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- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
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6 changed files with 47 additions and 13 deletions
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@ -2210,7 +2210,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_SETINV:
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s = ReadString(stream);
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i = ReadLong(stream);
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cht_SetInv(&players[player], s, i, ReadByte(stream));
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cht_SetInv(&players[player], s, i, !!ReadByte(stream));
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break;
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case DEM_WARPCHEAT:
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@ -133,9 +133,11 @@ void gl_GenerateGlobalBrightmapFromColormap()
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if (lump == -1) lump = Wads.CheckNumForName("COLORMAP", ns_colormaps);
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if (lump == -1) return;
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FMemLump cmap = Wads.ReadLump(lump);
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FMemLump palette = Wads.ReadLump("PLAYPAL");
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uint8_t palbuffer[768];
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ReadPalette(Wads.CheckNumForName("PLAYPAL"), palbuffer);
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const unsigned char *cmapdata = (const unsigned char *)cmap.GetMem();
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const unsigned char *paldata = (const unsigned char *)palette.GetMem();
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const uint8_t *paldata = palbuffer;
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const int black = 0;
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const int white = ColorMatcher.Pick(255,255,255);
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@ -124,12 +124,13 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
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if (desc->mPalette.IsNotEmpty() && (lumpnum = Wads.CheckNumForFullName(desc->mPalette, true)) > 0)
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{
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PalEntry *palette;
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uint8_t palbuffer[768];
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const uint8_t *orgpal;
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FMemLump lump;
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int i;
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lump = Wads.ReadLump (lumpnum);
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orgpal = (uint8_t *)lump.GetMem();
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ReadPalette(lumpnum, palbuffer);
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orgpal = (uint8_t *)palbuffer;
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palette = screen->GetPalette ();
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for (i = 256; i > 0; i--, orgpal += 3)
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{
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@ -306,6 +306,40 @@ static int sortforremap2 (const void *a, const void *b)
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}
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}
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void ReadPalette(int lumpnum, uint8_t *buffer)
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{
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if (lumpnum < 0)
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{
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I_FatalError("Palette not found");
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}
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FMemLump lump = Wads.ReadLump(lumpnum);
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uint8_t *lumpmem = (uint8_t*)lump.GetMem();
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memset(buffer, 0, 768);
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if (memcmp(lumpmem, "JASC-PAL", 8))
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{
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memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
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}
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else
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{
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FScanner sc;
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sc.OpenMem(Wads.GetLumpFullName(lumpnum), (char*)lumpmem, lump.GetSize());
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sc.MustGetString();
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sc.MustGetNumber(); // version - ignore
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sc.MustGetNumber();
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int colors = MIN(256, sc.Number) * 3;
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for (int i = 0; i < colors; i++)
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{
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sc.MustGetNumber();
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if (sc.Number < 0 || sc.Number > 255)
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{
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sc.ScriptError("Color %d value out of range.", sc.Number);
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}
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buffer[i] = sc.Number;
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}
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}
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}
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static bool FixBuildPalette (uint8_t *opal, int lump, bool blood)
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{
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if (Wads.LumpLength (lump) < 768)
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@ -354,8 +388,7 @@ void InitPalette ()
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if (!usingBuild)
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{
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FWadLump palump = Wads.OpenLumpName ("PLAYPAL");
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palump.Read (pal, 768);
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ReadPalette(Wads.CheckNumForName("PLAYPAL"), pal);
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}
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GPalette.SetPalette (pal);
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@ -73,6 +73,7 @@ extern FPalette GPalette;
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int BestColor (const uint32_t *pal, int r, int g, int b, int first=1, int num=255);
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void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
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void ReadPalette(int lumpnum, uint8_t *buffer);
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void InitPalette ();
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// V_SetBlend()
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@ -52,6 +52,7 @@
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#include "s_sound.h"
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#include "m_argv.h"
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#include "d_main.h"
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#include "v_palette.h"
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// MACROS ------------------------------------------------------------------
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@ -1452,13 +1453,9 @@ void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info)
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void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info)
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{
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uint8_t playpal[768];
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int i;
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{
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FWadLump lumpr = Wads.OpenLumpName ("PLAYPAL");
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lumpr.Read (playpal, 768);
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}
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for (i = 0; i < 256; ++i)
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ReadPalette(Wads.CheckNumForName("PLAYPAL"), playpal);
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for (int i = 0; i < 256; ++i)
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{
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bitmap_info->bmiColors[i].rgbBlue = playpal[i*3+2];
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bitmap_info->bmiColors[i].rgbGreen = playpal[i*3+1];
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