.. |
fragglescript
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
g_inventory
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
g_shared
|
- some cleanup.
|
2017-03-12 20:04:46 +01:00 |
g_statusbar
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
gl
|
- removed the Vector class in the GL renderer and replaced all its uses with FVector3.
|
2017-03-12 19:59:45 +01:00 |
intermission
|
- replaced another large batch of homegrown type use.
|
2017-03-08 18:55:53 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
polyrenderer
|
Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
|
2017-03-12 18:54:39 +01:00 |
posix
|
Fix compile error on Linux
|
2017-03-12 18:56:48 +01:00 |
r_data
|
Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode
|
2017-03-11 18:31:53 +01:00 |
rapidjson
|
Serializer now writes floating point zero if special value is encountered
|
2016-12-20 12:19:12 +01:00 |
resourcefiles
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
scripting
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
swrenderer
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
textures
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
win32
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
xlat
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
__autostart.cpp
|
- Fixed the order of the MS sections.
|
2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
- added Floor_Stop and Ceiling_Stop action specials.
|
2017-02-27 21:31:59 +01:00 |
actor.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
actorinlines.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
actorptrselect.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
actorptrselect.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
am_map.cpp
|
Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
|
2017-03-12 00:38:55 +01:00 |
am_map.h
|
- fixed: Custom automap colors were not invalidated on restart.
|
2016-12-03 15:44:46 +01:00 |
announcer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
b_bot.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
b_func.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
b_game.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
b_move.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
b_think.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
basictypes.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
bbannouncer.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
c_bind.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
c_bind.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
|
Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript.
|
2017-02-28 14:46:30 +01:00 |
c_console.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
c_console.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
c_cvars.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
c_dispatch.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
c_dispatch.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
c_expr.cpp
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
c_functions.cpp
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
c_functions.h
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
cmdlib.cpp
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
cmdlib.h
|
- ncopystring is not needed anymore.
|
2017-02-19 01:14:31 +01:00 |
colormatcher.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
compatibility.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
critsec.h
|
-added missing file.
|
2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_dehacked.h
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
d_event.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_gui.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_main.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_main.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_net.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_net.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_netinf.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_netinfo.cpp
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
d_player.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_protocol.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
decallib.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
dobject.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
dobjgc.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobjgc.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
dobjtype.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
dobjtype.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
doomdata.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
doomdef.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
doomdef.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
doomstat.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
doomtype.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
dsectoreffect.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
dsectoreffect.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
dthinker.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
dthinker.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
edata.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
edata.h
|
|
|
empty.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
errors.h
|
|
|
events.cpp
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
events.h
|
Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
|
2017-03-09 15:38:49 +01:00 |
f_wipe.cpp
|
- replaced a large batch of DWORDs.
|
2017-03-09 20:19:55 +01:00 |
f_wipe.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
files.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
files.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
g_doomedmap.cpp
|
Fixed format strings warnings reported by GCC/Clang
|
2016-12-24 23:51:08 +01:00 |
g_game.cpp
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
g_game.h
|
- added an amount parameter to the 'drop' CCMD.
|
2017-02-23 20:18:02 +01:00 |
g_hub.cpp
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
g_level.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
g_levellocals.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
g_mapinfo.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
g_pch.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
g_pch2.h
|
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
|
2016-04-10 13:54:42 +02:00 |
g_skill.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
gameconfigfile.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
gameconfigfile.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
gametype.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
gi.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
gi.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
hu_stuff.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
i_cd.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_net.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_net.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
i_video.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
info.cpp
|
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
|
2017-03-02 10:26:23 +01:00 |
info.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
keysections.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lists.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_alloc.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
|
- floatified FBoundingBox.
|
2016-03-31 10:38:54 +02:00 |
m_bbox.h
|
- removed most of the deleted function declarations.
|
2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
m_cheat.h
|
- added a damage type parameter to MDK CCMD.
|
2017-02-27 20:07:21 +01:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_joy.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
m_misc.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_png.cpp
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
m_png.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
md5.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
memarena.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
memarena.h
|
- took VMFunction out of the DObject hierarchy.
|
2017-02-08 11:13:41 +01:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
namedef.h
|
Merge branch 'meta'
|
2017-02-28 14:47:00 +01:00 |
nodebuild.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
- added custom math routines for reliability.
|
2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
p_3dfloors.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
p_3dfloors.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_3dmidtex.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
p_acs.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
p_actionfunctions.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
p_blockmap.h
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_ceiling.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
p_conversation.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_doors.cpp
|
- fixed a typo.
|
2017-02-16 23:17:19 +01:00 |
p_effect.cpp
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
p_effect.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
p_enemy.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- fixed: The stair and donut builders did not initialize FFloor::m_Instant.
|
2017-03-02 18:18:34 +01:00 |
p_glnodes.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_interaction.cpp
|
- missed 2 includes
|
2017-03-11 19:18:31 +01:00 |
p_lights.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_linkedsectors.cpp
|
- allow a link between the same sector's floor and ceiling.
|
2017-02-26 20:11:24 +01:00 |
p_lnspec.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_lnspec.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_local.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_map.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_maputl.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
p_maputl.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_mobj.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
p_pillar.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_plats.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
p_pspr.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_pusher.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_saveg.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
p_saveg.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
p_scroll.cpp
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
p_secnodes.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_sectors.cpp
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_setup.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
p_setup.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_sight.cpp
|
Merge branch 'master' into 3.0_work
|
2017-03-10 10:39:12 +01:00 |
p_slopes.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_spec.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
p_spec.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_states.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_switch.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_tags.cpp
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_tags.h
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
|
- scriptified the teleport fog.
|
2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
p_tick.cpp
|
Almost forgot: WorldTick hook, since ZScript doesn't have delays
|
2017-01-31 03:24:46 +02:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_trace.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_udmf.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
- allow specifying specials in ZSDF by name.
|
2017-02-26 17:05:04 +01:00 |
p_user.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
p_xlat.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
parsecontext.cpp
|
- do not use strtol for parsing critical values that can get large.
|
2017-02-01 11:19:55 +01:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
portal.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
r_defs.h
|
- make GCC happy.
|
2017-03-10 02:29:03 +01:00 |
r_renderer.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
r_sky.cpp
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
r_sky.h
|
- replaced a large batch of DWORDs.
|
2017-03-09 20:19:55 +01:00 |
r_state.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
r_utility.cpp
|
Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
|
2017-03-12 00:38:55 +01:00 |
r_utility.h
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
s_environment.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
s_sndseq.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
s_sound.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
s_sound.h
|
- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.
|
2017-03-10 01:10:14 +01:00 |
sc_man.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
sc_man.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
sc_man_scanner.re
|
Added SLADE3's colourise and tint translations.
|
2017-03-05 22:50:35 +01:00 |
sc_man_tokens.h
|
- implemented the parser basics of a ZScript versioning system.
|
2017-03-05 14:13:00 +01:00 |
serializer.cpp
|
- fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
|
2017-02-27 15:16:03 +01:00 |
serializer.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
st_stuff.h
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
stats.cpp
|
RDTSC-based cycle_t for macOS
|
2017-01-31 15:57:47 +02:00 |
stats.h
|
- removed some long longs, to reduce that type's use to the necessary minimum
|
2017-03-09 20:05:22 +01:00 |
stringtable.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
teaminfo.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
v_blend.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_collection.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_collection.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_draw.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_font.cpp
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
v_font.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_palette.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
v_palette.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
v_pfx.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_text.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_video.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_video.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
vectors.h
|
- removed the Vector class in the GL renderer and replaced all its uses with FVector3.
|
2017-03-12 19:59:45 +01:00 |
version.h
|
- Make QZDoom GZDoom again!
|
2017-03-09 11:51:42 -05:00 |
virtual.h
|
- scriptified the entire OptionMenu class and all still existing native subclasses.
|
2017-02-13 00:08:20 +01:00 |
w_wad.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
w_wad.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
w_zip.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- fixed: The intermission screen did not show 'entering' for cluster-less maps.
|
2017-02-26 23:49:53 +01:00 |
wi_stuff.h
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
x86.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
x86.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
Add bash-style console shortcuts
|
2017-03-01 11:33:14 +01:00 |
zstring.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |