.. |
fragglescript
|
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
|
2017-02-08 18:11:23 +01:00 |
g_inventory
|
- fixed Skulltag rune bugs.
|
2017-02-15 16:37:45 +01:00 |
g_shared
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
g_statusbar
|
Merge https://github.com/coelckers/gzdoom
|
2017-02-20 04:55:54 -05:00 |
gl
|
Merge https://github.com/coelckers/gzdoom
|
2017-02-20 04:55:54 -05:00 |
intermission
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
math
|
|
|
menu
|
Relaxed error check for menu textures
|
2017-02-22 17:39:04 +02:00 |
oplsynth
|
- removed a few unused definitions.
|
2017-02-07 10:55:59 +01:00 |
polyrenderer
|
Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!)
|
2017-02-23 08:28:18 +01:00 |
posix
|
- added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date.
|
2017-02-18 02:46:30 -05:00 |
r_data
|
Merge remote-tracking branch 'gzdoom/master' into qzdoom
|
2017-02-19 03:49:13 +01:00 |
rapidjson
|
|
|
resourcefiles
|
- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
|
2017-01-21 20:15:06 +01:00 |
scripting
|
Removed DYNLIGHT preprocessor definition
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2017-02-22 23:02:58 +02:00 |
sfmt
|
|
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sound
|
|
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swrenderer
|
Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!)
|
2017-02-23 08:28:18 +01:00 |
textures
|
Merge https://github.com/coelckers/gzdoom
|
2017-02-12 21:39:20 -05:00 |
timidity
|
|
|
wildmidi
|
|
|
win32
|
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
|
2017-02-15 12:16:24 +01:00 |
xlat
|
|
|
__autostart.cpp
|
|
|
actionspecials.h
|
- added a Door_AnimatedClose special.
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2017-02-16 18:35:58 +01:00 |
actor.h
|
- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
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2017-02-19 23:20:09 +01:00 |
actorptrselect.cpp
|
|
|
actorptrselect.h
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|
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am_map.cpp
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Merge https://github.com/coelckers/gzdoom
|
2017-02-11 05:05:24 -05:00 |
am_map.h
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|
|
announcer.h
|
|
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autosegs.h
|
|
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b_bot.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
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2017-02-08 15:47:22 +01:00 |
b_bot.h
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|
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b_func.cpp
|
|
|
b_game.cpp
|
Implemented player scripts.
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2017-02-02 21:25:07 +02:00 |
b_move.cpp
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- removed the fatal errors for invalid actor->movedir.
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2017-02-04 16:29:01 +01:00 |
b_think.cpp
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- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
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2017-02-08 15:47:22 +01:00 |
basictypes.h
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|
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bbannouncer.cpp
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|
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c_bind.cpp
|
Fixed compilation warnings reported by MSVC
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2017-02-16 11:01:06 +02:00 |
c_bind.h
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|
|
c_cmds.cpp
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- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
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2017-02-08 15:47:22 +01:00 |
c_console.cpp
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Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
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2017-02-15 05:42:57 -05:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
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|
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c_cvars.cpp
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- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
|
2017-02-18 19:19:14 +01:00 |
c_cvars.h
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Added cheat flag for console variables
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2017-01-31 14:08:09 +01:00 |
c_dispatch.cpp
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- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
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2017-02-18 19:19:14 +01:00 |
c_dispatch.h
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|
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c_expr.cpp
|
|
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c_functions.cpp
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|
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c_functions.h
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|
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CMakeLists.txt
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Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!)
|
2017-02-23 08:28:18 +01:00 |
cmdlib.cpp
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- ncopystring is not needed anymore.
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2017-02-19 01:14:31 +01:00 |
cmdlib.h
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- ncopystring is not needed anymore.
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2017-02-19 01:14:31 +01:00 |
colormatcher.cpp
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|
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colormatcher.h
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|
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compatibility.cpp
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|
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compatibility.h
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|
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configfile.cpp
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|
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configfile.h
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|
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ct_chat.cpp
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- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
d_dehacked.cpp
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- fixed armor save percentage values in Dehacked.
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2017-02-16 19:29:07 +01:00 |
d_dehacked.h
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
d_event.h
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d_gui.h
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|
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d_iwad.cpp
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|
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d_main.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-02-15 07:06:52 -05:00 |
d_main.h
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|
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d_net.cpp
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- scriptified DLoadSaveMenu::Responder.
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2017-02-18 16:40:32 +01:00 |
d_net.h
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|
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d_netinf.h
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|
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d_netinfo.cpp
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- made the Skins array scripting friendly and exported it.
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2017-02-17 21:51:23 +01:00 |
d_player.h
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- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
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2017-02-18 01:20:07 +01:00 |
d_protocol.cpp
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|
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d_protocol.h
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Added playsim event (netevent CCMD)
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2017-02-06 16:02:44 +02:00 |
d_ticcmd.h
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|
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decallib.cpp
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decallib.h
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dobject.cpp
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- exported the drawer function of the colorpicker menu.
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2017-02-10 13:21:35 +01:00 |
dobject.h
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Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
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2017-02-14 19:10:02 +01:00 |
dobjgc.cpp
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Removed problematic assert() from garbage collector
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2017-02-22 12:21:27 +02:00 |
dobjtype.cpp
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- fixed: When loading a savegame the player class in the userinfo needs to be updated.
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2017-02-15 11:55:08 +01:00 |
dobjtype.h
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- fixed: When loading a savegame the player class in the userinfo needs to be updated.
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2017-02-15 11:55:08 +01:00 |
doomdata.h
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|
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doomdef.cpp
|
|
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doomdef.h
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|
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doomerrors.h
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|
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doomstat.cpp
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doomstat.h
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- the keybinding control works again, this time fully scripted.
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2017-02-12 18:38:23 +01:00 |
doomtype.h
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- moved player color sets and pain flashes into global variables.
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2017-02-08 19:10:11 +01:00 |
dscript.h
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|
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dsectoreffect.cpp
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|
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dsectoreffect.h
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|
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dthinker.cpp
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Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay.
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2017-01-31 04:53:18 +02:00 |
dthinker.h
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Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names.
|
2017-01-30 09:10:33 +02:00 |
edata.cpp
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|
|
edata.h
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|
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empty.cpp
|
|
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errors.h
|
|
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events.cpp
|
Fixed compilation warnings reported by GCC/Clang
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2017-02-14 22:13:31 +02:00 |
events.h
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Added non-playsim console-called event
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2017-02-06 15:52:20 +02:00 |
f_wipe.cpp
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|
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f_wipe.h
|
|
|
files.cpp
|
|
|
files.h
|
|
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g_doomedmap.cpp
|
|
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g_game.cpp
|
- scriptified DLoadSaveMenu::Responder.
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2017-02-18 16:40:32 +01:00 |
g_game.h
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|
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g_hub.cpp
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|
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g_hub.h
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|
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g_level.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-02-19 13:05:32 -05:00 |
g_level.h
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Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
g_levellocals.h
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-scriptified the ReadThis screen.
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2017-02-19 00:08:30 +01:00 |
g_mapinfo.cpp
|
-scriptified the ReadThis screen.
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2017-02-19 00:08:30 +01:00 |
g_pch.h
|
- moved player color sets and pain flashes into global variables.
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2017-02-08 19:10:11 +01:00 |
g_pch2.h
|
|
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g_skill.cpp
|
|
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gameconfigfile.cpp
|
|
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gameconfigfile.h
|
|
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gametype.h
|
|
|
gi.cpp
|
- converted the intermission stat screen into a class so that its contents can be better exposed to ZScript.
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2017-02-22 23:52:25 +01:00 |
gi.h
|
- scriptified the remaining parts of the conversationmenu.
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2017-02-19 14:21:49 +01:00 |
gitinfo.cpp
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|
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gstrings.h
|
|
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GuillotineBinPack.cpp
|
|
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GuillotineBinPack.h
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|
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hu_scores.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
hu_stuff.h
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|
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i_cd.h
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|
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i_module.cpp
|
|
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i_module.h
|
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i_net.cpp
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|
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i_net.h
|
|
|
i_video.h
|
|
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info.cpp
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
info.h
|
- Turned DropItem into a plain struct again like it was before the scripting branch got merged.
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2017-02-08 20:37:22 +01:00 |
keysections.cpp
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|
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lists.h
|
|
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lumpconfigfile.cpp
|
|
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lumpconfigfile.h
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|
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m_alloc.cpp
|
|
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m_alloc.h
|
|
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m_argv.cpp
|
|
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m_argv.h
|
|
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m_bbox.cpp
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|
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m_bbox.h
|
|
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m_cheat.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
m_cheat.h
|
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
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2017-02-08 19:42:24 +01:00 |
m_crc32.h
|
|
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m_fixed.h
|
|
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m_joy.cpp
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m_joy.h
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m_misc.cpp
|
|
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m_misc.h
|
|
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m_png.cpp
|
|
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m_png.h
|
|
|
m_random.cpp
|
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
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2017-01-27 12:02:47 +01:00 |
m_random.h
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|
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m_swap.h
|
|
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md5.cpp
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md5.h
|
|
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memarena.cpp
|
- took VMFunction out of the DObject hierarchy.
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2017-02-08 11:13:41 +01:00 |
memarena.h
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- took VMFunction out of the DObject hierarchy.
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2017-02-08 11:13:41 +01:00 |
mus2midi.cpp
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mus2midi.h
|
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name.cpp
|
|
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name.h
|
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namedef.h
|
- scriptified the remaining parts of the conversationmenu.
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2017-02-19 14:21:49 +01:00 |
nodebuild.cpp
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nodebuild.h
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|
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nodebuild_classify_nosse2.cpp
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|
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nodebuild_classify_sse2.cpp
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|
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nodebuild_events.cpp
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|
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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Merge https://github.com/coelckers/gzdoom
|
2017-02-15 11:19:51 -05:00 |
p_3dfloors.h
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Remove software renderer internals from F3DFloor
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2017-02-04 19:13:56 +01:00 |
p_3dmidtex.cpp
|
|
|
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- Fixed some scripts showing up as 'unknown'.
|
2017-02-22 23:49:28 +01:00 |
p_acs.h
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_actionfunctions.cpp
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
p_blockmap.h
|
|
|
p_buildmap.cpp
|
- scriptified MorphProjectile and CustomSprite.
|
2017-01-20 01:11:36 +01:00 |
p_ceiling.cpp
|
|
|
p_checkposition.h
|
|
|
p_conversation.cpp
|
Fixed initialization of Strife dialogs internal structures
|
2017-02-21 22:36:20 +02:00 |
p_conversation.h
|
Fixed initialization of Strife dialogs internal structures
|
2017-02-21 22:36:20 +02:00 |
p_doors.cpp
|
- fixed a typo.
|
2017-02-16 23:17:19 +01:00 |
p_effect.cpp
|
|
|
p_effect.h
|
|
|
p_enemy.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
p_enemy.h
|
|
|
p_floor.cpp
|
|
|
p_glnodes.cpp
|
|
|
p_interaction.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
p_lights.cpp
|
|
|
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
- added a Door_AnimatedClose special.
|
2017-02-16 18:35:58 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_map.cpp
|
- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
|
2017-02-19 23:20:09 +01:00 |
p_maputl.cpp
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
p_maputl.h
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
p_mobj.cpp
|
- fixed: AActor::SetPortalTransition set an incorrect value for the previous position.
|
2017-02-19 21:35:06 +01:00 |
p_pillar.cpp
|
|
|
p_plats.cpp
|
|
|
p_portals.cpp
|
|
|
p_pspr.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-02-15 11:19:51 -05:00 |
p_pspr.h
|
|
|
p_pusher.cpp
|
|
|
p_saveg.cpp
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
p_saveg.h
|
|
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p_scroll.cpp
|
|
|
p_secnodes.cpp
|
|
|
p_sectors.cpp
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_setup.cpp
|
- made the Skins array scripting friendly and exported it.
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2017-02-17 21:51:23 +01:00 |
p_setup.h
|
- exported GetUDMF methods to scripting.
|
2017-02-15 01:03:47 +01:00 |
p_sight.cpp
|
|
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p_slopes.cpp
|
|
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p_spec.cpp
|
Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
|
2017-01-30 07:50:09 +02:00 |
p_spec.h
|
- added a Door_AnimatedClose special.
|
2017-02-16 18:35:58 +01:00 |
p_states.cpp
|
- made the Skins array scripting friendly and exported it.
|
2017-02-17 21:51:23 +01:00 |
p_switch.cpp
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|
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p_tags.cpp
|
|
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p_tags.h
|
|
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p_teleport.cpp
|
|
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p_terrain.cpp
|
|
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p_terrain.h
|
|
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p_things.cpp
|
|
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p_tick.cpp
|
Almost forgot: WorldTick hook, since ZScript doesn't have delays
|
2017-01-31 03:24:46 +02:00 |
p_tick.h
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|
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p_trace.cpp
|
- allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned.
|
2017-02-15 23:06:24 +01:00 |
p_trace.h
|
|
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p_udmf.cpp
|
- fixed warning
|
2017-02-15 13:17:20 +01:00 |
p_udmf.h
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p_usdf.cpp
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Fixed initialization of Strife dialogs internal structures
|
2017-02-21 22:36:20 +02:00 |
p_user.cpp
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Merge https://github.com/coelckers/gzdoom
|
2017-02-18 00:18:45 -05:00 |
p_xlat.cpp
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parsecontext.cpp
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- do not use strtol for parsing critical values that can get large.
|
2017-02-01 11:19:55 +01:00 |
parsecontext.h
|
|
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pathexpander.cpp
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pathexpander.h
|
|
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po_man.cpp
|
|
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po_man.h
|
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portal.cpp
|
- fixed: Line_SetPortal crashed with one-way portals.
|
2017-02-14 23:13:29 +01:00 |
portal.h
|
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r_defs.h
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Merge https://github.com/coelckers/gzdoom
|
2017-02-01 21:57:37 -05:00 |
r_renderer.h
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r_sky.cpp
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r_sky.h
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r_state.h
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r_utility.cpp
|
Merge remote-tracking branch 'gzdoom/master'
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2017-02-05 16:07:48 -05:00 |
r_utility.h
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Rect.h
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s_advsound.cpp
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|
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s_environment.cpp
|
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s_playlist.cpp
|
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s_playlist.h
|
|
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s_sndseq.cpp
|
|
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s_sndseq.h
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|
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s_sound.cpp
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Fixed compilation warnings reported by MSVC
|
2017-02-16 11:01:06 +02:00 |
s_sound.h
|
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
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2017-02-14 22:51:53 +01:00 |
sc_man.cpp
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- fixed warning.
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2017-02-01 19:07:41 +01:00 |
sc_man.h
|
- no more Simplify for global constants as well.
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2017-01-23 01:10:40 +01:00 |
sc_man_scanner.re
|
- fixed issues with option menu items.
|
2017-02-12 16:02:55 +01:00 |
sc_man_tokens.h
|
- fixed issues with option menu items.
|
2017-02-12 16:02:55 +01:00 |
serializer.cpp
|
Fixed compilation with GCC/Clang
|
2017-02-05 14:52:17 +02:00 |
serializer.h
|
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
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2017-02-08 19:42:24 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
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SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
|
|
st_stuff.h
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
statistics.cpp
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|
|
statnums.h
|
|
|
stats.cpp
|
RDTSC-based cycle_t for macOS
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2017-01-31 15:57:47 +02:00 |
stats.h
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Proper RDTSC implementation for x86_64 targets
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2017-01-31 17:51:12 +02:00 |
stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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teaminfo.cpp
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- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
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2017-02-18 01:20:07 +01:00 |
teaminfo.h
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- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
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2017-02-18 01:20:07 +01:00 |
tempfiles.cpp
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tempfiles.h
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templates.h
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tflags.h
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v_blend.cpp
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- moved player color sets and pain flashes into global variables.
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2017-02-08 19:10:11 +01:00 |
v_collection.cpp
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v_collection.h
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v_draw.cpp
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Move software canvas drawing to its own file in the software renderer
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2017-02-13 17:32:52 +01:00 |
v_font.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-02-12 21:39:20 -05:00 |
v_font.h
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- ColorpickerMenu.MouseEvent exported.
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2017-02-10 11:44:46 +01:00 |
v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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- fixed stringtable access in menus.
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2017-02-12 14:28:38 +01:00 |
v_text.h
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- exported BrokenLines to scripting as a new class.
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2017-02-05 16:18:41 +01:00 |
v_video.cpp
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-02-19 03:49:13 +01:00 |
v_video.h
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Move software canvas drawing to its own file in the software renderer
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2017-02-13 17:32:52 +01:00 |
vectors.h
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version.h
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Merge https://github.com/coelckers/gzdoom
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2017-02-22 22:39:34 -05:00 |
virtual.h
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- scriptified the entire OptionMenu class and all still existing native subclasses.
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2017-02-13 00:08:20 +01:00 |
w_wad.cpp
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w_wad.h
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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- made all fields of in_anim_t script-safe (except for the texture pointer which will have to be replaced by a Texture ID.
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2017-02-23 00:16:14 +01:00 |
wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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- made adjustments to text input menu to work with scripts.
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2017-02-12 21:45:37 +01:00 |
zstring.h
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- made adjustments to text input menu to work with scripts.
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2017-02-12 21:45:37 +01:00 |
zzautozend.cpp
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