gzdoom-gles/src
2017-02-23 08:28:18 +01:00
..
fragglescript - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
g_inventory - fixed Skulltag rune bugs. 2017-02-15 16:37:45 +01:00
g_shared - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
g_statusbar Merge https://github.com/coelckers/gzdoom 2017-02-20 04:55:54 -05:00
gl Merge https://github.com/coelckers/gzdoom 2017-02-20 04:55:54 -05:00
intermission - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
math
menu Relaxed error check for menu textures 2017-02-22 17:39:04 +02:00
oplsynth - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
polyrenderer Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!) 2017-02-23 08:28:18 +01:00
posix - added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date. 2017-02-18 02:46:30 -05:00
r_data Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-02-19 03:49:13 +01:00
rapidjson
resourcefiles - fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data. 2017-01-21 20:15:06 +01:00
scripting Removed DYNLIGHT preprocessor definition 2017-02-22 23:02:58 +02:00
sfmt
sound
swrenderer Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!) 2017-02-23 08:28:18 +01:00
textures Merge https://github.com/coelckers/gzdoom 2017-02-12 21:39:20 -05:00
timidity
wildmidi
win32 - fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults. 2017-02-15 12:16:24 +01:00
xlat
__autostart.cpp
actionspecials.h - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
actor.h - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
b_bot.h
b_func.cpp
b_game.cpp Implemented player scripts. 2017-02-02 21:25:07 +02:00
b_move.cpp - removed the fatal errors for invalid actor->movedir. 2017-02-04 16:29:01 +01:00
b_think.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
basictypes.h
bbannouncer.cpp
c_bind.cpp Fixed compilation warnings reported by MSVC 2017-02-16 11:01:06 +02:00
c_bind.h
c_cmds.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
c_console.cpp Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2' 2017-02-15 05:42:57 -05:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
c_cvars.h Added cheat flag for console variables 2017-01-31 14:08:09 +01:00
c_dispatch.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
c_dispatch.h
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!) 2017-02-23 08:28:18 +01:00
cmdlib.cpp - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
cmdlib.h - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
d_dehacked.cpp - fixed armor save percentage values in Dehacked. 2017-02-16 19:29:07 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp Merge https://github.com/coelckers/gzdoom 2017-02-15 07:06:52 -05:00
d_main.h
d_net.cpp - scriptified DLoadSaveMenu::Responder. 2017-02-18 16:40:32 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
d_player.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
d_protocol.cpp
d_protocol.h Added playsim event (netevent CCMD) 2017-02-06 16:02:44 +02:00
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
dobject.h Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom 2017-02-14 19:10:02 +01:00
dobjgc.cpp Removed problematic assert() from garbage collector 2017-02-22 12:21:27 +02:00
dobjtype.cpp - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
dobjtype.h - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h - the keybinding control works again, this time fully scripted. 2017-02-12 18:38:23 +01:00
doomtype.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay. 2017-01-31 04:53:18 +02:00
dthinker.h Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names. 2017-01-30 09:10:33 +02:00
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp Fixed compilation warnings reported by GCC/Clang 2017-02-14 22:13:31 +02:00
events.h Added non-playsim console-called event 2017-02-06 15:52:20 +02:00
f_wipe.cpp
f_wipe.h
files.cpp
files.h
g_doomedmap.cpp
g_game.cpp - scriptified DLoadSaveMenu::Responder. 2017-02-18 16:40:32 +01:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp Merge https://github.com/coelckers/gzdoom 2017-02-19 13:05:32 -05:00
g_level.h Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_levellocals.h -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
g_mapinfo.cpp -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
g_pch.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
g_pch2.h
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp - converted the intermission stat screen into a class so that its contents can be better exposed to ZScript. 2017-02-22 23:52:25 +01:00
gi.h - scriptified the remaining parts of the conversationmenu. 2017-02-19 14:21:49 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_video.h
info.cpp Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom 2017-02-14 19:10:02 +01:00
info.h - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
m_cheat.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
memarena.h - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h - scriptified the remaining parts of the conversationmenu. 2017-02-19 14:21:49 +01:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp Merge https://github.com/coelckers/gzdoom 2017-02-15 11:19:51 -05:00
p_3dfloors.h Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - Fixed some scripts showing up as 'unknown'. 2017-02-22 23:49:28 +01:00
p_acs.h - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_actionfunctions.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_blockmap.h
p_buildmap.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
p_ceiling.cpp
p_checkposition.h
p_conversation.cpp Fixed initialization of Strife dialogs internal structures 2017-02-21 22:36:20 +02:00
p_conversation.h Fixed initialization of Strife dialogs internal structures 2017-02-21 22:36:20 +02:00
p_doors.cpp - fixed a typo. 2017-02-16 23:17:19 +01:00
p_effect.cpp
p_effect.h
p_enemy.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
p_enemy.h
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
p_lnspec.h
p_local.h - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_map.cpp - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
p_maputl.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_maputl.h - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_mobj.cpp - fixed: AActor::SetPortalTransition set an incorrect value for the previous position. 2017-02-19 21:35:06 +01:00
p_pillar.cpp
p_plats.cpp
p_portals.cpp
p_pspr.cpp Merge https://github.com/coelckers/gzdoom 2017-02-15 11:19:51 -05:00
p_pspr.h
p_pusher.cpp
p_saveg.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_setup.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_setup.h - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
p_sight.cpp
p_slopes.cpp
p_spec.cpp Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally. 2017-01-30 07:50:09 +02:00
p_spec.h - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
p_states.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp Almost forgot: WorldTick hook, since ZScript doesn't have delays 2017-01-31 03:24:46 +02:00
p_tick.h
p_trace.cpp - allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned. 2017-02-15 23:06:24 +01:00
p_trace.h
p_udmf.cpp - fixed warning 2017-02-15 13:17:20 +01:00
p_udmf.h
p_usdf.cpp Fixed initialization of Strife dialogs internal structures 2017-02-21 22:36:20 +02:00
p_user.cpp Merge https://github.com/coelckers/gzdoom 2017-02-18 00:18:45 -05:00
p_xlat.cpp
parsecontext.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp
po_man.h
portal.cpp - fixed: Line_SetPortal crashed with one-way portals. 2017-02-14 23:13:29 +01:00
portal.h
r_defs.h Merge https://github.com/coelckers/gzdoom 2017-02-01 21:57:37 -05:00
r_renderer.h
r_sky.cpp
r_sky.h
r_state.h
r_utility.cpp Merge remote-tracking branch 'gzdoom/master' 2017-02-05 16:07:48 -05:00
r_utility.h
Rect.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp Fixed compilation warnings reported by MSVC 2017-02-16 11:01:06 +02:00
s_sound.h - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
sc_man.cpp - fixed warning. 2017-02-01 19:07:41 +01:00
sc_man.h - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
sc_man_scanner.re - fixed issues with option menu items. 2017-02-12 16:02:55 +01:00
sc_man_tokens.h - fixed issues with option menu items. 2017-02-12 16:02:55 +01:00
serializer.cpp Fixed compilation with GCC/Clang 2017-02-05 14:52:17 +02:00
serializer.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
statistics.cpp
statnums.h
stats.cpp RDTSC-based cycle_t for macOS 2017-01-31 15:57:47 +02:00
stats.h Proper RDTSC implementation for x86_64 targets 2017-01-31 17:51:12 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
teaminfo.cpp - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
v_collection.cpp
v_collection.h
v_draw.cpp Move software canvas drawing to its own file in the software renderer 2017-02-13 17:32:52 +01:00
v_font.cpp Merge https://github.com/coelckers/gzdoom 2017-02-12 21:39:20 -05:00
v_font.h - ColorpickerMenu.MouseEvent exported. 2017-02-10 11:44:46 +01:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
v_text.h - exported BrokenLines to scripting as a new class. 2017-02-05 16:18:41 +01:00
v_video.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-02-19 03:49:13 +01:00
v_video.h Move software canvas drawing to its own file in the software renderer 2017-02-13 17:32:52 +01:00
vectors.h
version.h Merge https://github.com/coelckers/gzdoom 2017-02-22 22:39:34 -05:00
virtual.h - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - made all fields of in_anim_t script-safe (except for the texture pointer which will have to be replaced by a Texture ID. 2017-02-23 00:16:14 +01:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
zstring.h - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
zzautozend.cpp