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
p_actionfunctions.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_ceiling.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
p_conversation.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_doors.cpp - fixed a typo. 2017-02-16 23:17:19 +01:00
p_effect.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
p_effect.h Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
p_enemy.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_enemy.h - allow the VM to run on one global stack per thread. 2016-11-30 17:15:01 +01:00
p_floor.cpp - fixed: The stair and donut builders did not initialize FFloor::m_Instant. 2017-03-02 18:18:34 +01:00
p_glnodes.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_interaction.cpp - missed 2 includes 2017-03-11 19:18:31 +01:00
p_lights.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_linkedsectors.cpp - allow a link between the same sector's floor and ceiling. 2017-02-26 20:11:24 +01:00
p_lnspec.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_lnspec.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_local.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_map.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_maputl.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
p_maputl.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_mobj.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp
p_pspr.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
p_pspr.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_pusher.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_saveg.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
p_secnodes.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_sectors.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_setup.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
p_setup.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_sight.cpp Merge branch 'master' into 3.0_work 2017-03-10 10:39:12 +01:00
p_slopes.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_spec.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
p_spec.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_states.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_switch.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_tags.cpp - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
p_tick.cpp Almost forgot: WorldTick hook, since ZScript doesn't have delays 2017-01-31 03:24:46 +02:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_trace.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_udmf.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp - allow specifying specials in ZSDF by name. 2017-02-26 17:05:04 +01:00
p_user.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
p_xlat.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
parsecontext.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp
pathexpander.h
po_man.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
portal.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
r_defs.h - make GCC happy. 2017-03-10 02:29:03 +01:00
r_renderer.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
r_sky.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
r_sky.h - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
r_state.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
r_utility.cpp Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
r_utility.h - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
Rect.h
s_advsound.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_environment.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
s_sound.h - removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system. 2017-03-10 01:10:14 +01:00
sc_man.cpp - the fourth. 2017-03-08 18:55:54 +01:00
sc_man.h - the fourth. 2017-03-08 18:55:54 +01:00
sc_man_scanner.re Added SLADE3's colourise and tint translations. 2017-03-05 22:50:35 +01:00
sc_man_tokens.h - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
serializer.cpp - fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked. 2017-02-27 15:16:03 +01:00
serializer.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp - the fourth. 2017-03-08 18:55:54 +01:00
st_stuff.h - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stats.cpp RDTSC-based cycle_t for macOS 2017-01-31 15:57:47 +02:00
stats.h - removed some long longs, to reduce that type's use to the necessary minimum 2017-03-09 20:05:22 +01:00
stringtable.cpp - the fourth. 2017-03-08 18:55:54 +01:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
teaminfo.cpp - the fourth. 2017-03-08 18:55:54 +01:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
v_blend.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_collection.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
v_collection.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
v_draw.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
v_font.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
v_font.h - the fourth. 2017-03-08 18:55:54 +01:00
v_palette.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
v_palette.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
v_pfx.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_text.h - the fourth. 2017-03-08 18:55:54 +01:00
v_video.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_video.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
vectors.h - removed the Vector class in the GL renderer and replaced all its uses with FVector3. 2017-03-12 19:59:45 +01:00
version.h - Make QZDoom GZDoom again! 2017-03-09 11:51:42 -05:00
virtual.h - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
w_wad.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
w_wad.h - the fourth. 2017-03-08 18:55:54 +01:00
w_zip.h - the fourth. 2017-03-08 18:55:54 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - fixed: The intermission screen did not show 'entering' for cluster-less maps. 2017-02-26 23:49:53 +01:00
wi_stuff.h - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
x86.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
x86.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp Add bash-style console shortcuts 2017-03-01 11:33:14 +01:00
zstring.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00