- allow setting a global dialogue lump through gameinfo.

This commit is contained in:
Christoph Oelckers 2017-02-26 17:22:02 +01:00
parent f31ddbc57c
commit 3f5ef48dac
3 changed files with 7 additions and 0 deletions

View file

@ -374,6 +374,7 @@ void FMapInfoParser::ParseGameInfo()
GAMEINFOKEY_PATCH(mStatscreenEnteringFont, "statscreen_enteringpatch")
GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
GAMEINFOKEY_STRING(Dialogue, "dialogue")
else
{

View file

@ -176,6 +176,7 @@ struct gameinfo_t
FName DefaultEndSequence;
FString mMapArrow, mCheatMapArrow;
FString mEasyKey, mCheatKey;
FString Dialogue;
FGIFont mStatscreenMapNameFont;
FGIFont mStatscreenFinishedFont;
FGIFont mStatscreenEnteringFont;

View file

@ -205,6 +205,11 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
{
if (!LoadScriptFile (scriptname_b, false, 1))
{
if (gameinfo.Dialogue.IsNotEmpty())
{
if (LoadScriptFile(gameinfo.Dialogue, false, 0)) return;
}
LoadScriptFile ("SCRIPT00", false, 1);
}
}