724523ce2c
Server: Increase ENTITYDEF_MAX to 256
2023-09-20 15:10:49 -07:00
4a8df93395
PropData: debris/gibs can now create decals upon impact with a surface
2023-09-20 15:10:29 -07:00
d9d3220833
NSRenderableEntity: various tweaks to networking, env_glow
2023-09-20 15:09:23 -07:00
b7126fbadb
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
2023-09-19 23:01:59 -07:00
e44f56a56d
func_areaportal: Make work on Source Engine BSP by shoving the "portalnumber" key into .style
2023-09-18 19:37:36 -07:00
c3f5e7a1c2
NSPhysicsEntity: move .geomtype into ODE ifdef
2023-09-18 19:36:15 -07:00
c920dc2df0
NSMonster: add spawn key 'reserve_ammo', which should be self explanatory. See docs otherwise.
2023-09-18 17:57:47 -07:00
c8d29078da
NSMonster: Add 'dead' boolean spawn key. Will decide if the monster starts 'dead'
2023-09-18 15:51:35 -07:00
c71daa033e
NSTalkMonster: add detailed class documentation
2023-09-18 15:35:05 -07:00
4f35c7b6bf
NSMonster: Explicitly reset animation time before attack acts happen, add class documentation
2023-09-18 15:34:44 -07:00
9d29ad6635
point_spotlight: Optimize viewing angle alpha code a little bit
2023-09-13 12:32:51 -07:00
8150f0c080
env_steam: fix typo
2023-09-13 10:40:01 -07:00
5db3db539a
Client/Server: Handle 'skyname' universally and guess on the client whether we're using a Source Engine style skybox path
2023-09-13 07:56:11 -07:00
b77ec906f6
env_steam: initial implementation of this Half-Life 2 entity.
2023-09-13 00:29:31 -07:00
5f070fa8c9
point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
2023-09-12 19:39:51 -07:00
54b73b3386
func_wall: add small alias to make func_reflective_glass entities show up
2023-09-12 15:59:04 -07:00
6957ff67b7
func_monitor: Network code cleanup
2023-09-12 15:58:40 -07:00
62426ba5d3
point_servercommand: initial implementation of this Half-Life 2 entity
2023-09-12 15:03:41 -07:00
59748adf86
point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering
2023-09-12 15:00:56 -07:00
f1141d3b11
Menu-FN: Throw up a panel for when you get disconnect from a server for one reason or another
2023-09-01 12:34:20 -07:00
b7346e6593
Menu-FN: main buttons are now cut-up into different segments, using fallback text when using shorter btns_main files (like in older releases)
2023-08-31 15:40:05 -07:00
0dc3f19b1a
Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries.
2023-08-23 08:21:53 -07:00
ae8c2f16ba
Platform: refresh update strings more often while they're pending state changes.
2023-08-21 08:53:01 -07:00
9871e93a10
Platform: Documentation improvements.
2023-08-21 08:39:54 -07:00
061cdbd257
Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules
2023-08-19 10:28:36 -07:00
412c8f984e
Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more.
2023-08-18 17:49:10 -07:00
8422ddd26b
Menu-FN: Avoid poking the games[] struct directly
2023-08-16 21:27:37 -07:00
2576f803cd
Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there
2023-08-16 15:28:41 -07:00
050db32a81
Platform: Improve the recommended package selection code
2023-08-15 15:00:48 -07:00
410e3fc34e
Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc}
2023-08-15 14:24:46 -07:00
60128c6b1e
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
2023-08-07 13:14:49 -07:00
0ea41d9304
Platform: functions Master_GetInternetServers() and Master_GetLANServers() return cached values now to avoid the engine touching the cache which may drop servers.
2023-08-07 12:54:55 -07:00
0bf9374016
SoundDef: implement pointparticle
key, so that particle calls can happen within sound defs (lowering networking footprint further)
2023-08-07 12:53:47 -07:00
83202a6174
NSMonster: add spawn key "leap_damage", to define the sort of damage the monster can apply when leaping towards you.
2023-07-30 08:12:56 -07:00
571ef536a1
NSProjectile: add spawn key "decal_detonate" which can spawn a DecalGroup definition upon detonation.
2023-07-29 18:45:36 -07:00
35b427b84d
NSTalkMonster: bone controller for head turning is handled server-side now, so remove this code in predraw.
2023-07-29 18:20:19 -07:00
762d1667d0
NSProjectile: Fix how fuseOffset was applied in Launch()
2023-07-29 18:16:57 -07:00
c9bd1eb514
NSRenderableEntity: Fix frame1time not being evaluated for networking
2023-07-29 18:00:42 -07:00
f93f79e18c
NSProjectile: Respond to Trigger()
2023-07-27 23:47:22 -07:00
9a1f5e3af1
NSProjectile: Respect 'offset' spawn key.
2023-07-27 23:19:48 -07:00
2656593203
NSRenderableEntity: Respect traileffectnum only when a previous position is known
2023-07-27 23:19:24 -07:00
183d343701
NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity'
2023-07-27 14:14:30 -07:00
f1e47f9ea4
NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile
2023-07-27 13:44:28 -07:00
dea5168998
NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
...
NSTimer: Destroy when receiver becomes invalidated.
2023-07-27 13:29:58 -07:00
bd470605a3
Exterminate FX_Explosion, FX_Spark and FX_Impact references.
2023-07-24 14:14:20 -07:00
159756889f
New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed);
2023-07-17 11:33:44 -07:00
a8f454dd2c
Clean up some warnings
2023-07-16 22:46:26 -07:00
7400694e81
Add new cvar: r_drawGLQuakeShadow
2023-07-16 13:28:41 -07:00
d84ef55b78
Get rid of a debug print
2023-07-16 13:06:38 -07:00
fc3884ee9b
NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up)
2023-07-16 13:05:15 -07:00
c65c33ef13
Client: add new command 'listFramegroups [model path]'
2023-07-16 13:04:23 -07:00
f877b1620f
Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
2023-07-15 11:34:58 -07:00
b847316ec0
DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible.
2023-07-14 18:08:29 -07:00
f2c41e3def
NSRenderableEntity: Respect the .traileffectnum field
2023-07-10 08:55:30 -07:00
775e210a06
Menu-FN: Fix includes as a result from an unfinished commit (startup videos)
2023-07-10 08:54:40 -07:00
e27518b672
NSSurfacePropEntity: network 'axialscale' rendering tweak
2023-07-08 23:37:34 -07:00
9fd087d7bc
NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override)
2023-07-08 18:56:23 -07:00
4104c3e16f
NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'.
2023-07-08 00:16:20 -07:00
a8c4075ff9
Server: Handle savegames restoring with entityDef awareness
2023-07-07 23:43:12 -07:00
9e6a203a02
Shared: Go over the various base classes and bring Save/Restore methods up to date.
2023-07-07 23:34:58 -07:00
bc67e0ab47
NSRenderableEntity: add new methods SetAxialScale() and GetAxialScale(). These can be used in combination with the isotropic scaler which uses SetScale().
2023-07-07 17:05:30 -07:00
dd492c7822
Add new cvar com_showTracers
to aid in debugging tracelines.
2023-07-04 08:42:32 -07:00
a79ffd77b0
NSMonster: change entity spawn key 'body_on_draw' to support a group prefix (e.g. 1:2 for group 1, model 2)
2023-06-28 14:29:33 -07:00
d5bb5f933d
NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)'
2023-06-28 14:19:47 -07:00
3cda024a33
NSTrigger: change team touch filter to new field team_no
2023-06-28 14:18:51 -07:00
31774ce3f1
EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc.
2023-06-20 21:19:00 -07:00
69d1498c8b
EntityDef: support 'events' group, so developers can tie animation events to Inputs (Source Base I/O system)
2023-06-19 10:35:24 -07:00
34e722a012
Add and track new player entity field '.score'. Used to trag score points separate from frags.
2023-06-15 11:42:01 -07:00
373e844305
Client: add new Util_ functons Util_GetTime, Util_GetTimeLeft and Util_GetAddress for the current server.
2023-06-15 11:40:46 -07:00
3b99cf7419
XR: rename cvar debug_fakevr to xr_debug_fakeinputs
2023-06-15 11:39:55 -07:00
0dc8f4ec75
entityDef: add support for condition based tweaks
2023-06-14 06:44:37 -07:00
3eb2ec1b37
entityDef: call spawn() in case an empty entity ref was passed
2023-06-07 16:50:40 -07:00
66745985d4
Initial implementation of NSSquadMonster, squad management for NSTalkMonster based classes
2023-06-02 19:27:16 -07:00
40dc1267fa
NSMonster: Add FramegroupForAct() and ActPlay() methods, deprecate Anim* methods.
2023-06-02 19:25:49 -07:00
d0838eab60
NSMonster: turning animation support, with new overridable methods AnimTurnLeft/AnimTurnRight
2023-06-01 16:17:11 -07:00
1bb1fe705d
NSSurfacePropEntity: add SetBloodColor/GetBloodColor methods
2023-06-01 10:30:51 -07:00
b4fbab80c5
NSMonster: cache idle animation in case it differs (between ACT events, in case of HL MDL)
2023-05-31 11:57:01 -07:00
055988da77
fix typo in NSMonster.
2023-05-31 11:47:19 -07:00
e880bf764a
NSMonster: get movement speed from animations by default, add cvar ai_stepSize to configure distance
2023-05-31 11:44:31 -07:00
41465b7c9e
NSTalkMonster: network view_ofs[2] to fix r_showViewCone
2023-05-31 11:24:23 -07:00
7ad89b9cb2
NSMonster: new method: GetYawSpeed, which controls the turning speed in eueler angles per second.
2023-05-31 11:18:34 -07:00
5eae288cb9
NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted()
2023-05-31 10:09:21 -07:00
9e4bba1f0e
NSEntity: new method DistanceFromYaw
2023-05-31 10:08:00 -07:00
bd7cb44784
AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets
2023-05-30 12:06:16 -07:00
12bb472abc
add class NSPortal (initial work, plus custom pmove changes).
...
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
2023-05-27 11:58:34 -07:00
6078d31f12
NSMonster: add methods SetEyePos, and cvar r_showViewCone.
2023-05-17 08:59:26 -07:00
dad5071379
trigger_push: Support for the 'target' spawn key.
2023-05-10 16:13:28 -07:00
ff78e34c16
Move Route_GetJumpVelocity() into shared/defs.h for now.
2023-05-10 16:12:59 -07:00
f8a3e227d4
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
2023-05-08 11:17:03 -07:00
20415c7ebc
NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments()
2023-05-04 08:25:46 -07:00
40c4d95a2b
entityDef: Fix 'spawnclass' not working when referencing other entitydefs
2023-05-04 08:23:24 -07:00
49d44bb21f
Server: remove rogue DOS newline characters that managed to get inside entry.qc
2023-05-01 07:15:22 -07:00
b3b22045f3
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start
2023-05-01 06:58:54 -07:00
aa573ebec5
func_breakable: will now alert when a break
or bulletimpact
is not set on a used surfaceproperty
2023-05-01 06:48:25 -07:00
09a0e2de52
func_breakable: Fix entities not playing break sounds/models when no 'material' key is set.
2023-05-01 06:16:28 -07:00
3419c0df31
func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time.
2023-05-01 05:52:20 -07:00
d45d2f1dc4
Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
2023-04-30 18:01:26 -07:00
054e703177
env_fog: default color values should be 255,255,255 and not normalized.
2023-04-30 18:00:11 -07:00
89e3b961e8
trigger_teleport: more sound customization options
2023-04-30 17:59:49 -07:00
f606efcbf7
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer)
2023-04-30 11:23:56 -07:00
cd3023eeba
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
2023-04-22 02:45:58 -07:00
c5626ce347
NSEntity: DropToFloor() should return a boolean akin to the original builtin.
2023-04-22 01:05:56 -07:00
3a755aaba7
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
2023-04-22 01:05:27 -07:00
f00d49e6ca
Client: when an unknown network event is received, error out with a message.
2023-04-19 15:21:04 -07:00
cbf78aa26a
Menu-FN: fix the player model preview frames showing up when they shouldn't.
2023-04-19 13:36:27 -07:00
a1d8f17164
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click.
2023-04-18 20:10:13 -07:00
a34fd9c0e8
VGUIButton: only adjust button size on SetTitle() when button has no size
2023-04-18 19:37:46 -07:00
60bbe417ab
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do.
2023-04-18 15:05:45 -07:00
e1b024e345
Client-Font: when loading fonts/fontcon.font, apply it to gl_font.
2023-04-18 15:02:12 -07:00
97a5d9d2cd
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d
2023-04-18 14:47:39 -07:00
7f55f1c868
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry
2023-04-18 14:46:51 -07:00
ed2d73106f
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play.
2023-04-17 12:22:56 -07:00
a8144ce6c1
Unbreak base/src from not compiling.
2023-04-16 23:16:15 -07:00
60e681a6c9
ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey()
2023-04-16 16:25:07 -07:00
2d3ea1ba20
trigger_teleport: fix typo that picked the wrong angles.
2023-04-16 11:55:11 -07:00
4a11c91d7d
trigger_teleport: change teleported entity's angles while maintaining the same velocity.
2023-04-16 11:53:03 -07:00
89bf3e436a
Client: ensure renderflags are being set after calling RenderFXPass() on the view models
2023-04-16 11:31:44 -07:00
277819b904
NSRenderableEntity: respect render amount on glowshell intensity
2023-04-16 11:06:51 -07:00
706241a7b6
Client: viewmodel and player model weapon now inherit the rendermode of the player.
2023-04-16 10:43:40 -07:00
e482cb0103
Server: add missing precache for soundDef step_swim.left/right
2023-04-16 01:25:00 -07:00
de388f0464
Remove now unnecessary debug prints.
2023-04-16 01:03:00 -07:00
4a330ef3ce
PMove: improvements to liquid/waterlevel testing
2023-04-16 01:01:29 -07:00
5c4d693c0e
func_button: Fix buttons not being able to be shot more than once.
2023-04-16 01:00:10 -07:00
6d6e0cc6a6
func_door: deal with different content overrides better
2023-04-16 00:46:10 -07:00
2e3c547838
func_button: Fix SF_BTT_TOUCH_ONLY not being respected because the entity does not spawn being touchable
2023-04-15 23:06:35 -07:00
f4cadc74a8
Shared: CLASSEXPORT macro will now behaver nicer with non-class spawn functions.
2023-04-15 18:11:43 -07:00
7f79fc46a1
Add client-side stub for function Weapons_SwitchBest.
2023-04-15 17:24:49 -07:00
a4aa5e578c
trigger_teleport: When teleporting, use setorigin_safe() to guarantee our target pos is not inside the floor (fixes some teleporters in DMC)
2023-04-15 17:24:29 -07:00
d213ec110f
NSRenderableEntity: respect the MF_ROTATE .modelflag field.
2023-04-15 16:58:25 -07:00
0c5c714b79
GS-Entbase: Implementation of CS/DMC's env_fog entity.
2023-04-14 10:21:07 -07:00
405fe1cfa9
NSView: Mark certain methods as virtual (where it currently makes sense)
2023-04-09 11:34:50 -07:00
66945575ae
PMove: Fix not working when not setting #ifdef CUSTOMPLAYERPHYSICS
2023-04-08 11:21:35 -07:00
90685f2495
Introducing VGUITheme, so we can start removing the CLASSIC_VGUI ifdef and start overriding visual appearance on any widget or group of widgets.
2023-04-05 10:58:12 -07:00
9fc3503652
VGUIButton: add method SetKeyEquivalent() to handle hotkeys.
2023-04-03 12:59:33 -07:00
8c58d635d3
VGUI: Stability improvements, start allowing overrides for VGUIButton and VGUIWindow based classes.
2023-04-03 11:13:55 -07:00
41c20663a8
Client: text channel 0 now contains a message queue, so that multiple messages can stack without overriding one another
2023-03-28 16:36:21 -07:00
c475ee4afc
Menu-VGUI: Class VGUIWindow should not be resizable by default
2023-03-27 01:55:53 -07:00
5843fa3ef1
Menu-VGUI: Knew I forgot something. Thanks @Fix
2023-03-27 01:53:53 -07:00
338e89c06a
Add functions all about handling Message of the Day server info. Adds the motd
console command, as well as motdfile
.
2023-03-25 17:32:58 -07:00
6c0256782f
NSNavAI: Hack to fix navigation for monster_barney in c1a0d
2023-03-24 14:19:36 -07:00
84db9ea404
Menu-FN: Should use SEARCH_ALLOWDUPES to allow iterating over multiple files in a game dir
2023-03-24 13:22:12 -07:00
109e9418b3
Implement helper function NSAssert from OPENSTEP
2023-03-24 13:21:16 -07:00
2c72d358ce
Sentences: Speed up the word search using hashtables
2023-03-24 10:48:04 -07:00
8ec3d00e93
Save/load system stability improvements.
2023-03-23 17:04:34 -07:00
039d9937e9
ambient_generic: Add support for most Source Engine input triggers. Also fix a minor mistake in the QUAKED comment for level editors.
2023-03-22 00:24:12 -07:00
aed306cbd1
NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames.
2023-03-22 00:22:47 -07:00
9463e2b6e3
info_waypoint: should probably set pvsflags to something encompassing.
2023-03-21 22:16:51 -07:00
a45591134c
info_waypoint: Initial implementation. This has nothing to do with AI (don't get any ideas just yet), but rather HUD information displays.
2023-03-21 22:03:27 -07:00
8e14d3707d
NSClientPlayer: roll back .basevelocity in Predict{Pre,Post}Frame
2023-03-18 20:01:02 -07:00
7b42befcb3
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
2023-03-18 17:49:12 -07:00
c1a098b493
Impacts against models will now be tested against their materials. No more bitfield surfaceparm lookups in compiled models - simply set the surfaceprop inside the used material file.
...
However, since we don't get the full material path currently, the material has to be in the same dir as the model.
This may change if FTEQW exposes the full impact material path.
2023-03-17 11:35:27 -07:00
01be71e451
Client: 'buildcubemaps' will toggle r_skipEnvmap, which is now also defaulting to a black clear color (akin to Source)
2023-03-16 16:04:47 -07:00
64cb526943
env_cubemap: save to .ktx by default when issuing 'buildcubemaps' again.
2023-03-16 15:46:38 -07:00
9e6d6ee7f1
Client: Fix for buildcubemaps
angles being overriden by some entity in the map or other.
2023-03-16 15:35:59 -07:00
8950666c69
Menu-FN: use the menutint material instead of a bland drawfill.
2023-03-15 15:16:34 -07:00
e2c4144a9c
point_trigger: Initial implementation of this entity. Requested as an alternative to make map entity hacking easier.
2023-03-14 16:19:07 -07:00
495b661b47
NSMoverEntity: Improvements so transformation and rotation is easier at the same time.
2023-03-14 00:06:19 -07:00
f92de15ca5
func_plat: Implementation using NSMoverEntity
2023-03-13 19:13:12 -07:00
c7709bb2d5
Add NSMoverEntity, a class that handles moving, pushing entity classes such as func_door and the like.
2023-03-13 19:12:54 -07:00
719f85210d
NSEntity: Fix SetNextThink doing occasional bogus fixups
2023-03-13 15:25:37 -07:00
7709c579c3
Minor documentation enhancements, QuakeEd entity comment color changes
2023-03-13 02:04:31 -07:00
8a9823a207
logic_auto: fix typo in docs that causes doxygen's markdown parser to burst
2023-03-12 16:07:14 -07:00
faaf67762f
Platform: minor cleanup, updated fonts/
2023-03-12 16:00:31 -07:00
e4b5d5158a
Client: increase textmenu refresh
2023-03-01 23:15:41 -08:00
a36694d1f8
Client: Add shader precache fix for dlights/rtlights, this should eliminate the first shot of any game causing any stuttering
2023-02-24 12:24:24 -08:00
f0dcdc28c5
NSView: mark most methods as nonvirtual for the time being, until everything else is set in stone
2023-02-24 12:23:45 -08:00
5ad3931241
Remove platform/base_sound.pk3dir/
2023-02-16 18:19:32 -08:00
27105fc996
Menu-FN: treat 'ftehl' the same as 'valve' when indexing MP levels
2023-02-16 17:55:16 -08:00
1ff0b3f9ac
Menu-FN: Various improvements to the menu for when no menu assets are available at all.
2023-02-16 17:24:09 -08:00
95db9c7924
env_glow: Fix some typo and register a missing nonvirtual method as such
2023-02-15 09:42:22 -08:00
952ec87038
env_glow: split predraw into more sub-functions to make profiling easier
2023-02-15 09:39:53 -08:00
23b671956f
Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon
2023-02-14 22:02:47 -08:00
86dfb3ff1a
Fix various compiler warnings.
2023-02-14 12:54:06 -08:00
c939e790e8
Menu-FN: ifdef the reference to g_ePreviewModel out in cz_cxHQModelChanged
2023-02-12 13:02:35 -08:00
9738a6a525
prop_dynamic/static: support for 'sequence' key
2023-02-11 22:38:23 -08:00
370396a415
Menu-FN: Parsing user.scr and settings.scr in Advanced options is now mostly done. Still need to support LIST type layout elements.
2023-02-11 17:10:43 -08:00
7518e743b9
Menu-FN: further work to make the Multiplayer > Customize menu more accurate
2023-02-10 13:50:36 -08:00
943897e5ba
Menu-FN: add options in the Multiplayer > Customize menu for HQ models (with preview) and voice chat settings
2023-02-09 19:08:47 -08:00
53c8665b11
Menu-FN: update spray related infokeys upon init
2023-02-09 17:12:31 -08:00
8761b73e4a
NSGameRules: add some debug info for damage applications
2023-02-09 17:11:39 -08:00
0bf0fd42d1
Crosshair: terrible hack to deal with vid_conautoscale being inconsiderate
2023-02-09 17:11:00 -08:00
855daac7e7
Menu-FN: ensure g_iModInstallCache is set to -1 upon init to avoid Custom Game from being glitchy from a fresh install.
2023-02-08 15:55:13 -08:00
f0d77627ea
NSClientPlayer: Ensure .scale is reset upon spawning
2023-02-07 16:21:33 -08:00
65f21af405
env_beam, env_laser, prop_rope: Use GetEyePos() to assign the proper player view position
2023-02-07 16:21:01 -08:00
fb4e08c2bf
NSClientPlayer: fix the view_ofs check in EvaluateEntity()
2023-02-07 14:01:25 -08:00
daf8512aa2
NSTalkMonster: Don't greet non-friendly players.
...
NSMonster: Improvements to alerting, turning and what to do when they lose their target.
NSInteractiveSurface: Unbreak it by allowing it to spawn in CSQC
Server: Spawn AI nodes for info_player_{start,deathmatch} when no real nodes are present
2023-02-06 16:41:19 -08:00
099dba11f6
Client: some titles/text messages have an uppercase newline character. so handle those as well.
2023-01-23 16:44:18 -08:00
6aa3206d2b
Server: skip SV_RunClientCommand when our clients aren't fully initialized yet.
2023-01-23 00:12:35 -08:00
993c2a6ebc
Shared: Expose INPUT_BUTTON6 and INPUT_BUTTON7 so mods can define some extra movement/weapon inputs for clients.
2023-01-22 20:06:06 -08:00
46f6bfc1d3
Client: add r_showTexts to aid debugging of env_message and game_text entities
2023-01-22 20:03:22 -08:00
66b773508d
Client: add console command 'listTitles' to aid debugging of titles.txt entries
2023-01-22 20:02:46 -08:00
441079b30c
NSRenderableEntity: take RenderFX setting into account before culling some networked info
2023-01-22 20:01:52 -08:00
638825af56
NSEntity: add GetSpawnAge() and GetSpawnTime() methods, which communicate when an instance of an entity was brought into the world.
2023-01-22 20:01:24 -08:00
baadd35ffd
NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity()
2023-01-22 20:00:36 -08:00
5617000f77
NSClientPlayer: allow player to hold down Secondary attack after holding down Primary.
2023-01-18 21:31:36 -08:00
9accdcb68a
func_physbox: Use Disappear API call
2023-01-18 19:37:10 -08:00
655b5fa33e
NSEntity: add method IsFacing() which should make some common sneakish tasks easier.
2023-01-18 19:01:56 -08:00
fae4bc09e5
NSProjectile: some touchups in regards to the Spawned() method.
2023-01-18 17:33:09 -08:00
d562533111
NSProjectile: add AnimateOnce() method
2023-01-17 20:23:18 -08:00
fea5ed574f
Shared: add crandom() implementation into defs.h
2023-01-17 16:39:57 -08:00
19d7f30cc4
Replace some Hide calls with Disappear and we don't need this check in TalkMonster anymore
2023-01-17 13:37:03 -08:00
5f011a28dd
Shared: Removal of Game_Input().
2023-01-11 17:41:49 -08:00
179a95088f
NSGameRules: Add overridable methods ImpulseCommand(NSClient, float) and PlayerRequestRespawn(NSClientPlayer).
...
Game_Input, the game specific function every game had to implement will be
deprecated to streamline the overall codebase. Migrate custom impulses into your gamerule overrides.
This will make it much easier to separate cheat impulse from the multiplayer game too.
2023-01-11 17:12:20 -08:00
1069468be1
Client: add cvar net_debugUpdates, to show which entity updates.
...
NSSurfacePropEntity: Add method: TimeSinceDeath()
Also further improvements to consistency of cvars, etc.
2023-01-08 13:18:57 -08:00
0ac1bc4b68
NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns)
...
NSEntity: move RestoreComplete() into NSIO because NSGameRules needs this.
2023-01-06 13:23:48 -08:00
b2925d46e4
Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth.
...
Rename a bunch of cvars to be more in a more consitent style similar to later id Tech games.
2023-01-05 23:41:48 -08:00
6ee21bc0ea
NSEntity: add attribute m_bIsBrush, which will be set if the entity is using a brush model.
2023-01-05 22:30:49 -08:00
dbf511dfb9
NSClientPlayer: add extrapolation of other clients, should be a lot smoother players all around now.
2023-01-05 15:31:25 -08:00
d7012bff5b
Remove debug print that is no longer needed.
2023-01-05 11:36:31 -08:00
2c5bf43c58
Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
2023-01-02 18:10:20 -08:00
534b249ac4
Client: Call Weapons_PreDraw() inside NSClientPlayer's predraw.
2022-12-31 17:49:15 -08:00
46eae742cb
VGUI: Make sure defaults are filled into the attributes inside Spawned() for inherited ones.
2022-12-30 18:01:47 -08:00
b356994beb
NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client.
2022-12-30 13:54:28 -08:00
4322f1fd93
GS-EntBase: prevent light entities from overriding the first built-in lightstyles.
...
worldspawn: Assign two more lightstyles that Half-Life registers.
2022-12-30 13:53:42 -08:00
1bd9a5ea01
Menu-FN: Respect gameinfo_chatroom if it was set from a manifest override.
2022-12-30 12:09:23 -08:00
7fe51a3fa5
Platform: Fix missing return value change for Achievement_RequestStarts
2022-12-30 11:54:07 -08:00
27b0c26a12
Documentation improvements for platform, vgui etc. headers and files.
2022-12-30 00:15:10 -08:00
88131dbb9a
NSClient: add {Set,Get}InfoKey() methods.
2022-12-30 00:12:36 -08:00
3c71b49b49
Client: Add Cross_ helper functions. This will take care of common crosshair specific rendering tasks, as well as handle third-person and XR versions of crosshairs.
2022-12-28 16:48:57 -08:00
633046d28e
NSClient: Rename ClientInput() method in NSClient to ProcessInput(), as well as add SharedInputFrame() that can be overriden by the game.
2022-12-28 16:47:44 -08:00
ce7cf4519f
Server: Set cvar s_nominaldistance to 1000 upon init. Dedicated server needs this to play sounds properly.
2022-12-28 15:15:30 -08:00
81ad389668
cycler: Set the bbox to be that of standing player
2022-12-22 22:48:52 -08:00
4f37e31677
Client: Fix /n to \n replacement mapping in fun-strings, used by game_text
...
and titles.txt type text overlays.
2022-12-22 17:29:05 -08:00
142d69b66a
Remove Game_RunClientCommand() entirely, as it will be replaced by a game-mode equivalent.
2022-12-22 16:54:11 -08:00
466787b3ff
env_shooter: set skin on the gib entity.
2022-12-22 16:53:41 -08:00
ff7ce15399
SV_ParseClientCommand: Forgot to pass the default case over to clientcommand(). That is now fixed.
2022-12-22 16:29:02 -08:00
6c8d785ce2
env_shooter: Respect rendering modes, also add support for the 'shootsounds' key. snark_pit will be more complete now.
2022-12-22 13:02:45 -08:00
1acbd8a34d
Remove calls to Game_ParseClientCommand with per-gamemode overridable ClientCommand() method within NSGameRules.
...
Also redo the way chat messages are handled, so mods don't have to implement it themselves all the time.
2022-12-22 11:53:15 -08:00
da4501a90d
multi_manager: m_iValue needs to be set TRUE on the multi_manager_sub.
2022-12-21 17:10:25 -08:00
3eb85ae400
Documentation improvements to various headers, also g_developer prints.
2022-12-21 17:09:35 -08:00
30bbede463
Client: Fix network error when receiving shake event as spectator.
2022-12-21 13:46:55 -08:00
2d911109cc
trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
...
trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
2022-12-14 16:51:16 -08:00
33295ff409
env_beverage/item_food: Fix item_food not rendering and or spawning.
2022-12-13 23:16:00 -08:00
94d5d5408c
GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen.
2022-12-13 17:52:20 -08:00
dfcf0d183d
NSMonster: Gib properly using Disappear() instead of Hide()
2022-12-13 17:45:33 -08:00
711548465a
env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam.
2022-12-08 14:58:30 -08:00
0f9439b956
env_beam: Initial implementation. Visual fluff still missing, but coming up!
2022-12-07 17:05:50 -08:00
67634bf6e5
env_beam: move from gs-entbase/server to gs-entbase/shared
2022-12-07 12:48:34 -08:00
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
2022-12-06 15:04:07 -08:00
6f3a1d1d52
infodecal: set drawmask in the constructor, fixes decals not rendering.
2022-12-06 01:11:35 -08:00
0891d9ea65
Platform: Set net_masterextra1 to broadcast.
2022-11-30 22:25:08 -08:00
82653683ba
Client: add the following console commands for debugging: listModels, listSounds, listParticles
2022-11-30 17:51:07 -08:00
41ccbca2aa
GS-EntBase: Fix some more places where remove() was being called directly when it shouldn't be
2022-11-30 17:26:50 -08:00
b593c2694b
GS-EntBase: use Destroy() over remove() where applicable.
2022-11-30 16:55:17 -08:00
74b61f35ed
Print a warning + backtrace when we manually call remove() on an entity that hasn't been destroyed properly.
2022-11-30 16:47:24 -08:00
2c6da152ed
Clean up more and more warnings fteqcc yells about
2022-11-30 14:21:55 -08:00
29a1bea943
Misc consistency cleanups
2022-11-22 22:37:07 -08:00
2265047bfe
Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
2022-11-16 14:04:10 -08:00
ecf5988584
PropData: Breakmodels now spawn fully client-side! This will remove a lot of network overhead.
2022-11-14 19:50:23 -08:00
cbc8fda92a
PropData: Might as well extend the syntax to allow for more than just submodel specification. BreakModel text definition can now also override rendercolor, renderamt, rendermode and renderfx!
2022-11-11 17:06:35 -08:00